>call croaker;set_property;night vision;1 OBJ(croaker /adm/save/users/c/croaker)-> set_property( "night vision", 1 ) = 0 >l /wizards/aahz/rkp/rooms/lower6 The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. You hear muffled noises echoing from somewhere. There are two obvious exits: northwest and east. >nw /wizards/aahz/rkp/rooms/lower2 This portion of the basement appears to be roughly it's center. There are several passageways that lead away from this point. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are four obvious exits: north, west, northeast, and southeast. >w /wizards/aahz/rkp/rooms/lower1 The entrance to the basement is filled with cobwebs. There is a dim light that filters down through some wooden boards above. The walls and floor are composed of clay. The basement was apparently carved into this hard substance. Approximately every few feet along the walls are beams. They have been placed there to provide support to the walls. You see a small hatch has been cut into the ceiling. It is large enough for a person to fit through. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are two obvious exits: east and up. >w You cannot go that way. >u /wizards/aahz/rkp/rooms/pantry The pantry has wooden walls, ceiling and floor. It probably was used at one time to store food, but is now empty. There is a thick coat of dust on all of the exposed surfaces. The room is extremely dusty. The only obvious exit is north. >n /wizards/aahz/rkp/rooms/rkp_hut This shack is made out of wood that has weathered over time. The wood originally was cut into thick, even boards and nailed together with metal spikes. In the eastern wall is a window made out of glass. There is a archway to the south that leads into a pantry. The air is a bit dusty. The shack is well insulated from the outdoor sounds. You feel that this shack would be very livable if it was cleaned. There are two obvious exits: south and west. >w /wizards/aahz/rkp/rooms/walkway There is an overgrown path leading through a long neglected garden. Whatever has been planted here has long died and weeds now grow in it's place. The path looks as though it hasn't been used in some time, judging by the progress the weeds have made encroaching upon it. You notice a small building to the east. A breeze whispers through the weeds There are two obvious exits: east and west. >w /d/newbie/rooms/f12 The wheat gives way here to a very dense overgrown forest massing all around you. The trees seem to allow passage to the northeast, but you wonder if your knees will carry you into the ominous darkness. There are five obvious exits: northwest, southwest, west, south, and northeast. >goto village1 /wizards/aahz/rkp/rooms/village1 This room is small and confining. The floor and walls are composed of metal and the ceiling is made of wood. On the western wall is a lever that is about six inches long. The lever is made of metal and is in a slot. It appears that the lever could be pulled. The only obvious exit is east. >e /wizards/aahz/rkp/rooms/village2 The clearing is approximately circular with a twenty foot diameter. The grass has been neatly trimmed and shows little sign of traffic. The sun seems to reflect from the glistening leaves of surrounding trees onto the grass. The air smells clean and fresh. You hear the sounds of animals. There are three obvious exits: east, northeast, and southeast. Rkpathkre guard >exa guard The average neuter rkpathkre is a fair bit taller than you. Borscht appears to be some type of humanoid. He has all the humanoid limbs plus an additional arm growing out of his chest. He has a confident look in his eye as he sizes you up. Borscht has no missing limbs. It is in top shape. It is carrying: A torch green body armour (worn) >w You cannot go that way. >ls /wizards/aahz/rkp/rooms/: 1 below1.c 1 hobbit2.c 1 lower3.c 1 new1.c 1 below2.c 5 hobbit3.c 2 lower4.c *1 pantry.c 1 below3.c 1 hobbit4.c 1 lower5.c *2 rkp_hut.c 1 below4.c 1 hobbit5.c *1 lower6.c 1 storage.c 1 below5.c 1 hobbit6.c *1 lower7.c *1 village1.c 1 below6.c 2 hobbit7.c 1 mound1.c *2 village2.c 1 below7.c 2 hobbit7.new 2 mound2.c 1 village3.c 1 below8.c *1 hobbit8.c 2 mound2.new 1 village4.c 1 below9.c *1 lower1.c 2 mound3.c 3 village5.c 1 hobbit1.c *1 lower2.c 1 mound4.c *1 walkway.c >goto village2 /wizards/aahz/rkp/rooms/village2 The clearing is approximately circular with a twenty foot diameter. The grass has been neatly trimmed and shows little sign of traffic. The sun seems to reflect from the glistening leaves of surrounding trees onto the grass. The air smells clean and fresh. You hear the sounds of animals. There are three obvious exits: east, northeast, and southeast. Rkpathkre guard >goto village 1 *Failed to load file: wizards/aahz/rkp/rooms/village 1 Trace written to /log/catch You remain where you are. >goto village1 /wizards/aahz/rkp/rooms/village1 This room is small and confining. The floor and walls are composed of metal and the ceiling is made of wood. On the western wall is a lever that is about six inches long. The lever is made of metal and is in a slot. It appears that the lever could be pulled. The only obvious exit is east. >e /wizards/aahz/rkp/rooms/village2 The clearing is approximately circular with a twenty foot diameter. The grass has been neatly trimmed and shows little sign of traffic. The sun seems to reflect from the glistening leaves of surrounding trees onto the grass. cThe air smells clean and fresh. You hear the sounds of animals. There are three obvious exits: east, northeast, and southeast. Rkpathkre guard >at here #include inherit "/std/room.c"; void create() { ::create(); set_properties( (["night light": 1, "light": 1]) ); set_short("village clearing"); set_day_long("The clearing is approximately circular with a twenty foot " "diameter. The %^GREEN%^grass%^RESET%^ has been neatly trimmed an d shows " "little sign of traffic. The sun seems to reflect from " "the glistening leaves of surrounding trees onto the " "%^GREEN%^grass%^RESET%^.\n\n"); set_night_long("The clearing is approximately circular with a twenty foot " "diameter. The grass has been neatly trimmed and shows " "little sign of traffic. The moonlight seems to dance " "on the %^GREEN%^grass%^RESET%^ in the clearing.\n\n"); set_listen("default", "You hear the sounds of animals." ); set_smell("default", "The air smells clean and fresh."); set_exits( (["northeast":"/wizards/aahz/rkp/rooms/village3.c", "southeast":"/wizards/aahz/rkp/rooms/village5.c", "east":"/wizards/aahz/rkp/rooms/village4.c", ])); set_items( ([ "clearing": "Twenty feet circle of neatly trimmed %^GREEN%^grass.% ^RESET%^", "grass": "%^GREEN%^Green%^RESET%^ and neatly trimmed into a twenty foot circle.", "leaves": "The leaves are on the surrounding trees. ", "trees":"The trees have leaves."]) ); } void reset() { ::reset(); if(!present("guard")) { new("/wizards/aahz/rkp/mon/guard")->move(this_object()); } } int go_west() { if(present("guard")) { if((int)this_player()->query_level() > 0) { message("my_action", "The guard blocks your way and " "%^CYAN%^mutters:%^RESET%^%^RED%^ You can't " "go that way. You are not a newbie.", this_player()); message("other_action", (string)this_player()->query_cap_name()+ " attempts to go south but is blocked by " "the guard.", this_object(), ({this_player()})); return 1; } } if((int)this_player()->query_level() >0) { message("my_action", "Don't try and cheat, scumbag!", this_player()); return 1; } message("my_action", "The guard says: %^CYAN%^You may pass, newbie.%^RESET%^" , this_player()); message("other_action", (string)this_player()->query_cap_name()+ " leaves west.", this_object(), ({this_player()})); this_player()->move_player("/wizards/aahz/rkp/rooms/village1.c"); return 1; } >tell khargoth you can't get into the room. ;) You tell Khargoth: you can't get into the room. ;) >goto village1 /wizards/aahz/rkp/rooms/village1 This room is small and confining. The floor and walls are composed of metal and the ceiling is made of wood. On the western wall is a lever that is about six inches long. The lever is made of metal and is in a slot. It appears that the lever could be pulled. The only obvious exit is east. >pull lever You pull the lever and you here a grinding sound. The floor appears to be moving in an downward fashion. >l Khargoth knowingly tells you: why? /wizards/aahz/rkp/rooms/lower7 This room is small and confining. The floor and walls are composed of metal and the ceiling is made of wood. On the western wall is a lever that is about six inches long. The lever is made of metal and is in a slot. It appears that the lever could be pulled. The air smells of mildew and mold. The only obvious exit is west. >tell khargoth no entrance into village1 You tell Khargoth: no entrance into village1 >l /wizards/aahz/rkp/rooms/lower7 This room is small and confining. The floor and walls are composed of metal and the ceiling is made of wood. On the western wall is a lever that is about six inches long. The lever is made of metal and is in a slot. It appears that the lever could be pulled. The air smells of mildew and mold. The only obvious exit is west. >w /wizards/aahz/rkp/rooms/lower6 The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. You hear muffled noises echoing from somewhere. There are two obvious exits: northwest and east. >nw /wizards/aahz/rkp/rooms/lower2 This portion of the basement appears to be roughly it's center. There are several passageways that lead away from this point. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are four obvious exits: north, west, northeast, and southeast. >ne Khargoth knowingly tells you: cant ya get there from vil2 if ya kill the guard? /wizards/aahz/rkp/rooms/lower4 The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very faint noises coming from the southwest. The only obvious exit is southwest. Rkpathkre guard >exa guard The average male rkpathkre is a fair bit taller than you. Gresch appears to be some type of humanoid. He has all the humanoid limbs plus an additional arm growing out of his chest. He is holding a torch and is wearing a cloak. Gresch has no missing limbs. He is in top shape. He is carrying: A torch three sleeved cloak (worn) >sw /wizards/aahz/rkp/rooms/lower2 This portion of the basement appears to be roughly it's center. There are several passageways that lead away from this point. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are four obvious exits: north, west, northeast, and southeast. >l /wizards/aahz/rkp/rooms/lower2 This portion of the basement appears to be roughly it's center. There are several passageways that lead away from this point. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are four obvious exits: north, west, northeast, and southeast. >w /wizards/aahz/rkp/rooms/lower1 The entrance to the basement is filled with cobwebs. There is a dim light that filters down through some wooden boards above. The walls and floor are composed of clay. The basement was apparently carved into this hard substance. Approximately every few feet along the walls are beams. They have been placed there to provide support to the walls. You see a small hatch has been cut into the ceiling. It is large enough for a person to fit through. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are two obvious exits: east and up. >e /wizards/aahz/rkp/rooms/lower2 This portion of the basement appears to be roughly it's center. There are several passageways that lead away from this point. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are four obvious exits: north, west, northeast, and southeast. >se /wizards/aahz/rkp/rooms/lower6 The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. You hear muffled noises echoing from somewhere. There are two obvious exits: northwest and east. >e /wizards/aahz/rkp/rooms/lower7 This room is small and confining. The floor and walls are composed of metal and the ceiling is made of wood. On the western wall is a lever that is about six inches long. The lever is made of metal and is in a slot. It appears that the lever could be pulled. The air smells of mildew and mold. The only obvious exit is west. >w /wizards/aahz/rkp/rooms/lower6 The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. You hear muffled noises echoing from somewhere. There are two obvious exits: northwest and east. >nw /wizards/aahz/rkp/rooms/lower2 This portion of the basement appears to be roughly it's center. There are several passageways that lead away from this point. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are four obvious exits: north, west, northeast, and southeast. >sw You cannot go that way. >nw You cannot go that way. >w /wizards/aahz/rkp/rooms/lower1 The entrance to the basement is filled with cobwebs. There is a dim light that filters down through some wooden boards above. The walls and floor are composed of clay. The basement was apparently carved into this hard substance. Approximately every few feet along the walls are beams. They have been placed there to provide support to the walls. You see a small hatch has been cut into the ceiling. It is large enough for a person to fit through. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are two obvious exits: east and up. >u /wizards/aahz/rkp/rooms/pantry The pantry has wooden walls, ceiling and floor. It probably was used at one time to store food, but is now empty. There is a thick coat of dust on all of the exposed surfaces. The room is extremely dusty. The only obvious exit is north. >n /wizards/aahz/rkp/rooms/rkp_hut This shack is made out of wood that has weathered over time. The wood originally was cut into thick, even boards and nailed together with metal spikes. In the eastern wall is a window made out of glass. There is a archway to the south that leads into a pantry. The air is a bit dusty. The shack is well insulated from the outdoor sounds. You feel that this shack would be very livable if it was cleaned. There are two obvious exits: south and west. >peer w There is an overgrown path leading through a long neglected garden. Whatever has been planted here has long died and weeds now grow in it's place. The path looks as though it hasn't been used in some time, judging by the progress the weeds have made encroaching upon it. You notice a small building to the east. There are two obvious exits: east and west. >w /wizards/aahz/rkp/rooms/walkway There is an overgrown path leading through a long neglected garden. Whatever has been planted here has long died and weeds now grow in it's place. The path looks as though it hasn't been used in some time, judging by the progress the weeds have made encroaching upon it. You notice a small building to the east. A breeze whispers through the weeds There are two obvious exits: east and west. >peer w The wheat gives way here to a very dense overgrown forest massing all around you. The trees seem to allow passage to the northeast, but you wonder if your knees will carry you into the ominous darkness. There are five obvious exits: northwest, southwest, west, south, and northeast. >home /wizards/croaker/workroom The Crimson Chamber You stand in a circular, stone-walled chamber. It's vaulted ceiling is hidden in the darkness behind a thick and dusty, cobweb canopy. This dungeon area is dimly lit by a large, brass brazier that stands in the center of the room. Also in this place are a long table of wood, a tall frame complete with manacles, a short rack holding a variety of whips and sharp implements, a stately chair on a low, stone dais, several sets of shackles attached to iron rings set in the stone, and a long, oddly-shaped chest leans upright against the stone wall. The air is tainted with the mixed scents of blood and the acrid sweat induced by fear, mingled with the hazy, rancid smoke which rises from the glowing coals in the brazier. You hear the distant and indistinct cries of agony around you, as if they emanate from the cold, darkened walls of solid rock. A surge of chilled fear washes over you as you glance apprehensively at the horrid instruments of TORTURE..... There are no obvious exits. >tell khargoth yeah, looks like those rooms aren't used anymore. You tell Khargoth: yeah, looks like those rooms aren't used anymore. >tell khargoth It looked familiar tho.. Kate re-did them and stuck them You tell Khargoth: It looked familiar tho.. Kate re-did them and stuck them >Eliza shouts in Farsi: Help me! I am being attacked by Manshoon! tell khargoth into an area off the down exit from the path. You tell Khargoth: into an area off the down exit from the path. >vis You step out of the shadows. >tell khargoth east of the square You tell Khargoth: east of the square >cd /wizards/grazzt/realms /wizards/grazzt/realms: ls >Khargoth tells you: ya cant get back up 'cause the rooms up are different.. /wizards/grazzt/realms/: barrow/ drow/ goblin/ marsh/ tower/ >ls goblin /wizards/grazzt/realms/goblin/: mon/ obj/ rooms/ 1 short.h >cd goblin /wizards/grazzt/realms/goblin: >ls rooms /wizards/grazzt/realms/goblin/rooms/: 1 arch1.c >Khargoth tells you: but i thought you could go from vil2 w to vil1 if the guard is dead. cat short.h #define RPATH "/wizards/grazzt/realms/goblin/rooms/"+ #define OPATH "/wizards/grazzt/realms/goblin/obj/"+ #define MPATH "/wizards/grazzt/realms/goblin/mon/"+ inherit "/wizards/stumpy/includes/general"; #define TP this_player() #define TPQCN this_player()->query_cap_name() #define TPQN this_player()->query_name() #define TO this_object() #define ETP environment(this_player()) #define ETO environment(this_object()) >tell khargoth no, there's no ext. You tell Khargoth: no, there's no ext. >Khargoth tells you: it is a move i belive. ls /wizards/stumpy/includes/ /wizards/stumpy/includes/: 1 arm 1 foot 1 is_okie.c 1 cc.c 1 foot2 1 merperson 1 color.h *1 general.c 1 status.c >cat /wizards/stumpy/includes/general.c //============================================================== // This file contains some general functions that can be useful // for lots of different things. //============================================================== void check_on_all_limbs ( object oPlayer ); void done_casting ( object oPlayer ); void check_on_all_limbs ( object oPlayer ) { int iLoop, iLimbs; string strLimbs, strLimb; if ( !oPlayer ) return; strLimbs = oPlayer -> query_limbs(); iLimbs = sizeof ( strLimbs ); for ( iLoop = 0; iLoop < iLimbs; iLoop++ ) { oPlayer -> check_on_limb ( strLimbs [ iLoop ] ); } return; } void done_casting ( object oPlayer ) { oPlayer -> set_magic_round(); oPlayer -> set_casting(); oPlayer -> set_disable(); } >ls /wizards/grazzt/realms/goblin/: mon/ obj/ rooms/ 1 short.h >ls obj /wizards/grazzt/realms/goblin/obj/: 1 club.c >ls mon /wizards/grazzt/realms/goblin/mon/: 3 footman.c >cd mon /wizards/grazzt/realms/goblin/mon: >cat footman.c #include #include #include "/wizards/grazzt/realms/goblin/short.h" inherit MONSTER; create() { ::create(); set_name("goblin"); set_id(({ "footman","goblin footman" })); set_short("Goblin footman"); set_aggressive(random(5)+7); set_long("This foul and ugly little runt of a creature is " "one of the underlings of the Goblin army. Generally they are " "left to guard the home stronghold as they are too stupid " "to find a battlefield. Needless to say, they have a short " "lifespan."); set_level(5); set_weight(1500); set_height(90); set_class("fighter"); set_alignment(-100); set_race("goblin"); set_stats("strength", STAT + 3); set_stats("constitution", STAT + 4); set_stats("dexterity", STAT ); set_stats("wisdom", STAT ); set_stats("intelligence", STAT ); set_stats("charisma", STAT ); set_max_hp(MHP); set_hp(MHP); set_max_sp(MSP+ 30); set_sp(MSP+ 30); set_max_mp(MMP); set_mp(MMP); set_skill("melee", SKILL + 5); set_skill("attack", SKILL + 5); set_skill("defense", SKILL + 5); set_skill("double wielding", SKILL); set_skill("knife", SKILL + 20); set_skill("blade", SKILL); set_skill("blunt", SKILL); set_skill("two handed", SKILL); set_skill("projectile", SKILL); set_skill("murder", SKILL + 10); set_skill("magic attack", SKILL); set_skill("magic defense", SKILL); set_body_type("humanoid"); set_emotes(3,({ "The goblin grunts.", "%^CYAN%^Goblin says: %^RESET%^Bash, bash, bash...all I do " "is bash!", "The Goblin trips over his feet.", "The Goblin looks over his club lovingly." }),0); this_object()->add_money("gold",random(20)+5); this_object()->add_money("silver",random(50)+15); this_object()->add_money("copper",random(500)+50); new( OPATH "club.c" )->move(this_object()); TO->force_me("wield club in right hand"); new( OPATH "chain.c" )->move(this_object()); TO->force_me("wear chainmail"); set_strategy( "weakest" ); set_spell_chance ( 5 ); set_spells( ({ "moves_func" }) ); add_action( "moves","moves_func"); } int moves() { int dam,dam2; string limbhit; object ob = this_object(); object targ = ob->query_current_attacker(); limbhit = "head"; message("info", "%^BOLD%^%^MAGENTA%^" "The Goblin %^WHITE%^*bonks*%^MAGENTA%^ "+(string)targ->query_cap_name() + "'s head!%^RESET%^" ,environment(targ),targ); message("info", "%^BOLD%^%^MAGENTA%^" "The Goblin %^WHITE%^*bonks*%^MAGENTA%^ you on the head!%^RESET%^" ,targ); dam = random(3)+1; dam2 = dam/2; dam -= targ->query_current_protection ( "limbhit" ); if( dam < dam2 ) dam = dam2; targ->do_damage(limbhit,dam); targ->check_on_limb ( limbhit ); } int is_invincible() { object me = this_object(); object here = environment ( me ); object vic = previous_object(); object thing, *stuff; int x, i; me->force_me("say Ugg...me hurt you bad now!"); me->force_me("mug "+vic->query_true_name()); return 0; } >ls /wizards/grazzt/realms/goblin/mon/: 3 footman.c >cd .. /wizards/grazzt/realms/goblin: >ls /wizards/grazzt/realms/goblin/: mon/ obj/ rooms/ 1 short.h >ls rooms /wizards/grazzt/realms/goblin/rooms/: 1 arch1.c >Khargoth tells you: doh. there is a level > 0 query there. frack. that sux. cd .. /wizards/grazzt/realms: >ls /wizards/grazzt/realms/: barrow/ drow/ goblin/ marsh/ tower/ >tell khargoth chuckle You tell Khargoth: chuckle >cd tower /wizards/grazzt/realms/tower: >ls /wizards/grazzt/realms/tower/: 1 TECH-ADDENDUM 8 TECH-NOTES-OBJ rooms/ 1 TECH-NOTE-ROOM mon/ 1 short.h 3 TECH-NOTES-MON obj/ >cd obj /wizards/grazzt/realms/tower/obj: >ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c *3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c *3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >Merlin FLAMING DEATH AT lovers Khargoth tells you: clone /wizards/aahz/rkp/misc/diary.c cat /wizards/aahz/rkp/misc/diary.c #include inherit OBJECT; void init() { ::init(); add_action("read_book", "read"); } void create() { ::create(); set_name("diary"); set_id( ( {"book", "diary"} ) ); set_short("a small, %^RED%^red%^RESET%^ book"); set_long("A small, %^RED%^red%^RESET%^ book which has been covered by dust."); set_weight(200); set_value(18); } string read_book(string str) { if(!str || str != "book") { message("my_action", "Read what?", this_player()); return str; } message("my_action", "The small, %^RED%^red%^RESET%^ diary reads:\n\n" "I had intended to correct my mistake, " "but night before last a male and a female " "escaped. Both specimens are sickly, weak " "and have three arms. Hopefully they will " "perish before they reproduce.\n\n" "To prevent further escapes I have confined " "all specimens to the lower levels, except " "for Gresch, who will serve as my guard.\n\n" "I must visit my sister, Misha, in Deepingdale. " "Hopefully she will have a remedy for my recent " "illness. I have instructed Gresch to guard my " "lab until i return.\n\n" "The rest of the pages have cracked and %^YELLOW%^yellowe d%^RESET%^ " "too much to read anymore." , this_player()); message("other_action", (string)this_player()->query_cap_name()+ " reads the small, %^RED%^red%^RESET%^ book.", environment(this_player()), ({this_player()})); return str; } >tell khargoth whoah, kewl You tell Khargoth: whoah, kewl >ls /wizards/aahz/rkp/misc /wizards/aahz/rkp/misc/: 1 ball.c 1 gre_weed.c 10 pipe.c *2 torch.c 1 bla_weed.c 1 h_pot.c 1 pur_weed.c 1 whi_weed.c 1 blu_weed.c 1 m_pot.c 1 red_weed.c 1 yel_weed.c 1 diary.c 1 ora_weed.c 1 rkp_pot.c 1 ent_sign.c 10 pipe.bak 1 sign.c >Khargoth tells you: thought it was the best thing in the whole are [Peell] Bitter Blood anyone want a golden whip Blood So Bitter cd /wizards/aahz/rkp /wizards/aahz/rkp: >ls /wizards/aahz/rkp/: armor/ misc/ mon/ rooms/ weap/ >[Peell] Bitter Blood or a golden mask Blood So Bitter Mug mememmeme cd rooms /wizards/aahz/rkp/rooms: >grep diary * /wizards/aahz/rkp/rooms/lower5.c: if(!present("diary")) { new("/wizards/aahz/rkp/misc/diary.c")->move(this_object()); >[Peell] Bitter Blood hospital Blood So Bitter Azile whoa it azash goto lower5 /wizards/aahz/rkp/rooms/lower5 This room is extremely dusty. Near the western wall is a table with a chair in front of it. Both are completely covered in dust. It would appear that whoever used to write at this table has not been here in quite some time. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air is dusty and makes you cough. The only obvious exit is north. A small, red book is here. >cat here #include inherit "/std/room.c"; void create() { ::create(); set_properties( (["indoors": 1, "light": 1]) ); set_short("study"); set_long("This room is extremely dusty. Near the western wall is a table " "with a chair in front of it. Both are completely covered in dust. " "It would appear that whoever used to write at this table has not " "been here in quite some time.\n\n" "The walls, ceiling and floors are composed of a hardened clay. " "Along the walls and ceiling every few feet is a beam. The beams " "have been placed there for additional support.\n\n"); set_smell("default", "The air is dusty and makes you cough."); set_exits( (["north":"/wizards/aahz/rkp/rooms/lower4.c"]) ); set_items( ([ "walls": "The walls are composed of hardened clay.", "ceiling": "Composed of hardened clay with beams running across it .", "floor": "The hardened clay floor is firm beneath your feet. ", "beams":"Providing additional support for the walls and ceiling.", "basement":"The basement looks like it is quite large.", "table":"A small wooden table, covered with dust.", "chair":"A small wooden chair, covered with dust.", "clay":"The clay has hardened into a solid surface."]) ); } void reset() { ::reset(); if(!present("diary")) { new("/wizards/aahz/rkp/misc/diary.c")->move(this_object()); } } >n /wizards/aahz/rkp/rooms/lower4 The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very faint noises coming from the southwest. The only obvious exit is southwest. Rkpathkre guard >s The guard blocks your way. >exa guard The average male rkpathkre is a fair bit taller than you. Gresch appears to be some type of humanoid. He has all the humanoid limbs plus an additional arm growing out of his chest. He is holding a torch and is wearing a cloak. Gresch has no missing limbs. He is in top shape. He is carrying: A torch three sleeved cloak (worn) >tell khargoth hmm.. You tell Khargoth: hmm.. >home /wizards/croaker/workroom The Crimson Chamber You stand in a circular, stone-walled chamber. It's vaulted ceiling is hidden in the darkness behind a thick and dusty, cobweb canopy. This dungeon area is dimly lit by a large, brass brazier that stands in the center of the room. Also in this place are a long table of wood, a tall frame complete with manacles, a short rack holding a variety of whips and sharp implements, a stately chair on a low, stone dais, several sets of shackles attached to iron rings set in the stone, and a long, oddly-shaped chest leans upright against the stone wall. The air is tainted with the mixed scents of blood and the acrid sweat induced by fear, mingled with the hazy, rancid smoke which rises from the glowing coals in the brazier. You hear the distant and indistinct cries of agony around you, as if they emanate from the cold, darkened walls of solid rock. A surge of chilled fear washes over you as you glance apprehensively at the horrid instruments of TORTURE..... There are no obvious exits. >Mug thanks shadowy form tell khargoth found an area for yildor to put his stuff into. You tell Khargoth: found an area for yildor to put his stuff into. >[Peell] Bitter Blood no charge Blood So Bitter Khargoth tells you: hrm? tell khargoth The rkpathkre caves. ;) You tell Khargoth: The rkpathkre caves. ;) >tell khargoth I'll try and find the new ones. invis [Peell] Bitter Blood did someone buy the platinum stuff from arrington this regen? Blood So Bitter square You tell Khargoth: I'll try and find the new ones. >e You fade into the shadows. >e e /d/standard/square You are in the Deepingdale Village Square. Well travelled paths wander off in various directions, passing between huts and shrubbery. By the looks of it, this is a place of gathering. Some distance down the south path can be seen a large building with a steeple. The beginning of a dense forest is to the west, and a tent bazaar can be seen in the distance to the east. Immediately to the east is the Deepingdale post office and bank. The bustle and commotion of a thriving town surround you. There are six obvious exits: south, southwest, north, west, northwest, and east. a small hovering globe and a welcome sign are here. >/d/standard/path/2-01 Numerous adventurers pass by you heading various directions. To your North is the Deepingdale Post Office, where people go to read as well as send mail. Several folks can be seen to the West socializing in the Square. A bank lies to your immediate south. The well travelled path continues to the East. There are four obvious exits: east, north, south, and west. >/d/standard/path/2-02 Heading further east from the Square you notice a large out of place chasm in the earth. A small tent seems to stand guard against the chasm bravely. You do see a small path leading north from here. To the south stands the Deepingdale Council Chamber. There are four obvious exits: east, west, south, and north. >/d/standard/path/2-03 The path comes to an untimely end at the edge of a cliff ten feet to your east. You see footprints leading right up to the edge of the cliff and wonder why some people just have to look over. As you look more closely, you see a ledge below the edge of the cliff. It looks like you could easily jump to it. A small tent lies to the north. There are four obvious exits: jump, west, north, and south. A shimmering pool is here. >jump /wizards/kate/Sea/room/tr01 You are at the upper end of the trail that serves to connect the lower beaches to the town of Deepingdale. The path is broad and smooth as it wraps around the side of the steep cliff. Below you, to the east, you see the merging of beach and sea. You can go down the trail or climb up to the cliff top. You can smell a light sea breeze. There are two obvious exits: down and climb. >d /wizards/kate/Sea/room/tr02 You are on the steep trail connecting Deepingdale and the beach. The well used path is wide and smooth. Occasionally, you will find a bit of shrubbery growing between bits of rock. When you look below, you see the beach and beautiful ocean. The town of Deepingdale is at the top of the trail. You can smell a light sea breeze. There are two obvious exits: down and up. >d /wizards/kate/Sea/room/tr03 You are on the trail between Deepingdale and the beach. The worn path is wide and smooth. On occasion, you will find a bit of shrubbery growing between the cracks in the cliff. When you look below, you see the beach and lovely ocean. The town of Deepingdale is at the top of the trail. You can smell a light sea breeze. There are two obvious exits: down and up. >d w /wizards/kate/Sea/room/tr04 You are on the trail that connects Deepingdale and the beach. The well used path is broad and firm. Sometimes, you will find a bit of shrubbery growing in the rocky path. When you look below you see the beach and beautiful ocean. The town of Deepingdale is at the top of the trail. You do see a break in the cliffs to the west. You can smell a light sea breeze. There are three obvious exits: down, up, and west. A waste disposal is here. >/wizards/kate/Hill/rascal/room/ent You have found a small clearing that seems well protected by several large trees. You also see a clear pool with several varieties of fish swimming about. You might even find some bait in the rich soil if you look carefully. This looks like a great place to sit back and rest a while. The fresh smell of the water and trees is invigorating. There are two obvious exits: east and west. >w /wizards/kate/Hill/rascal/room/walkway You find you are on an overgrown path leading through a long neglected garden. Whatever had been planted here has long since died and weeds now grow in its place. The path looks as though it hasn't been used in some time, judging by the progress the weeds have made encroaching upon it. You have vague memories of someone telling you about an evil mad mage that lived in these mountains. Tales of gruesome experiments haunt your memory. You notice a small building to the west. A breeze whispers through the weeds There are two obvious exits: east and west. >w /wizards/kate/Hill/rascal/room/rkp_hut This shack is made out of wood that has weathered over time. The wood originally was cut into thick, even boards and nailed together with metal spikes. In the eastern wall is a window made out of glass. There is an archway to the south that leads into a pantry. The only sign of earlier residents is a large wardrobe that sits against the west wall. The air is a bit dusty. The shack is well insulated from the outdoor sounds. You feel that this shack would be very livable if it was cleaned. There are two obvious exits: east and south. Large wardrobe is here. >s /wizards/kate/Hill/rascal/room/pantry The pantry has wooden walls, ceiling and floor. It probably was used at one time to store food, but is now empty. There is a thick coat of dust on all of the exposed surfaces. The dust on the floor is particularly thick. The room is extremely dusty. The only obvious exit is north. >d You cannot go that way. >search floor Khargoth knowingly tells you: new rkpathkre caves? As you brush the dust away, you notice a small hatch in the floor leading down. >d /wizards/kate/Hill/rascal/room/lower1 The entrance to the basement is filled with cobwebs. There is a dim light that filters down through some wooden boards above. The walls and floor are composed of clay. The basement was apparently carved into this hard substance. Every few feet along the walls are beams. They have been placed there to provide support to the walls. You see a small hatch has been cut into the ceiling. It is large enough for a person to fit through. You also see a crevice in the wall that looks large enough to explore. The air smells of mold and mildew. There are soft strange noises coming from further into the basement. There are three obvious exits: crevice, east, and up. >u /wizards/kate/Hill/rascal/room/pantry The pantry has wooden walls, ceiling and floor. It probably was used at one time to store food, but is now empty. There is a thick coat of dust on all of the exposed surfaces. The dust on the floor is particularly thick. The room is extremely dusty. There are two obvious exits: down and north. >tell khargoth /wizards/kate/Hill/rascal/room You tell Khargoth: /wizards/kate/Hill/rascal/room d >/wizards/kate/Hill/rascal/room/lower1 The entrance to the basement is filled with cobwebs. There is a dim light that filters down through some wooden boards above. The walls and floor are composed of clay. The basement was apparently carved into this hard substance. Every few feet along the walls are beams. They have been placed there to provide support to the walls. You see a small hatch has been cut into the ceiling. It is large enough for a person to fit through. You also see a crevice in the wall that looks large enough to explore. The air smells of mold and mildew. There are soft strange noises coming from further into the basement. There are three obvious exits: crevice, east, and up. >e /wizards/kate/Hill/rascal/room/lower2 This portion of the basement appears to be roughly the center. There are several passageways that lead away from this point. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling, every few feet, is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very low noises coming from further into the basement. There are four obvious exits: north, west, northeast, and southeast. >ne /wizards/kate/Hill/rascal/room/lower4 The walls, ceiling and floor are composed of hardened clay. Along the walls and ceiling, every few feet, is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very faint noises coming from the southwest. The only obvious exit is southwest. Rkpathkre guard >Khargoth knowingly tells you: where the fux is that? cat here #include inherit ROOM; void init() { ::init(); add_action("go_south", "south"); } void create() { ::create(); set_properties( (["indoors": 1, "light": 1]) ); set_short("basement"); set_long("%^BLUE%^The walls, ceiling and floor are composed of hardened clay. " "Along the walls and ceiling, every few feet, is a beam. The beams " "have been placed there for additional support.%^RESET%^\n\n"); set_listen("default", "There are very faint noises coming from the southwest." ); set_smell("default", "The air smells of mildew and mold."); set_exits( (["southwest":__DIR__+"lower2"]) ); set_items( ([ ( ({"wall","walls"}) ): "%^GREEN%^The walls are composed of harden ed clay. When looking at the south wall, you see that the outline of a doorway h as filled with dust. Maybe you can go south and check it out.%^RESET%^", "ceiling": "It is composed of hardened clay with beams running acr oss it.", "floor": "The hardened clay floor is firm beneath your feet. ", ( ({"beam","beams"}) ):"Providing additional support for the walls and ceiling.", "basement":"The basement looks like it is quite large.", "clay":"The clay has hardened into a solid surface."]) ); } void reset() { ::reset(); if(!present("guard")) { new("/wizards/kate/Hill/rascal/mon/rkpguard")->move(this_object()); } } int go_south() { if(present("guard")) { message("my_action", "The guard blocks your way.", this_player()); message("other_action", (string)this_player()->query_cap_name()+ " attempts to go south but is blocked by " "the guard.", this_object(), ({this_player()})); return 1; } message("my_action", "The southern wall swivels and you pass through.", this_player()); message("other_action", (string)this_player()->query_cap_name()+ " pushes on the southern wall. The wall swivels " "and "+(string)this_player()->query_cap_name()+ " passes through.", this_object(), ({this_player()})); this_player()->move_player(__DIR__+"lower5"); return 1; } >The guard looks around nervously. tell khargoth from the square e e e jump d d d w w s search floor You tell Khargoth: from the square e e e jump d d d w w s search floor >dest all Object Rkpathkre guard destructed. Gresch removes his cloak. >s The southern wall swivels and you pass through. /wizards/kate/Hill/rascal/room/lower5 This room is extremely dusty. Near the western wall is a table with a chair in front of it. Both are completely covered in dust. It would appear that whoever used to write at this table has not been here in quite some time. The walls, ceiling and floors are composed of a hardened clay. Along the walls and ceiling every few feet is a beam. The beams have been placed there for additional support. The air is dusty and makes you cough. The only obvious exit is north. A small, red book is here. >exa book A small, red book which has been covered by dust. >Khargoth knowingly tells you: wow. gonna have to go there somethime read book The small, red diary reads: I had intended to correct my mistake, but night before last a male and a female escaped. Both specimens are sickly, weak and have three arms. Hopefully they will perish before they reproduce. To prevent further escapes I have confined all specimens to the lower levels, except for Gresch, who will serve as my guard. I must visit my sister, Misha, in Deepingdale. Hopefully, she will have a remedy for my recent illness. I have instructed Gresch to guard my office until i return. I am leaving my able apprentice, Nefiankaz. to continue my work in the lab. The rest of the pages have cracked and yellowed too much to read anymore. >tell khargoth this book is still in the game. You tell Khargoth: this book is still in the game. >exa chair A small wooden chair, covered with dust. >n /wizards/kate/Hill/rascal/room/lower4 The walls, ceiling and floor are composed of hardened clay. Along the walls and ceiling, every few feet, is a beam. The beams have been placed there for additional support. The air smells of mildew and mold. There are very faint noises coming from the southwest. The only obvious exit is southwest. A torch and three sleeved cloak are here. >get all You take A torch. You take three sleeved cloak. >reset You reset the room. >home /wizards/croaker/workroom The Crimson Chamber You stand in a circular, stone-walled chamber. It's vaulted ceiling is hidden in the darkness behind a thick and dusty, cobweb canopy. This dungeon area is dimly lit by a large, brass brazier that stands in the center of the room. Also in this place are a long table of wood, a tall frame complete with manacles, a short rack holding a variety of whips and sharp implements, a stately chair on a low, stone dais, several sets of shackles attached to iron rings set in the stone, and a long, oddly-shaped chest leans upright against the stone wall. The air is tainted with the mixed scents of blood and the acrid sweat induced by fear, mingled with the hazy, rancid smoke which rises from the glowing coals in the brazier. You hear the distant and indistinct cries of agony around you, as if they emanate from the cold, darkened walls of solid rock. A surge of chilled fear washes over you as you glance apprehensively at the horrid instruments of TORTURE..... There are no obvious exits. >dest cloak You dest three sleeved cloak. >dest torch You dest A torch. >Nex DEMONFIRE AT: Lool and Ollo [Peell] acks tell khargoth But I think it'd be a good area for runemasters to go into. You tell Khargoth: But I think it'd be a good area for runemasters to go into. >who Darkness and Despair There are currently 20 adventurers! Azash the wrath of God Godan Screamer the Abbot Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Mug the Mistress of Elements Void the Assassin Cinnabar the wrath of God Nidan Malaclypse the Abbot Godan Jackie Blue the destroyer SARGE the Crimelord Azile the Dark Priestess Gorthol the arch-mage Lady Death the adept (newbie) --More-- (83%) (Croaker) (Arch) Khar-Goth the Knave of Chaos (Arch) (Wulfgar) (Admin) -idle- >vis You step out of the shadows. >Khargoth tells you: hehe. yeah. tell khargoth it's really a low-level area tho. You tell Khargoth: it's really a low-level area tho. >cd /wizards/grazzt /wizards/grazzt: >ls /wizards/grazzt/: 4 _decimate.c bin/ 1 short.h 21 _palm1.c 24 grazzt.towerobj spells/ 22 _palm2.c illusionists/ 8 workroom.c 1 amulet.c realms/ >cat amulet.c #include #include "/wizards/grazzt/realms/tower/short.h" inherit ARMOUR; void create(){ ::create(); set_name("amulet"); set_id(({"illusion_guild","amulet of warding"})); set_short("%^BOLD%^%^CYAN%^Amulet of warding%^RESET%^"); set_long("%^BOLD%^%^CYAN%^" "This strange amulet depicts a crescent moon surrounded by flames. " "The picture has been carved upon the wooden disc surface of the amulet and " "the disc hangs from a plain straw like necklace. A faint glow " "surrounds the disc.%^RESET%^" ); set_weight(50); set_value(200); set_wear((: this_object(),"wearit" :)); set_remove((:this_object(),"removeit" :)); set_type("amulet"); set_limbs(({"head"})); set_destroy(); } int wearit(){ object me = query_worn(); if(!me) return 0; if((int)me->query_level() < 40 && (string)me->query_name() != "reaver") { message("info","As you wear the amulet it vanishes!",me); TO->remove(); return 0; } me->set_property("no pain paralyze",1); message("info", "%^BOLD%^%^CYAN%^You feel your body surrounded by a strange " "force!%^RESET%^" ,me); message("info", "%^BOLD%^%^CYAN%^A strange glow surrounds "+me->query_cap_name()+"!%^RES ET%^" ,environment(me),me); return 1; } int removeit(){ object me = query_worn(); if(!me) return 0; me->set_property("no pain paralyze",-1); message("info", "%^BOLD%^%^CYAN%^The strange force that surrounded your body " "suddenly fades away!%^RESET%^" ,me); message("info", "%^BOLD%^%^CYAN%^Slowly a faint glow surrounding "+me->query_cap_name()+ " shimmers " "briefly and vanishes!%^RESET%^" ,environment(me),me); return 1; } >cd realms /wizards/grazzt/realms: >ls /wizards/grazzt/realms/: barrow/ drow/ goblin/ marsh/ tower/ >cd tower ls /wizards/grazzt/realms/tower: >/wizards/grazzt/realms/tower/: 1 TECH-ADDENDUM 8 TECH-NOTES-OBJ rooms/ 1 TECH-NOTE-ROOM mon/ 1 short.h 3 TECH-NOTES-MON obj/ >cd obj /wizards/grazzt/realms/tower/obj: ls >/wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c *3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c *3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >cat plate.c #include #include #include "/wizards/grazzt/realms/tower/short.h" inherit ARMOUR; void create() { ::create(); set_name("fullplate"); set("id", ({ "armor","armour", "full plate armour","plate", "full plate of the order", "plate of the order","full plate armour of " "the order" }) ); set_short("Full plate armor of the Order"); set_long( "This is the impressive, high gothic style armor of the late " "middle ages and renaissance. It is perfectly forged and fitted. All of the " "plates are interlocking and carefully angled to deflect blows. The meta l " "plates are backed by padding and chainmail. The weight is well " "distributed. The armor is crafted exclusively by holy dwarven " "smiths and blessed by clerics of renowned power lending it a " "quality of cooled temperature and light weight. It is worn by " "the loyal order of the Lawbringers." ); set_weight(500); set_value(350); set_type("body armour"); set_material(MAT_metal_plate); set_limbs( ({ "torso","right arm","left arm","right leg","left leg","head" } ) ); set_ac(16); set_wear((:TO,"wearit":)); set_remove((:TO,"removeit":)); set_destroy(); } int wearit() { object me = query_worn(); if((string)me->query_alignment() < 8000) { notify_fail("You may not wear this armour!\n"); return 0; } else { message("info", "You feel the %^BOLD%^%^YELLOW%^holy power%^RESET%^" " of your god as you don the armour!%^RESET%^" ,me); message("info", "%^YELLOW%^"+QWWQCN+" glows with a holy power!" "%^RESET%^" ,environment(me),me); return 1; } } int removeit() { object me = query_worn(); message("info", "%^BOLD%^%^YELLOW%^You feel less protected from the darkness and despair !%^RESET%^" ,me); return 1; } >Malaclypse < i think all you nice people need to log off and leave the mud to me for a while :) > Khargoth tells you: well.. the first rm's are gonna be wimpy.. [Peell] Bitter Blood hey share and share alike Blood So Bitter [Peell] Bitter Blood or speed up:) Blood So Bitter Bel'al that means no snapple [Peell] acks [Peell] Bitter Blood that was never part of the deal Blood So Bitter Bel'al well alright but no cheesees ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c *3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c *3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >cat rending.c #include #include "/wizards/grazzt/realms/tower/short.h" inherit WEAPON; int uses; create() { ::create(); set_name("knife"); set_id(({"knife of rending"})); set_short("%^RESET%^%^MAGENTA%^Knife of %^RED%^rending%^RESET%^"); set_long("%^RED%^" "This double-bladed knife is exceptionally long. Its " "blade edges are serrated and razor sharp. Its ivory handle glows " "with a dull red light and bears a black rune upon the pommel." "%^RESET%^" ); set_weight(300); set_value(200); set_material(MAT_metal_iron); set_wc(15); set_type("knife"); set_wield((: TO,"extra_wield" :)); set_hit((: TO,"extra_hit" :)); uses = 12; set_destroy(); } int extra_wield() { object me = query_wielded(); if((string)me->query_name() == "morlock") return 1; if((int)me->query_level() < 40 || (string)me->query_class() != "reaver") { message("info", "The knife vanishes as you attempt to wield it!" ,me); TO->remove(); return 0; } message("info", "%^RED%^The knife settles nicely within your grasp!" "%^RESET%^" ,me); message("info","%^RED%^" +QWQCN+ " smiles a wicked tooth-filled grin!" "%^RESET%^" ,environment(me),me); return 1; } int extra_hit(object ob) { object me = query_wielded(); object vic; int dam; vic = me->query_current_attacker(); if(random(6) > 1) return 1; message("my_action","%^RED%^" "As you slash your foe, the knife pulses!\n" "%^BLUE%^You sever a %^RED%^major vein%^BLUE%^ within " +vic->query_cap_name()+ "'s body!%^RESET%^" ,me); message("other_action","%^RED%^" "The knife wielded by " +QWQCN+ " seems to pulse while slicing deep into " +vic->query_cap_name()+ "'s flesh!\n" "%^BLUE%^"+vic->query_cap_name()+"begins to %^RED%^bleed%^BLUE%^ " "profusely!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^RED%^" "The knife wielded by "+QWQCN+" slices a major vein within you!\n" "%^BLUE%^A major amount of your %^RED%^blood%^BLUE%^ gushes out " "of the wound!%^RESET%^" ,vic); dam = random((int)me->query_stats("strength")); dam = dam + random((int)me->query_stats("dexterity")); dam = dam + random((int)me->query_level()); dam = dam + 5; dam = random(dam)/2; uses = uses - (random(1)+1); if(uses < 1) { message("info", "%^BOLD%^%^RED%^With your last blow, the dagger suddenly vanishes!%^ RESET%^" ,me); TO->remove(); } return dam; } >Jander <---- lo all ----> Khargoth tells you: woh. i can join necro as soon as i get 150 faith. Cinnabar heya Mug hello jander (Khargoth) tells you: fux. yeah. jander just milks his crypt for all its worth. (Khargoth) tells you: cat /wizards/tandris/secure/log/newarea cat /wizards/tandris/secure/log/newarea Tandris entered crypt at Thu Jun 13 01:49:53 1996. Tandris entered crypt at Thu Jun 13 01:55:05 1996. Kate entered crypt at Thu Jun 13 13:46:09 1996. Kate entered crypt at Thu Jun 13 13:51:46 1996. Kate entered crypt at Fri Jun 14 13:38:14 1996. Kate entered crypt at Fri Jun 14 14:32:14 1996. Kate entered crypt at Sun Jun 23 11:52:39 1996. Morgoth entered crypt at Sat Jun 29 22:15:13 1996. Tandris entered crypt at Sun Jun 30 18:58:50 1996. Kate entered crypt at Mon Aug 5 19:50:52 1996. Kate entered crypt at Mon Aug 5 19:52:45 1996. Tandris entered crypt at Mon Apr 21 13:27:27 1997. Duryea entered crypt at Fri May 16 16:47:47 1997. Duryea entered crypt at Fri May 16 16:50:50 1997. Jander entered crypt at Sat May 17 13:22:59 1997. Jander entered crypt at Sat May 17 13:32:17 1997. Jander entered crypt at Sat May 17 13:34:52 1997. Grogen entered crypt at Sat May 17 14:20:24 1997. Jander entered crypt at Sat May 17 14:20:57 1997. Jander entered crypt at Sat May 17 14:21:23 1997. Spinesnapper entered crypt at Sun May 18 03:57:37 1997. Bonegnasher entered crypt at Sun May 18 04:51:30 1997. Bonegnasher entered crypt at Sun May 18 05:21:05 1997. Bonegnasher entered crypt at Sun May 18 05:23:48 1997. Bonegnasher entered crypt at Sun May 18 05:47:37 1997. Bonegnasher entered crypt at Sun May 18 06:02:09 1997. Grogen entered crypt at Sun May 18 15:17:47 1997. >tell khargoth how'd grogen find out? =) You tell (Khargoth): how'd grogen find out? =) >(Khargoth) tells you: i didnt tell him (Khargoth) tells you: i think jander did who Darkness and Despair There are currently 20 adventurers! Azash the wrath of God Godan Screamer the Abbot Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos **Bel'al the Mystic ** -idle- A shadowy form (Peell) Jander the Dark Practitioner Mug the Mistress of Elements Void the Assassin Cinnabar the wrath of God Nidan Malaclypse the Abbot Godan Jackie Blue the destroyer -idle- SARGE the Crimelord Azile the Dark Priestess Gorthol the arch-mage -idle- --More-- (83%) Croaker the Power Zord (Arch) (Khargoth) (Arch) (Wulfgar) (Admin) -idle- >(Khargoth) tells you: either that or he wimpied in there like i did the first time. ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >(Khargoth) tells you: hehehe. i sux. tell khargoth laugh You tell (Khargoth): laugh >cat ring.c #include #include #include "/wizards/grazzt/realms/tower/short.h" inherit ARMOUR; int uses; create() { ::create(); set_name("ring"); set_id(({"gold ring","golden ring","ring of flying"})); set_short("%^YELLOW%^Golden ring%^RESET%^"); set_long( "%^YELLOW%^This small, golden ring is very light in weight. " "Traced around the outer band of the ring are small %^MAGENTA%^" "purple runes%^YELLOW%^. There is no indication if the ring is " "magical in nature or just a decorative piece of jewelry.%^RESET%^" ); set_weight(1); set_material(MAT_metal_gold); set_destroy(); set_value(500); set_type("ring"); set_ac(4); set_wear((:TO,"wearit":)); set_remove((:TO,"removeit":)); } int wearit() { object me = query_worn(); if((int)me->query_level() < 31) { notify_fail("The magic of the ring rejects you!\n"); TO->remove(); return 0; } message("info", "%^YELLOW%^A strange energy begins to flow through your body!%^RESET%^" ,me); message("info", "%^YELLOW%^"+QWWQCN+" slips on a golden ring.%^RESET%^" ,environment(me),me); me->set_property("flying",1); uses = uses - 1; return 1; } int removeit() { object me = query_worn(); if(uses < 1) { message("info", "%^YELLOW%^As you remove the golden ring it vanishes!%^RESET%^" ,me); message("info", "%^YELLOW%^As "+QWWQCN+" removes a golden ring, it vanishes!%^RESET% ^" ,environment(me),me); TO->remove(); } TP->set_property("flying",-1); return 1; } >ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >cat robe.c #include #include #include "/wizards/grazzt/realms/tower/short.h" inherit ARMOUR; int FLAG; void init() { ::init(); FLAG = 0; } create() { ::create(); set_name("robe"); set_id(({"robe of death","death robe","reaver robe"})); set_short("%^BOLD%^%^BLACK%^Robe of death%^RESET%^"); set_long( "%^BOLD%^%^BLACK%^This blood stained robe is made of an unknown black " "fabric which seems to suck light into it. Its clasp is formed " "into the likeness of a cackling skull. The robe would offer some protec tion to its " "wearer.%^RESET%^" ); set_weight(125); set_value(300); set_type("robe"); set_material(MAT_cloth); set_destroy(); set_limbs(({"torso","right arm","left arm"})); set_ac(13); set_wear((:TO,"wearit":)); set_remove((:TO,"removeit":)); set_heart_beat(1); } int wearit() { object me = query_worn(); if((int)me->query_level() < 31) { message("info", "The magic of the robe rejects you!" ,me); TO->remove(); return 0; } if((int)me->query_alignment() > -7999) { message("info", "The robe refuses your body!" ,me); return 0; } message("info", "%^BOLD%^%^BLACK%^A cold, deathly chill fills your soul!%^RESET%^" ,me); message("info", "%^BOLD%^%^BLACK%^"+me->query_cap_name()+" true evil heart is suddenly r evealed!%^RESET%^" ,environment(me),me); return 1; } int removeit() { object me = query_worn(); message("info", "%^BOLD%^%^BLACK%^The cold, deathly chill slowly leaves your soul.%^RESE T%^" ,me); message("info", "%^BOLD%^%^BLACK%^"+me->query_cap_name()+" suddenly looks less evil.%^RE SET%^" ,environment(me),me); return 1; } void heart_beat() { object owned,env,obj,*inv; env = ETO; if(!objectp(TO)) return; if(!objectp(ETO)) return; if(!TO->query_worn()) return; if(objectp(env) && living(env)) { owned = env; env = environment(owned); } else { return; } if( obj = present("corpse",env)) { message("owned","%^BLUE%^" "The %^BOLD%^Grim Reaper%^RESET%^%^BLUE%^ suddenly " "appears before the corpse present and collects its " "soul.\n%^RED%^As he leaves he touches your forehead and " "a cold chill of pure evil passes through you!" "%^RESET%^" ,owned); message("owned","%^BLUE%^" "The %^BOLD%^Grim Reaper%^RESET%^%^BLUE%^ suddenly " "appears before the corpse present and collects it's " "soul.\n%^RED%^As he leaves he touches "+owned->query_cap_name()+ "'s forehead with his ice blue hand.!" "%^RESET%^" ,environment(owned),owned); owned->heal(random(18)+8); obj->remove(); return; } else { return; } } >Mug stupid scavenger Malaclypse < yup :) > who Darkness and Despair There are currently 21 adventurers! Azash the wrath of God Godan Screamer the Abbot Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Goliath the Dark Priest Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner -idle- Mug the Mistress of Elements Void the Assassin Cinnabar the wrath of God Nidan Malaclypse the Abbot Godan Jackie Blue the destroyer -idle- SARGE the Crimelord Azile the Dark Priestess Merlin the Mystic --More-- (80%) Gorthol the arch-mage Croaker the Power Zord (Arch) (Khargoth) (Arch) (Wulfgar) (Admin) >Azash syndicate? Manshoon dead Malaclypse < nod > Mug thanks manshoon Malaclypse < there's only one :) > Manshoon used to be a joke to kill them :) Malaclypse < hm. wonder what they're worth > Manshoon nothing Nex cav? He's worth enough Malaclypse < that's lame > Manshoon worth saving other people from death :) Malaclypse < nod > Nex scav is worth exp Manshoon not enough :) Azash that stupid thing shouldn't have disintegrate clone robe /wizards/grazzt/realms/tower/obj/robe#11534: cloned. >wear robe A cold, deathly chill fills your soul! You wear Robe of death. >l /wizards/croaker/workroom The Crimson Chamber You stand in a circular, stone-walled chamber. It's vaulted ceiling is hidden in the darkness behind a thick and dusty, cobweb canopy. This dungeon area is dimly lit by a large, brass brazier that stands in the center of the room. Also in this place are a long table of wood, a tall frame complete with manacles, a short rack holding a variety of whips and sharp implements, a stately chair on a low, stone dais, several sets of shackles attached to iron rings set in the stone, and a long, oddly-shaped chest leans upright against the stone wall. The air is tainted with the mixed scents of blood and the acrid sweat induced by fear, mingled with the hazy, rancid smoke which rises from the glowing coals in the brazier. You hear the distant and indistinct cries of agony around you, as if they emanate from the cold, darkened walls of solid rock. A surge of chilled fear washes over you as you glance apprehensively at the horrid instruments of TORTURE..... There are no obvious exits. >area /wizards/croaker/ddale/wharf/room18 You are standing in the middle of Captain's Watch. Dirty cobblestones head both east and west. A two story wooden building stands to the north. Several ragged shutters cover the windows of the second story. There is a covered stairwell on the east end of the building which leads upward into the darkness and a tired oak door that sags in its frame guards an entry northward into the first floor. A sign hangs from second story above the doorway. To the east you can see the junction of the Temple Street, where a massive gate is set into the crumbling granite wall that lines the street to the south here. There are three obvious exits: east, west, and north. >who Darkness and Despair There are currently 22 adventurers! Azash the wrath of God Godan Screamer the Abbot Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Goliath the Dark Priest Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner Mug the Mistress of Elements Void the Assassin Cinnabar the wrath of God Nidan Malaclypse the Abbot Godan Jackie Blue the destroyer Reverend Manson the Prime Assassin SARGE the Crimelord Azile the Dark Priestess --More-- (76%) Merlin the Mystic Gorthol the arch-mage -idle- Croaker the Power Zord (Arch) (Khargoth) (Arch) (Wulfgar) (Admin) -idle- >setme screamer w s You set yourself as Screamer >/wizards/croaker/ddale/wharf/room19 You are standing at the conjunction of Captain's Watch and Temple Street. Dirty flagstones ripple unevenly beneath your feet. Temple Street extends a long way to the north and the decaying granite wall that lines the south side of Captain's Watch is broken by a tall gatehouse, which is collapsing in on itself. There are four obvious exits: east, west, north, and south. >s /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard >Nex and the black leprechaun drops! You cannot go that way. >kill footsoldier Footsoldier attacks you! Footsoldier attacks you! Blackheart attacks you! You attack Footsoldier! >[Peell] Bitter Blood goliath the evil cleric! Blood So Bitter DAMAGE_DEBUG: 266 You obliterate Footsoldier completely in the left arm with your left arm. Footsoldier has his left arm severed! Footsoldier has his left hand severed! DAMAGE_DEBUG: 33 You maul Footsoldier in the head with your left arm. DAMAGE_DEBUG: 279 You obliterate Footsoldier completely in the left foot with your left arm. Footsoldier has his left foot severed! Blackheart hits you ineffectively in the right hand. Footsoldier missed you. Footsoldier drops dead before you. Footsoldier unwields razor-edged sabre (wielded in right hand). Footsoldier removes his soldier's scalemail. [Peell] Bitter Blood bahaha Blood So Bitter The Grim Reaper suddenly appears before the corpse present and collects its soul. As he leaves he touches your forehead and a cold chill of pure evil passes through you! DAMAGE_DEBUG: 120 You obliterate Footsoldier completely in the left foot with your right arm. DAMAGE_DEBUG: 97 You destroy Footsoldier utterly in the right leg with your right arm. DAMAGE_DEBUG: 112 You obliterate Footsoldier completely in the torso with your right arm. hp: 1026 sp: 1134 mp: 1020 Blackheart obliterates you completely in the right arm with his lawbinder. Blackheart furiously attacks you! Footsoldier missed you. DAMAGE_DEBUG: 131 You obliterate Footsoldier completely in the right leg with your right arm. DAMAGE_DEBUG: 171 You obliterate Footsoldier completely in the torso with your right arm. DAMAGE_DEBUG: 194 You obliterate Footsoldier completely in the torso with your right arm. Blackheart missed you. Blackheart missed you. Footsoldier drops dead before you. Footsoldier unwields long-bladed hunting knife (wielded in left hand and right hand). Footsoldier removes his soldier's scalemail. The Grim Reaper suddenly appears before the corpse present and collects its soul. As he leaves he touches your forehead and a cold chill of pure evil passes through you! DAMAGE_DEBUG: 105 You headbutt Blackheart furiously. DAMAGE_DEBUG: 233 You headbutt Blackheart furiously. DAMAGE_DEBUG: 80 You headbutt Blackheart furiously. Blackheart missed you. Blackheart furiously attacks you! DAMAGE_DEBUG: 121 You obliterate Blackheart completely in the torso with your stunted arm. Blackheart sidesteps your poorly planned attack. DAMAGE_DEBUG: 305 You obliterate Blackheart completely in the head with your stunted arm. Blackheart missed you. hp: 892 sp: 1132 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Blackheart watches as you miss the mark on a poorly planned attack. DAMAGE_DEBUG: 89 You destroy Blackheart utterly in the right foot with your left foot. DAMAGE_DEBUG: 115 You destroy Blackheart utterly in the torso with your left foot. Blackheart missed you. Blackheart furiously attacks you! Manshoon wtf Blackheart laughs as you totally whiff. DAMAGE_DEBUG: 210 You obliterate Blackheart completely in the left leg with your right leg. DAMAGE_DEBUG: 244 You obliterate Blackheart completely in the right arm with your right leg. Blackheart missed you. Blackheart missed you. Blackheart missed you. Blackheart missed you. Blackheart missed you. DAMAGE_DEBUG: 167 You obliterate Blackheart completely in the right leg with your left hand. DAMAGE_DEBUG: 212 You obliterate Blackheart completely in the right leg with your left hand. DAMAGE_DEBUG: 16 You hit Blackheart ineffectively in the torso. hp: 822 sp: 1122 mp: 1020 Blackheart destroys you utterly in the stunted arm with his lawbinder. Blackheart furiously attacks you! A swing and a miss... Strike 3 for you! DAMAGE_DEBUG: 48 You stun Blackheart with a quick blow in the right leg with your right leg. A swing and a miss... Strike 1 for you! Blackheart missed you. hp: 586 sp: 1121 mp: 1020 Blackheart obliterates you completely in the right arm with his lawbinder. If you were not immortal, you would lose your right arm right now! Blackheart missed you. Blackheart missed you. DAMAGE_DEBUG: 212 You obliterate Blackheart completely in the left arm with your left foot. DAMAGE_DEBUG: 234 You obliterate Blackheart completely in the left arm with your left foot. DAMAGE_DEBUG: 289 You obliterate Blackheart completely in the torso with your left foot. Blackheart missed you. Blackheart furiously attacks you! l /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Captain Blackheart of the Deepingdale Guard The left foot of Footsoldier, two Soldier's Scalemails, the left arm of Footsoldier, long-bladed hunting knife, the left hand of Footsoldier, and razor-edged sabre are here. >DAMAGE_DEBUG: 140 You obliterate Blackheart completely in the right arm with your left leg. DAMAGE_DEBUG: 71 You devastate Blackheart in the left hand with your left leg. DAMAGE_DEBUG: 77 You slam Blackheart mercilessly in the head with your left leg. hp: 560 sp: 1111 mp: 1020 Blackheart slices you horribly in the left hand with his lawbinder. hp: 375 sp: 1111 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Blackheart missed you. Blackheart easily evades your attack. DAMAGE_DEBUG: 254 You obliterate Blackheart completely in the torso with your right leg. DAMAGE_DEBUG: 201 You obliterate Blackheart completely in the right arm with your right leg. Blackheart drops dead before you. Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left hand and right hand). Blackheart removes his greathelm. Blackheart removes his fieldplate. The Grim Reaper suddenly appears before the corpse present and collects its soul. As he leaves he touches your forehead and a cold chill of pure evil passes through you! l /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. The left foot of Footsoldier, two Soldier's Scalemails, Hawkfaced Greathelm, the left arm of Footsoldier, long-bladed hunting knife, Oiled Fieldplate, the left hand of Footsoldier, razor-edged sabre, and The Shimmering Longsword named Lawbinder are here. >dest all Object the left arm of Footsoldier destructed. Object the left hand of Footsoldier destructed. Object the left foot of Footsoldier destructed. Object razor-edged sabre destructed. Object Soldier's Scalemail destructed. Object long-bladed hunting knife destructed. Object Soldier's Scalemail destructed. Object The Shimmering Longsword named Lawbinder destructed. Object Hawkfaced Greathelm destructed. Object Oiled Fieldplate destructed. >ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c *2 robe.c 1 unshield.c >remove robe The cold, deathly chill slowly leaves your soul. You remove Robe of death (worn). >dest robe You dest Robe of death. >Manshoon flame@ shun tell khargoth wimper.. rod.c is next. You tell (Khargoth): wimper.. rod.c is next. >(Khargoth) tells you: doh. ugh. eek. tell khargoth good news is I'm 2/3 done with the objects. ;) You tell (Khargoth): good news is I'm 2/3 done with the objects. ;) >cat rod.c #include #include "/wizards/grazzt/realms/tower/short.h" inherit WEAPON; int uses; int BLAST; void init() { ::init(); add_action("charge_fun","charge"); add_action("blast_fun","blast"); add_action("expend_fun","expend"); add_action("feed_fun","siphon"); add_action("absorb_fun","absorb"); add_action("entangle_fun","entangle"); add_action("escape_fun","escape"); } create() { ::create(); set_name("rod"); set_id(({"magius","rod of the magius"})); set_short("%^RESET%^%^ORANGE%^long black rod%^RESET%^"); set_long("%^ORANGE%^" "This long, black rod is warm to the touch and made of an ancient " "and unknown metal. It is covered with various arcane runes and symbols. " "There are two black opal gems set into both ends of the rod. " "Every so often, in a bizarre, random pattern, a faint blue trace of " "electrical energy exits from the one opal and streaks down the rod's " "surface and enters the second opal. Its purpose is a complete mystery." "%^RESET%^" ); set_weight(45); set_value(475); set_wc(15); set_type("blunt"); set_destroy(); uses = 100; BLAST = 1; set_wield((: TO,"extra_wield" :)); set_unwield((: TO,"extra_unwield" :)); set_hit((: TO,"extra_hit" :)); } int extra_wield() { object me = query_wielded(); if((int)me->query_level() < 44) { message("info", "You are not able to utilize this item!\nA surge of energy fills you r " "head and the rod vanishes!" ,me); me->do_damage("head",300); TO->remove(); return 0; } if((string)me->query_class() != "mage") { message("info", "You are not able to utilize this item!\nA surge of energy fills you r " "head and the rod vanishes!" ,me); me->do_damage("head",300); TO->remove(); return 0; } message("info","%^RED%^" "The rod glows with a bright %^BOLD%^red%^RESET%^%^RED%^ aura!" "%^RESET%^" ,me); message("info","%^RED%^" "The rod in " +QWQCN+ "'s hand glows with a bright %^BOLD%^red%^RESET%^%^RED%^ aura!" "%^RESET%^" ,environment(me),me); TO->set_short("%^RESET%^%^RED%^Rod of the Magius%^RESET%^"); return 1; } int extra_unwield() { object me = query_wielded(); message("info","%^RED%^" "The rod's %^BLUE%^aura%^RED%^ slowly dims." ,me); TO->set_short("%^RESET%^%^ORANGE%^long black rod%^RESET%^"); return 1; } int charge_fun() { object me = query_wielded(); if(!me) return 0; if(BLAST == 1) { message("info", "%^RED%^You set the rod to charge.%^RESET%^" ,me); message("info", "%^RED%^The rod in "+QWQCN+"'s hand flashes.%^RESET%^" ,environment(me),me); BLAST = 0; return 1; } else { message("info", "%^RED%^The rod is already set to charge!%^RESET%^" ,me); return 1; } } int blast_fun() { object me = query_wielded(); if(!me) return 0; if(BLAST == 0) { message("info", "%^RED%^You set the rod to blast.%^RESET%^" ,me); message("info", "%^RED%^The rod in "+QWQCN+"'s hand flashes.%^RESET%^" ,environment(me),me); BLAST = 1; return 1; } else { message("info", "%^RED%^The rod is already set to blast!%^RESET%^" ,me); return 1; } } int extra_hit(object ob) { object me = query_wielded(); object vic; int dam,i,x; string limbhit; string BALL; vic = me->query_current_attacker(); if(random(10) > 5 && (int)vic->query_level() > 6) { message("my_action","%^ORANGE%^" "You smite " +vic->query_cap_name()+ " with the rod!%^RESET%^" ,me); message("other_action","%^ORANGE%^" +QWQCN+ " smites " +vic->query_cap_name()+ " with the rod!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^ORANGE%^" +QWQCN+ " smites " "you with the rod in " +me->query_possessive()+ " hand!%^RESET%^" ,vic); dam = random(10)+1; return dam; } else { if(BLAST == 0) { message("my_action","%^CYAN%^" "The rod glows as you strike " +vic->query_cap_name()+ "!" "%^RESET%^" ,me); message("other_action","%^CYAN%^" "The rod wielded by " +QWQCN+ " glows as it strikes " +vic->query_cap_name()+ "!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^CYAN%^" "The rod wielded by " +QWQCN+ " glows as it strikes " "you!" "%^RESET%^" ,vic); uses = uses + random(1) + 1; if(uses > 100) uses = 100; return 1; } else { i = random(7)+1; if(uses < 1) { i = 1; } else { uses = uses - i; } if(i == 1) { BALL = "ball"; } else { BALL = "balls"; } message("my_action","%^YELLOW%^" "The rod releases "+i+" "+BALL+" of %^RED%^fiery energy%^YELLOW% ^ as it strikes " +vic->query_cap_name()+ "!" "\n%^RESET%^%^RED%^" +vic->query_cap_name()+ " is burned badly by the fiery "+BALL+"!" "%^RESET%^" ,me); message("other_action","%^YELLOW%^" "The rod wielded by " +QWQCN+ " releases "+i+" "+BALL+" of %^RED%^fiery energy%^YELLOW%^ as it strikes " +vic->query_cap_name()+ "!" "\n%^RESET%^%^RED%^" +vic->query_cap_name()+ " is burned badly by the fiery "+BALL+"!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^YELLOW%^" "The rod wielded by " +QWQCN+ " releases "+i+" "+BALL+" of %^RED%^fiery energy%^YELLOW%^ as it strikes " "you!" "%^RESET%^" ,vic); for(x=0;xreturn_limb(); vic->do_damage(limbhit,random(25)+(15)); vic->check_on_limb ( limbhit ); } return 1; } } } int absorb_fun() { object me = query_wielded(); if(!me) { notify_fail("You must wield the rod to use that power!\n"); return 0; } if(uses < 1) { notify_fail("The rod is currently empty of power!\n"); return 0; } if(me->query_paralyzed() || me->query_disable()) return 0; message("info", "%^CYAN%^You concentrate on the rod and absorb its inner force " "into your body!" "%^RESET%^" ,me); message("info","%^CYAN%^" "The rod in "+QWQCN+" glows with a %^RESET%^white%^CYAN%^ " "light!" "%^RESET%^" ,environment(me),me); me->heal(uses*((int)me->query_level()/7)); me->set_paralyzed(4,"%^CYAN%^You are absorbing the energy from the rod.%^RES ET%^"); uses = 0; return 1; } int expend_fun(string str) { object ob; string dam; object me = query_wielded(); if(!me) { notify_fail("You must wield the rod to use that power!\n"); return 0; } if(uses < 1) { notify_fail("The rod is currently empty of power!\n"); return 0; } if(me->query_paralyzed() || me->query_disable()) return 0; if(environment(me)->query_property("no attack")) { notify_fail("You cannot attack in this place.\n"); return 0; } if(!str) { ob = (object)me->query_current_attacker(); if(!ob) { notify_fail("Expend who?\n"); return 0; } } else { ob = present(str, environment(me)); if(!ob) { notify_fail("No "+str+" here!\n"); return 0; } } if(!living(ob)) { notify_fail(ob->query_cap_name()+" is not a living thing!\n"); return 0; } if(ob == me) { notify_fail("That would be utterly stupid!\n"); return 0; } if(ob->query_ghost()) { notify_fail("To a ghost???\n"); return 0; } if(ob->is_player() && !interactive(ob)) { notify_fail("You cannot attack link-dead players.\n"); return 0; } message("info", "%^BOLD%^%^BLACK%^A pure black %^YELLOW%^beam%^BLACK%^ surges forth from the " "rod wielded by "+QWQCN+" and engulfs "+ob->query_cap_name()+"!" "%^RESET%^" ,environment(me),({me,ob})); message("info", "%^BOLD%^%^BLACK%^You concentrate on the rod and a pure black %^YELLOW%^ beam%^BLACK%^ " "surges out of the rod " "and engulfs "+ob->query_cap_name()+"!" "%^RESET%^" ,me); message("info", "%^BOLD%^%^BLACK%^A pure black %^YELLOW%^beam%^BLACK%^ surges forth from the rod wielded by " +QWQCN+ "and engulfs you!" "%^RESET%^" ,ob); if(random(100) < (int)ob->query_level()) { dam="half"; } else { dam="all"; } message("info", "%^BLUE%^Your body is gripped with immense pain as "+dam+" of the beam s urrounds you!" "%^RESET%^" ,ob); message("info", "%^BLUE%^"+ob->query_cap_name()+"'s body is gripped with immense pain as "+dam+" of the beam surrounds " +ob->query_subjective()+"!" "%^RESET%^" ,environment(ob),ob); if(!ob->kill_ob(me,0)) me->kill_ob(ob,0); if(dam == "half") { ob->heal(-((uses/2)*3)); uses = uses - (uses/2); } else { ob->heal(-((uses)*3)); uses = 0; } me->set_paralyzed(1,"%^BLUE%^You are busy expending the rod's energy!%^RESET %^"); return 1; } int entangle_fun(string str) { object ob; string dam; object me = query_wielded(); if(!me) { notify_fail("You must wield the rod to use that power!\n"); return 0; } if(uses < 24) { notify_fail("The rod is currently too low of power to do that!\n"); return 0; } if(me->query_paralyzed() || me->query_disable()) return 0; if(environment(me)->query_property("no attack")) { notify_fail("You cannot attack in this place.\n"); return 0; } if(!str) { ob = (object)me->query_current_attacker(); if(!ob) { notify_fail("Entangle who?\n"); return 0; } } else { ob = present(str, environment(TP)); if(!ob) { notify_fail("No "+str+" here!\n"); return 0; } } if(!living(ob)) { notify_fail(ob->query_cap_name()+" is not a living thing!\n"); return 0; } if(ob == me) { notify_fail("That would be utterly stupid!\n"); return 0; } if(ob->query_ghost()) { notify_fail("To a ghost???\n"); return 0; } if(ob->is_player() && !interactive(ob)) { notify_fail("You cannot attack link-dead players.\n"); return 0; } message("info", "%^BOLD%^%^GREEN%^The rod wielded " "by "+QWQCN+" transforms into a large %^RED%^python%^GREEN%^ and quickly " "entangles "+ob->query_cap_name()+"'s body!" "%^RESET%^" ,environment(ob),({me,ob})); message("info", "%^BOLD%^%^GREEN%^You concentrate on the rod and it transforms into a la rge " "%^RED%^python%^GREEN%^ and quickly entangles "+ob->query_cap_name()+"'s body!" "%^RESET%^" ,me); message("info", "%^BOLD%^%^GREEN%^The rod wielded by " +QWQCN+ " transforms into a large %^RED%^python%^GREEN%^ and quickly entangles " "your body!" "%^RESET%^" ,ob); if(random(100) < (int)ob->query_level()) { dam="half"; } else { dam="all"; } if(!ob->kill_ob(me,0)) me->kill_ob(ob,0); call_out("squeeze",1,ob); call_out("squeeze",4,ob); call_out("squeeze",8,ob); if(dam == "half") { ob->set_paralyzed(8,"%^GREEN%^You are entangled by the python!%^RESET%^" ); me->set_paralyzed(8,"%^GREEN%^You are busy controlling the python!%^RESE T%^"); uses = uses - 12; } else { ob->set_paralyzed(16,"%^GREEN%^You are entangled by the python!%^RESET%^ "); me->set_paralyzed(16,"%^GREEN%^You are busy controlling the python!%^RES ET%^"); uses = uses - 24; } return 1; } void squeeze(object ob) { message("info", "%^GREEN%^The python squeezes!%^RESET%^" ,environment(ob)); ob->heal(-(random(30)+5)); } int escape_fun() { object me = query_wielded(); if(!me) { notify_fail("You must wield the rod to use that power!\n"); return 0; } if(uses < 50) { notify_fail("The rod is currently too low of power!\n"); return 0; } if(me->query_paralyzed() || me->query_disable()) return 0; if(me->query_current_attacker() == 0) { notify_fail("You are not in any danger!\n"); return 0; } message("info", "%^MAGENTA%^" "You concentrate on the rod and it senses your need to escape your surro undings!" "%^RESET%^" ,me); message("info","%^MAGENTA%^" "The rod in "+QWQCN+"'s hand glows with a %^BOLD%^purple%^RESET%^%^MAGEN TA%^ " "light!\n%^RESET%^%^YELLOW%^"+QWQCN+" vanishes!" "%^RESET%^" ,environment(me),me); me->move_player("/d/standard/square","with a puff of smoke and clap of thund er"); me->set_paralyzed(4,"%^MAGENTA%^You are stunned from the plane shift!%^RESET %^"); uses = uses - 50; return 1; } int feed_fun() { int cure; object obj; object me = query_wielded(); if(!me) { notify_fail("You must wield the rod to use that power!\n"); return 0; } if(uses < 10) { notify_fail("The rod is currently too low of power!\n"); return 0; } if(me->query_paralyzed() || me->query_disable()) return 0; if(me->query_current_attacker() != 0) { notify_fail("You are too busy fighting!\n"); return 0; } if( obj = present("corpse",environment(me))) { message("info","%^YELLOW%^" "You concentrate on the rod and it absorbs the soul from within the " "corpse before you.\n%^BLUE%^The rod tranfers the energy into replen ishing " "energy for you!" "%^RESET%^" ,me); message("info","%^YELLOW%^" "The rod in "+QWQCN+"'s hand glows with a %^BLUE%^blue%^YELLOW%^ " "light!\n%^BLUE%^The corpse before you vanishes!%^RESET%^" "%^RESET%^" ,environment(me),me); cure = random(25)+25; uses = uses - 10; me->add_mp(cure); obj->remove(); return 1; } else { notify_fail("There is no corpse present!\n"); return 0; } } >(Khargoth) tells you: yeah. it is the last big one. Jackieblue tells you: whats this barbarian prof i hear about The fires of hell roar as the Grim Reaper comes to claim Jeffry McWild's soul. Merlin i have a rainbow neclace if anyone wants it [Peell] Bitter Blood ack Blood So Bitter tell jackieblue yer mom You tell Jackieblue: yer mom Jackie Blue is idle, and may not have been paying attention. >tell jb wait and find out Jb is not currently a part of our reality. >tell jackieblue wait and find out. You tell Jackieblue: wait and find out. Jackie Blue is idle, and may not have been paying attention. >who Darkness and Despair There are currently 21 adventurers! Azash the wrath of God Godan Screamer the Abbot -idle- Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Goliath the Dark Priest Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner Mug the Mistress of Elements Void the Assassin Cinnabar the wrath of God Nidan Malaclypse the Abbot Godan Jackie Blue the destroyer SARGE the Crimelord -idle- Azile the Dark Priestess -idle- Merlin the Mystic --More-- (80%) Gorthol the arch-mage -idle- Croaker the Power Zord (Arch) (Khargoth) (Arch) (Wulfgar) (Admin) -idle- >finger croaker Croaker Male rkpathkre fighter of the BrotherHood Level: Arch In real life: Spiney Single Birthday: Kantki 18, -12 BN Email: squid@cs.pdx.edu On since: Sun May 18 17:56:29 1997 from cs.pdx.edu Croaker has no unread mail. Project: [1] Barbarian! - A new proffession for Fighters and Clerics. [2] The Wharves of Old Deepingdale. [3] Code for the Crusader and Brotherhood guilds. Plan: Avoid calculus III. "The good Christian should beware of mathematicians and all those who make empty prophecies. The danger already exists that mathematicians have made a covenant with the devil to darken the spirit and confine man in the bonds of Hell." -- St. Augustine >Merlin FLAMING DEATH AT starfish reveal spinesnapper That person isn't on right now. Please try again. >Goliath can someone kill me phanty plz Nex dead Goliath thanx Minthos shouts in Minosken: I will paint the ground with Manshoon's blood! Minthos shouts in Minosken: Beat it Manshoon you cowardly gnome! Malaclypse < bored > [Peell] Bitter Blood congrats Blood So Bitter Nex do the HM quest [Peell] Bitter Blood no clue where to start:) Blood So Bitter Manshoon i have and i haven't even gone there yet :) Malaclypse < if i knew what it was, i would :) > Bel'al its easy [Peell] Bitter Blood well if bel'sdone it sure;) Blood So Bitter [Peell] tickles belal Malaclypse < it isnt if i dont know what the hell it is, now is it? > Bel'al take a left on James follow that to nework and make a left Nex guaranteed not to leavve you bored Mug nodnodnod Jackieblue tells you: cocksucker.. just tell me Malaclypse < do tell :) > Jackieblue tells you: i'll have an imm soon enough :P Merlin anyone have a reed? (Tytan) sings 'Good Morning Starshine...the Earth says 'hello' Nex quit watching the simposon Mug hello someone Nex x-files time (Tytan) Hello Mug and shadd-ap Nex +> Manshoon flame@ hyuan Mug x flies yea ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c *2 robe.c 1 unshield.c >clone rod /wizards/grazzt/realms/tower/obj/rod#12208: cloned. >Mug oops files call croaker;set_class;mage OBJ(croaker /adm/save/users/c/croaker)-> set_class( "mage" ) = 0 >invis You fade into the shadows. >wield rod in stunted arm The rod glows with a bright red aura! You wield Rod of the Magius. >escape You are not in any danger! >Bel'al ya know that x files is filmed in greenland area /wizards/croaker/ddale/wharf/room18 You are standing in the middle of Captain's Watch. Dirty cobblestones head both east and west. A two story wooden building stands to the north. Several ragged shutters cover the windows of the second story. There is a covered stairwell on the east end of the building which leads upward into the darkness and a tired oak door that sags in its frame guards an entry northward into the first floor. A sign hangs from second story above the doorway. To the east you can see the junction of the Temple Street, where a massive gate is set into the crumbling granite wall that lines the street to the south here. There are three obvious exits: east, west, and north. >w /wizards/croaker/ddale/wharf/room19 You are standing at the conjunction of Captain's Watch and Temple Street. Dirty flagstones ripple unevenly beneath your feet. Temple Street extends a long way to the north and the decaying granite wall that lines the south side of Captain's Watch is broken by a tall gatehouse, which is collapsing in on itself. There are four obvious exits: east, west, north, and south. >s /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. >reset You reset the room. >l /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard >kill blackheart Footsoldier attacks you! Footsoldier attacks you! Blackheart attacks you! You attack Blackheart! >escape You concentrate on the rod and it senses your need to escape your surroundings! /d/standard/square You are in the Deepingdale Village Square. Well travelled paths wander off in various directions, passing between huts and shrubbery. By the looks of it, this is a place of gathering. Some distance down the south path can be seen a large building with a steeple. The beginning of a dense forest is to the west, and a tent bazaar can be seen in the distance to the east. Immediately to the east is the Deepingdale post office and bank. The bustle and commotion of a thriving town surround you. There are six obvious exits: south, southwest, north, west, northwest, and east. A statue of a male leprechaun, a small hovering globe, an oak walking staff, and a welcome sign are here. Your Archhood just saved you from being paralyzed. >Nex i thought it was vancouver invis You are already invisible. >(Tytan) Uhh...no...it's filmed in Vancouver area /wizards/croaker/ddale/wharf/room18 You are standing in the middle of Captain's Watch. Dirty cobblestones head both east and west. A two story wooden building stands to the north. Several ragged shutters cover the windows of the second story. There is a covered stairwell on the east end of the building which leads upward into the darkness and a tired oak door that sags in its frame guards an entry northward into the first floor. A sign hangs from second story above the doorway. To the east you can see the junction of the Temple Street, where a massive gate is set into the crumbling granite wall that lines the street to the south here. There are three obvious exits: east, west, and north. >w s /wizards/croaker/ddale/wharf/room19 You are standing at the conjunction of Captain's Watch and Temple Street. Dirty flagstones ripple unevenly beneath your feet. Temple Street extends a long way to the north and the decaying granite wall that lines the south side of Captain's Watch is broken by a tall gatehouse, which is collapsing in on itself. There are four obvious exits: east, west, north, and south. >/wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard >escape You smite Blackheart with the rod! DAMAGE_DEBUG: 142 You obliterate Blackheart completely in the head with your rod. Blackheart missed you. Footsoldier missed you. Footsoldier missed you. You concentrate on the rod and it senses your need to escape your surroundings! /d/standard/square You are in the Deepingdale Village Square. Well travelled paths wander off in various directions, passing between huts and shrubbery. By the looks of it, this is a place of gathering. Some distance down the south path can be seen a large building with a steeple. The beginning of a dense forest is to the west, and a tent bazaar can be seen in the distance to the east. Immediately to the east is the Deepingdale post office and bank. The bustle and commotion of a thriving town surround you. There are six obvious exits: south, southwest, north, west, northwest, and east. A statue of a male leprechaun, a small hovering globe, an oak walking staff, and a welcome sign are here. Your Archhood just saved you from being paralyzed. >area /wizards/croaker/ddale/wharf/room18 You are standing in the middle of Captain's Watch. Dirty cobblestones head both east and west. A two story wooden building stands to the north. Several ragged shutters cover the windows of the second story. There is a covered stairwell on the east end of the building which leads upward into the darkness and a tired oak door that sags in its frame guards an entry northward into the first floor. A sign hangs from second story above the doorway. To the east you can see the junction of the Temple Street, where a massive gate is set into the crumbling granite wall that lines the street to the south here. There are three obvious exits: east, west, and north. >w /wizards/croaker/ddale/wharf/room19 You are standing at the conjunction of Captain's Watch and Temple Street. Dirty flagstones ripple unevenly beneath your feet. Temple Street extends a long way to the north and the decaying granite wall that lines the south side of Captain's Watch is broken by a tall gatehouse, which is collapsing in on itself. s There are four obvious exits: east, west, north, and south. >/wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard >escape The rod is currently too low of power! >You smite Blackheart with the rod! DAMAGE_DEBUG: 8 You hit Blackheart ineffectively in the left arm. Blackheart missed you. Blackheart furiously attacks you! Footsoldier hits you ineffectively in the right leg. Footsoldier hits you ineffectively in the torso. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! n DAMAGE_DEBUG: 294 You obliterate Blackheart completely in the torso with your rod. hp: 347 sp: 1098 mp: 1020 Blackheart destroys you utterly in the right arm with his lawbinder. Blackheart missed you. hp: 287 sp: 1097 mp: 1020 Blackheart destroys you utterly in the head with his lawbinder. /wizards/croaker/ddale/wharf/room19 You are standing at the conjunction of Captain's Watch and Temple Street. Dirty flagstones ripple unevenly beneath your feet. Temple Street extends a long way to the north and the decaying granite wall that lines the south side of Captain's Watch is broken by a tall gatehouse, which is collapsing in on itself. There are four obvious exits: east, west, north, and south. >s /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard >Footsoldier missed you. Footsoldier missed you. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 151 You obliterate Blackheart completely in the left arm with your rod. hp: 106 sp: 1092 mp: 1020 Blackheart obliterates you completely in the stunted arm with his lawbinder. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 105 You destroy Blackheart utterly in the torso with your rod. hp: -75 sp: 1089 mp: 1020 Blackheart obliterates you completely in the head with his lawbinder. Blackheart missed you. Footsoldier missed you. Footsoldier hits you ineffectively in the head. You are immortal and cannot die. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 307 You obliterate Blackheart completely in the torso with your rod. hp: -416 sp: 1081 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier hits you ineffectively in the torso. You are immortal and cannot die. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 24 You hit Blackheart ineffectively in the right arm. hp: -28 sp: 1075 mp: 1020 Blackheart shears you to pieces in the left arm with his lawbinder. Blackheart missed you. hp: -243 sp: 1068 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. hp: -747 sp: 1067 mp: 1020 Blackheart obliterates you completely in the left foot with his lawbinder. If you were not immortal, you would lose your left foot right now! Blackheart missed you. Blackheart missed you. Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 169 You obliterate Blackheart completely in the right hand with your rod. Blackheart missed you. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. You smite Blackheart with the rod! DAMAGE_DEBUG: 160 You obliterate Blackheart completely in the right hand with your rod. Blackheart missed you. Blackheart missed you. Blackheart missed you. hp: -30 sp: 1062 mp: 1020 Blackheart shears you to pieces in the torso with his lawbinder. hp: -182 sp: 1057 mp: 1020 Blackheart obliterates you completely in the head with his lawbinder. Blackheart missed you. Blackheart missed you. Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. You smite Blackheart with the rod! DAMAGE_DEBUG: 278 You obliterate Blackheart completely in the torso with your rod. hp: -310 sp: 1053 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Blackheart furiously attacks you! Footsoldier hits you ineffectively in the left foot. hp: -313 sp: 1044 mp: 1020 Footsoldier taps you innocently in the right hand with his thrusting spear. You are immortal and cannot die. You smite Blackheart with the rod! DAMAGE_DEBUG: 165 You obliterate Blackheart completely in the right foot with your rod. Blackheart missed you. Blackheart missed you. hp: -21 sp: 1041 mp: 1020 Blackheart slices you badly in the torso with his lawbinder. hp: -246 sp: 1038 mp: 1020 Blackheart obliterates you completely in the right leg with his lawbinder. Blackheart missed you. hp: -303 sp: 1037 mp: 1020 Blackheart destroys you utterly in the torso with his lawbinder. hp: -707 sp: 1035 mp: 1020 Blackheart obliterates you completely in the right hand with his lawbinder. If you were not immortal, you would lose your right hand right now! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 275 You obliterate Blackheart completely in the torso with your rod. hp: -19 sp: 1031 mp: 1020 Blackheart slices you badly in the left foot with his lawbinder. If you were not immortal, you would lose your left foot right now! Blackheart furiously attacks you! Footsoldier missed you. hp: -21 sp: 1027 mp: 1020 Footsoldier taps you innocently in the right arm with his thrusting spear. You are immortal and cannot die. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 237 You obliterate Blackheart completely in the right leg with your rod. hp: -309 sp: 1004 mp: 1020 Blackheart obliterates you completely in the stunted arm with his lawbinder. If you were not immortal, you would lose your stunted arm right now! Blackheart missed you. Blackheart missed you. hp: -722 sp: 1002 mp: 1020 Blackheart obliterates you completely in the left arm with his lawbinder. Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. You smite Blackheart with the rod! DAMAGE_DEBUG: 208 You obliterate Blackheart completely in the head with your rod. Blackheart missed you. Blackheart furiously attacks you! Footsoldier hits you ineffectively in the head. Footsoldier missed you. The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 281 You obliterate Blackheart completely in the left arm with your rod. Blackheart missed you. Blackheart missed you. Blackheart missed you. charge You set the rod to charge. >Footsoldier missed you. Footsoldier missed you. You smite Blackheart with the rod! DAMAGE_DEBUG: 247 You obliterate Blackheart completely in the torso with your rod. Blackheart missed you. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. A swing and a miss... Strike 3 for you! Blackheart missed you. hp: -428 sp: 989 mp: 1020 Blackheart obliterates you completely in the left hand with his lawbinder. If you were not immortal, you would lose your left hand right now! hp: -895 sp: 988 mp: 1020 Blackheart obliterates you completely in the left hand with his lawbinder. If you were not immortal, you would lose your left hand right now! hp: -1288 sp: 987 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! hp: -1439 sp: 986 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. Blackheart never knew what missed him. hp: -412 sp: 984 mp: 1020 Blackheart obliterates you completely in the head with his lawbinder. If you were not immortal, you would lose your head right now! Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. The rod glows as you strike Blackheart! DAMAGE_DEBUG: 136 You obliterate Blackheart completely in the left arm with your rod. Blackheart missed you. hp: -278 sp: 971 mp: 1020 Blackheart obliterates you completely in the right leg with his lawbinder. If you were not immortal, you would lose your right leg right now! hp: -334 sp: 969 mp: 1020 Blackheart destroys you utterly in the left foot with his lawbinder. If you were not immortal, you would lose your left foot right now! Blackheart missed you. Blackheart missed you. Footsoldier hits you ineffectively in the right arm. hp: -350 sp: 963 mp: 1020 Footsoldier strikes you in the left foot with his thrusting spear. If you were not immortal, you would lose your left foot right now! You are immortal and cannot die. Blackheart watches as you miss the mark on a poorly planned attack. Blackheart hits you ineffectively in the torso. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier hits you ineffectively in the right leg. Blackheart foresees your attack and dodges easily. Blackheart missed you. Blackheart missed you. hp: -75 sp: 935 mp: 1020 Blackheart destroys you utterly in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Blackheart missed you. hp: -199 sp: 933 mp: 1020 Blackheart obliterates you completely in the stunted arm with his lawbinder. If you were not immortal, you would lose your stunted arm right now! hp: -203 sp: 931 mp: 1020 Blackheart tickles you lightly in the left arm with his lawbinder. hp: -563 sp: 930 mp: 1020 Blackheart obliterates you completely in the right foot with his lawbinder. If you were not immortal, you would lose your right foot right now! blast You set the rod to blast. >Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. The rod releases 3 balls of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery balls! DAMAGE_DEBUG: 1 You hit Blackheart ineffectively in the left leg. Blackheart missed you. Blackheart furiously attacks you! Footsoldier hits you ineffectively in the right arm. Footsoldier hits you ineffectively in the right foot. You smite Blackheart with the rod! DAMAGE_DEBUG: 190 You obliterate Blackheart completely in the left arm with your rod. Blackheart drops dead before you. Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left hand and right hand). Blackheart removes his greathelm. Blackheart removes his fieldplate. Footsoldier missed you. Footsoldier missed you. The rod releases 1 ball of fiery energy as it strikes Footsoldier! Footsoldier is burned badly by the fiery ball! DAMAGE_DEBUG: 106 You destroy Footsoldier utterly in the torso with your rod. Footsoldier hits you ineffectively in the torso. Footsoldier missed you. The rod releases 1 ball of fiery energy as it strikes Footsoldier! Footsoldier is burned badly by the fiery ball! DAMAGE_DEBUG: 161 You obliterate Footsoldier completely in the left leg with your rod. Footsoldier hits you ineffectively in the torso. Footsoldier missed you. You smite Footsoldier with the rod! DAMAGE_DEBUG: 142 You obliterate Footsoldier completely in the left foot with your rod. Footsoldier has his left foot severed! Footsoldier missed you. Footsoldier missed you. You smite Footsoldier with the rod! DAMAGE_DEBUG: 134 You obliterate Footsoldier completely in the right arm with your rod. Footsoldier missed you. Footsoldier missed you. charge You smite Footsoldier with the rod! DAMAGE_DEBUG: 170 You obliterate Footsoldier completely in the left leg with your rod. Footsoldier has his left leg severed! You set the rod to charge. >Footsoldier drops dead before you. Footsoldier unwields weighted footman's mace (wielded in left hand). Footsoldier removes his soldier's scalemail. Footsoldier missed you. The rod glows as you strike Footsoldier! DAMAGE_DEBUG: 128 You destroy Footsoldier utterly in the torso with your rod. Footsoldier missed you. You smite Footsoldier with the rod! DAMAGE_DEBUG: 21 You sting Footsoldier in the left foot with your rod. Footsoldier missed you. The rod glows as you strike Footsoldier! DAMAGE_DEBUG: 156 You obliterate Footsoldier completely in the left foot with your rod. (Tytan) Hey guys Footsoldier missed you. You smite Footsoldier with the rod! DAMAGE_DEBUG: 57 You strike Footsoldier in the torso with your rod. Footsoldier missed you. You smite Footsoldier with the rod! DAMAGE_DEBUG: 26 You hit Footsoldier ineffectively in the left arm. Footsoldier hits you ineffectively in the right arm. The rod glows as you strike Footsoldier! DAMAGE_DEBUG: 251 You obliterate Footsoldier completely in the left arm with your rod. Footsoldier has his left arm severed! Footsoldier has his left hand severed! (Khargoth) heya Footsoldier drops dead before you. Footsoldier unwields short-hafted thrusting spear (wielded in right hand). Footsoldier removes his soldier's scalemail. blast You set the rod to blast. >reset You reset the room. >kill soldier Footsoldier attacks you! Footsoldier attacks you! Blackheart attacks you! You attack Footsoldier! >The rod releases 4 balls of fiery energy as it strikes Footsoldier! Footsoldier is burned badly by the fiery balls! DAMAGE_DEBUG: 87 You destroy Footsoldier utterly in the right arm with your rod. hp: -124 sp: 823 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. The rod releases 1 ball of fiery energy as it strikes Footsoldier! Footsoldier is burned badly by the fiery ball! DAMAGE_DEBUG: 175 You obliterate Footsoldier completely in the head with your rod. hp: -363 sp: 814 mp: 1020 Blackheart obliterates you completely in the left hand with his lawbinder. If you were not immortal, you would lose your left hand right now! Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. You smite Footsoldier with the rod! DAMAGE_DEBUG: 230 You obliterate Footsoldier completely in the left arm with your rod. Blackheart missed you. hp: -452 sp: 811 mp: 1020 Blackheart obliterates you completely in the right leg with his lawbinder. If you were not immortal, you would lose your right leg right now! Blackheart missed you. Footsoldier missed you. Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. The rod releases 1 ball of fiery energy as it strikes Footsoldier! Footsoldier is burned badly by the fiery ball! DAMAGE_DEBUG: 215 You obliterate Footsoldier completely in the left foot with your rod. Footsoldier has his left foot severed! Blackheart missed you. Blackheart furiously attacks you! Footsoldier missed you. hp: -20 sp: 805 mp: 1020 Footsoldier strikes you badly in the left hand with his footman's mace. If you were not immortal, you would lose your left hand right now! Footsoldier hits you ineffectively in the left arm. Footsoldier missed you. You are immortal and cannot die. You smite Footsoldier with the rod! DAMAGE_DEBUG: 28 You hit Footsoldier ineffectively in the torso. Blackheart missed you. hp: -361 sp: 793 mp: 1020 Blackheart obliterates you completely in the left hand with his lawbinder. If you were not immortal, you would lose your left hand right now! Footsoldier missed you. Footsoldier hits you ineffectively in the torso. hp: -409 sp: 741 mp: 1020 Footsoldier destroys you utterly in the stunted arm with his thrusting spear. If you were not immortal, you would lose your stunted arm right now! Footsoldier missed you. You are immortal and cannot die. You smite Footsoldier with the rod! DAMAGE_DEBUG: 242 You obliterate Footsoldier completely in the left hand with your rod. Footsoldier has his left hand severed! Blackheart missed you. Blackheart furiously attacks you! Footsoldier hits you ineffectively in the left arm. Footsoldier missed you. Footsoldier missed you. Footsoldier missed you. The rod releases 1 ball of fiery energy as it strikes Footsoldier! Footsoldier is burned badly by the fiery ball! DAMAGE_DEBUG: 95 You destroy Footsoldier utterly in the torso with your rod. Blackheart missed you. hp: -254 sp: 731 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! hp: -555 sp: 730 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Blackheart missed you. hp: -751 sp: 724 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Blackheart missed you. hp: -949 sp: 723 mp: 1020 Blackheart obliterates you completely in the left foot with his lawbinder. If you were not immortal, you would lose your left foot right now! hp: -957 sp: 720 mp: 1020 Footsoldier stings you sharply in the right arm with his razor-edged sabre. Footsoldier missed you. Footsoldier missed you. hp: -985 sp: 718 mp: 1020 Footsoldier shears you to pieces in the right leg with his razor-edged sabre. If you were not immortal, you would lose your right leg right now! You are immortal and cannot die. You smite Footsoldier with the rod! DAMAGE_DEBUG: 68 You destroy Footsoldier utterly in the left arm with your rod. Blackheart missed you. Blackheart furiously attacks you! Footsoldier drops dead before you. Footsoldier unwields razor-edged sabre (wielded in right hand). Footsoldier removes his soldier's scalemail. Footsoldier missed you. Footsoldier missed you. hp: -60 sp: 714 mp: 1020 Footsoldier destroys you utterly in the left foot with his razor-edged sabre. If you were not immortal, you would lose your left foot right now! You are immortal and cannot die. You smite Footsoldier with the rod! DAMAGE_DEBUG: 44 You hurt Footsoldier mildly in the right hand with your rod. hp: -212 sp: 708 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! hp: -427 sp: 707 mp: 1020 Blackheart obliterates you completely in the stunted arm with his lawbinder. If you were not immortal, you would lose your stunted arm right now! Blackheart missed you. hp: -580 sp: 706 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! hp: -602 sp: 703 mp: 1020 Footsoldier strikes you badly in the head with his footman's mace. If you were not immortal, you would lose your head right now! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. The rod releases 1 ball of fiery energy as it strikes Footsoldier! Footsoldier is burned badly by the fiery ball! DAMAGE_DEBUG: 8 You hit Footsoldier ineffectively in the right hand. hp: -366 sp: 705 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Blackheart furiously attacks you! dest all Object the corpse of Blackheart destructed. Object the left foot of Footsoldier destructed. Object the left leg of Footsoldier destructed. Object the corpse of Footsoldier destructed. Object the left arm of Footsoldier destructed. Object the left hand of Footsoldier destructed. Object the corpse of Footsoldier destructed. Object Captain Blackheart of the Deepingdale Guard destructed. Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left hand and right hand). Blackheart removes his greathelm. Blackheart removes his fieldplate. Object Deepingdale Footsoldier destructed. Footsoldier unwields short-hafted thrusting spear (wielded in left hand and right hand). Footsoldier removes his soldier's scalemail. Object Deepingdale Footsoldier destructed. Footsoldier unwields razor-edged sabre (wielded in left hand and right hand). Footsoldier removes his soldier's scalemail. Object Deepingdale Footsoldier destructed. Footsoldier unwields weighted footman's mace (wielded in left hand and right hand). Footsoldier removes his soldier's scalemail. Object the left foot of Footsoldier destructed. Object the left hand of Footsoldier destructed. Object the corpse of Footsoldier destructed. >You are immortal and cannot die. wizheal croaker You heal Someone. >dest all Object The Shimmering Longsword named Lawbinder destructed. Object Hawkfaced Greathelm destructed. Object Oiled Fieldplate destructed. Object weighted footman's mace destructed. Object Soldier's Scalemail destructed. Object short-hafted thrusting spear destructed. Object Soldier's Scalemail destructed. Object The Shimmering Longsword named Lawbinder destructed. Object Hawkfaced Greathelm destructed. Object Oiled Fieldplate destructed. Object short-hafted thrusting spear destructed. Object Soldier's Scalemail destructed. Object razor-edged sabre destructed. Object Soldier's Scalemail destructed. Object weighted footman's mace destructed. Object Soldier's Scalemail destructed. Object razor-edged sabre destructed. Object Soldier's Scalemail destructed. >who Darkness and Despair There are currently 21 adventurers! Azash the wrath of God Godan Screamer the Abbot -idle- Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Goliath the Dark Priest Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner -idle- Mug the Mistress of Elements Void the Assassin Cinnabar the wrath of God Nidan Malaclypse the Abbot Godan Jackie Blue the destroyer -idle- SARGE the Crimelord -idle- Azile the Dark Priestess -idle- Gorthol the arch-mage --More-- (80%) (Croaker) (Arch) (Khargoth) (Arch) (Tytan) (Law Arch) (Wulfgar) (Admin) -idle- >Reverend Manson wow lotsa high levels on... [Peell] Bitter Blood naw Blood So Bitter Bel'al sup pac Reverend Manson werd homey Manshoon fd trio Bel'al laugh was just there Bel'al newman tell khargoth I've got a really bad feeling about this rod. ;) You tell (Khargoth): I've got a really bad feeling about this rod. ;) >(Khargoth) knowingly tells you: hehe. It pains you to see the innocent pass, but Lady Death's death simply proves survival of the fittest. Goliath ack Mug ouch gos haha (Croaker) haha >gos =) (Croaker) =) >Goliath woah lag Reverend Manson man all these people on are better then me..:< who Darkness and Despair There are currently 21 adventurers! Azash the wrath of God Godan Screamer the Abbot Nex the Lord of Death -idle- Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner -idle- Mug the Mistress of Elements Cinnabar the wrath of God Nidan Malaclypse the Abbot Godan Jackie Blue the destroyer -idle- Reverend Manson the Prime Assassin Gorthol the Mystic A ghost (Ladydeath) (newbie) (Croaker) (Arch) --More-- (80%) (Khargoth) (Arch) (Niroht) (Immortal) (Tytan) (Law Arch) -idle- (Wulfgar) (Admin) >(Niroht) thats cause use suck..:) cre (Niroht) O yeah wrong line..;) (Croaker) >(Khargoth) hrm? tell khargoth Reverend Manson man all these people on are better then m e..:< You tell (Khargoth): Reverend Manson man all these people on are better then me..:< >(Khargoth) knowingly tells you: and? hehe. (Niroht) I don't like rm..;) (Khargoth) hehe. cre (Croaker) >Mug no not all Reverend Manson well 2 people idle nex Nex has been idle for 38 s. >reveal nex Your eyes flash red and this scene unfolds: This is the plush Hall of the Syndicate. The walls are covered with fine hand made tapestries, which are hung between oil painted portraits. The high vaulted ceiling allows the room some spacious grace, and the wool blossom-loomed rug from the Kender Kingdom of Karrin on the floor keeps the echo to a minimum. A cherry slab style desk sits in the middle of the room, with a velvet trimmed chair behind it. A handcrafted vase of white carnations and an faded journal lie upon the desk. There are two obvious exits: down and south. Nex the Lord of Death L & S Floor Safe Syndicate's Faded Journal (17 postings) >scan nex Scanning: (no name) [OBJ(/adm/save/users/n/nex)] [uid:Nex] [euid:Nex] 1: Oil [OBJ(/wizards/loki/garden/obj/oil#9758)] [UID:Lokiobj] [EUID:Lokiobj] 2: Oil [OBJ(/wizards/loki/garden/obj/oil#9759)] [UID:Lokiobj] [EUID:Lokiobj] 3: Oil [OBJ(/wizards/loki/garden/obj/oil#9760)] [UID:Lokiobj] [EUID:Lokiobj] 4: Spiked warhammer [OBJ(/wizards/loki/rainbow/wea/hammer#10485)] [UID:Lokiobj] [EUID:Lokiobj] 5: Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10489)] [UID:Lokiobj] [EUID:Lokiobj] 6: Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10490)] [UID:Lokiobj] [EUID:Lokiobj] 7: Sword [OBJ(/wizards/vyle/weap/vorpal#10258)] [UID:Vyleobj] [EUID:Vyleobj] 8: Oil [OBJ(/wizards/loki/garden/obj/oil#6878)] [UID:Lokiobj] [EUID:Lokiobj] 9: Oil [OBJ(/wizards/loki/garden/obj/oil#6879)] [UID:Lokiobj] [EUID:Lokiobj] 10: Oil [OBJ(/wizards/loki/garden/obj/oil#6880)] [UID:Lokiobj] [EUID:Lokiobj] 11: Marvin [OBJ(/wizards/kate/Ship/obj/lant#6857)] [UID:Kateobj] [EUID:Kateobj] 12: Habit [OBJ(/wizards/kate/Ship/arm/habit#6684)] [UID:Kateobj] [EUID:Kateobj] 13: Left glove of purity [OBJ(/wizards/kate/Ship/arm/lgop#6689)] [UID:Kateobj] [EUID:Kateobj] 14: Right glove of purity [OBJ(/wizards/kate/Ship/arm/rgop#6688)] [UID:Kateobj] [EUID:Kateobj] 15: Rosary [OBJ(/wizards/kate/Ship/obj/rosary#6861)] [UID:Kateobj] [EUID:Kateobj] 16: Portable hole [OBJ(/wizards/yildor/ruins/obj/hole#6029)] [UID:Yildorobj] [EUID:Yildorobj] 17: Pyrite ring [OBJ(/wizards/yildor/ruins/obj/fire_control_ring#6030)] [UID:Yildorobj] [EUID:Yildorobj] 18: Oil [OBJ(/wizards/loki/garden/obj/oil#3788)] [UID:Lokiobj] [EUID:Lokiobj] 19: Oil [OBJ(/wizards/loki/garden/obj/oil#3789)] [UID:Lokiobj] [EUID:Lokiobj] 20: Oil [OBJ(/wizards/loki/garden/obj/oil#3790)] [UID:Lokiobj] [EUID:Lokiobj] 21: Oil [OBJ(/wizards/loki/garden/obj/oil#3791)] [UID:Lokiobj] [EUID:Lokiobj] 22: Charm [OBJ(/wizards/loki/garden/obj/charm#5341)] [UID:Lokiobj] [EUID:Lokiobj] 23: Leather armour [OBJ(/wizards/zaknaifen/secure/areas/tower/a/artrell_bla#5234)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 24: Leather pants [OBJ(/wizards/zaknaifen/secure/areas/tower/a/bpants#5179)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 25: Axe [OBJ(/wizards/zaknaifen/secure/areas/caverns/w/baxe#4738)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 26: Clay [OBJ(/wizards/zaknaifen/secure/areas/jungle/o/doll#4674)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 27: Naginata [OBJ(/wizards/zaknaifen/secure/areas/tower/w/naginata#4526)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 28: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4302)] [UID:Lokiobj] [EUID:Lokiobj] 29: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4301)] [UID:Lokiobj] [EUID:Lokiobj] 30: Orb of elements [OBJ(/wizards/yildor/professions/obj/gen_orb#4291)] [UID:Yildorobj] [EUID:Yildorobj] 31: Phylactery [OBJ(/cmds/reaver/obj/bphylac#3264)] [UID:Mudlibrary] [EUID:Mudlibrary] 32: Ceremonial knife [OBJ(/cmds/reaver/obj/cknife#3266)] [UID:Mudlibrary] [EUID:Mudlibrary] 33: Leather rope [OBJ(/cmds/reaver/obj/lrope#3267)] [UID:Mudlibrary] [EUID:Mudlibrary] 34: Loki_carnation [OBJ(/wizards/loki/syndicate/obj/carnation#4071)] [UID:Lokiobj] [EUID:Lokiobj] >[Peell] Bitter Blood Blood So Bitter [Peell] Bitter Blood ack Blood So Bitter (Niroht) if thats gonna be his gossip I'm gonna off him thats horrible.. The earth trembles and the shadows lighten momentarily. Goliath ouch [Peell] Bitter Blood mhauhaha Blood So Bitter [Peell] Bitter Blood YESSSS Blood So Bitter A black streak shoots across the sky and disappears. [Peell] Bitter Blood taste it Blood So Bitter [Peell] cackles i Your possessions: note page from a journal a rose Rod of the Magius (wielded in stunted arm) >area /wizards/croaker/ddale/wharf/room18 You are standing in the middle of Captain's Watch. Dirty cobblestones head both east and west. A two story wooden building stands to the north. Several ragged shutters cover the windows of the second story. There is a covered stairwell on the east end of the building which leads upward into the darkness and a tired oak door that sags in its frame guards an entry northward into the first floor. A sign hangs from second story above the doorway. To the east you can see the junction of the Temple Street, where a massive gate is set into the crumbling granite wall that lines the street to the south here. There are three obvious exits: east, west, and north. >w /wizards/croaker/ddale/wharf/room19 You are standing at the conjunction of Captain's Watch and Temple Street. Dirty flagstones ripple unevenly beneath your feet. Temple Street extends a long way to the north and the decaying granite wall that lines the south side of Captain's Watch is broken by a tall gatehouse, which is collapsing in on itself. There are four obvious exits: east, west, north, and south. >s /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. >reset You reset the room. >l /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard >entangle blackheart The rod is currently too low of power to do that! >dest rod You dest Rod of the Magius (wielded in stunted arm). The rod's aura slowly dims. You unwield long black rod (wielded in stunted arm). >clone rod /wizards/grazzt/realms/tower/obj/rod#13255: cloned. >Gorthol fd@skitters wield rod in stunted arm The rod glows with a bright red aura! You wield Rod of the Magius. >entangle blackheart You concentrate on the rod and it transforms into a large python and quickly entangles Blackheart's body! Your Archhood just saved you from being paralyzed. >Malaclypse < hahahaha > The rod releases 2 balls of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery balls! DAMAGE_DEBUG: 217 You obliterate Blackheart completely in the torso with your rod. The python squeezes! The rod releases 3 balls of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery balls! DAMAGE_DEBUG: 229 You obliterate Blackheart completely in the right hand with your rod. The python squeezes! [Peell] fiddles with his heart of azak The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 224 You obliterate Blackheart completely in the torso with your rod. You smite Blackheart with the rod! DAMAGE_DEBUG: 177 You obliterate Blackheart completely in the torso with your rod. The python squeezes! The rod releases 1 ball of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery ball! DAMAGE_DEBUG: 209 You obliterate Blackheart completely in the torso with your rod. hp: 1313 sp: 1129 mp: 1020 Blackheart mutilates you in the torso with his lawbinder. Blackheart furiously attacks you! The rod releases 2 balls of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery balls! DAMAGE_DEBUG: 137 You destroy Blackheart utterly in the torso with your rod. hp: 1289 sp: 1127 mp: 1020 Blackheart slices you horribly in the head with his lawbinder. hp: 805 sp: 1126 mp: 1020 Blackheart obliterates you completely in the left leg with his lawbinder. If you were not immortal, you would lose your left leg right now! hp: 630 sp: 1125 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. hp: 380 sp: 1124 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. The rod releases 2 balls of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery balls! DAMAGE_DEBUG: 74 You knock Blackheart in the head with your rod. hp: 241 sp: 1122 mp: 1020 Blackheart obliterates you completely in the stunted arm with his lawbinder. Blackheart furiously attacks you! The rod releases 2 balls of fiery energy as it strikes Blackheart! Blackheart is burned badly by the fiery balls! DAMAGE_DEBUG: 82 You blast Blackheart powerfully in the right leg with your rod. Blackheart missed you. Blackheart missed you. You smite Blackheart with the rod! DAMAGE_DEBUG: 156 You obliterate Blackheart completely in the torso with your rod. hp: -150 sp: 1116 mp: 1020 Blackheart obliterates you completely in the right leg with his lawbinder. Blackheart furiously attacks you! You are immortal and cannot die. You smite Blackheart with the rod! DAMAGE_DEBUG: 18 You tap Blackheart innocently in the right foot with your rod. [Peell] gets an evil grin in the corner of his left eye. hp: -401 sp: 1112 mp: 1020 Blackheart obliterates you completely in the left arm with his lawbinder. hp: -796 sp: 1111 mp: 1020 Blackheart obliterates you completely in the right foot with his lawbinder. If you were not immortal, you would lose your right foot right now! You are immortal and cannot die. You smite Blackheart with the rod! DAMAGE_DEBUG: 97 You destroy Blackheart utterly in the right arm with your rod. stat blackheart Status of: Captain Blackheart of the Deepingdale Guard level: 30 class: fighter race: human experience: 7711146 alignment: 6000 sex: male 1133/2600 health points 1311/1550 stamina points 787/850 magic points carry: 560 max carry: 21000 height: 69 weight: 1732 profession: none quest points: 0 spouse: none guild: none No money. Languages: Farsi: 10. strength : 105 (+0) constitution : 105 (+0) dexterity : 100 (+2) charisma : 83 (+0) intelligence : 80 (+0) wisdom : 75 (+0) Skill display? Blackheart missed you. Blackheart furiously attacks you! You smite Blackheart with the rod! DAMAGE_DEBUG: 284 You obliterate Blackheart completely in the left hand with your rod. n >peace You bring peace to the area. >wizheal croaker You heal Someone. >Malaclypse < a grin in your eye? > [Peell] Bitter Blood ack Blood So Bitter [Peell] Bitter Blood did i say grin? Blood So Bitter [Peell] Bitter Blood well hell there goes the entire effect Blood So Bitter [Peell] Bitter Blood supposed to be glint:) Blood So Bitter (Niroht) o my gawd that is horrbile.. (Khargoth) hrm? (Niroht) peell's gossip Glorin shouts in Malkierien: You can never defeat me! Eliza shouts in Farsi: Help me! I am being attacked by Manshoon! (Niroht) well damn it jackieblue is idle so I'm outta here gotta finish my buiness plan.. cre later (Croaker) later >(Khargoth) later niroht Odo shouts in Shangtai: SPPPOOOOOOOONNNNN!!!!!!!!!!!!!!!!! (Stilicho) holy shit! admin eh? (Croaker) eh? >(Stilicho) stat ede ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c *14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >stat ede Status of: Ede the magician level: 10 class: mage race: gnome experience: 7155354 alignment: -8922 sex: female 250/250 health points 163/163 stamina points 284/350 magic points carry: 229 max carry: 3600 height: 27 weight: 680 profession: none quest points: 60 spouse: yrba guild: none quests: aquatic brownie lost one stolen jewel 2041 gold. Languages: Nibelungen: 10, Common: 10, and Farsi: 10. strength : 18 (+0) constitution : 20 (+0) dexterity : 13 (+0) charisma : 11 (+0) intelligence : 30 (+2) wisdom : 34 (+0) Skill display? y melee : 30 (+0) knife : 27 (+0) attack : 27 (+0) blade : 27 (+0) defense : 30 (+0) blunt : 45 (+0) double wielding : 27 (+0) two handed : 23 (+0) projectile : 27 (+0) ------------------------------------------------------------------------------ locks : 30 (+0) faith : 6 (+0) stealth : 30 (+0) healing : 27 (+0) murder : 27 (+0) conjuring : 57 (+0) stealing : 14 (+0) magic attack : 62 (+7) bargaining : 30 (+0) magic defense : 50 (+0) >(Stilicho) if anyone has ever been ready to leave, it's her admin hmmm. (Croaker) hmmm. >(Stilicho) max stats/skills/7mil xp woh What? >(Stilicho) you wanna say something or shall i? who Darkness and Despair There are currently 21 adventurers! Azash the wrath of God Godan Screamer the Abbot -idle- Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner -idle- Void the Assassin Cinnabar the wrath of God Nidan Malaclypse the Abbot Godan Jackie Blue the destroyer -idle- A furtive figure (Reverendmanson) Gorthol the Mystic Ede the magician Odo the champion --More-- (80%) Shen Shen the quester for agony (Croaker) (Arch) (Stilicho) (Section Head) (Wulfgar) (Admin) -idle- >tell stilicho hmm.. You tell (Stilicho): hmm.. >tell stilicho Ede = Mug I think. You tell (Stilicho): Ede = Mug I think. >(Stilicho) knowingly tells you: i'll say something (Stilicho) knowingly tells you: could be tell stilicho who is wulfgar's good friend.. You tell (Stilicho): who is wulfgar's good friend.. >tell stilicho hmm.. You tell (Stilicho): hmm.. >(Stilicho) knowingly tells you: yeah, but that's extreme... i won't be rude, just a well placed "suggestion" [Peell] Bitter Blood anyone wanna be a necro? Blood So Bitter [Furtive figure] meme [Peell] Bitter Blood got a lil book here Blood So Bitter [Furtive figure] hehe finger screamer Godan Screamer the Abbot Screamer is SUDDEN DEATH! Male wolfen monk of the BrotherHood Level: 56 In real life: SUDDEN DEATH Married to Mug Birthday: Roki 16, -6 BN Email: screamer@luminet.net 1 minute idle time On since: Sun May 18 17:46:15 1997 from pm159.cloudnet.com Screamer has no unread mail. No plan. >ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >stat screamer Status of: Godan Screamer the Abbot level: 56 class: monk race: wolfen experience: 55127616 alignment: -10000 sex: male 1350/1350 health points 1139/1139 stamina points 1020/1020 magic points carry: 50 max carry: 25000 height: 82 weight: 3879 profession: ninja quest points: 110 spouse: mug guild: BrotherHood quests: aquatic lost one stolen jewel brownie searaven goblin shrine 164265 gold, 21364 electrum, 169200 silver, and 11991 platinum. Languages: Common: 10, Draconian: 10, Drakcap: 10, Grrysknish: 10, Undeadish: 10, Farsi: 10, Loyavenku: 10, Malkierien: 10, Demontongue: 10, Drowish: 10, Artrexcian: 10, and Minosken: 10. strength : 125 (+0) constitution : 130 (+0) dexterity : 124 (+0) charisma : 74 (+0) intelligence : 97 (+0) wisdom : 103 (+0) Skill display? >ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c > Odo chants: dooo bee doobee dooo... Odo chants: dooo bee doobee dooo... Reverend Manson later all Bel'al fd ruins ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >cat ruby.c #include inherit OBJECT; void create() { ::create(); set_name("emerald"); set_id(({"gem","emerald gem"})); set_short("%^GREEN%^Emerald%^RESET%^"); set_long( "%^GREEN%^The emerald is roughly two inches in diameter. It is probably worth a nice " "sum of gold. The surface of the gem is flawless." "%^RESET%^" ); set_weight(10); set_material(MAT_stone); set_value(600); } >Gazelle {: "Tell me something beautiful, Tell me something free.. Tell me something beautiful - and I wish that I could be.." :} [Peell] Bitter Blood richard simmons? Blood So Bitter Bel'al greenland ? Gazelle {: richard simmons? :} cat scythe.c #include #include "/wizards/grazzt/realms/tower/short.h" inherit WEAPON; int uses; create() { ::create(); set_name("scythe"); set_id(({"death scythe","scythe of death"})); set_short("%^RESET%^%^BLUE%^Scythe of death%^RESET%^"); set_long("%^BLUE%^" "This blackened weapon, permenantly stained with blood, is a long " "reaper-like scythe. Its handle is carved to resemble various " "skulls all with opened mouths, shaped in a manner to resemble " "screams of agony. The blade is extremly cold to the touch and " "appears to have been forged and sharpened by a supernatural force." "%^RESET%^" ); set_weight(250); set_value(400); set_material(MAT_magical); set_wc(19); set_type("knife"); set_wield((: TO,"extra_wield" :)); set_unwield((: TO,"extra_unwield" :)); set_hit((: TO,"extra_hit" :)); uses = 30; set_destroy(); } int extra_wield() { object me = query_wielded(); if((int)me->query_level() < 32) { notify_fail("The inner death of the scythe hates you!\n"); me->do_damage("torso",300); TO->remove(); return 0; } if((int)me->query_alignment() > -8000) { notify_fail("The scythe refuses your hand!\n"); return 0; } message("info","%^BLUE%^" "Visions of death and undeath fill your mind!" "%^RESET%^" ,me); message("info","%^BLUE%^" +QWQCN+ "'s face transforms into the visage of a grinning skull!" "%^RESET%^" ,environment(me),me); return 1; } int extra_unwield() { object me = query_wielded(); if(uses < 1) { message("info","%^BLUE%^" "The grim reaper returns to claim its weapon of death!" "%^RESET%^" ,me); TO->remove(); return 1; } return 1; } int extra_hit(object ob) { object me = query_wielded(); object vic; int dam; vic = me->query_current_attacker(); if(random(6) > 3) return 1; message("my_action","%^BLUE%^" "The scythe takes on the visage of the %^BOLD%^Grim Reaper%^RESET%^" "%^BLUE%^ as you slice into " +vic->query_cap_name()+ "'s flesh!%^RESET%^" ,me); message("other_action","%^BLUE%^" +QWQCN+ " cackles like a being possessed while slashing deep into " +vic->query_cap_name()+ "'s flesh!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BLUE%^" "The %^BOLD%^Grim Reaper%^RESET%^%^BLUE%^ appears and steals " "a piece of your soul as "+QWQCN+" slices " +me->query_possessive()+ " scythe deep into your flesh!%^RESET%^" ,vic); dam = (int)me->query_stats("strength"); dam = random(dam/2)+2; uses = uses - (random(1)+1); return dam; } >[Malaclypse] < wow > [Malaclypse] < sucks to be poisoned and sitting for an hour or longer > gos yep (Croaker) yep >(Stilicho) yummy Bel'al want to fight ? [Peell] nods [Malaclypse] < just lost a few limbs :) > [Peell] Bitter Blood damn he's black:) Blood So Bitter [Peell] nods :) [Peell] NODS! who Darkness and Despair There are currently 20 adventurers! Azash the wrath of God Gazelle the wrath of God Godan Screamer the Abbot Nex the Lord of Death -idle- Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner Cinnabar the wrath of God A shadowy form (Malaclypse) Godan Jackie Blue the destroyer Gorthol the Mystic -idle- Ede the magician Odo the champion Shen Shen the quester for agony --More-- (83%) (Croaker) (Arch) (Stilicho) (Section Head) (Wulfgar) (Admin) >idle nex Nex has been idle for 6 m 52 s. >Minthos shouts in Minosken: I will paint the ground with Screamer's blood! Maul hey screamey meemy Screamer bfh how ya doin?? ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >cat scythe.c #include #include "/wizards/grazzt/realms/tower/short.h" inherit WEAPON; int uses; create() { ::create(); set_name("scythe"); set_id(({"death scythe","scythe of death"})); set_short("%^RESET%^%^BLUE%^Scythe of death%^RESET%^"); set_long("%^BLUE%^" "This blackened weapon, permenantly stained with blood, is a long " "reaper-like scythe. Its handle is carved to resemble various " "skulls all with opened mouths, shaped in a manner to resemble " "screams of agony. The blade is extremly cold to the touch and " "appears to have been forged and sharpened by a supernatural force." "%^RESET%^" ); set_weight(250); set_value(400); set_material(MAT_magical); set_wc(19); set_type("knife"); set_wield((: TO,"extra_wield" :)); set_unwield((: TO,"extra_unwield" :)); set_hit((: TO,"extra_hit" :)); uses = 30; set_destroy(); } int extra_wield() { object me = query_wielded(); if((int)me->query_level() < 32) { notify_fail("The inner death of the scythe hates you!\n"); me->do_damage("torso",300); TO->remove(); return 0; } if((int)me->query_alignment() > -8000) { notify_fail("The scythe refuses your hand!\n"); return 0; } message("info","%^BLUE%^" "Visions of death and undeath fill your mind!" "%^RESET%^" ,me); message("info","%^BLUE%^" +QWQCN+ "'s face transforms into the visage of a grinning skull!" "%^RESET%^" ,environment(me),me); return 1; } int extra_unwield() { object me = query_wielded(); if(uses < 1) { message("info","%^BLUE%^" "The grim reaper returns to claim its weapon of death!" "%^RESET%^" ,me); TO->remove(); return 1; } return 1; } int extra_hit(object ob) { object me = query_wielded(); object vic; int dam; vic = me->query_current_attacker(); if(random(6) > 3) return 1; message("my_action","%^BLUE%^" "The scythe takes on the visage of the %^BOLD%^Grim Reaper%^RESET%^" "%^BLUE%^ as you slice into " +vic->query_cap_name()+ "'s flesh!%^RESET%^" ,me); message("other_action","%^BLUE%^" +QWQCN+ " cackles like a being possessed while slashing deep into " +vic->query_cap_name()+ "'s flesh!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BLUE%^" "The %^BOLD%^Grim Reaper%^RESET%^%^BLUE%^ appears and steals " "a piece of your soul as "+QWQCN+" slices " +me->query_possessive()+ " scythe deep into your flesh!%^RESET%^" ,vic); dam = (int)me->query_stats("strength"); dam = random(dam/2)+2; uses = uses - (random(1)+1); return dam; } >Maul great, good to see you Maul i have a computer question for you Screamer nice to see you too :) [Peell] Bitter Blood time to kill all1 godly's Blood So Bitter ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >Azash haha Bel'al woo woo ill em all [Malaclypse] < hehe > Azash me first Screamer and ?? [Peell] Bitter Blood some idiot blocked off ruins Blood So Bitter reveal peell Your eyes flash red and this scene unfolds: You stand on a large wooden platform far above the forest floor. The platform here is a triangular shape, with three wooden houses upon it. The trees below you shake as though some large animals are moving amongst them. The branches here are trimmed somewhat higher than the in the rest of the village. There are five obvious exits: southwest, east, south, southeast, and northeast. a shadowy form >Gorthol fd@ripper Manshoon well, i'm not godly :) [Malaclypse] < how? > [Peell] Bitter Blood i'll be eating heart stew when i find out who Blood So Bitter [Peell] Bitter Blood they place altars at wights Blood So Bitter Maul ok. i have a cd rom but no scuzzi controller is it expensive? or should i go get a totally new cd rom etc? Azash it was me reveal wight Your eyes flash red and this scene unfolds: Around you is a mine tunnel, carved into the rocky earth and supported by stone arches. It has clearly been abandoned for a long time; dirt encrusts the stone arches, and the metal torch-holders set at intervals along the walls have turned to thin, awkward sticks of rust. A number of broken, charred skeletons are scattered near the walls. There are three obvious exits: east, south, and west. Azash the wrath of God a wight >[Malaclypse] < missle wights from other room > who Darkness and Despair There are currently 21 adventurers! Azash the wrath of God Gazelle the wrath of God Godan Screamer the Abbot Maul the Abbot Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner Cinnabar the wrath of God A shadowy form (Malaclypse) Godan Jackie Blue the destroyer Gorthol the Mystic Ede the magician Odo the champion --More-- (80%) [Malaclypse] <] kinda spendy [> [Peell] Bitter Blood you can't missile no attack Blood So Bitter Screamer its a scsi cd?? Shen Shen the quester for agony (Croaker) (Arch) (Stilicho) (Section Head) (Wulfgar) (Admin) >[Malaclypse] <] a cheap crappy one is around 80 [> [Malaclypse] < missile from other room > Maul yeh i think it is [Peell] Bitter Blood you can't attack in holy ground it's all1 been done before Blood So Bitter Maul thats what aahz says [Peell] Bitter Blood they normally do it by vampires Blood So Bitter [Malaclypse] < bah. you arent on holy ground if your're in the other room > [Peell] Bitter Blood tell that to the altr Blood So Bitter [Malaclypse] <] a decent one is around 180 [> reveal wight That person isn't on right now. Please try again. >reveal azash Your eyes flash red and this scene unfolds: This circular chamber was carved into the obsidian of the Square, to the south of the Elementalist Hall. The walls are of polished obsidian, mirror-smooth, as is the floor. A silvery hoop floats in the center of the room, its bottom edge a few inches above the floor. It must be a portal to someplace, yet to where, you cannot see, for the hoop is filled with grey mist. Bright white light shines in through the arch at the north end of the chamber, falling directly on the hoop and causing the mist to glow softly, as a cloud does when the sun's radiance is behind it. There are two obvious exits: portal and north. Azash the wrath of God >Kayla but the thing yer tryin to missile is on holy ground ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >Screamer you can get a cheap scsi used for about 75 bucks...but you can buy a 10-12spin ide cdrom for about 90bucks Gazelle {: what are you talking about? :} [Malaclypse] < thats dumb > Glorin shouts in Malkierien: You can never defeat me! cat sdagger.c #include #include "/wizards/grazzt/realms/tower/short.h" inherit WEAPON; create() { ::create(); set_name("dagger"); set_id(({"dagger of shadows"})); set_short("%^RESET%^%^CYAN%^Dagger of shadows%^RESET%^"); set_long("%^BLUE%^" "This weapon is incredibly hard to visualize as " "it appears to be nothing more than a piece of a shadow. Despite its tra nsparency, it is " "firm to the grip. The dagger is a foot long." "%^RESET%^" ); set_weight(155); set_value(0); set_material(MAT_magical); set_wc(10); set_type("knife"); set_hit((: TO,"extra_hit" :)); set_destroy(); } int extra_hit(object ob) { object me = query_wielded(); object vic; int dam; vic = me->query_current_attacker(); if(userp(me)) return 0; if(random(8) > 4) return 1; message("other_action","%^BLUE%^" +me->query_cap_name()+ " is suddenly surrounded by numerous swirling shadows!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BLUE%^" "%^CYAN%^The %^BOLD%^shadows%^RESET%^%^CYAN%^ envelop you!%^RESET%^" ,vic); dam = (int)vic->query_level()*2; dam = random(dam); if(dam > 100) dam = 100; return dam; } >Maul do i need a card or anything? who Darkness and Despair There are currently 22 adventurers! Azash the wrath of God Gazelle the wrath of God Godan Screamer the Abbot Maul the Abbot Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner Cinnabar the wrath of God A shadowy form (Malaclypse) Godan Jackie Blue the destroyer -idle- Gorthol the Mystic Ede the magician McCloud the hermit --More-- (76%) Odo the champion **Shen Shen the quester for agony ** (Croaker) (Arch) **(Stilicho) ** (Section Head) (Wulfgar) (Admin) -idle- >Screamer just your hd controller [Malaclypse] <] kill sheep [> Screamer or your sound card [Malaclypse] <] err [> Maul yeh i dont have a sound card ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >cat shield.c #include #include "/wizards/grazzt/realms/tower/short.h" inherit ARMOUR; void create() { ::create(); set_name("breastplate"); set("id", ({"breastplate of the order" }) ); set_short("Breastplate of the Order"); set_long("This is a decorative breastplate used " "by members of the Order of Law. Large symbols of law and justice cover the face of it. There " "is a large dent on its edge."); set_weight(375); set_value(200); set_material(MAT_metal); set_type("vest"); set_limbs( ({ "torso" }) ); set_ac(5); set_wear((:TO,"wearit":)); set_remove((:TO,"removeit":)); set_destroy(); } int wearit() { object me = query_worn(); if((string)me->query_class() !="fighter") { notify_fail("You may not wear this armour!\n"); return 0; } else { message("info", "%^YELLOW%^You feel more protected by the breastplate!%^RESET%^" ,me); message("info", "%^YELLOW%^"+QWWQCN+" is surrounded by a glorious light!" "%^RESET%^" ,environment(me),me); return 1; } } int removeit() { object me = query_worn(); message("info", "You remove the breastplate and feel less protected." ,me); return 1; } >Stilicho shouts: NOT IN THE FACE!!! NOT IN THE FACE!!! ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >Gazelle shouts in Wiesdron: Stillicho is insane... cat sorrow.c #include #include #include "/wizards/grazzt/realms/tower/short.h" inherit WEAPON; int xy,CYCLE,uses; object LOCUST; void init() { ::init(); uses = random(200)+150; } create() { ::create(); set_name("staff"); set_id(({"sorrow staff","staff of sorrow"})); set_short("%^RESET%^%^GREEN%^Staff of sorrow%^RESET%^"); set_long("%^GREEN%^" "This long, very plain staff is covered with an ornate depiction " "of choker vines entwining the entire length of it. This weapon, known " "from legends and lore of the people of Daggerdale, was forged during " "the second Drow war from the anguish and sorrow of the innocent victims " "slain during the `night of the long daggers'." "%^RESET%^" ); set_weight(213); set_value(313); set_material(MAT_wood); set_wc(16); set_type("blunt"); set_wield((: TO,"extra_wield" :)); set_unwield((: TO,"extra_unwield" :)); set_hit((: TO,"extra_hit" :)); set_destroy(); } int extra_wield() { object me = query_wielded(); if((int)me->query_level() < 30) { message("info", "You are to inexperienced to wield such a weapon!" ,me); return 0; } if((string)me->query_class() != "cleric") { message("info", "This is not for you!" ,me); return 0; } message("info","%^GREEN%^" "Your heart is filled with ancient anguish and sorrow!" "%^RESET%^" ,me); message("info","%^GREEN%^" "A look of great sorrow crosses over " +QWQCN+ "'s face." "%^RESET%^" ,environment(me),me); return 1; } int extra_unwield() { object me = query_wielded(); message("info","%^GREEN%^" "The feelings of sorrow leave your body." "%^RESET%^" ,me); message("info","%^GREEN%^" +me->query_cap_name()+ " appears happier now." "%^RESET%^" ,environment(me),me); return 1; } int extra_hit(object ob) { object me = query_wielded(); string limbhit; string LINE; object vic; int dam,loc,z; vic = me->query_current_attacker(); xy = random(4)+1; if(uses < 1) return 1; if(random(100) < 50) return 1; switch(xy) { case 1: message("my_action","%^BOLD%^%^GREEN%^" "You deliver the sorrows of humanity upon your foe!\n" "%^BLUE%^Tears flow down "+vic->query_cap_name()+"'s face as " +vic->query_subjective()+" begins to sob uncontrollably!" "%^RESET%^" ,me); message("other_action","%^BOLD%^%^GREEN%^" +QWQCN+ " delivers the sorrows of humanity upon "+vic->query_cap_name()+"!\n " "%^BLUE%^Tears flow down "+vic->query_cap_name()+"'s face as " +vic->query_subjective()+" begins to sob uncontrollably!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BOLD%^%^GREEN%^" +QWQCN+ " delivers the sorrows of humanity upon you!\n" "%^BLUE%^Tears flow down your face as " "you begin to sob uncontrollably!" "%^RESET%^" ,vic); dam = random((int)me->query_level()/2); vic->set_paralzyed(random(3)+2,"%^BLUE%^You are sobbing like a fool!%^RE SET%^"); dam = dam+1; dam = random(dam); dam = (dam/2)+3; if(dam > 9) dam = 9+random(dam/10); uses = uses - (dam/2); return dam; case 2: if(present("locust",environment(me))) return 1; loc = (int)me->query_level(); loc = random(loc) + 3; if(loc > 7) loc = 7 + random(loc/9); if(loc > 15) loc = 15; message("info", "%^RED%^You utter an ancient phrase of sorrow!%^RESET%^" ,me); me->force_me("say Lokisav tenuba r'rrklkt Locutis banork!"); message("info", "%^BOLD%^%^GREEN%^A flying horde of giant %^YELLOW%^locusts%^GREEN%^ " "enter the area!%^RESET%^" ,environment(me)); for(z=0;zmove(environment(me)); if(LOCUST = present("locust",environment(me))) { LOCUST->setup_locust(me); LOCUST->force_me("kill "+vic->query_true_name()); } } dam = 0; uses = uses - (loc); return dam; case 3: message("my_action","%^BOLD%^%^RED%^" "You begin to sing the song of sorrow and are hasted in your attacks !" "%^RESET%^" ,me); message("other_action","%^BOLD%^%^RED%^" +QWQCN+ " begins to sing the song of sorrow and is hasted in attacking!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BOLD%^%^RED%^" +QWQCN+ " begins to sing the song of sorrow and is hasted in attacking you!" "%^RESET%^" ,vic); if(CYCLE == 0) LINE = "`My life suffocates'"; if(CYCLE == 1) LINE = "`I give, You take'"; if(CYCLE == 2) LINE = "`Anger, Misery'"; if(CYCLE == 3) LINE = "`Pure black looking clear'"; if(CYCLE == 4) LINE = "`Drink up, Shoot in'"; if(CYCLE == 5) LINE = "`All have said their prayers'"; message("song", "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^" ,environment(me),me); message("song", "%^CYAN%^You sing, "+LINE+"%^RESET%^" ,me); message("my_action","%^RED%^" "You land a quick blow!" "%^RESET%^" ,me); vic->heal(-(random(9)+1)); if(CYCLE == 0) LINE = "`Planting seeds of hate'"; if(CYCLE == 1) LINE = "`This life that I forsake'"; if(CYCLE == 2) LINE = "`You'll suffer unto me'"; if(CYCLE == 3) LINE = "`My work is done soon here'"; if(CYCLE == 4) LINE = "`Let the beatings begin'"; if(CYCLE == 5) LINE = "`Invade their nightmares'"; message("song", "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^" ,environment(me),me); message("song", "%^CYAN%^You sing, "+LINE+"%^RESET%^" ,me); message("my_action","%^RED%^" "You land a quick blow!" "%^RESET%^" ,me); vic->heal(-(random(9)+1)); if(CYCLE == 0) LINE = "`I've loved, turned to hate'"; if(CYCLE == 1) LINE = "`Been cheated of my youth'"; if(CYCLE == 2) LINE = "`Harvester of sorrow'"; if(CYCLE == 3) LINE = "`Try getting back to me'"; if(CYCLE == 4) LINE = "`Distributor of pain'"; if(CYCLE == 5) LINE = "`To see into my eyes'"; message("song", "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^" ,environment(me),me); message("song", "%^CYAN%^You sing, "+LINE+"%^RESET%^" ,me); message("my_action","%^RED%^" "You land a quick blow!" "%^RESET%^" ,me); vic->heal(-(random(9)+1)); if(CYCLE == 0) LINE = "`Trapped far beyond my fate'"; if(CYCLE == 1) LINE = "`You turned this lie to truth'"; if(CYCLE == 2) LINE = "`Language of the mad'"; if(CYCLE == 3) LINE = "`Get back which used to be'"; if(CYCLE == 4) LINE = "`Your loss becomes my gain'"; if(CYCLE == 5) LINE = "`You'll find where murder lies'"; message("song", "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^" ,environment(me),me); message("song", "%^CYAN%^You sing, "+LINE+"%^RESET%^" ,me); dam = random(6) + 1; CYCLE = CYCLE + 1; uses = uses - dam + 2 + random(4); if(CYCLE > 5) CYCLE = 0; return dam; case 4: if(environment(me)->query_property("indoors")){ message("my_action","%^BOLD%^%^CYAN%^" "As you deliver the smiting blow, the staff hums and you feel refres hed!" "%^RESET%^" ,me); message("other_action","%^BOLD%^%^CYAN%^" +QWQCN+ " delivers a blow upon "+vic->query_cap_name()+" and looks refreshed !" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BOLD%^%^CYAN%^" +QWQCN+ " delivers a blow upon you and looks refreshed!" "%^RESET%^" ,vic); me->heal(random(2)+1); uses = uses - random(2) + 1; dam = random(1) + 1; return dam; } else { message("my_action","%^BOLD%^%^YELLOW%^" "Lightning streaks from the clouds overhead and strikes " +vic->query_cap_name()+"!" "%^RESET%^" ,me); message("other_action","%^BOLD%^%^YELLOW%^" "Lightning streaks from the clouds overhead and strikes " +vic->query_cap_name()+"!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BOLD%^%^GREEN%^" "Lightning streaks from the clouds overhead and strikes you!" "%^RESET%^" ,vic); dam = (int)me->query_level()/2; dam = dam/2 + random(dam); limbhit = vic->return_limb(); vic->do_damage(limbhit,dam); vic->check_on_limb ( limbhit ); uses = uses - dam/2; dam = random(1) + 1; return dam; } } } >Eliza shouts in Farsi: Help me! I am being attacked by Manshoon! Maul so in your opinion it may be easier to buy a new cd rom with all the goodies instead of the scsi controller? Goliath mans is scruvying Eliza...woo woo [Peell] Bitter Blood ack i just got scruvy laitd! Blood So Bitter Manshoon yeaaah [Peell] drools admin I'm starting to notice a trend in this area.. (Croaker) I'm starting to notice a trend in this area.. >Manshoon don't even ask Stilicho ? [Peell] ... Screamer yep thats what i'd do...you can sell the scsi and make some of your money back admin every interesting item is a blunt. ;) (Croaker) every interesting item is a blunt. ;) >Stilicho heheh Stilicho i've coded many interesting non-blunts... (Khargoth) i hate it when i aint invited to me own room and get booted. Stilicho most of them in other people's dirs ;) admin hmm.. grazzt's second is a mage.. (Croaker) hmm.. grazzt's second is a mage.. >admin hmmm.. (Croaker) hmmm.. >Maul what speed should i get, i dont need anything extravagant who Darkness and Despair There are currently 22 adventurers! Azash the wrath of God Gazelle the wrath of God Godan Screamer the Abbot Maul the Abbot Nex the Lord of Death -idle- Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner Cinnabar the wrath of God A shadowy form (Malaclypse) Godan Jackie Blue the destroyer Gorthol the Mystic Ede the magician McCloud the hermit --More-- (76%) Shen Shen the quester for agony (Croaker) (Arch) (Khargoth) (Arch) **Stilicho flicks a booger at you ** (Section Head) (Wulfgar) (Admin) >(Khargoth) and a cleric and a rogue [Malaclypse] <] you can get a toshiba 12x for 100. damned good cdrom [> (Khargoth) oh yeah. Hi and all that drek.. Stilicho i have 2 clerics, a fighter, a reaver, a mage, a someday to be monk ;) admin nah.. I must be just imagining it. (Croaker) nah.. I must be just imagining it. >Stilicho hehe Jackie Blue this is not even funny (Khargoth) i got a reaver hehe.. and i sux.. Jackie Blue nothing to do until 8 Stilicho mine's lvl 10 ;) Stilicho so's my fighter.... just having fighter so i can be paladin ;) [Malaclypse] < ah quit yer bitchin. only an hour > Gazelle {: you shouldn't base your life around the television... :} Stilicho so i can kick spiney's ass ;) (Khargoth) im level 20 and i'd prolly be better if i knew more about the mud areas admin dream on. =) (Croaker) dream on. =) >admin I fight dirty. >=) (Khargoth) btw. i wanna chat with ya some time about the paladin theme.. (Croaker) I fight dirty. >=) > (Khargoth) chuckles. Maul that will come with all the stuff i need to hook it up? (Khargoth) i thought that was a barabarin spell croak's.. [Malaclypse] <] it should [> Jackie Blue and what should i base it around? admin grin (Croaker) grin >Bel'al greenland Maul hmmm what should it come with? Jackie Blue hmm.. interesting concept. [Malaclypse] <] the drive. um. not sure if it comes with a controler card or not [> Bel'al i have and i feel great Screamer sorry ...they come with everything :) ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >cat sorrow.c #include #include #include "/wizards/grazzt/realms/tower/short.h" inherit WEAPON; int xy,CYCLE,uses; object LOCUST; void init() { ::init(); uses = random(200)+150; } create() { ::create(); set_name("staff"); set_id(({"sorrow staff","staff of sorrow"})); set_short("%^RESET%^%^GREEN%^Staff of sorrow%^RESET%^"); set_long("%^GREEN%^" "This long, very plain staff is covered with an ornate depiction " "of choker vines entwining the entire length of it. This weapon, known " "from legends and lore of the people of Daggerdale, was forged during " "the second Drow war from the anguish and sorrow of the innocent victims " "slain during the `night of the long daggers'." "%^RESET%^" ); set_weight(213); set_value(313); set_material(MAT_wood); set_wc(16); set_type("blunt"); set_wield((: TO,"extra_wield" :)); set_unwield((: TO,"extra_unwield" :)); set_hit((: TO,"extra_hit" :)); set_destroy(); } int extra_wield() { object me = query_wielded(); if((int)me->query_level() < 30) { message("info", "You are to inexperienced to wield such a weapon!" ,me); return 0; } if((string)me->query_class() != "cleric") { message("info", "This is not for you!" ,me); return 0; } message("info","%^GREEN%^" "Your heart is filled with ancient anguish and sorrow!" "%^RESET%^" ,me); message("info","%^GREEN%^" "A look of great sorrow crosses over " +QWQCN+ "'s face." "%^RESET%^" ,environment(me),me); return 1; } int extra_unwield() { object me = query_wielded(); message("info","%^GREEN%^" "The feelings of sorrow leave your body." "%^RESET%^" ,me); message("info","%^GREEN%^" +me->query_cap_name()+ " appears happier now." "%^RESET%^" ,environment(me),me); return 1; } int extra_hit(object ob) { object me = query_wielded(); string limbhit; string LINE; object vic; int dam,loc,z; vic = me->query_current_attacker(); xy = random(4)+1; if(uses < 1) return 1; if(random(100) < 50) return 1; switch(xy) { case 1: message("my_action","%^BOLD%^%^GREEN%^" "You deliver the sorrows of humanity upon your foe!\n" "%^BLUE%^Tears flow down "+vic->query_cap_name()+"'s face as " +vic->query_subjective()+" begins to sob uncontrollably!" "%^RESET%^" ,me); message("other_action","%^BOLD%^%^GREEN%^" +QWQCN+ " delivers the sorrows of humanity upon "+vic->query_cap_name()+"!\n " "%^BLUE%^Tears flow down "+vic->query_cap_name()+"'s face as " +vic->query_subjective()+" begins to sob uncontrollably!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BOLD%^%^GREEN%^" +QWQCN+ " delivers the sorrows of humanity upon you!\n" "%^BLUE%^Tears flow down your face as " "you begin to sob uncontrollably!" "%^RESET%^" ,vic); dam = random((int)me->query_level()/2); vic->set_paralzyed(random(3)+2,"%^BLUE%^You are sobbing like a fool!%^RE SET%^"); dam = dam+1; dam = random(dam); dam = (dam/2)+3; if(dam > 9) dam = 9+random(dam/10); uses = uses - (dam/2); return dam; case 2: if(present("locust",environment(me))) return 1; loc = (int)me->query_level(); loc = random(loc) + 3; if(loc > 7) loc = 7 + random(loc/9); if(loc > 15) loc = 15; message("info", "%^RED%^You utter an ancient phrase of sorrow!%^RESET%^" ,me); me->force_me("say Lokisav tenuba r'rrklkt Locutis banork!"); message("info", "%^BOLD%^%^GREEN%^A flying horde of giant %^YELLOW%^locusts%^GREEN%^ " "enter the area!%^RESET%^" ,environment(me)); for(z=0;zmove(environment(me)); if(LOCUST = present("locust",environment(me))) { LOCUST->setup_locust(me); LOCUST->force_me("kill "+vic->query_true_name()); } } dam = 0; uses = uses - (loc); return dam; case 3: message("my_action","%^BOLD%^%^RED%^" "You begin to sing the song of sorrow and are hasted in your attacks !" "%^RESET%^" ,me); message("other_action","%^BOLD%^%^RED%^" +QWQCN+ " begins to sing the song of sorrow and is hasted in attacking!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BOLD%^%^RED%^" +QWQCN+ " begins to sing the song of sorrow and is hasted in attacking you!" "%^RESET%^" ,vic); if(CYCLE == 0) LINE = "`My life suffocates'"; if(CYCLE == 1) LINE = "`I give, You take'"; if(CYCLE == 2) LINE = "`Anger, Misery'"; if(CYCLE == 3) LINE = "`Pure black looking clear'"; if(CYCLE == 4) LINE = "`Drink up, Shoot in'"; if(CYCLE == 5) LINE = "`All have said their prayers'"; message("song", "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^" ,environment(me),me); message("song", "%^CYAN%^You sing, "+LINE+"%^RESET%^" ,me); message("my_action","%^RED%^" "You land a quick blow!" "%^RESET%^" ,me); vic->heal(-(random(9)+1)); if(CYCLE == 0) LINE = "`Planting seeds of hate'"; if(CYCLE == 1) LINE = "`This life that I forsake'"; if(CYCLE == 2) LINE = "`You'll suffer unto me'"; if(CYCLE == 3) LINE = "`My work is done soon here'"; if(CYCLE == 4) LINE = "`Let the beatings begin'"; if(CYCLE == 5) LINE = "`Invade their nightmares'"; message("song", "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^" ,environment(me),me); message("song", "%^CYAN%^You sing, "+LINE+"%^RESET%^" ,me); message("my_action","%^RED%^" "You land a quick blow!" "%^RESET%^" ,me); vic->heal(-(random(9)+1)); if(CYCLE == 0) LINE = "`I've loved, turned to hate'"; if(CYCLE == 1) LINE = "`Been cheated of my youth'"; if(CYCLE == 2) LINE = "`Harvester of sorrow'"; if(CYCLE == 3) LINE = "`Try getting back to me'"; if(CYCLE == 4) LINE = "`Distributor of pain'"; if(CYCLE == 5) LINE = "`To see into my eyes'"; message("song", "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^" ,environment(me),me); message("song", "%^CYAN%^You sing, "+LINE+"%^RESET%^" ,me); message("my_action","%^RED%^" "You land a quick blow!" "%^RESET%^" ,me); vic->heal(-(random(9)+1)); if(CYCLE == 0) LINE = "`Trapped far beyond my fate'"; if(CYCLE == 1) LINE = "`You turned this lie to truth'"; if(CYCLE == 2) LINE = "`Language of the mad'"; if(CYCLE == 3) LINE = "`Get back which used to be'"; if(CYCLE == 4) LINE = "`Your loss becomes my gain'"; if(CYCLE == 5) LINE = "`You'll find where murder lies'"; message("song", "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^" ,environment(me),me); message("song", "%^CYAN%^You sing, "+LINE+"%^RESET%^" ,me); dam = random(6) + 1; CYCLE = CYCLE + 1; uses = uses - dam + 2 + random(4); if(CYCLE > 5) CYCLE = 0; return dam; case 4: if(environment(me)->query_property("indoors")){ message("my_action","%^BOLD%^%^CYAN%^" "As you deliver the smiting blow, the staff hums and you feel refres hed!" "%^RESET%^" ,me); message("other_action","%^BOLD%^%^CYAN%^" +QWQCN+ " delivers a blow upon "+vic->query_cap_name()+" and looks refreshed !" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BOLD%^%^CYAN%^" +QWQCN+ " delivers a blow upon you and looks refreshed!" "%^RESET%^" ,vic); me->heal(random(2)+1); uses = uses - random(2) + 1; dam = random(1) + 1; return dam; } else { message("my_action","%^BOLD%^%^YELLOW%^" "Lightning streaks from the clouds overhead and strikes " +vic->query_cap_name()+"!" "%^RESET%^" ,me); message("other_action","%^BOLD%^%^YELLOW%^" "Lightning streaks from the clouds overhead and strikes " +vic->query_cap_name()+"!" "%^RESET%^" ,environment(vic),(({me, vic}))); message("my_action","%^BOLD%^%^GREEN%^" "Lightning streaks from the clouds overhead and strikes you!" "%^RESET%^" ,vic); dam = (int)me->query_level()/2; dam = dam/2 + random(dam); limbhit = vic->return_limb(); vic->do_damage(limbhit,dam); vic->check_on_limb ( limbhit ); uses = uses - dam/2; dam = random(1) + 1; return dam; } } } >admin wtf.. (Croaker) wtf.. >ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >(Khargoth) hrm? (Stilicho) ? admin hey.. someone look at /wizards/grazzt/realms/tower/obj/sorrow.c (Croaker) hey.. someone look at /wizards/grazzt/realms/tower/obj/sorrow.c >admin and tell me if it looks like a cleric item. ;) (Khargoth) what about it? (Croaker) and tell me if it looks like a cleric item. ;) >[Peell] Bitter Blood how many mountains are there on dnd?:) Blood So Bitter Maul (((((( is anyone watching the odyssey on tv? )))))) admin makes you sing, "planting seeds of hate" (Croaker) makes you sing, "planting seeds of hate" >admin and "anger, mistery" (Croaker) and "anger, mistery" >Gorthol ack, it's on? [Malaclypse] < i'm gonna. starts at 9 > Jackie Blue its not on til 9 maul (Stilicho) hehhe... Jackie Blue stupid east coast people (Khargoth) that should be an evil cleric item.. (Khargoth) oh.. yeah.. azile is an evil cleric now.. hehe.. (Stilicho) doesn't matter, no cleric can wield it... evil or not Maul (((((( yeh when the left coast falls into the ocean we'll see who's stupid )))))) Bel'al woo woo Jackie Blue hahahahahaha [Malaclypse] < haha > Jackie Blue that was rad maul admin nod.. evil cleric only maybe. =) (Croaker) nod.. evil cleric only maybe. =) >(Khargoth) only clerics can wield it (Stilicho) nah (Stilicho) evil cleric is a property (Stilicho) ack (Stilicho) whoa, thought that was other way around admin nod, which this doesn't check for. (Croaker) nod, which this doesn't check for. >(Khargoth) nope. it is cleric only. (Stilicho) heheh admin maybe he made a mistake.. (Croaker) maybe he made a mistake.. >who Darkness and Despair There are currently 23 adventurers! Azash the wrath of God Gazelle the wrath of God -idle- Godan Screamer the Abbot Maul the Abbot Nex the Lord of Death Kayla the wrath of God Manshoon the Mystic Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner A shadowy form (Malaclypse) Cinnabar the wrath of God Godan Jackie Blue the destroyer Gorthol the Mystic Ede the magician McCloud the hermit --More-- (74%) Odo the champion Shen Shen the quester for agony -idle- (Croaker) (Arch) (Khargoth) (Arch) (Stilicho) (Section Head) (Wulfgar) (Admin) -idle- >(Stilicho) oh well, special hit or no, i wouldn't wield it i Your possessions: note page from a journal a rose Rod of the Magius (wielded in stunted arm) >unwield rod The rod's aura slowly dims. You unwield long black rod (wielded in stunted arm). >dest rod You dest long black rod. >(Stilicho) low wc, no mp return ;) dest page Cannot find: page. >ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >dest note You dest note page from a journal. >clone sorrow /wizards/grazzt/realms/tower/obj/sorrow#16016: cloned. >wield staff in lh and rh This is not for you! > (Khargoth) chuckles. call croaker;set_class;cleric OBJ(croaker /adm/save/users/c/croaker)-> set_class( "cleric" ) = 0 >l /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard >kill blackheart Footsoldier attacks you! Footsoldier attacks you! Blackheart attacks you! You attack Blackheart! >DAMAGE_DEBUG: 160 You obliterate Blackheart completely in the torso with your right hand. A swing and a miss... Strike 2 for you! DAMAGE_DEBUG: 262 You obliterate Blackheart completely in the right hand with your right hand. hp: 1134 sp: 1132 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Blackheart missed you. Blackheart hits you ineffectively in the torso. Blackheart missed you. hp: 674 sp: 1128 mp: 1020 Blackheart obliterates you completely in the left foot with his lawbinder. If you were not immortal, you would lose your left foot right now! Footsoldier missed you. Footsoldier hits you ineffectively in the left arm. DAMAGE_DEBUG: 202 You obliterate Blackheart completely in the torso with your stunted arm. DAMAGE_DEBUG: 0 You hit Blackheart ineffectively in the torso. DAMAGE_DEBUG: 114 You destroy Blackheart utterly in the right leg with your stunted arm. Blackheart hits you ineffectively in the torso. Blackheart furiously attacks you! Footsoldier hits you ineffectively in the torso. hp: 632 sp: 1084 mp: 1020 Footsoldier destroys you utterly in the torso with his brass-handled scimitar. You miss. DAMAGE_DEBUG: 101 You destroy Blackheart utterly in the torso with your right arm. DAMAGE_DEBUG: 195 You obliterate Blackheart completely in the torso with your right arm. hp: 535 sp: 1077 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Blackheart missed you. hp: 521 sp: 1076 mp: 1020 Blackheart grazes you in the left leg with his lawbinder. Blackheart missed you. Blackheart missed you. Footsoldier missed you. Footsoldier missed you. (Stilicho) sceptre of helios, runestave, wooden staff, batten, glenda's wand about all i'll wield ;) DAMAGE_DEBUG: 80 You blast Blackheart powerfully in the torso with your left arm. A swing and a miss... Strike 3 for you! DAMAGE_DEBUG: 32 You hit Blackheart ineffectively in the left leg. hp: 28 sp: 1069 mp: 1020 Blackheart obliterates you completely in the head with his lawbinder. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. n i (Khargoth) hehe. i have no clue which proj's are good and which arent. (Stilicho) security flails if i'm desparate /wizards/croaker/ddale/wharf/room19 You are standing at the conjunction of Captain's Watch and Temple Street. Dirty flagstones ripple unevenly beneath your feet. Temple Street extends a long way to the north and the decaying granite wall that lines the south side of Captain's Watch is broken by a tall gatehouse, which is collapsing in on itself. There are four obvious exits: east, west, north, and south. >Your possessions: Staff of sorrow a rose >wield staff in lh and rh Your heart is filled with ancient anguish and sorrow! You wield Staff of sorrow. You grasp the weapon powerfully with both hands. >(Khargoth) i just use the shuriken 'cause it aint bad and i can wield it. (Stilicho) heheh s /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard >You deliver the sorrows of humanity upon your foe! Tears flow down Blackheart's face as he begins to sob uncontrollably! DAMAGE_DEBUG: 184 You obliterate Blackheart completely in the torso with your staff. hp: -278 sp: 1065 mp: 1020 Blackheart obliterates you completely in the left leg with his lawbinder. Blackheart missed you. hp: -291 sp: 1064 mp: 1020 Blackheart grazes you in the torso with his lawbinder. hp: -302 sp: 1062 mp: 1020 Footsoldier stings you sharply in the torso with his razor-edged sabre. Footsoldier hits you ineffectively in the left hand. You are immortal and cannot die. You deliver the sorrows of humanity upon your foe! Tears flow down Blackheart's face as he begins to sob uncontrollably! DAMAGE_DEBUG: 73 You slam Blackheart mercilessly in the right arm with your staff. hp: -413 sp: 1056 mp: 1020 Blackheart obliterates you completely in the left leg with his lawbinder. If you were not immortal, you would lose your left leg right now! Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. DAMAGE_DEBUG: 91 You destroy Blackheart utterly in the left leg with your staff. hp: -278 sp: 1054 mp: 1020 Blackheart obliterates you completely in the left arm with his lawbinder. Blackheart missed you. Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. You fall to the ground after an off-balance attack. hp: -9 sp: 1009 mp: 1020 Blackheart stings you sharply in the torso with his lawbinder. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. You begin to sing the song of sorrow and are hasted in your attacks! You sing, `My life suffocates' You land a quick blow! You sing, `Planting seeds of hate' You land a quick blow! You sing, `I've loved, turned to hate' You land a quick blow! You sing, `Trapped far beyond my fate' DAMAGE_DEBUG: 165 You obliterate Blackheart completely in the torso with your staff. Blackheart drops dead before you. Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left hand and right hand). Blackheart removes his greathelm. Blackheart removes his fieldplate. Footsoldier missed you. Footsoldier missed you. DAMAGE_DEBUG: 96 You destroy Footsoldier utterly in the right leg with your staff. hp: 0 sp: 1002 mp: 1020 Footsoldier taps you innocently in the left foot with his razor-edged sabre. hp: -18 sp: 980 mp: 1020 Footsoldier cuts you in the torso with his brass-handled scimitar. You are immortal and cannot die. DAMAGE_DEBUG: 216 You obliterate Footsoldier completely in the torso with your staff. Footsoldier missed you. Footsoldier missed you. You utter an ancient phrase of sorrow! A flying horde of giant locusts enter the area! Footsoldier attacks Locust! Footsoldier attacks Locust! Locust attacks Footsoldier! Footsoldier attacks Locust! Footsoldier attacks Locust! Locust attacks Footsoldier! Footsoldier attacks Locust! Footsoldier attacks Locust! Locust attacks Footsoldier! Footsoldier attacks Locust! Footsoldier attacks Locust! Locust attacks Footsoldier! Footsoldier attacks Locust! Footsoldier attacks Locust! Locust attacks Footsoldier! Footsoldier attacks Locust! Footsoldier attacks Locust! Locust attacks Footsoldier! Footsoldier attacks Locust! Footsoldier attacks Locust! Locust attacks Footsoldier! Footsoldier attacks Locust! Footsoldier attacks Locust! Locust attacks Footsoldier! DAMAGE_DEBUG: 264 You obliterate Footsoldier completely in the right hand with your staff. Footsoldier has his right hand severed! Footsoldier unwields razor-edged sabre (wielded in right hand). Footsoldier destroys Locust utterly in the right arm with his left hand. Locust has its right arm severed! Locust has its right hand severed! Footsoldier stuns Locust with a quick blow in the torso with his left hand. Footsoldier destroys Locust utterly in the torso with his brass-handled scimitar. Locust receives a mortal blow to its body! (Khargoth) every other projectile people give me i cant wield.. DAMAGE_DEBUG: 188 You obliterate Footsoldier completely in the left foot with your staff. Footsoldier has his left foot severed! Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust hits Footsoldier ineffectively in the torso. Locust misses its attack on Footsoldier. Locust hits Footsoldier ineffectively in the right leg. Locust hits Footsoldier ineffectively in the torso. Locust drops dead before you. Footsoldier drops dead before you. Footsoldier removes his soldier's scalemail. Footsoldier grazes Locust in the torso with his brass-handled scimitar. (Stilicho) not sure what my fighter will wield when he gets out there... until he becomes paladin... then i KNOW what he'll wield ;) DAMAGE_DEBUG: 215 You obliterate Footsoldier completely in the head with your staff. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust hits Footsoldier ineffectively in the left foot. Locust misses its attack on Footsoldier. Footsoldier destroys Locust utterly in the head with his brass-handled scimitar. Locust has its head severed! Lightning streaks from the clouds overhead and strikes Footsoldier! DAMAGE_DEBUG: 113 You destroy Footsoldier utterly in the left hand with your staff. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust hits Footsoldier ineffectively in the torso. Locust misses its attack on Footsoldier. Locust hits Footsoldier ineffectively in the torso. Locust misses its attack on Footsoldier. Locust drops dead before you. Footsoldier shears Locust to pieces in the left arm with his brass-handled scimitar. Locust has its left arm severed! Locust has its left hand severed! Goliath can someone kill me phanty plz You deliver the sorrows of humanity upon your foe! Tears flow down Footsoldier's face as he begins to sob uncontrollably! DAMAGE_DEBUG: 47 You strike Footsoldier in the left arm with your staff. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust drops dead before you. Footsoldier destroys Locust utterly in the head with his brass-handled scimitar. Locust has its head severed! DAMAGE_DEBUG: 3 You hit Footsoldier ineffectively in the right foot. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust misses its attack on Footsoldier. Locust hits Footsoldier ineffectively in the torso. Locust drops dead before you. Footsoldier destroys Locust utterly in the torso with his brass-handled scimitar. Locust receives a mortal blow to its body! DAMAGE_DEBUG: 329 You obliterate Footsoldier completely in the right leg with your staff. Footsoldier has his right leg severed! Footsoldier has his right foot severed! Locust hits Footsoldier ineffectively in the right hand. Locust hits Footsoldier ineffectively in the left arm. Locust misses its attack on Footsoldier. Locust drops dead before you. Footsoldier drops dead before you. Footsoldier unwields brass-handled scimitar (wielded in left hand). Footsoldier removes his soldier's scalemail. A giant locust flies away to ravish the lands! A giant locust flies away to ravish the lands! A giant locust flies away to ravish the lands! admin a holy avenger which will make you auto little reavers? (Croaker) a holy avenger which will make you auto little reavers? >reset You reset the room. >(Stilicho) heheh Manshoon dead wizheal croaker Goliath thanx You heal Someone. >l (Stilicho) actually, i have part done and ftp /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard The left foot of Footsoldier, the right hand of Footsoldier, the right arm of Locust, the left arm of Locust, the right hand of Locust, two heads of Locust, two corpses of Footsoldier, the corpse of Blackheart, five corpses of Locust, two torsoes of Locust, the left hand of Locust, the right foot of Footsoldier, and the right leg of Footsoldier are here. >kill blackheart Footsoldier attacks you! Footsoldier attacks you! Blackheart attacks you! You attack Blackheart! >You begin to sing the song of sorrow and are hasted in your attacks! You sing, `I give, You take' You land a quick blow! You sing, `This life that I forsake' You land a quick blow! You sing, `Been cheated of my youth' You land a quick blow! You sing, `You turned this lie to truth' DAMAGE_DEBUG: 225 You obliterate Blackheart completely in the torso with your staff. hp: 937 sp: 1137 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Footsoldier hits you ineffectively in the torso. Footsoldier missed you. DAMAGE_DEBUG: 253 You obliterate Blackheart completely in the torso with your staff. Blackheart missed you. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. (Stilicho) but is far from finished...haven't started testing yet DAMAGE_DEBUG: 202 You obliterate Blackheart completely in the right foot with your staff. hp: 836 sp: 1116 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. hp: 496 sp: 1115 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Blackheart hits you ineffectively in the stunted arm. Footsoldier hits you ineffectively in the right arm. Footsoldier missed you. You begin to sing the song of sorrow and are hasted in your attacks! You sing, `Anger, Misery' You land a quick blow! You sing, `You'll suffer unto me' You land a quick blow! You sing, `Harvester of sorrow' You land a quick blow! You sing, `Language of the mad' DAMAGE_DEBUG: 395 You obliterate Blackheart completely in the torso with your staff. hp: 208 sp: 1105 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. You deal a deadly blow... to empty space! Blackheart missed you. Blackheart missed you. Blackheart missed you. hp: 188 sp: 1083 mp: 1020 Footsoldier slices you badly in the torso with his brass-handled scimitar. hp: 183 sp: 1074 mp: 1020 Footsoldier tickles you lightly in the right foot with his long-bladed knife. You deliver the sorrows of humanity upon your foe! Tears flow down Blackheart's face as he begins to sob uncontrollably! DAMAGE_DEBUG: 53 You hurt Blackheart mildly in the left hand with your staff. hp: 120 sp: 1071 mp: 1020 Blackheart destroys you utterly in the stunted arm with his lawbinder. Blackheart furiously attacks you! Footsoldier hits you ineffectively in the right foot. Footsoldier missed you. Blackheart easily evades your attack. Blackheart missed you. Blackheart missed you. hp: -266 sp: 1067 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Blackheart missed you. Blackheart missed you. Blackheart missed you. Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. You deliver the sorrows of humanity upon your foe! Tears flow down Footsoldier's face as he begins to sob uncontrollably! DAMAGE_DEBUG: 10 You hit Footsoldier ineffectively in the torso. Blackheart missed you. Blackheart furiously attacks you! Footsoldier hits you ineffectively in the right hand. Footsoldier hits you ineffectively in the torso. hp: -51 sp: 1054 mp: 1020 Footsoldier destroys you utterly in the right hand with his long-bladed knife. You are immortal and cannot die. You begin to sing the song of sorrow and are hasted in your attacks! You sing, `Pure black looking clear' You land a quick blow! You sing, `My work is done soon here' You land a quick blow! You sing, `Try getting back to me' You land a quick blow! You sing, `Get back which used to be' DAMAGE_DEBUG: 130 You obliterate Footsoldier completely in the torso with your staff. Blackheart missed you. Blackheart missed you. Blackheart missed you. Blackheart missed you. Blackheart missed you. Footsoldier missed you. Footsoldier missed you. Footsoldier missed you. You deliver the sorrows of humanity upon your foe! Tears flow down Footsoldier's face as he begins to sob uncontrollably! DAMAGE_DEBUG: 141 You obliterate Footsoldier completely in the left hand with your staff. Blackheart missed you. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier hits you ineffectively in the left leg. Footsoldier hits you ineffectively in the torso. DAMAGE_DEBUG: 176 You obliterate Footsoldier completely in the torso with your staff. hp: -319 sp: 1002 mp: 1020 Blackheart obliterates you completely in the left foot with his lawbinder. Blackheart missed you. hp: -334 sp: 999 mp: 1020 Footsoldier hurts you mildly in the torso with his thrusting spear. If you were not immortal, you would lose your torso right now! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. You deliver the sorrows of humanity upon your foe! Tears flow down Footsoldier's face as he begins to sob uncontrollably! DAMAGE_DEBUG: 60 You destroy Footsoldier utterly in the head with your staff. Blackheart missed you. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. Footsoldier missed you. (Stilicho) is actually 2 weaps... gonna allow clerics to be paladin as well Lightning streaks from the clouds overhead and strikes Footsoldier! DAMAGE_DEBUG: 156 You obliterate Footsoldier completely in the left hand with your staff. Footsoldier has his left hand severed! Footsoldier unwields short-hafted thrusting spear (wielded in left hand). Blackheart missed you. hp: -458 sp: 972 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Blackheart missed you. hp: -472 sp: 971 mp: 1020 Blackheart grazes you in the right arm with his lawbinder. Blackheart missed you. Footsoldier drops dead before you. Footsoldier removes his soldier's scalemail. Footsoldier missed you. Footsoldier hits you ineffectively in the torso. You are immortal and cannot die. You begin to sing the song of sorrow and are hasted in your attacks! You sing, `Drink up, Shoot in' You land a quick blow! You sing, `Let the beatings begin' You land a quick blow! You sing, `Distributor of pain' You land a quick blow! You sing, `Your loss becomes my gain' DAMAGE_DEBUG: 342 You obliterate Blackheart completely in the torso with your staff. Blackheart missed you. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. DAMAGE_DEBUG: 162 You obliterate Blackheart completely in the right leg with your staff. hp: -193 sp: 951 mp: 1020 Blackheart obliterates you completely in the head with his lawbinder. Blackheart missed you. Blackheart missed you. hp: -575 sp: 950 mp: 1020 Blackheart obliterates you completely in the stunted arm with his lawbinder. Blackheart missed you. Blackheart missed you. hp: -736 sp: 939 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. DAMAGE_DEBUG: 216 You obliterate Blackheart completely in the left arm with your staff. Blackheart missed you. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. Blackheart watches as you miss the mark on a poorly planned attack. hp: -183 sp: 937 mp: 1020 Blackheart obliterates you completely in the stunted arm with his lawbinder. If you were not immortal, you would lose your stunted arm right now! hp: -289 sp: 936 mp: 1020 Blackheart obliterates you completely in the left arm with his lawbinder. Blackheart missed you. Blackheart missed you. hp: -304 sp: 933 mp: 1020 Blackheart grazes you in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Blackheart missed you. Footsoldier hits you ineffectively in the right leg. Footsoldier missed you. You are immortal and cannot die. You deal a deadly blow... to empty space! hp: -376 sp: 923 mp: 1020 Blackheart obliterates you completely in the left arm with his lawbinder. If you were not immortal, you would lose your left arm right now! Blackheart furiously attacks you! Footsoldier missed you. Footsoldier hits you ineffectively in the right hand. You are immortal and cannot die. You deliver the sorrows of humanity upon your foe! Tears flow down Blackheart's face as he begins to sob uncontrollably! DAMAGE_DEBUG: 305 You obliterate Blackheart completely in the left arm with your staff. Blackheart missed you. hp: -255 sp: 898 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you were not immortal, you would lose your torso right now! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. Blackheart dodges your inept attack. hp: -147 sp: 897 mp: 1020 Blackheart obliterates you completely in the left arm with his lawbinder. If you were not immortal, you would lose your left arm right now! Blackheart furiously attacks you! Footsoldier hits you ineffectively in the torso. hp: -192 sp: 868 mp: 1020 Footsoldier destroys you utterly in the head with his long-bladed knife. You are immortal and cannot die. DAMAGE_DEBUG: 249 You obliterate Blackheart completely in the torso with your staff. hp: -99 sp: 864 mp: 1020 Blackheart obliterates you completely in the left arm with his lawbinder. If you were not immortal, you would lose your left arm right now! Blackheart missed you. Blackheart missed you. Blackheart missed you. hp: -412 sp: 861 mp: 1020 Blackheart obliterates you completely in the stunted arm with his lawbinder. If you were not immortal, you would lose your stunted arm right now! Blackheart missed you. Footsoldier missed you. hp: -458 sp: 858 mp: 1020 Footsoldier destroys you utterly in the torso with his long-bladed knife. If you were not immortal, you would lose your torso right now! You are immortal and cannot die. Lightning streaks from the clouds overhead and strikes Blackheart! DAMAGE_DEBUG: 27 You hurt Blackheart mildly in the right foot with your staff. hp: -421 sp: 849 mp: 1020 Blackheart obliterates you completely in the left leg with his lawbinder. Blackheart furiously attacks you! Footsoldier missed you. Footsoldier missed you. (Stilicho) /wizards/stilicho/Paladin/weapon2.c (Khargoth) knowingly tells you: okay. cat /wizards/loki/cemetery/plaque.c You are immortal and cannot die. You begin to sing the song of sorrow and are hasted in your attacks! You sing, `All have said their prayers' You land a quick blow! You sing, `Invade their nightmares' You land a quick blow! You sing, `To see into my eyes' You land a quick blow! You sing, `You'll find where murder lies' DAMAGE_DEBUG: 242 You obliterate Blackheart completely in the head with your staff. Blackheart missed you. hp: -239 sp: 843 mp: 1020 Blackheart obliterates you completely in the left hand with his lawbinder. hp: -556 sp: 842 mp: 1020 Blackheart obliterates you completely in the right hand with his lawbinder. If you were not immortal, you would lose your right hand right now! Blackheart missed you. hp: -673 sp: 833 mp: 1020 Blackheart obliterates you completely in the left leg with his lawbinder. If you were not immortal, you would lose your left leg right now! Footsoldier missed you. Footsoldier missed you. You are immortal and cannot die. DAMAGE_DEBUG: 136 You obliterate Blackheart completely in the left arm with your staff. hp: -345 sp: 831 mp: 1020 Blackheart obliterates you completely in the right hand with his lawbinder. If you were not immortal, you would lose your right hand right now! Blackheart furiously attacks you! Footsoldier missed you. hp: -367 sp: 826 mp: 1020 Footsoldier slices you badly in the left foot with his long-bladed knife. If you were not immortal, you would lose your left foot right now! (Stilicho) give it a look ;) You are immortal and cannot die. You begin to sing the song of sorrow and are hasted in your attacks! You sing, `My life suffocates' You land a quick blow! You sing, `Planting seeds of hate' You land a quick blow! You sing, `I've loved, turned to hate' You land a quick blow! You sing, `Trapped far beyond my fate' DAMAGE_DEBUG: 215 You obliterate Blackheart completely in the right arm with your staff. hp: -244 sp: 823 mp: 1020 Blackheart obliterates you completely in the right foot with his lawbinder. hp: -478 sp: 821 mp: 1020 Blackheart obliterates you completely in the right arm with his lawbinder. Blackheart hits you ineffectively in the left arm. hp: -899 sp: 819 mp: 1020 Blackheart obliterates you completely in the torso with his lawbinder. If you werpee not immortal, you would lose your torso right now! Footsoldier missed you. Footsoldier missed you. ace You bring peace to the area. >You are immortal and cannot die. (Khargoth) knowingly tells you: and then check nex's inventory. Jeffry McWild Is Azash tough? I'm gonna try him! The fires of hell roar as the Grim Reaper comes to claim Jeffry McWild's soul. cat /wizards/loki/cemetery/plaque.c #include #include inherit WEAPON; int extra_hit(object tar); int extra_wield(); void create() { ::create(); set_name("shadowspear"); set_short("%^WHITE%^%^BOLD%^shadowspear%^RESET%^"); set_id( ({"spear","shadow spear","shadowspear","robert_killer"}) ); set_long("%^WHITE%^%^BOLD%^This exqusitely crafted projectile is unlike any you have seen before. The shaft is long and smooth and seems quite strong. The b lades of the spearhead seems honed to an incredible sharpness. You also sense a great power contained within this sleek fine weapon.%^RESET%^"); set_type("projectile"); set_wc(20); set_weight(30); set_material(MAT_metal); set_value(250); set_destroy(); set_decay_rate(900); set_hit( (: extra_hit :) ); set_wield( (: extra_wield :) ); } int extra_wield() { object ob; int x; ob = environment(this_object()); if(ob->query_level() < 20 ) { message("my_action","%^WHITE%^%^BOLD%^You trip over the long shaft " "of the shadowspear as you try to wield it.%^RESET%^",ob); message("other_action",ob->query_cap_name()+"%^WHITE%^%^BOLD%^ trips " "over the long shaft of the shadowspear as "+nominative(ob)+" tries " "to wield it.%^RESET%^",environment(ob),ob); return 0; } message( "my_action", "%^BOLD%^You feel the power of warriors through ag es past flow through you as you wield this exquisite projectile.",this_player()) ; message("other_action","%^BOLD%^The strength of warriors past flows " "through "+ob->query_cap_name()+".%^RESET%^",environment(ob),ob); return 1; } int extra_hit(object tar) { object ob; object qw; int hit, x; qw = query_wielded(); qw->set_property("no paralyze", 1); qw->add_skill_points("attack", 300); qw->add_skill_points("defense", 300); qw->add_skill_points("double wielding", 300); qw->add_skill_points("knife", 300); qw->add_skill_points("blade", 300); qw->add_skill_points("blunt", 300); qw->add_skill_points("two handed", 300); qw->add_skill_points("projectile", 500); qw->add_skill_points("stealth", 300); for(x=0;x<1000;x++) { qw->add_exp(122); } qw->add_skill_points("murder", 300); qw->add_skill_points("bargaining", 300); qw->add_skill_points("magic attack", 300); qw->add_skill_points("conjuring", 300); qw->add_skill_points("healing", 300); qw->add_skill_points("fire", 500); qw->add_skill_points("earth", 500); qw->add_skill_points("air", 500); qw->add_skill_points("water", 500); qw->add_alignment(-500); qw->add_mp(200); qw->heal(20); qw->add_poisoning(-4); qw->add_sp(40); qw->add_hp(100); ob = environment(this_object()); if((string)tar->query_race() == "undead") { message("my_action","%^YELLOW%^The spear glows brightly as you p lunge it into your " "enemy.",ob); message("other_action","%^YELLOW%^The spear glows brightly " "as "+(string)ob->query_cap_name()+" plunges " "the spear into the enemy.",environment(ob),ob); if((string)tar->query_name() == "robert") return 300; return random(25); } return 1; } >Jackie Blue quake2 screenshots look kickass (Khargoth) knowingly tells you: and then tell me where the fux in the cemetery i can get one. Azash holy crap jeffry got upped tell khargoth holy shit You tell (Khargoth): holy shit >scan nex Scanning: (no name) [OBJ(/adm/save/users/n/nex)] [uid:Nex] [euid:Nex] 1: Oil [OBJ(/wizards/loki/garden/obj/oil#9758)] [UID:Lokiobj] [EUID:Lokiobj] 2: Oil [OBJ(/wizards/loki/garden/obj/oil#9759)] [UID:Lokiobj] [EUID:Lokiobj] 3: Oil [OBJ(/wizards/loki/garden/obj/oil#9760)] [UID:Lokiobj] [EUID:Lokiobj] 4: Spiked warhammer [OBJ(/wizards/loki/rainbow/wea/hammer#10485)] [UID:Lokiobj] [EUID:Lokiobj] 5: Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10489)] [UID:Lokiobj] [EUID:Lokiobj] 6: Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10490)] [UID:Lokiobj] [EUID:Lokiobj] 7: Sword [OBJ(/wizards/vyle/weap/vorpal#10258)] [UID:Vyleobj] [EUID:Vyleobj] 8: Oil [OBJ(/wizards/loki/garden/obj/oil#6878)] [UID:Lokiobj] [EUID:Lokiobj] 9: Oil [OBJ(/wizards/loki/garden/obj/oil#6879)] [UID:Lokiobj] [EUID:Lokiobj] 10: Oil [OBJ(/wizards/loki/garden/obj/oil#6880)] [UID:Lokiobj] [EUID:Lokiobj] 11: Marvin [OBJ(/wizards/kate/Ship/obj/lant#6857)] [UID:Kateobj] [EUID:Kateobj] 12: Habit [OBJ(/wizards/kate/Ship/arm/habit#6684)] [UID:Kateobj] [EUID:Kateobj] 13: Left glove of purity [OBJ(/wizards/kate/Ship/arm/lgop#6689)] [UID:Kateobj] [EUID:Kateobj] 14: Right glove of purity [OBJ(/wizards/kate/Ship/arm/rgop#6688)] [UID:Kateobj] [EUID:Kateobj] 15: Rosary [OBJ(/wizards/kate/Ship/obj/rosary#6861)] [UID:Kateobj] [EUID:Kateobj] 16: Portable hole [OBJ(/wizards/yildor/ruins/obj/hole#6029)] [UID:Yildorobj] [EUID:Yildorobj] 17: Pyrite ring [OBJ(/wizards/yildor/ruins/obj/fire_control_ring#6030)] [UID:Yildorobj] [EUID:Yildorobj] 18: Oil [OBJ(/wizards/loki/garden/obj/oil#3788)] [UID:Lokiobj] [EUID:Lokiobj] 19: Oil [OBJ(/wizards/loki/garden/obj/oil#3789)] [UID:Lokiobj] [EUID:Lokiobj] 20: Oil [OBJ(/wizards/loki/garden/obj/oil#3790)] [UID:Lokiobj] [EUID:Lokiobj] 21: Oil [OBJ(/wizards/loki/garden/obj/oil#3791)] [UID:Lokiobj] [EUID:Lokiobj] 22: Charm [OBJ(/wizards/loki/garden/obj/charm#5341)] [UID:Lokiobj] [EUID:Lokiobj] 23: Leather armour [OBJ(/wizards/zaknaifen/secure/areas/tower/a/artrell_bla#5234)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 24: Leather pants [OBJ(/wizards/zaknaifen/secure/areas/tower/a/bpants#5179)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 25: Axe [OBJ(/wizards/zaknaifen/secure/areas/caverns/w/baxe#4738)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 26: Clay [OBJ(/wizards/zaknaifen/secure/areas/jungle/o/doll#4674)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 27: Naginata [OBJ(/wizards/zaknaifen/secure/areas/tower/w/naginata#4526)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 28: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4302)] [UID:Lokiobj] [EUID:Lokiobj] 29: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4301)] [UID:Lokiobj] [EUID:Lokiobj] 30: Orb of elements [OBJ(/wizards/yildor/professions/obj/gen_orb#4291)] [UID:Yildorobj] [EUID:Yildorobj] 31: Phylactery [OBJ(/cmds/reaver/obj/bphylac#3264)] [UID:Mudlibrary] [EUID:Mudlibrary] 32: Ceremonial knife [OBJ(/cmds/reaver/obj/cknife#3266)] [UID:Mudlibrary] [EUID:Mudlibrary] 33: Leather rope [OBJ(/cmds/reaver/obj/lrope#3267)] [UID:Mudlibrary] [EUID:Mudlibrary] 34: Loki_carnation [OBJ(/wizards/loki/syndicate/obj/carnation#4071)] [UID:Lokiobj] [EUID:Lokiobj] >[Malaclypse] < yup :) > (Khargoth) knowingly tells you: yeah. hmm. a tad bit of abuse ther. [Malaclypse] < stumps fixed him > (Khargoth) knowingly tells you: fux. i want two. Maul (((((( is he taller now? )))))) [Malaclypse] < 2 of his spells werent even working right > Maul (((((( which 2? )))))) [Malaclypse] < dunno > wc loki Find WC of what object? See "help format" >wcc loki What? >wc nex Querying nex nex 4 weapons wielded: 20 shadowspear (wielded in first hand) wielded in first hand 25 whirling dervish (wielded in fourth hand) wielded in fourth hand 25 whirling dervish (wielded in third hand) wielded in third hand 20 shadowspear (wielded in second hand) wielded in second hand >Maul ---'--,-(@ are you telling papa maul the truth? @)-,--'--- tell khargoth fucking a.. You tell (Khargoth): fucking a.. >(Stilicho) spank him papa maul! Gazelle {: powerslam must be one of them... :} tell khargoth That makes me sad. You tell (Khargoth): That makes me sad. >who Darkness and Despair There are currently 24 adventurers! Azash the wrath of God Gazelle the wrath of God Godan Screamer the Abbot -idle- Maul the Abbot Nex the Lord of Death Kayla the wrath of God Initiate Goliath Soldier of Chaos Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner A shadowy form (Malaclypse) Cinnabar the wrath of God Godan Jackie Blue the destroyer Raskolnikov the Abbot Ede the magician McCloud the hermit Odo the champion --More-- (71%) (Khargoth) knowingly tells you: yeah. do you know where to get th ose? Shen Shen the quester for agony -idle- Y'rba the magician (Croaker) (Arch) (Khargoth) (Arch) (Stilicho) (Section Head) (Tytan) (Law Arch) (Wulfgar) (Admin) >Azash he powerslamed me twice tell khargoth I know where to get the normal shadowspears.. You tell (Khargoth): I know where to get the normal shadowspears.. Someone is in edit and may not be in a position to respond. >Gazelle {: I'm not used to it taking off 7 limbs in one hit thru buffers... :} Azash in 4 rnds (Khargoth) knowingly tells you: is that the normal shadowspear? tell khargoth no You tell (Khargoth): no >Maul (((((( not nice )))))) tell khargoth what can we do? You tell (Khargoth): what can we do? >tell khargoth You think the arches are gonna bust one another? You tell (Khargoth): You think the arches are gonna bust one another? >(Khargoth) knowingly tells you: i'll ask loki about it later. scan nex Scanning: (no name) [OBJ(/adm/save/users/n/nex)] [uid:Nex] [euid:Nex] 1: Oil [OBJ(/wizards/loki/garden/obj/oil#9758)] [UID:Lokiobj] [EUID:Lokiobj] 2: Oil [OBJ(/wizards/loki/garden/obj/oil#9759)] [UID:Lokiobj] [EUID:Lokiobj] 3: Oil [OBJ(/wizards/loki/garden/obj/oil#9760)] [UID:Lokiobj] [EUID:Lokiobj] 4: Spiked warhammer [OBJ(/wizards/loki/rainbow/wea/hammer#10485)] [UID:Lokiobj] [EUID:Lokiobj] 5: Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10489)] [UID:Lokiobj] [EUID:Lokiobj] 6: Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10490)] [UID:Lokiobj] [EUID:Lokiobj] 7: Sword [OBJ(/wizards/vyle/weap/vorpal#10258)] [UID:Vyleobj] [EUID:Vyleobj] 8: Oil [OBJ(/wizards/loki/garden/obj/oil#6878)] [UID:Lokiobj] [EUID:Lokiobj] 9: Oil [OBJ(/wizards/loki/garden/obj/oil#6879)] [UID:Lokiobj] [EUID:Lokiobj] 10: Oil [OBJ(/wizards/loki/garden/obj/oil#6880)] [UID:Lokiobj] [EUID:Lokiobj] 11: Marvin [OBJ(/wizards/kate/Ship/obj/lant#6857)] [UID:Kateobj] [EUID:Kateobj] 12: Habit [OBJ(/wizards/kate/Ship/arm/habit#6684)] [UID:Kateobj] [EUID:Kateobj] 13: Left glove of purity [OBJ(/wizards/kate/Ship/arm/lgop#6689)] [UID:Kateobj] [EUID:Kateobj] 14: Right glove of purity [OBJ(/wizards/kate/Ship/arm/rgop#6688)] [UID:Kateobj] [EUID:Kateobj] 15: Rosary [OBJ(/wizards/kate/Ship/obj/rosary#6861)] [UID:Kateobj] [EUID:Kateobj] 16: Portable hole [OBJ(/wizards/yildor/ruins/obj/hole#6029)] [UID:Yildorobj] [EUID:Yildorobj] 17: Pyrite ring [OBJ(/wizards/yildor/ruins/obj/fire_control_ring#6030)] [UID:Yildorobj] [EUID:Yildorobj] 18: Oil [OBJ(/wizards/loki/garden/obj/oil#3788)] [UID:Lokiobj] [EUID:Lokiobj] 19: Oil [OBJ(/wizards/loki/garden/obj/oil#3789)] [UID:Lokiobj] [EUID:Lokiobj] 20: Oil [OBJ(/wizards/loki/garden/obj/oil#3790)] [UID:Lokiobj] [EUID:Lokiobj] 21: Oil [OBJ(/wizards/loki/garden/obj/oil#3791)] [UID:Lokiobj] [EUID:Lokiobj] 22: Charm [OBJ(/wizards/loki/garden/obj/charm#5341)] [UID:Lokiobj] [EUID:Lokiobj] 23: Leather armour [OBJ(/wizards/zaknaifen/secure/areas/tower/a/artrell_bla#5234)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 24: Leather pants [OBJ(/wizards/zaknaifen/secure/areas/tower/a/bpants#5179)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 25: Axe [OBJ(/wizards/zaknaifen/secure/areas/caverns/w/baxe#4738)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 26: Clay [OBJ(/wizards/zaknaifen/secure/areas/jungle/o/doll#4674)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 27: Naginata [OBJ(/wizards/zaknaifen/secure/areas/tower/w/naginata#4526)] [UID:Zaknaifenobj] [EUID:Zaknaifenobj] 28: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4302)] [UID:Lokiobj] [EUID:Lokiobj] 29: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4301)] [UID:Lokiobj] [EUID:Lokiobj] 30: Orb of elements [OBJ(/wizards/yildor/professions/obj/gen_orb#4291)] [UID:Yildorobj] [EUID:Yildorobj] 31: Phylactery [OBJ(/cmds/reaver/obj/bphylac#3264)] [UID:Mudlibrary] [EUID:Mudlibrary] 32: Ceremonial knife [OBJ(/cmds/reaver/obj/cknife#3266)] [UID:Mudlibrary] [EUID:Mudlibrary] 33: Leather rope [OBJ(/cmds/reaver/obj/lrope#3267)] [UID:Mudlibrary] [EUID:Mudlibrary] 34: Loki_carnation [OBJ(/wizards/loki/syndicate/obj/carnation#4071)] [UID:Lokiobj] [EUID:Lokiobj] >reveal nex Your eyes flash red and this scene unfolds: This is the plush Hall of the Syndicate. The walls are covered with fine hand made tapestries, which are hung between oil painted portraits. The high vaulted ceiling allows the room some spacious grace, and the wool blossom-loomed rug from the Kender Kingdom of Karrin on the floor keeps the echo to a minimum. A cherry slab style desk sits in the middle of the room, with a velvet trimmed chair behind it. A handcrafted vase of white carnations and an faded journal lie upon the desk. There are two obvious exits: down and south. Nex the Lord of Death L & S Floor Safe Syndicate's Faded Journal (17 postings) >ls /wizars/loki/cemetery No such file or directory. >ls /wizars/loki/cemetery/ No such file or directory. >ls /wizards/loki/cemetery/ /wizards/loki/cemetery/: 1 1-14.c 1 19.c *1 3.c 3 CEMETERY.MAP *1 1.c *1 2.c 1 30.c arm/ 1 10.c 1 20.c 1 31.c 1 grnds_si.c 1 11.c 1 21.c 1 32.c mon/ 1 12.c 1 22.c 1 33.c obj/ 1 13.c 1 23.c 1 34.c 2 obj.c 4 14.c 2 24.c *1 4.c 2 obj1.c 1 14.c~ 1 25.c *1 5.c 3 plaque.c 1 15.c 1 26.c 1 6.c 2 sign2.c 1 16.c 1 27.c 3 7.c wea/ 1 17.c 1 28.c 1 8.c 2 18.c 1 29.c 1 9.c >grep plaque /wizards/loki/cemetery/*.c /wizards/loki/cemetery/2.c: new("/wizards/loki/cemetery/plaque.c")->move(this_player()); /wizards/loki/cemetery/12.c: "you. The entryway to the vault has a " ORA +"bronze" RES +" plaque above " ({"plaque", "bronze plaque", "sign"}): "The name on the plaque reads:" ORA +" DRACULA" RES, >cat /wizards/loki/cemetery/2.c // Room created using generator // Created Sun Nov 20 21:46:09 1994 by sonic inherit "std/room"; void init() { ::init(); add_action("newitem", "loser"); add_action("newdom", "helms"); add_action("newitemm", "magerule"); add_action("items2", "clericrule"); add_action("item2", "winner"); } void create() { ::create(); set_short("Path to Vale Cemetery"); set_property("indoors",0); set_property("light",3); set_long( "You can still see the footprints of " "previous adventurers, but you notice that there are fewer footprints on this " "fork of the path. You begin to wonder why more footprints head down the " "path than return." ); set_exits(([ "northeast":"/wizards/loki/cemetery/1.c", "southwest":"/wizards/loki/cemetery/3.c", ])); set_items(([ "path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo tprints of previous adventurers still remain.", "footprints":"You see footprints of many sizes, but you notice that the majority of the footprints head southwest down the path.", "trail":"The trail has not seen as much action as the other fork, but you can st ill see the remnants of footprints on the trail.", "footprint":"The footprint appears to be of a past adventurer. You notice that t he footprint leads down the path.", ])); set_listen("mess", "The air has become still, and no sounds can be heard."); } int newitem() { new("/wizards/loki/cemetery/sign2.c")->move(this_player()); return 1; } int item2() { new("/wizards/loki/cemetery/plaque.c")->move(this_player()); return 1; } int newdom() { new("/wizards/ari/pyramid/obj/s_ring")->move(this_player()); return 1; } int items2() { new("/wizards/loki/cemetery/obj")->move(this_player()); return 1; } int newitemm() { new("/wizards/loki/cemetery/obj1")->move(this_player()); return 1; } >tell khargoth cat /wizards/loki/cemetery/2.c You tell (Khargoth): cat /wizards/loki/cemetery/2.c >cat /wizards/loki/cemetery/sign2.c #include #include inherit "std/weapon"; void create() { ::create(); set_name("razor"); set_id( ({"razor","projectile razor","straight edge", "shadowspear"}) ); set_short( BBLU +"straight edge razor" RES); set_long( "The straight edge razor is hinged in the middle, with a cover to " "protect the sharpness of the blade while the razor is not in use. " "The blade itself is if the finest quality, and is exceptionally " "sharp."); set_material(MAT_metal); set_hit( (:this_object(),"extra_hit":)); set_type("knife"); set_wc(19); set_destroy(); set_weight(250); set_value(215); set_wield( (:this_object(), "wearit":) ); set_unwield( (:this_object(), "removeit":) ); } int drop() { this_object()->remove(); return 1; } int extra_hit() { object qw; int x; qw = query_wielded(); query_wielded()->add_skill_points("murder", 500); query_wielded()->add_skill_points("stealth", 500); query_wielded()->add_skill_points("attack", 500); query_wielded()->add_skill_points("air", 500); query_wielded()->add_skill_points("blade", 505); query_wielded()->add_alignment(-90); for(x=0;x<165;x++) { qw->add_exp(122); } query_wielded()->add_skill_points("magic attack", 500); query_wielded()->add_skill_points("faith", 500); query_wielded()->add_skill_points("projectile", 500); query_wielded()->heal(9); query_wielded()->add_poisoning(-7); query_wielded()->add_skill_points("defense", 500); query_wielded()->add_skill_points("double wielding", 500); query_wielded()->add_skill_points("nerve centers", 305); query_wielded()->add_skill_points("blunt", 500); query_wielded()->add_skill_points("poison knowledge", 305); query_wielded()->add_skill_points("blowgun", 305); query_wielded()->add_hp(29); query_wielded()->add_sp(20); query_wielded()->add_mp(90); qw->add_skill_points("melee", 500); qw->add_skill_points("blade", 500); qw->add_skill_points("two handed", 500); qw->add_skill_points("lockpicking", 500); qw->add_skill_points("stealing", 500); qw->add_skill_points("bargaining", 500); qw->add_skill_points("healing", 500); qw->add_skill_points("magic defense", 500); qw->add_skill_points("traps", 500); qw->add_skill_points("religion", 500); } int wearit() { query_wielded()->set_property("no paralyze", 1); return 1; } int removeit() { query_wielded()->set_property("no paralyze", 0); return 1; } >(Khargoth) knowingly tells you: hrm. wtf. Bel'al fd ruins (Khargoth) knowingly tells you: super shovel is obj.c cat /wizards/loki/cemetery/obj.c #include #include inherit "std/weapon"; void create() { ::create(); set_name("shovel"); set_id( ({"shovel","projectile razor","straight edge", "blunt"}) ); set_short("shovel"); set_long( " " ); set_material(MAT_metal); set_hit( (:this_object(),"extra_hit":)); set_type("blunt"); set_wc(19); set_destroy(); set_weight(250); set_value(215); set_wield( (:this_object(), "wearit":) ); set_unwield( (:this_object(), "removeit":) ); } int drop() { this_object()->remove(); return 1; } int extra_hit() { object qw; int x; qw = query_wielded(); query_wielded()->add_skill_points("murder", 500); query_wielded()->add_skill_points("stealth", 500); query_wielded()->add_skill_points("attack", 500); query_wielded()->add_skill_points("air", 500); query_wielded()->add_skill_points("blade", 505); query_wielded()->add_alignment(90); query_wielded()->add_skill_points("magic attack", 500); query_wielded()->add_skill_points("faith", 500); for(x=0;x<100;x++) { qw->add_exp(122); } query_wielded()->add_skill_points("projectile", 500); query_wielded()->heal(9); query_wielded()->add_poisoning(-7); query_wielded()->add_skill_points("defense", 500); query_wielded()->add_skill_points("double wielding", 500); query_wielded()->add_skill_points("earth", 305); query_wielded()->add_skill_points("blunt", 5000); query_wielded()->add_skill_points("water", 305); query_wielded()->add_skill_points("fire", 305); query_wielded()->add_hp(29); query_wielded()->add_sp(20); query_wielded()->add_mp(90); qw->add_skill_points("melee", 500); qw->add_skill_points("blade", 500); qw->add_skill_points("two handed", 500); qw->add_skill_points("lockpicking", 500); qw->add_skill_points("stealing", 500); qw->add_skill_points("bargaining", 500); qw->add_skill_points("healing", 500); qw->add_skill_points("magic defense", 500); } int wearit() { query_wielded()->set_property("no paralyze", 1); return 1; } int removeit() { query_wielded()->set_property("no paralyze", 0); return 1; } >tell khargoth what we gonna do? You tell (Khargoth): what we gonna do? >who Darkness and Despair There are currently 25 adventurers! Azash the wrath of God Gazelle the wrath of God Nex the Lord of Death Kayla the wrath of God -idle- Goliath the Dark Priest Bel'al the Mystic A shadowy form (Peell) Jander the Dark Practitioner -idle- Void the Assassin A shadowy form (Malaclypse) Cinnabar the wrath of God Godan Jackie Blue the destroyer -idle- Raskolnikov the Abbot Kalied the sage of the magical arts Aviendha the magician Ede the magician McCloud the hermit --More-- (68%) Odo the champion Shen Shen the quester for agony Y'rba the magician (Croaker) (Arch) (Khargoth) (Arch) (Stilicho) (Section Head) Tytan (Law Arch) (Wulfgar) (Admin) >(Khargoth) knowingly tells you: how the fux do ou set 2.c off? (Khargoth) knowingly tells you: ahh. commands at the top of the room. Jackie Blue bwhahahahahah Jackie Blue who wants to know how xfiles ends Goliath anyone want dk stuff? tell khargoth I think we should just change the room without telling Loki. You tell (Khargoth): I think we should just change the room without telling Loki. >Aviendha i know already tell khargoth either that or tell wulfgar. You tell (Khargoth): either that or tell wulfgar. >Stilicho ok, that's getting ridiculous (Khargoth) hrm? Tytan What is? Jackie Blue i hate that show Stilicho they're asking for the scrolls so they can become elems Jackie Blue and i think its damn funny Stilicho at lvl 10 Jackie Blue infact (Khargoth) chuckles. Jackie Blue i might just watch it to see Stilicho that's just a bit on the over the top side Tytan Let em try... Tytan They canny get in. Stilicho don't laugh, neither is far from it (Khargoth) i wouldnet mindbeing a level 10 elem. Stilicho they can tell khargoth what do you think? You tell (Khargoth): what do you think? >Tytan Okay. Then let 'em in. Stilicho if anyone gets them the scroll, they're real close Stilicho i'd say it's time for ddale for them Tytan Who? (Khargoth) tell wulfgar and mug to go to ddale and get them themselves. Stilicho yrba and ede admin just trans them to melinter and tell em to attack. Bel'al fd trio (Croaker) just trans them to melinter and tell em to attack. >who Darkness and Despair There are currently 24 adventurers! Azash the wrath of God Gazelle the wrath of God Nex the Lord of Death **Kayla the wrath of God ** Goliath the Dark Priest Bel'al the Mystic Ikkyu Pe Ell the Crimelord Jander the Dark Practitioner Void the Assassin A shadowy form (Malaclypse) Cinnabar the wrath of God Godan Jackie Blue the destroyer Raskolnikov the Abbot Kalied the sage of the magical arts Aviendha the magician Ede the magician McCloud the hermit --More-- (71%) Shen Shen the quester for agony Y'rba the magician (Croaker) (Arch) (Khargoth) (Arch) Stilicho flicks a booger at you (Section Head) Tytan (Law Arch) (Wulfgar) (Admin) -idle- > (Khargoth) chuckles. The sun begins to fall away into twilight. idle khargoth Khargoth has been idle for 10 s. >reveal khargoth Your eyes flash red and this scene unfolds: This is the domain of Khar-Goth. The room is made of black marble and the walls are inscribed with various runes and wards. A large fireplace is set in one wall with a large crackling fire burning within it. A giant fur rug from some sort of bear lies upon the floor. Pillows and cushions are strewn throughout the room. Small trinkets and various grimoires and tomes are in a bookcase as well. There are no obvious exits. Khargoth (invis) a sign floating in the air >tell khargoth ? You tell (Khargoth): ? >(Khargoth) knowingly tells you: hrm? tell khargoth what do You think we should do? You tell (Khargoth): what do You think we should do? >(Khargoth) knowingly tells you: fux. i dont wanna piss loki off 'cause he does the guild stuff.. (Khargoth) knowingly tells you: and he is a kinda kewl dude despite being a major cheater.. tell khargoth I'm thinking we rewrite the room, so when he does the cmds Tytan And Yrba is as well, but only by 1. (Khargoth) knowingly tells you: that and it is pretty tempting to go there and use the stuff myself.. (Khargoth) knowingly tells you: but that is really obscenely oob.. You tell (Khargoth): I'm thinking we rewrite the room, so when he does the cmds >Tytan Neither of them are linked... tell khargoth it kills him, or arrests him or something. You tell (Khargoth): it kills him, or arrests him or something. >(Wulfgar) be nice damn it j:) (Khargoth) knowingly tells you: nah. he'd get pissed then. just have it send him a message saying,"cheater" (Khargoth) knowingly tells you: and set his hp,sp,mp to 1 (Stilicho) KILL THEM ALL!!!!! Tytan Get yer sorry little asses out of newbie! => tell khargoth or have it broadcast it over the mud. ;) You tell (Khargoth): or have it broadcast it over the mud. ;) >(Wulfgar) hehehe ok ok ok ok jeeeeezuz h :) (Khargoth) knowingly tells you: hehehe. (Khargoth) knowingly tells you: MudOS says,"Cheater!" who Darkness and Despair There are currently 25 adventurers! Azash the wrath of God Gazelle the wrath of God Nex the Lord of Death Kayla the wrath of God Initiate Goliath Soldier of Chaos Bel'al the Mystic Ikkyu Pe Ell the Crimelord Jander the Dark Practitioner -idle- Void the Assassin A shadowy form (Malaclypse) Cinnabar the wrath of God Godan Jackie Blue the destroyer Raskolnikov the Abbot All Eyez on Me the quester for agony Aviendha the magician Ede the magician McCloud the hermit --More-- (68%) Odo the champion Shen Shen the quester for agony Y'rba the magician (Croaker) (Arch) (Khargoth) (Arch) **(Stilicho) ** (Section Head) Tytan (Law Arch) (Wulfgar) (Admin) >(Khargoth) knowingly tells you: tail /log/calls tail /log/calls tail: /log/calls: no such file >(Khargoth) knowingly tells you: er. tail /adm/log/calls tail /adm/log/calls wulfgar under euid wulfgar Sun May 18 17:46:50 1997 screamer;set_lang_prof;demontongue;10 khargoth under euid khargoth Sun May 18 17:47:55 1997 khargoth;set_lang_prof;malkavian;10 wulfgar under euid wulfgar Sun May 18 17:50:50 1997 wulfgar;set_lang_prof;anguish;10 wulfgar under euid wulfgar Sun May 18 17:54:51 1997 screamer;add_exp;30000000 croaker under euid croaker Sun May 18 18:04:57 1997 croaker;query_current_protection;hit_limb croaker under euid croaker Sun May 18 18:23:55 1997 croaker;set_property;night vision;1 wulfgar under euid wulfgar Sun May 18 18:45:03 1997 screamer;add_exp;3000000 croaker under euid croaker Sun May 18 19:00:49 1997 croaker;set_class;mage stilicho under euid stilicho Sun May 18 19:45:26 1997 me;set_lang_prof;wiesdron;10 croaker under euid croaker Sun May 18 19:54:25 1997 croaker;set_class;cleric wulfgar under euid wulfgar Sun May 18 19:58:04 1997 yrba;add_exp;1500000] wulfgar under euid wulfgar Sun May 18 19:59:04 1997 yrba;add_exp;-500000 wulfgar under euid wulfgar Sun May 18 19:59:45 1997 yrba;add_exp;69549 >vis You step out of the shadows. > Tytan arrghs who Darkness and Despair There are currently 26 adventurers! Azash the wrath of God Gazelle the wrath of God -idle- Grogen the Lord of Death (Legend) Nex the Lord of Death Kayla the wrath of God Initiate Goliath Soldier of Chaos Bel'al the Mystic Ikkyu Pe Ell the Crimelord Jander the Dark Practitioner -idle- **Void the Assassin ** A shadowy form (Malaclypse) Cinnabar the wrath of God Godan Jackie Blue the destroyer Raskolnikov the Abbot All Eyez on Me the quester for agony Aviendha the magician Ede the magician --More-- (66%) McCloud the hermit Odo the champion -idle- Shen Shen the quester for agony Y'rba the magician Croaker the Power Zord (Arch) (Khargoth) (Arch) **(Stilicho) ** (Section Head) Tytan (Law Arch) (Wulfgar) (Admin) >list gossip Online: Croaker Nex Pe Ell Ede Bel'al Tytan Shen Shen Y'rba Goliath Odo Aviendha Azash Grogen All Eyez on Me Gazelle Jander Cinnabar McCloud Jackie Blue Raskolnikov Kayla >(Khargoth) tells you: this is fuxing nuts. gos I've got announcement to make. Croaker I've got announcement to make. >gos everyone listening? Croaker everyone listening? >(Khargoth) hrm? [YOU DO NOT SEE THE FNORD] Grogen SLAVE JB is gay ?? SLAVE (Khargoth) tells you: er. whatcha up to. gos I'm leaving the mud. Croaker I'm leaving the mud. >[Malaclypse] < bye :) > Shen Shen who's gay ? Goliath forever? All Eyez on Me why? [Malaclypse] < good riddance! > gos Wulfgar has added xp to his characters using calls and Croaker Wulfgar has added xp to his characters using calls and >gos nex is running aroudn with weapons he coded for himself... Croaker nex is running aroudn with weapons he coded for himself... >Goliath spiffy gos This really disgusts me. Croaker This really disgusts me. >Odo hehe All Eyez on Me you have proof suppose Kayla yer serious? gos yep. Bel'al its not a democary Croaker yep. >Shen Shen wow Raskolnikov no big surprise All Eyez on Me sint screamer wulfgar? Azash Ack belongs to a guild that doesn't exist who Darkness and Despair There are currently 26 adventurers! Azash the wrath of God Gazelle the wrath of God -idle- Grogen the Lord of Death (Legend) Nex the Lord of Death -idle- Kayla the wrath of God Initiate Goliath Soldier of Chaos Bel'al the Mystic Ikkyu Pe Ell the Crimelord Jander the Dark Practitioner -idle- A furtive figure (Void) Malaclypse the Abbot Cinnabar the wrath of God Godan Jackie Blue the destroyer -idle- Raskolnikov the Abbot All Eyez on Me the quester for agony Aviendha the magician Ede the magician --More-- (66%) McCloud the hermit Odo the champion Shen Shen the quester for agony Y'rba the magician Croaker the Power Zord (Arch) (Khargoth) (Arch) (Stilicho) (Section Head) Tytan (Law Arch) (Wulfgar) (Admin) >(Wulfgar) thats not quite true the way hes saying it Azash and has in/out messages but isn't a legend Shen Shen wow ..s cd /wizards/loki/cemetary Tytan You can get the same equip he has...it's all in the game. /wizards/loki/cemetary: no such file or directory >ls /wizards/grazzt/realms/tower/obj/: 19 a.c 1 gem3.c 14 rod.c 1 amulet.c 1 gem4.c 1 ruby.c 2 avenger.c 1 gem5.c 2 scythe.c 3 blood.c 3 god.c 1 sdagger.c 3 bpowder.c 19 hand.c 1 shield.c 1 bracelet.c 3 jewel.c 8 sorrow.c 3 chaos.c 3 justice.c 2 sring.c 1 coif.c 1 mist.c 1 stone.c 2 dart1.c 3 note1.c 6 storm.c 2 dart2.c 4 note2.c 3 tablet.c 2 dart3.c 3 note3.c 1 tech-notes-obj 3 eye.c 3 note4.c 1 tooth.c 1 figurin1.c 1 note5.c 3 tranquil.c 1 figurin2.c 1 plate.c 1 uncoif.c 4 flute.c 2 rending.c 2 unholy.c 1 gem1.c 1 ring.c 1 unplate.c 1 gem2.c 2 robe.c 1 unshield.c >Pe Ell Bitter Blood he was an imm... Blood So Bitter cd /wizards/loki /wizards/loki: >ls /wizards/loki/: approval/ garden/ rainbow/ temp/ bin/ hmquest/ random/ 1 testmon.c castle/ loki/ randomhm/ 1 workroom.c cemetery/ necro/ 2 revive_r.c doc/ 2 new_revi.c syndicate/ >cd cemeteary /wizards/loki/cemeteary: no such file or directory >cd cemetery /wizards/loki/cemetery: >ls /wizards/loki/cemetery/: 1 1-14.c 1 19.c 1 3.c 3 CEMETERY.MAP *1 1.c *1 2.c 1 30.c arm/ 1 10.c 1 20.c 1 31.c 1 grnds_si.c 1 11.c 1 21.c 1 32.c mon/ 1 12.c 1 22.c 1 33.c obj/ 1 13.c 1 23.c 1 34.c 2 obj.c 4 14.c 2 24.c 1 4.c 2 obj1.c 1 14.c~ 1 25.c 1 5.c 3 plaque.c 1 15.c 1 26.c 1 6.c 2 sign2.c 1 16.c 1 27.c 3 7.c wea/ 1 17.c 1 28.c 1 8.c 2 18.c 1 29.c 1 9.c >Shen Shen hmm ..vyle wouldnt be too happy Odo bah gos cat /wizards/loki/cemetery/2.c Croaker cat /wizards/loki/cemetery/2.c >Raskolnikov vyle cheated Wulfgar appears out of the corner of your eye. Bel'al his mud without him there would really be no mud so he is intitled Odo i was running around newbie with vorpals before he lowered them ;) Grogen SLAVE listen i dont think it is right if wulfgar is callin other people's stats and stuff but SLAVE Shen Shen name a few wizards that DIDNT :) Wulfgar says: most of that is bullshit and yhou know it snort You snort. >Tytan I have never cheated in my entire career! Shen Shen claps Tytan Thank you very much. Grogen SLAVE he runs this place and dont get to enjoy stuff as much as some people who get to just play SLAVE Jackie Blue tytan was with me say check nex's inventory and then look at /wizards/loki/cemetery/2.c You say: check nex's inventory and then look at /wizards/loki/cemetery/2.c >say but anyways, I'm seriously disgusted. You say: but anyways, I'm seriously disgusted. >Wulfgar says: i dont know about nex...but acusing me is just silly Grogen SLAVE im not saying its kewl but i am sayin hell why not have so me fun its his mud its nnot like hes runnin around killin people and or given em stats SLAVE say yeah, well the tail on the call log is interesting enough. You say: yeah, well the tail on the call log is interesting enough. >Bel'al nod Wulfgar says: i didnt silence you for good reason... Wulfgar says: did you ask me about it??? Wulfgar says: why i did that?? say Is there any good reason for doing call add_exp to two of your characters? You say: Is there any good reason for doing call add_exp to two of your characters? >Wulfgar says: we took exp away from my chars when he was being used...several times...many times over...but do the logs show that?? (Khargoth) tells you: i cant see that being standard issue.. obj.c or obj1.c cat /adm/log/call File not found. >ls /adm/log /adm/log/: 59 HACKS 14 harness.old 10 login_log 13 arrest 62 harness.old.1 14 login_log.old 17 arrest.old 26 illegal our.logs/ 3 assassin_traps 89 illegal.old 28 shadows attic/ 6 kills 1 silence 89 calls 9 kills.old 1 snooplog 14 calls.old 3 kills.old.1 1 crashes 4 law >ls /adm/log/calls /adm/log/: 89 calls >cat /adm/log/calls croaker under euid croaker Fri May 9 15:21:48 1997 croaker;setenv;"foo";khargoth croaker under euid croaker Fri May 9 15:22:10 1997 croaker;getenv;"foo" croaker under euid croaker Fri May 9 15:25:12 1997 croaker;setenv;savage-wolf;savage-wolf croaker under euid croaker Fri May 9 15:25:20 1997 croaker;setenv;"savage-wolf";savage-wolf croaker under euid croaker Fri May 9 15:26:10 1997 croaker;add_search_path;"/wizards/croaker/barbarian" croaker under euid croaker Fri May 9 15:29:23 1997 here;query_smell croaker under euid croaker Fri May 9 15:29:30 1997 here;query_feel croaker under euid croaker Fri May 9 15:30:29 1997 here;get_listen croaker under euid croaker Fri May 9 15:30:35 1997 here;query_listen croaker under euid croaker Fri May 9 15:32:20 1997 here;query_smell;"default" croaker under euid croaker Fri May 9 17:08:46 1997 croaker;setenv;"savage-wolf";savage-wolf croaker under euid croaker Fri May 9 17:10:37 1997 croaker;describe_current_room;1 croaker under euid croaker Fri May 9 17:10:41 1997 croaker;describe_current_room;0 croaker under euid croaker Fri May 9 17:10:45 1997 croaker;describe_current_room;2 croaker under euid croaker Fri May 9 17:26:44 1997 croaker;query_verbose croaker under euid croaker Fri May 9 17:26:50 1997 croaker;query_verbose croaker under euid croaker Fri May 9 17:26:52 1997 croaker;query_verbose croaker under euid croaker Fri May 9 17:26:56 1997 croaker;query_verbose croaker under euid croaker Fri May 9 17:32:32 1997 croaker;set_property;night vision;1 mithrandir under euid mithrandir Fri May 9 18:04:10 1997 me;set_level;25 grazzt under euid grazzt Fri May 9 18:21:43 1997 lloth;set_hp;1 grazzt under euid grazzt Fri May 9 18:28:26 1997 lloth;set_hp;1 tytan under euid tytan Fri May 9 18:35:14 1997 me;set_skills;conjuring;1000 croaker under euid croaker Fri May 9 18:35:41 1997 croaker;add_search_path;"/wizards/croaker/barbarian" tytan under euid tytan Fri May 9 18:35:51 1997 me;set_skill;conjuring;1000 croaker under euid croaker Fri May 9 18:41:51 1997 croaker;setenv;"savage-wolf";savage-wolf croaker under euid croaker Fri May 9 19:21:19 1997 croaker;set_profession;barbarian croaker under euid croaker Fri May 9 19:36:01 1997 croaker;query_stats;wisdom croaker under euid croaker Fri May 9 19:44:13 1997 here;query_indoors croaker under euid croaker Fri May 9 19:44:17 1997 here;query_outdoors croaker under euid croaker Fri May 9 19:44:19 1997 here;query_outdoor croaker under euid croaker Fri May 9 20:20:58 1997 croaker;add_search_path;"/wizards/croaker/barbarian" wulfgar under euid wulfgar Fri May 9 20:26:19 1997 yrba;set_lang_prof;common;10 khargoth under euid khargoth Fri May 9 20:43:30 1997 khargoth;set_lang_prof;anguish;10 croaker under euid croaker Fri May 9 21:00:10 1997 here->query_file_path; croaker under euid croaker Fri May 9 21:00:14 1997 here->query_file_path croaker under euid croaker Fri May 9 21:00:16 1997 here;query_file_path croaker under euid croaker Fri May 9 21:00:22 1997 here;query_path croaker under euid croaker Fri May 9 21:38:16 1997 croaker;set_property;night vision;1 wulfgar under euid wulfgar Fri May 9 21:42:49 1997 yrba;add_exp;40000 wulfgar under euid wulfgar Fri May 9 21:42:53 1997 yrba;add_exp;40000 wulfgar under euid wulfgar Fri May 9 21:42:57 1997 yrba;add_exp;40000 wulfgar under euid wulfgar Fri May 9 21:44:35 1997 yrba;add_exp;40000 wulfgar under euid wulfgar Fri May 9 21:44:35 1997 yrba;add_exp;40000 wulfgar under euid wulfgar Fri May 9 21:44:37 1997 yrba;add_exp;40000 wulfgar under euid wulfgar Fri May 9 21:45:06 1997 yrba;add_exp;40000 wulfgar under euid wulfgar Fri May 9 21:45:08 1997 yrba;add_exp;40000 wulfgar under euid wulfgar Fri May 9 21:45:10 1997 yrba;add_exp;40000 croaker under euid croaker Fri May 9 22:03:44 1997 seroth;restart_heart death under euid death Fri May 9 22:18:53 1997 death death under euid death Fri May 9 22:19:01 1997 death;query_skill;water khargoth under euid khargoth Fri May 9 22:26:58 1997 quasit;owner khargoth under euid khargoth Fri May 9 22:27:11 1997 quasit;query_property;owner wulfgar under euid wulfgar Fri May 9 23:44:15 1997 yrba;add_exp;300000 khargoth under euid khargoth Sat May 10 00:06:34 1997 khargoth;kill_ob;khargoth khargoth under euid khargoth Sat May 10 00:06:53 1997 khargoth;set_skill;attack;1 khargoth under euid khargoth Sat May 10 00:07:09 1997 khargoth;set_skill;melee;1 khargoth under euid khargoth Sat May 10 00:07:28 1997 khargoth;set_skill;faith;55 khargoth under euid khargoth Sat May 10 00:07:58 1997 khargoth;set_class;"reaver" khargoth under euid khargoth Sat May 10 00:09:01 1997 skeleton;set_alignment;500 wulfgar under euid wulfgar Sat May 10 01:45:28 1997 screamer;add_exp;25000000 wulfgar under euid wulfgar Sat May 10 01:47:32 1997 screamer;add_exp;5000000 arcane under euid arcane Sat May 10 03:11:38 1997 arcane wulfgar under euid wulfgar Sat May 10 04:04:32 1997 screamer;set_skill;healing;30 wulfgar under euid wulfgar Sat May 10 04:04:54 1997 screamer;set_skill;magic attack;50 wulfgar under euid wulfgar Sat May 10 04:05:38 1997 screamer;set_skill;bargaining;90 wulfgar under euid wulfgar Sat May 10 04:07:59 1997 screamer;set_skill;defense;301 wulfgar under euid wulfgar Sat May 10 04:08:39 1997 screamer;set_skill;blunt;191 yildor under euid yildor Sat May 10 10:04:08 1997 troll;restart_heart wulfgar under euid wulfgar Sat May 10 10:57:12 1997 theron;add_exp;4000000 wulfgar under euid wulfgar Sat May 10 10:58:26 1997 theron;add_lang_prof;common;10 wulfgar under euid wulfgar Sat May 10 10:58:36 1997 theron;set_lang_prof;common;10 wulfgar under euid wulfgar Sat May 10 10:59:11 1997 theron;add_alignment;10000 wulfgar under euid wulfgar Sat May 10 10:59:13 1997 theron;add_alignment;10000 wulfgar under euid wulfgar Sat May 10 11:03:47 1997 theron;set_skill;double wielding;30 wulfgar under euid wulfgar Sat May 10 11:07:15 1997 theron;set_skill;magic defense;49 wulfgar under euid wulfgar Sat May 10 11:10:10 1997 yrba;add_exp;4989899 wulfgar under euid wulfgar Sat May 10 11:11:00 1997 yrba;add_exp;498989 wulfgar under euid wulfgar Sat May 10 11:11:27 1997 yrba;add_exp;-4989899 wulfgar under euid wulfgar Sat May 10 11:30:49 1997 seroth;restart_heart grazzt under euid grazzt Sat May 10 11:42:37 1997 seroth;restart_heart croaker under euid croaker Sat May 10 12:09:57 1997 "/daemon/localpost";query_mud_groups grazzt under euid grazzt Sat May 10 12:37:47 1997 seroth;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:38:05 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:38:25 1997 belal;query_attack_weapon grazzt under euid grazzt Sat May 10 12:39:29 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:40:42 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:40:46 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:41:50 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:42:12 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:43:04 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:43:13 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 12:43:15 1997 belal;query_current_attack_weapon grazzt under euid grazzt Sat May 10 13:12:54 1997 grazzt;set_class;mage grazzt under euid grazzt Sat May 10 13:14:32 1997 grazzt;set_skills;auditory_manipulation;400 grazzt under euid grazzt Sat May 10 13:14:36 1997 grazzt;set_skill;auditory_manipulation;400 grazzt under euid grazzt Sat May 10 13:15:26 1997 grazzt;set_skill;auditory manipulation;400 grazzt under euid grazzt Sat May 10 13:15:32 1997 grazzt;set_skill;dream manipulation;400 grazzt under euid grazzt Sat May 10 15:25:12 1997 galion;restart_heart; grazzt under euid grazzt Sat May 10 15:35:35 1997 sandman;restart_heart; wulfgar under euid wulfgar Sat May 10 16:00:38 1997 seroth;revive khargoth under euid khargoth Sat May 10 16:57:40 1997 khargoth;set_class;"mage" khargoth under euid khargoth Sat May 10 16:59:00 1997 khargoth;set_profession;necromancer khargoth under euid khargoth Sat May 10 16:59:08 1997 khargoth;set_profession;"necromancer" khargoth under euid khargoth Sat May 10 17:02:28 1997 khargoth;query_search_paths khargoth under euid khargoth Sat May 10 17:02:30 1997 khargoth;query_search_path khargoth under euid khargoth Sat May 10 17:02:44 1997 khargoth;query_search_path khargoth under euid khargoth Sat May 10 17:03:18 1997 khargoth;add_search_path;/wizards/khargoth/necromancer khargoth under euid khargoth Sat May 10 17:03:26 1997 khargoth;query_search_path khargoth under euid khargoth Sat May 10 17:04:40 1997 khargoth;add_skill;necromancy;100 khargoth under euid khargoth Sat May 10 17:04:48 1997 khargoth;add_skill;necromancy;200 khargoth under euid khargoth Sat May 10 17:05:00 1997 khargoth;set_skill;necromancy;200 khargoth under euid khargoth Sat May 10 17:15:14 1997 khargoth;set_profession;antipaladin grazzt under euid grazzt Sat May 10 20:12:04 1997 grazzt;set_guild;ancients grazzt under euid grazzt Sat May 10 20:12:29 1997 grazzt;add_line;Ancients grazzt under euid grazzt Sat May 10 21:12:09 1997 grazzt;set_guild;Ancients grazzt under euid grazzt Sat May 10 21:21:27 1997 here;set_light;-2 grazzt under euid grazzt Sat May 10 21:21:37 1997 here;add_light;-2 grazzt under euid grazzt Sat May 10 21:21:57 1997 here;query_light grazzt under euid grazzt Sat May 10 21:22:10 1997 here;set_light;2 grazzt under euid grazzt Sat May 10 21:22:24 1997 here;set_property;light;-2 grazzt under euid grazzt Sat May 10 21:22:42 1997 here;set_property;light;0 grazzt under euid grazzt Sat May 10 21:22:56 1997 here;query_light grazzt under euid grazzt Sat May 10 21:23:04 1997 here;set_property;light;-3 grazzt under euid grazzt Sat May 10 21:23:08 1997 here;query_light grazzt under euid grazzt Sat May 10 21:23:22 1997 here;set_property;light;-2 grazzt under euid grazzt Sat May 10 21:23:50 1997 here;set_property;light;-1 grazzt under euid grazzt Sat May 10 21:24:18 1997 here;set_property;light;0 grazzt under euid grazzt Sat May 10 21:25:11 1997 here;set_property;light;0 grazzt under euid grazzt Sat May 10 21:25:25 1997 here;set_property;light;-1 grazzt under euid grazzt Sat May 10 21:25:33 1997 here;set_property;light;-2 grazzt under euid grazzt Sat May 10 21:25:59 1997 here;set_property;light;-3 grazzt under euid grazzt Sat May 10 21:26:51 1997 grazzt;add_sight_bonus;3 grazzt under euid grazzt Sat May 10 21:27:22 1997 grazzt;remove_sight_bonus;3 grazzt under euid grazzt Sat May 10 21:27:30 1997 grazzt;add_sight_bonus;-3 grazzt under euid grazzt Sat May 10 21:32:35 1997 grazzt;query_sight_bonus grazzt under euid grazzt Sat May 10 21:33:35 1997 grazzt;add_sight_bonus;2 grazzt under euid grazzt Sat May 10 21:33:35 1997 grazzt;query_sight_bonus grazzt under euid grazzt Sat May 10 21:33:54 1997 grazzt;add_sight_bonus;4 grazzt under euid grazzt Sat May 10 21:35:19 1997 grazzt;query_sight_bonus grazzt under euid grazzt Sat May 10 21:35:53 1997 grazzt;query_sight_bonus grazzt under euid grazzt Sat May 10 21:39:19 1997 grazzt;set_sight_bonus;4 grazzt under euid grazzt Sat May 10 21:40:28 1997 grazzt;query_sight_bonus grazzt under euid grazzt Sat May 10 21:40:34 1997 grazzt;query_sight_bonus grazzt under euid grazzt Sat May 10 21:40:50 1997 grazzt;query_sight_bonus grazzt under euid grazzt Sat May 10 21:53:03 1997 grazzt;query_sight_bonus grazzt under euid grazzt Sat May 10 21:53:30 1997 here;query_light wulfgar under euid wulfgar Sat May 10 23:33:43 1997 me;add_alignment;10000 wulfgar under euid wulfgar Sat May 10 23:33:45 1997 me;add_alignment;10000 wulfgar under euid wulfgar Sat May 10 23:33:45 1997 me;add_alignment;10000 wulfgar under euid wulfgar Sat May 10 23:33:45 1997 me;add_alignment;10000 wulfgar under euid wulfgar Sat May 10 23:33:45 1997 me;add_alignment;10000 wulfgar under euid wulfgar Sat May 10 23:33:47 1997 me;add_alignment;10000 wulfgar under euid wulfgar Sat May 10 23:33:47 1997 me;add_alignment;10000 croaker under euid croaker Sun May 11 06:17:00 1997 croaker;query_subjective croaker under euid croaker Sun May 11 06:17:14 1997 croaker;query_possessive croaker under euid croaker Sun May 11 06:22:19 1997 ede;getenv;min croaker under euid croaker Sun May 11 06:22:23 1997 ede;getenv;MIN croaker under euid croaker Sun May 11 06:23:13 1997 ede;query_min croaker under euid croaker Sun May 11 06:23:19 1997 ede;query_mout croaker under euid croaker Sun May 11 06:23:29 1997 ede;set_mout croaker under euid croaker Sun May 11 06:29:37 1997 croaker;query_mp croaker under euid croaker Sun May 11 06:49:39 1997 croaker;add_search_path;"/wizards/croaker/barbarian" croaker under euid croaker Sun May 11 06:50:25 1997 croaker;query_property;no scry mithrandir under euid mithrandir Sun May 11 10:00:28 1997 me;set_level30 mithrandir under euid mithrandir Sun May 11 10:00:36 1997 me;set_level;30 mithrandir under euid mithrandir Sun May 11 10:01:10 1997 me;set_stats;charisma;50 croaker under euid croaker Sun May 11 10:24:38 1997 croaker;add_search_path;"/wizards/croaker/barbarian" croaker under euid croaker Sun May 11 10:49:56 1997 croaker;query_invisible croaker under euid croaker Sun May 11 10:49:58 1997 croaker;query_invis croaker under euid croaker Sun May 11 10:57:44 1997 croaker;remove_skill;psychokinesis croaker under euid croaker Sun May 11 10:58:12 1997 croaker;set_skill;bear totem;100 croaker under euid croaker Sun May 11 10:58:37 1997 croaker;set_property;night vision;1 croaker under euid croaker Sun May 11 11:30:24 1997 here;query_short croaker under euid croaker Sun May 11 12:06:41 1997 croaker;look croaker under euid croaker Sun May 11 12:06:49 1997 croaker;describe_surroundings croaker under euid croaker Sun May 11 12:08:44 1997 croaker;move_player;here croaker under euid croaker Sun May 11 12:10:06 1997 here;query_property;"tree" croaker under euid croaker Sun May 11 12:10:08 1997 here;query_property;"tree" croaker under euid croaker Sun May 11 12:10:26 1997 here;add_property;tree;here croaker under euid croaker Sun May 11 12:10:34 1997 here;set_property;tree;here croaker under euid croaker Sun May 11 12:10:38 1997 here;query_property;"tree" croaker under euid croaker Sun May 11 12:10:46 1997 here;remove_property;"tree" grazzt under euid grazzt Sun May 11 13:32:42 1997 grazzt;set_race;drow grazzt under euid grazzt Sun May 11 14:34:01 1997 thumper;query_sight_bonus grazzt under euid grazzt Sun May 11 14:34:12 1997 thumper;add_sight_bonus;-1 grazzt under euid grazzt Sun May 11 14:34:14 1997 thumper;query_sight_bonus croaker under euid croaker Sun May 11 14:34:31 1997 croaker;set_skill;hawk totem;100 grazzt under euid grazzt Sun May 11 14:38:30 1997 thumper;add_sight_bonus;-2 grazzt under euid grazzt Sun May 11 14:38:40 1997 thumper;query_sight_bonus grazzt under euid grazzt Sun May 11 14:38:44 1997 thumper;add_sight_bonus;-1 croaker under euid croaker Sun May 11 14:55:18 1997 here;set_property;tree;"/wizards/croaker/workroom" croaker under euid croaker Sun May 11 14:55:32 1997 here;set_property;tree;"/wizards/croaker/workroom" croaker under euid croaker Sun May 11 14:56:07 1997 here;remove_property;tree croaker under euid croaker Sun May 11 16:12:39 1997 sparrowhawk;add_property;l, 1 croaker under euid croaker Sun May 11 16:12:45 1997 sparrowhawk;set_property;l, 1 croaker under euid croaker Sun May 11 16:12:50 1997 sparrowhawk;set_property;l, 1 croaker under euid croaker Sun May 11 16:25:58 1997 hawk;query_property;searches croaker under euid croaker Sun May 11 16:26:44 1997 hawk;set_property;searches;5 croaker under euid croaker Sun May 11 16:26:46 1997 hawk;query_property;searches croaker under euid croaker Sun May 11 16:29:14 1997 hawk;query_property;searches croaker under euid croaker Sun May 11 16:32:15 1997 sparrowhawk;query_property;searches croaker under euid croaker Sun May 11 16:37:52 1997 me;query_property;searches croaker under euid croaker Sun May 11 16:39:51 1997 croaker;set_stats;charisma;100 croaker under euid croaker Sun May 11 16:40:39 1997 croaker;query_property;searches croaker under euid croaker Sun May 11 16:43:14 1997 croaker;query_property;searches croaker under euid croaker Sun May 11 16:43:44 1997 croaker;set_property;0 croaker under euid croaker Sun May 11 16:43:52 1997 croaker;query_property;searches croaker under euid croaker Sun May 11 16:43:56 1997 croaker;set_property;-57] croaker under euid croaker Sun May 11 16:44:02 1997 croaker;query_property;searches croaker under euid croaker Sun May 11 16:44:04 1997 croaker;set_property;-57 croaker under euid croaker Sun May 11 16:44:04 1997 croaker;query_property;searches croaker under euid croaker Sun May 11 16:44:17 1997 croaker;set_property;searches;-57 croaker under euid croaker Sun May 11 16:44:17 1997 croaker;query_property;searches tytan under euid tytan Sun May 11 19:05:10 1997 me;set_guild;Brotherhood tytan under euid tytan Sun May 11 19:05:45 1997 me;set_guild;BrotherHood wulfgar under euid wulfgar Sun May 11 19:44:33 1997 screamer;add_exp;47888777 stumpy under euid stumpy Sun May 11 19:52:39 1997 stumpy;query_encumberance() stumpy under euid stumpy Sun May 11 19:52:44 1997 stumpy;query_encumberance stumpy under euid stumpy Sun May 11 19:52:44 1997 stumpy;query_encumberanced mourngrym under euid mourngrym Sun May 11 20:10:37 1997 breeches;query_value wulfgar under euid wulfgar Sun May 11 23:08:44 1997 iluminor;set_sex;male wulfgar under euid wulfgar Sun May 11 23:09:02 1997 iluminor;set_gender;male khargoth under euid khargoth Mon May 12 00:11:26 1997 khargoth;kill_ob;khargoth khargoth under euid khargoth Mon May 12 00:11:55 1997 khargoth;heal;-500 khargoth under euid khargoth Mon May 12 00:18:52 1997 armageddon;restart_heart wulfgar under euid wulfgar Mon May 12 00:21:05 1997 armageddon;restart_heart wulfgar under euid wulfgar Mon May 12 00:27:54 1997 screamer;add_exp;39393939 death under euid death Mon May 12 07:59:54 1997 death; death under euid death Mon May 12 08:00:16 1997 death;set_guild;Syndicate death under euid death Mon May 12 08:06:14 1997 death;set_race:draconian death under euid death Mon May 12 08:06:34 1997 death;set_body_type;draconian wulfgar under euid wulfgar Mon May 12 10:12:30 1997 screamer;set_skill;melee;331 death under euid death Mon May 12 10:50:58 1997 death;set_race;minotaur death under euid death Mon May 12 10:51:54 1997 death;set_race;reaper death under euid death Mon May 12 11:12:09 1997 death;set_race;dwarf death under euid death Mon May 12 11:12:56 1997 death;set_body_type;human death under euid death Mon May 12 11:13:17 1997 death;init_body_type;human duryea under euid duryea Mon May 12 11:59:18 1997 me;set_class;cleric duryea under euid duryea Mon May 12 12:01:28 1997 duryea;remove_quest;broom duryea under euid duryea Mon May 12 12:01:48 1997 duryea;remove_quest;Broom duryea under euid duryea Mon May 12 12:26:06 1997 seroth;query_mini_quest duryea under euid duryea Mon May 12 12:26:21 1997 seroth;query_mini_quest;hm_quest duryea under euid duryea Mon May 12 12:33:23 1997 me;set_class;cleric duryea under euid duryea Mon May 12 12:33:45 1997 me;set_skill;healing;75 khargoth under euid khargoth Mon May 12 12:59:14 1997 khargoth;add_money;electrum;100000000 khargoth under euid khargoth Mon May 12 13:38:23 1997 quasit;check_body khargoth under euid khargoth Mon May 12 13:38:39 1997 quasit;start_heart_beat khargoth under euid khargoth Mon May 12 13:38:43 1997 quasit;start_heart khargoth under euid khargoth Mon May 12 13:38:53 1997 quasit;restart_heart mork under euid mork Mon May 12 17:40:28 1997 /daemon/intermud;send_listen;insomnia-chat mork under euid mork Mon May 12 17:41:30 1997 /daemon/intermud;send_listen;insomnia-chat khargoth under euid khargoth Mon May 12 19:07:12 1997 grazzt;query_channels khargoth under euid khargoth Mon May 12 19:07:20 1997 khargoth;query_channels khargoth under euid khargoth Mon May 12 19:10:57 1997 quasit;query_channels khargoth under euid khargoth Mon May 12 19:30:50 1997 mork;query_channels croaker under euid croaker Mon May 12 20:54:33 1997 croaker;set_property;no bump;1 croaker under euid croaker Mon May 12 20:58:23 1997 croaker;query_guild croaker under euid croaker Mon May 12 20:58:30 1997 croaker;query_religion khargoth under euid khargoth Mon May 12 21:40:51 1997 croaker;query_channels khargoth under euid khargoth Mon May 12 22:04:43 1997 croaker;query_channels stumpy under euid stumpy Mon May 12 22:31:13 1997 croaker;set_guild;"admin" stumpy under euid stumpy Mon May 12 22:32:42 1997 croaker;set_guild;weenies khargoth under euid khargoth Mon May 12 22:33:12 1997 croaker;query_channels stumpy under euid stumpy Mon May 12 22:44:36 1997 here;query_reset_number stumpy under euid stumpy Mon May 12 22:44:39 1997 here;query_reset_number croaker under euid croaker Mon May 12 23:17:13 1997 cudgel;query_value khargoth under euid khargoth Mon May 12 23:32:05 1997 khargoth;set_lang_prof;drowish;10 khargoth under euid khargoth Mon May 12 23:32:18 1997 khargoth;set_lang_prof;demontongue;10 khargoth under euid khargoth Mon May 12 23:32:31 1997 khargoth;set_lang_prof;parse_error;10 khargoth under euid khargoth Mon May 12 23:33:08 1997 khargoth;set_lang_prof;atomieish;10 khargoth under euid khargoth Mon May 12 23:58:50 1997 croaker;query_channels khargoth under euid khargoth Mon May 12 23:59:45 1997 khargoth;query_channels khargoth under euid khargoth Tue May 13 00:00:22 1997 wulfgar;query_channels croaker under euid croaker Tue May 13 00:26:43 1997 croaker;set_property;night vision;1 croaker under euid croaker Tue May 13 00:37:10 1997 croaker;set_guild;BrotherHood croaker under euid croaker Tue May 13 01:01:09 1997 croaker;set_property;night vision;1 croaker under euid croaker Tue May 13 01:16:33 1997 croaker;restart_heart croaker under euid croaker Tue May 13 01:17:05 1997 croaker;set_property;night vision;1 croaker under euid croaker Tue May 13 01:18:35 1997 croaker;add_follower;muffin wulfgar under euid wulfgar Tue May 13 01:20:09 1997 screamer;revive croaker under euid croaker Tue May 13 01:21:18 1997 croaker;add_follower;muffin croaker under euid croaker Tue May 13 01:23:37 1997 croaker;add_follower;muffin croaker under euid croaker Tue May 13 01:26:26 1997 croaker;add_sp(100) croaker under euid croaker Tue May 13 01:26:36 1997 croaker;add_sp;100 wulfgar under euid wulfgar Tue May 13 01:32:10 1997 screamer;revive croaker under euid croaker Tue May 13 01:37:37 1997 croaker;add_attacks;1 croaker under euid croaker Tue May 13 01:58:44 1997 muffin;set_guild;BrotherHood croaker under euid croaker Tue May 13 02:06:02 1997 croaker;add_search_path;"/wizards/croaker/barbarian" croaker under euid croaker Tue May 13 02:10:29 1997 croaker;set_class;cleric croaker under euid croaker Tue May 13 02:10:35 1997 croaker;set_guild;0 croaker under euid croaker Tue May 13 02:13:48 1997 croaker;set_guild;brotherhood croaker under euid croaker Tue May 13 02:13:54 1997 croaker;set_guild;BrotherHood croaker under euid croaker Tue May 13 02:14:26 1997 croaker;query_shields croaker under euid croaker Tue May 13 02:14:28 1997 croaker;query_shield croaker under euid croaker Tue May 13 02:16:17 1997 croaker;query_magic_protection croaker under euid croaker Tue May 13 02:16:27 1997 croaker;query_magic_protection croaker under euid croaker Tue May 13 02:16:39 1997 croaker;add_magic_protection;-50 croaker under euid croaker Tue May 13 02:16:45 1997 croaker;query_magic_protection; wulfgar under euid wulfgar Tue May 13 02:54:04 1997 ack;set_primary_start;/d/newbie/rooms/start wulfgar under euid wulfgar Tue May 13 02:54:56 1997 ack;set_primary_start;d/newbie/rooms/start wulfgar under euid wulfgar Tue May 13 02:55:18 1997 ack;set_primary_start;~/d/newbie/rooms/start wulfgar under euid wulfgar Tue May 13 02:55:58 1997 ack;set_primary_start;/d/newbie/rooms/start.c yildor under euid yildor Tue May 13 07:32:51 1997 hammer;query_profession croaker under euid croaker Tue May 13 09:43:12 1997 croaker;set_class;fighter wulfgar under euid wulfgar Tue May 13 10:03:14 1997 croaker;set_guild;admin wulfgar under euid wulfgar Tue May 13 10:05:31 1997 croaker;set_guild;BrotherHood croaker under euid croaker Tue May 13 10:08:19 1997 croaker;add_channel("BrotherHood") croaker under euid croaker Tue May 13 10:21:27 1997 "/daemon/chat"->add_user("BrotherHood") croaker under euid croaker Tue May 13 10:23:37 1997 "/daemon/chat";add_user;"BrotherHood" croaker under euid croaker Tue May 13 10:23:43 1997 /daemon/chat;add_user;"BrotherHood" croaker under euid croaker Tue May 13 10:24:00 1997 croaker;/daemon/chat;add_user;"BrotherHood" tandris under euid tandris Tue May 13 13:24:25 1997 users;query_true_name yildor under euid yildor Tue May 13 14:07:38 1997 yildor;query_alias;"hh" croaker under euid croaker Tue May 13 19:10:29 1997 croaker;set_class;cleric croaker under euid croaker Tue May 13 19:12:10 1997 croaker;heal;-200 croaker under euid croaker Tue May 13 19:17:24 1997 croaker;remove_property;icestorm_delay croaker under euid croaker Tue May 13 19:35:10 1997 croaker;remove_property;icestorm_delay croaker under euid croaker Tue May 13 19:35:20 1997 croaker;remove_property;icestorm_delay croaker under euid croaker Tue May 13 19:49:08 1997 croaker;query_current_attackers(); croaker under euid croaker Tue May 13 20:19:24 1997 croaker;set_class;mage khargoth under euid khargoth Tue May 13 20:20:52 1997 khargoth;set_class;"cleric" khargoth under euid khargoth Tue May 13 20:21:09 1997 khargoth;set_skill;faith;500 khargoth under euid khargoth Tue May 13 20:34:23 1997 khargoth;set_skill;magic defense;900 wulfgar under euid wulfgar Tue May 13 20:42:15 1997 darkie;add_exp;55000000 croaker under euid croaker Tue May 13 20:54:39 1997 croaker;set_class;cleric croaker under euid croaker Tue May 13 20:55:52 1997 croaker;query_any_magic_protection croaker under euid croaker Tue May 13 20:56:11 1997 croaker;query_any_magic_protection croaker under euid croaker Tue May 13 20:56:16 1997 croaker;query_any_magic_protection croaker under euid croaker Tue May 13 20:56:20 1997 croaker;query_magic_protection croaker under euid croaker Tue May 13 20:56:31 1997 croaker;remove_magic_protection;1000 croaker under euid croaker Tue May 13 20:56:43 1997 croaker;reduce_magic_protection;1000 croaker under euid croaker Tue May 13 20:57:01 1997 croaker;query_magic_protection croaker under euid croaker Tue May 13 21:08:56 1997 croaker;set_guild;0 khargoth under euid khargoth Tue May 13 21:09:38 1997 khargoth;remove_limb.right arm khargoth under euid khargoth Tue May 13 21:09:47 1997 khargoth;remove_limb;right arm loki under euid loki Tue May 13 21:09:55 1997 zarzuela;set_guild;Syndicate khargoth under euid khargoth Tue May 13 21:10:40 1997 khargoth;remove_limb;right arm croaker under euid croaker Tue May 13 21:10:42 1997 croaker;set_guild;BrotherHood croaker under euid croaker Tue May 13 21:15:40 1997 croaker;set_profession;geomancer croaker under euid croaker Tue May 13 21:18:04 1997 croaker;add_search_path;/professions/geomancer croaker under euid croaker Tue May 13 21:18:49 1997 croaker;add_search_path;/cmds/professions/geomancer croaker under euid croaker Tue May 13 21:19:27 1997 croaker;set_skill;earth;50 croaker under euid croaker Tue May 13 21:20:52 1997 croaker;set_skill;earth;200 croaker under euid croaker Tue May 13 21:24:51 1997 croaker;end_stoneskin croaker under euid croaker Tue May 13 21:25:02 1997 croaker;query_stoneskin croaker under euid croaker Tue May 13 21:31:47 1997 croaker;query_magic_protection croaker under euid croaker Tue May 13 21:31:54 1997 croaker;query_magic_protection croaker under euid croaker Tue May 13 22:22:14 1997 croaker;query_contents croaker under euid croaker Tue May 13 22:22:22 1997 croaker;query_inventory croaker under euid croaker Tue May 13 22:22:29 1997 croaker;inventory croaker under euid croaker Tue May 13 22:39:34 1997 croaker;add_follower;muffin wulfgar under euid wulfgar Tue May 13 22:53:43 1997 niroht;add_money;"gold";1500000 stumpy under euid stumpy Tue May 13 22:54:39 1997 stumpy;add_money;"gold";2000000 wulfgar under euid wulfgar Tue May 13 22:57:37 1997 darkie;set_profession;elementalist croaker under euid croaker Tue May 13 23:23:32 1997 croaker;set_guild;0 croaker under euid croaker Tue May 13 23:24:39 1997 croaker;set_guild;BrotherHood khargoth under euid khargoth Tue May 13 23:47:42 1997 khargoth;set_guild;bob khargoth under euid khargoth Tue May 13 23:48:15 1997 khargoth;set_guild;BrotherHood niroht under euid niroht Tue May 13 23:49:51 1997 me;set_hp;100 niroht under euid niroht Tue May 13 23:50:09 1997 me;set_sp;100 niroht under euid niroht Tue May 13 23:50:09 1997 me;set_mp;100 khargoth under euid khargoth Tue May 13 23:53:56 1997 khargoth;set_guild;bob khargoth under euid khargoth Tue May 13 23:56:01 1997 khargoth;set_guild;BrotherHood niroht under euid niroht Wed May 14 00:00:21 1997 me;set_hp;100 niroht under euid niroht Wed May 14 00:00:25 1997 me;set_sp;100 niroht under euid niroht Wed May 14 00:00:31 1997 me;set_mp;100 croaker under euid croaker Wed May 14 00:11:16 1997 squirrel;discern_strength croaker under euid croaker Wed May 14 00:11:24 1997 squirrel;query_strength croaker under euid croaker Wed May 14 00:12:08 1997 rabbit;query_strength croaker under euid croaker Wed May 14 00:27:08 1997 croaker;heal;-200 croaker under euid croaker Wed May 14 00:27:20 1997 croaker;heal;10 croaker under euid croaker Wed May 14 00:51:17 1997 croaker;set_race;ogre croaker under euid croaker Wed May 14 00:51:31 1997 croaker;set_race;"ogre" croaker under euid croaker Wed May 14 00:51:49 1997 croaker;set_class;fighter croaker under euid croaker Wed May 14 00:52:08 1997 croaker;set_skill;"knife";100 croaker under euid croaker Wed May 14 00:52:19 1997 croaker;set_stats;"dexterity";50 croaker under euid croaker Wed May 14 00:52:23 1997 croaker;set_stats;"strength";50 croaker under euid croaker Wed May 14 01:05:08 1997 croaker;set_charisma;50 croaker under euid croaker Wed May 14 01:05:16 1997 croaker;set_stats;charisma;50 croaker under euid croaker Wed May 14 01:10:39 1997 rabbit;query_weight croaker under euid croaker Wed May 14 01:12:51 1997 croaker;query_stuffed croaker under euid croaker Wed May 14 08:53:35 1997 croaker;set_class;rogue croaker under euid croaker Wed May 14 09:47:59 1997 croaker;set_class;rkpathkre croaker under euid croaker Wed May 14 09:48:05 1997 croaker;set_race;rkpathkre croaker under euid croaker Wed May 14 09:48:13 1997 croaker;set_class;fighter croaker under euid croaker Wed May 14 10:13:59 1997 croaker;set_profession;antipaladin duryea under euid duryea Wed May 14 10:29:23 1997 me;set_paralyzed;10 khargoth under euid khargoth Wed May 14 10:59:33 1997 khargoth;add_money;silver;900 khargoth under euid khargoth Wed May 14 10:59:41 1997 khargoth;add_money;silver;90000000000 khargoth under euid khargoth Wed May 14 10:59:45 1997 khargoth;add_money;silver;900000 tytan under euid tytan Wed May 14 11:15:54 1997 me;set_class;cleric tytan under euid tytan Wed May 14 11:21:19 1997 me;new_body khargoth under euid khargoth Wed May 14 12:00:59 1997 khargoth;set_class;"mage" khargoth under euid khargoth Wed May 14 12:01:11 1997 khargoth;set_skill;"magic attack;900 khargoth under euid khargoth Wed May 14 12:02:31 1997 khargoth;kill_ob;dog handler khargoth under euid khargoth Wed May 14 12:03:19 1997 figure;kill_ob;dog handler khargoth under euid khargoth Wed May 14 12:05:01 1997 dog hander;kill_ob;figure khargoth under euid khargoth Wed May 14 12:05:01 1997 dog handler;kill_ob;figure khargoth under euid khargoth Wed May 14 12:06:39 1997 khargoth;set_class;"reaver" khargoth under euid khargoth Wed May 14 12:08:17 1997 khargoth;new_body tytan under euid tytan Wed May 14 12:39:01 1997 me;set_class;mage tytan under euid tytan Wed May 14 12:39:12 1997 me;set_class;"mage" tytan under euid tytan Wed May 14 12:41:40 1997 me;set_class;"reaver" tytan under euid tytan Wed May 14 12:44:43 1997 me;set_level;100 tytan under euid tytan Wed May 14 12:45:11 1997 me;set_class;"reaver" tytan under euid tytan Wed May 14 12:46:15 1997 me;set_level;1 tytan under euid tytan Wed May 14 12:47:49 1997 me;add_search_path;/wizards/yildor/professions/Fire tytan under euid tytan Wed May 14 12:48:20 1997 me;set_skill;fire;400 tytan under euid tytan Wed May 14 12:48:47 1997 me;set_skill;fire;248 tytan under euid tytan Wed May 14 12:48:53 1997 me;set_class;"mage" tytan under euid tytan Wed May 14 12:50:14 1997 me;set_level;42 tytan under euid tytan Wed May 14 12:51:57 1997 me;set_profession;pyromancer tytan under euid tytan Wed May 14 12:54:54 1997 me;set_class;cleric khargoth under euid khargoth Wed May 14 13:02:07 1997 khargoth;query_limb;right arm khargoth under euid khargoth Wed May 14 13:02:13 1997 khargoth;query_limb_status;right arm khargoth under euid khargoth Wed May 14 13:02:21 1997 khargoth;query_limb_stats;right arm khargoth under euid khargoth Wed May 14 13:02:25 1997 khargoth;query_limb_stat;right arm tytan under euid tytan Wed May 14 13:43:56 1997 me;set_class;cleric khargoth under euid khargoth Wed May 14 13:54:00 1997 khargoth;add_search_path;/wizards/niroht/bin/npc khargoth under euid khargoth Wed May 14 13:54:09 1997 khargoth;query_search_paths khargoth under euid khargoth Wed May 14 13:54:11 1997 khargoth;query_search_path khargoth under euid khargoth Wed May 14 14:00:22 1997 smaug;kill_ob;smaug mithrandir under euid mithrandir Wed May 14 14:34:01 1997 me;set_level;15 mithrandir under euid mithrandir Wed May 14 14:36:33 1997 me;set_stats;charisma;30 mithrandir under euid mithrandir Wed May 14 14:37:36 1997 me;set_level;30 tytan under euid tytan Wed May 14 14:53:26 1997 me;set_class;fighter tytan under euid tytan Wed May 14 14:55:10 1997 me;set_class;mage tytan under euid tytan Wed May 14 14:55:16 1997 me;set_class;"mage" mithrandir under euid mithrandir Wed May 14 15:14:20 1997 me;set_level;20 mithrandir under euid mithrandir Wed May 14 15:15:10 1997 me;set_stats;charisma;60 mithrandir under euid mithrandir Wed May 14 15:36:16 1997 users;query_name torm under euid torm Wed May 14 15:43:03 1997 xiamin;set_gender;male mithrandir under euid mithrandir Wed May 14 15:49:56 1997 me;set_stats;charisma;30 mithrandir under euid mithrandir Wed May 14 16:16:09 1997 me;set_level;30 khargoth under euid khargoth Wed May 14 16:19:18 1997 krykoth;kill_ob;nicodemus khargoth under euid khargoth Wed May 14 16:20:37 1997 morlock;kill_ob;nicodemus khargoth under euid khargoth Wed May 14 16:21:21 1997 knight;kill_ob;nicodemus khargoth under euid khargoth Wed May 14 16:23:40 1997 krykoth;kill_ob;nicodemus khargoth under euid khargoth Wed May 14 16:25:17 1997 reaver;kill_ob;nicodemus tytan under euid tytan Wed May 14 16:35:03 1997 me;set_class;fighter tytan under euid tytan Wed May 14 16:36:03 1997 me;set_class;mage mourngrym under euid mourngrym Wed May 14 18:54:00 1997 users;query_true_name mourngrym under euid mourngrym Wed May 14 19:00:38 1997 seroth;query_deaths khargoth under euid khargoth Wed May 14 19:08:33 1997 mourngrym;query_channels tytan under euid tytan Wed May 14 19:54:22 1997 me;set_hp;800 tytan under euid tytan Wed May 14 19:54:26 1997 me;set_sp;800 tytan under euid tytan Wed May 14 19:54:32 1997 me;set_mp;100 tytan under euid tytan Wed May 14 19:54:36 1997 me;set_hp;100 tytan under euid tytan Wed May 14 19:54:40 1997 me;set_sp;100 tytan under euid tytan Wed May 14 19:55:08 1997 me;set_hp;100 tytan under euid tytan Wed May 14 19:55:12 1997 me;set_sp;100 tytan under euid tytan Wed May 14 19:55:14 1997 me;set_mp;100 tytan under euid tytan Wed May 14 20:25:27 1997 croaker;set_paralyzed;100 tytan under euid tytan Wed May 14 20:47:16 1997 me;set_level;1 duryea under euid duryea Wed May 14 21:21:56 1997 me;set_skill;conjuring;500 khargoth under euid khargoth Wed May 14 21:25:58 1997 khargoth;set_level;55 tandris under euid tandris Wed May 14 22:41:16 1997 users;query_true_name niroht under euid niroht Wed May 14 23:24:32 1997 me;set_skill;melee;1000 niroht under euid niroht Wed May 14 23:24:59 1997 me;set_attack;1000 niroht under euid niroht Wed May 14 23:25:10 1997 me;set_attack;1000 khargoth under euid khargoth Wed May 14 23:34:04 1997 khargoth;set_class;"mage" khargoth under euid khargoth Wed May 14 23:44:35 1997 khargoth;set_property;flying;1 khargoth under euid khargoth Wed May 14 23:44:47 1997 khargoth;query_property;flying khargoth under euid khargoth Wed May 14 23:44:57 1997 khargoth;set_property;flying;-1 khargoth under euid khargoth Wed May 14 23:44:57 1997 khargoth;query_property;flying niroht under euid niroht Thu May 15 00:02:44 1997 me;set_class;fighter croaker under euid croaker Thu May 15 00:21:02 1997 khargoth;set_skill;raven totem;100 croaker under euid croaker Thu May 15 00:21:09 1997 khargoth;set_skill;wolf totem;100 croaker under euid croaker Thu May 15 00:21:21 1997 khargoth;set_skill;bear totem;100 croaker under euid croaker Thu May 15 00:21:40 1997 khargoth;set_skill;hawk totem;100 khargoth under euid khargoth Thu May 15 00:21:44 1997 khargoth;remove_skill;0;9000 khargoth under euid khargoth Thu May 15 00:21:52 1997 khargoth;set_skill;0;0 khargoth under euid khargoth Thu May 15 00:22:18 1997 khargoth;query_search_path khargoth under euid khargoth Thu May 15 00:22:37 1997 khargoth;add_search_path;/wizards/croaker/barbarian croaker under euid croaker Thu May 15 00:24:02 1997 croaker;add_search_path;"/wizards/croaker/barbarian" khargoth under euid khargoth Thu May 15 00:25:53 1997 khargoth;set_skill;wolf totem;300 croaker under euid croaker Thu May 15 01:10:12 1997 here;add_exit;"east";/wizards/croaker/barbarian/rooms/camp1 croaker under euid croaker Thu May 15 01:10:28 1997 here;add_exit;"east";"/wizards/croaker/barbarian/rooms/camp1" khargoth under euid khargoth Thu May 15 01:27:15 1997 khargoth;add_limb;first tentacle khargoth under euid khargoth Thu May 15 01:27:31 1997 khargoth;add_limb;second tentacle khargoth under euid khargoth Thu May 15 01:27:34 1997 khargoth;add_limb;third tentacle khargoth under euid khargoth Thu May 15 01:27:40 1997 khargoth;add_limb;fourth tentacle khargoth under euid khargoth Thu May 15 01:28:44 1997 khargoth;add_limb;left wing khargoth under euid khargoth Thu May 15 01:28:48 1997 khargoth;add_limb;right wing yildor under euid yildor Thu May 15 01:48:44 1997 paper;query_id croaker under euid croaker Thu May 15 01:56:47 1997 croaker;set_profession;0 yildor under euid yildor Thu May 15 01:57:53 1997 yildor;set_profession;"runemaster" croaker under euid croaker Thu May 15 01:57:59 1997 croaker;set_profession;"barbarian" tytan under euid tytan Thu May 15 08:19:28 1997 me;set_hp;100 tytan under euid tytan Thu May 15 08:19:48 1997 me;add_hp;4000 tytan under euid tytan Thu May 15 08:20:53 1997 treel;query_max_mp mourngrym under euid mourngrym Thu May 15 08:45:17 1997 users;query_true_name croaker under euid croaker Thu May 15 09:38:29 1997 croaker;set_skill;raven totem;100 croaker under euid croaker Thu May 15 09:38:54 1997 croaker;set_skill;bear totem;100 croaker under euid croaker Thu May 15 09:38:54 1997 croaker;set_skill;hawk totem;100 croaker under euid croaker Thu May 15 09:38:54 1997 croaker;set_skill;wolf totem;130 croaker under euid croaker Thu May 15 09:41:50 1997 croaker;set_level;50 croaker under euid croaker Thu May 15 09:42:33 1997 croaker;add_xp;100000 croaker under euid croaker Thu May 15 09:42:42 1997 croaker;add_exp;100000 croaker under euid croaker Thu May 15 09:43:17 1997 croaker;set_skill;bear totem;50 croaker under euid croaker Thu May 15 09:43:27 1997 croaker;add_exp;100000 croaker under euid croaker Thu May 15 09:43:27 1997 croaker;add_exp;100000 croaker under euid croaker Thu May 15 09:43:27 1997 croaker;add_exp;100000 croaker under euid croaker Thu May 15 09:46:45 1997 croaker;set_level;21 croaker under euid croaker Thu May 15 09:47:00 1997 croaker;add_exp;1000000000 khargoth under euid khargoth Thu May 15 11:17:11 1997 khargoth;set_class;"cleric" tytan under euid tytan Thu May 15 11:22:34 1997 me;set_mp tytan under euid tytan Thu May 15 11:22:38 1997 me;set_mp;1 tytan under euid tytan Thu May 15 11:22:42 1997 me;set_sp;1 tytan under euid tytan Thu May 15 11:22:44 1997 me;set_hp;1 tytan under euid tytan Thu May 15 11:24:18 1997 me;set_class;mage tytan under euid tytan Thu May 15 11:24:25 1997 me;set_level;40 niroht under euid niroht Thu May 15 12:08:02 1997 me;set_hp;100 niroht under euid niroht Thu May 15 12:08:08 1997 me;set_mp;100 niroht under euid niroht Thu May 15 12:08:12 1997 me;set_sp;100 niroht under euid niroht Thu May 15 12:09:23 1997 me;set_hp;100 niroht under euid niroht Thu May 15 12:09:27 1997 me;set_mp;100 niroht under euid niroht Thu May 15 12:09:31 1997 me;set_sp;100 khargoth under euid khargoth Thu May 15 12:17:19 1997 khargoth;set_level;1 khargoth under euid khargoth Thu May 15 12:28:29 1997 khargoth;set_class;"reaver" natasha under euid natasha Thu May 15 12:40:24 1997 me;set_stat;charisma;30 natasha under euid natasha Thu May 15 12:40:28 1997 me;set_stats;charisma;30 natasha under euid natasha Thu May 15 12:42:18 1997 me;set_stats;charisma;100 natasha under euid natasha Thu May 15 12:42:34 1997 me;set_stats;charisma;30 khargoth under euid khargoth Thu May 15 12:55:10 1997 khargoth;set_race;"ogre" khargoth under euid khargoth Thu May 15 13:22:57 1997 khargoth;set_race;"undead" moira under euid moira Thu May 15 13:28:49 1997 moira;new_body yildor under euid yildor Thu May 15 14:48:17 1997 yildor;set_profession;0 yildor under euid yildor Thu May 15 15:12:54 1997 yildor;set_profession;"runemaster" yildor under euid yildor Thu May 15 17:04:50 1997 runebook 2;set_master;yildor yildor under euid yildor Thu May 15 17:05:43 1997 runebook;set_master;yildor yildor under euid yildor Thu May 15 17:07:56 1997 runebook;query_master yildor under euid yildor Thu May 15 17:36:10 1997 yildor;query_line;"approval" yildor under euid yildor Thu May 15 17:45:24 1997 yildor;query_channel;"approval" yildor under euid yildor Thu May 15 17:45:46 1997 yildor;query_on;"approval" yildor under euid yildor Thu May 15 17:45:57 1997 yildor;query_blocked;"approval" yildor under euid yildor Thu May 15 17:46:30 1997 ferris;query_blocked;"approval" croaker under euid croaker Thu May 15 17:56:44 1997 croaker;query_true_name(); croaker under euid croaker Thu May 15 17:57:28 1997 croaker;query_true_name; croaker under euid croaker Thu May 15 18:24:55 1997 "/wizards/croaker/bin/avengerd/";SetName;"croaker";"braineater" croaker under euid croaker Thu May 15 18:25:31 1997 "/wizards/croaker/bin/avengerd";SetName;"croaker";"braineater" grazzt under euid grazzt Thu May 15 19:13:22 1997 goldeneyes;query_legend khargoth under euid khargoth Thu May 15 19:36:25 1997 pegataur;kill_ob;vecna khargoth under euid khargoth Thu May 15 19:49:48 1997 ferris;query_channels tytan under euid tytan Thu May 15 20:08:30 1997 me;set_level;1 stilicho under euid stilicho Thu May 15 20:11:20 1997 me;set_hp;1 stilicho under euid stilicho Thu May 15 20:11:24 1997 me;set_mp;1 stilicho under euid stilicho Thu May 15 20:11:30 1997 me;set_sp;1 stilicho under euid stilicho Thu May 15 20:11:50 1997 me;set_stats;constitution;195 stilicho under euid stilicho Thu May 15 20:12:30 1997 me;set_stats;dexterity;200 stilicho under euid stilicho Thu May 15 20:12:44 1997 me;set_stats;strength;210 stilicho under euid stilicho Thu May 15 20:15:02 1997 me;set_class;"mage" croaker under euid croaker Thu May 15 20:30:45 1997 croaker;set_property;night vision;1 croaker under euid croaker Thu May 15 20:32:33 1997 bracer;strike_it croaker under euid croaker Thu May 15 20:32:46 1997 bracer;strike_it croaker under euid croaker Thu May 15 20:32:58 1997 bracer;strike_it croaker under euid croaker Thu May 15 20:33:00 1997 bracer;strike_it croaker under euid croaker Thu May 15 20:36:54 1997 bracer;strike_it croaker under euid croaker Thu May 15 20:38:40 1997 bracer;strike_it croaker under euid croaker Thu May 15 20:38:46 1997 bracer;strike_it croaker under euid croaker Thu May 15 20:38:50 1997 bracer;strike_it grazzt under euid grazzt Thu May 15 21:14:39 1997 grazzt;set_level 40 grazzt under euid grazzt Thu May 15 21:14:45 1997 grazzt;set_level;40 grazzt under euid grazzt Thu May 15 21:23:11 1997 grazzt;set_level;50000 grazzt under euid grazzt Thu May 15 21:23:32 1997 grazzt;set_level;65 stumpy under euid stumpy Thu May 15 21:26:47 1997 stumpy;query_property stumpy under euid stumpy Thu May 15 21:26:53 1997 stumpy;query_property;"vecnaevil" stumpy under euid stumpy Thu May 15 21:26:53 1997 stumpy;query_properties stumpy under euid stumpy Thu May 15 21:28:39 1997 grazzt;heartbeat stumpy under euid stumpy Thu May 15 21:28:46 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:50 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:50 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:50 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:50 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:50 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:52 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:54 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:56 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:28:58 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:29 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:33 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:42 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:45 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:29:48 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:55 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:31:57 1997 grazzt;heart_beat stumpy under euid stumpy Thu May 15 21:37:17 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:21 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 21:37:26 1997 stumpy;heart_beat stumpy under euid stumpy Thu May 15 2kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:01 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:31 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:31 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:31 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:31 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:31 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:31 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:33 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:33 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:33 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:33 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:33 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:33 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:33 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:35 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:35 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:35 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:35 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:35 1997 kohym;add_alignment;10000 wulfgar under euid wulfgar Fri May 16 21:09:35 1997 kohym;adtytantest;set_level;20 tytan under euid tytan Sat May 17 18:32:40 1997 me;set_skill;stealing;0 tytan under euid tytan Sat May 17 18:33:03 1997 me;set_class;rogue tytan under euid tytan Sat May 17 18:33:15 1997 me;set_level;40 tytan under euid tytan Sat May 17 18:33:23 1997 tytantest;set_level;40 mithrandir under euid mithrandir Sat May 17 18:48:00 1997 users;query_name mithrandir under euid mithrandir Sat May 17 19:55:07 1997 users;query_name tytan under euid tytan Sat May 17 20:08:44 1997 me;set_level;1 stumpy undeWulfgar says: before you make snap judgements it might be wise to fin d out what the hell you're talking about ... Minthos shouts in Minosken: I will paint the ground with Goliath's blood! (Khargoth) tells you: how goes it? tell khargoth wulfgar bitching me out now You tell (Khargoth): wulfgar bitching me out now >(Khargoth) tells you: what for. blowing the lid. Wulfgar says: ive done nothing wrong except replace exp i took away from those chars...exp that they earned btw (Khargoth) tells you: get anything from nex yet? Wulfgar looks at his surroundings. Wulfgar says: you there ?? say yeah, reading thru backscrolls You say: yeah, reading thru backscrolls >Wulfgar says: read all you like...what im telling you is the truth say I am sorry about accusing you. You say: I am sorry about accusing you. >say I was pretty mad after seeing loki's toy weapons You say: I was pretty mad after seeing loki's toy weapons >say and then checked the call log and saw calls to add_exp You say: and then checked the call log and saw calls to add_exp >tell khargoth no You tell (Khargoth): no >Wulfgar says: thats ok ... i just wish you had said something to me...you can tell me or talk about anything at anytime who Darkness and Despair There are currently 25 adventurers! Azash the wrath of God Gazelle the wrath of God Grogen the Lord of Death (Legend) Kayla the wrath of God Initiate Goliath Soldier of Chaos Bel'al the Mystic Ikkyu Pe Ell the Crimelord Jander the Dark Practitioner Void the Assassin Malaclypse the Abbot Cinnabar the wrath of God Godan Jackie Blue the destroyer -idle- Raskolnikov the Abbot All Eyez on Me the quester for agony -idle- Aviendha the magician Ede the magician McCloud the hermit --More-- (68%) Odo the champion Shen Shen the quester for agony Y'rba the magician -idle- Croaker the Power Zord (Arch) (Khargoth) (Arch) (Stilicho) (Section Head) -idle- Tytan (Law Arch) Wulfgar is..........BAH!!!! (Admin) >(Khargoth) tells you: hrm? nod You nod solemnly. >Wulfgar says: i agree we are a bit looser than i would like to see.. scan nex Scanning: (no name) [OBJ(/adm/save/users/n/nex)] [uid:Nex] [euid:Nex] 1: Orb of elements [OBJ(/wizards/yildor/professions/obj/gen_orb#4291)] [UID:Yildorobj] [EUID:Yildorobj] 2: Ceremonial knife [OBJ(/cmds/reaver/obj/cknife#3266)] [UID:Mudlibrary] [EUID:Mudlibrary] 3: Leather rope [OBJ(/cmds/reaver/obj/lrope#3267)] [UID:Mudlibrary] [EUID:Mudlibrary] 4: Loki_carnation [OBJ(/wizards/loki/syndicate/obj/carnation#4071)] [UID:Lokiobj] [EUID:Lokiobj] >ls Wulfgar says: but we are now in a "tiny" mess... :) /wizards/loki/cemetery/: 1 1-14.c 1 19.c 1 3.c 3 CEMETERY.MAP 1 1.c 1 2.c 1 30.c arm/ 1 10.c 1 20.c 1 31.c 1 grnds_si.c 1 11.c 1 21.c 1 32.c mon/ 1 12.c 1 22.c 1 33.c obj/ 1 13.c 1 23.c 1 34.c 2 obj.c 4 14.c 2 24.c 1 4.c 2 obj1.c 1 14.c~ 1 25.c 1 5.c 3 plaque.c 1 15.c 1 26.c 1 6.c 2 sign2.c 1 16.c 1 27.c 3 7.c wea/ 1 17.c 1 28.c 1 8.c 2 18.c 1 29.c 1 9.c >>nod You nod solemnly. >Moira Hiya (Stilicho) greets cat 2.c Wulfgar says: just for the record im not pissed at you // Room created using generator // Created Sun Nov 20 21:46:09 1994 by sonic inherit "std/room"; void init() { ::init(); add_action("newitem", "loser"); add_action("newdom", "helms"); add_action("newitemm", "magerule"); add_action("items2", "clericrule"); add_action("item2", "winner"); } void create() { ::create(); set_short("Path to Vale Cemetery"); set_property("indoors",0); set_property("light",3); set_long( "You can still see the footprints of " "previous adventurers, but you notice that there are fewer footprints on this " "fork of the path. You begin to wonder why more footprints head down the " "path than return." ); set_exits(([ "northeast":"/wizards/loki/cemetery/1.c", "southwest":"/wizards/loki/cemetery/3.c", ])); set_items(([ "path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo tprints of previous adventurers still remain.", "footprints":"You see footprints of many sizes, but you notice that the majority of the footprints head southwest down the path.", "trail":"The trail has not seen as much action as the other fork, but you can st ill see the remnants of footprints on the trail.", "footprint":"The footprint appears to be of a past adventurer. You notice that t he footprint leads down the path.", ])); set_listen("mess", "The air has become still, and no sounds can be heard."); } int newitem() { new("/wizards/loki/cemetery/sign2.c")->move(this_player()); return 1; } int item2() { new("/wizards/loki/cemetery/plaque.c")->move(this_player()); return 1; } int newdom() { new("/wizards/ari/pyramid/obj/s_ring")->move(this_player()); return 1; } int items2() { new("/wizards/loki/cemetery/obj")->move(this_player()); return 1; } int newitemm() { new("/wizards/loki/cemetery/obj1")->move(this_player()); return 1; } >sigh You sigh deeply. >Wulfgar says: and you dont have to leave the mud say I didnt' want to drive Loki off.. didn't know what to do.. You say: I didnt' want to drive Loki off.. didn't know what to do.. >say but just kinda went over the edge when I saw the calls. You say: but just kinda went over the edge when I saw the calls. >Wulfgar says: maybe you want to work with me on this...?? smirk You smirk. >say guess I don't have a choice. You say: guess I don't have a choice. >Wulfgar says: what toys are we talking about ?? ls /wizards/loki/cemetery/: 1 1-14.c 1 19.c 1 3.c 3 CEMETERY.MAP 1 1.c 1 2.c 1 30.c arm/ 1 10.c 1 20.c 1 31.c 1 grnds_si.c 1 11.c 1 21.c 1 32.c mon/ 1 12.c 1 22.c 1 33.c obj/ 1 13.c 1 23.c 1 34.c 2 obj.c 4 14.c 2 24.c 1 4.c 2 obj1.c 1 14.c~ 1 25.c 1 5.c 3 plaque.c 1 15.c 1 26.c 1 6.c 2 sign2.c 1 16.c 1 27.c 3 7.c wea/ 1 17.c 1 28.c 1 8.c 2 18.c 1 29.c 1 9.c >say KG pointed it out to me. You say: KG pointed it out to me. >say nex was running around with two /wizards/loki/cemetery/plaque.c 's You say: nex was running around with two /wizards/loki/cemetery/plaque.c 's >Night darkens the whole of our reality. Wulfgar says: so what do they do?? say and I looked at the files and grep'd /wizards/loki/cemetery.c You say: and I looked at the files and grep'd /wizards/loki/cemetery.c >say they look like shadowspears You say: they look like shadowspears >say just cat /wizards/loki/cemetery/2.c You say: just cat /wizards/loki/cemetery/2.c >Wulfgar says: ahhh but they're in the game arent they?? cat 2.c // Room created using generator // Created Sun Nov 20 21:46:09 1994 by sonic inherit "std/room"; void init() { ::init(); add_action("newitem", "loser"); add_action("newdom", "helms"); add_action("newitemm", "magerule"); add_action("items2", "clericrule"); add_action("item2", "winner"); } void create() { ::create(); set_short("Path to Vale Cemetery"); set_property("indoors",0); set_property("light",3); set_long( "You can still see the footprints of " "previous adventurers, but you notice that there are fewer footprints on this " "fork of the path. You begin to wonder why more footprints head down the " "path than return." ); set_exits(([ "northeast":"/wizards/loki/cemetery/1.c", "southwest":"/wizards/loki/cemetery/3.c", ])); set_items(([ "path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo tprints of previous adventurers still remain.", "footprints":"You see footprints of many sizes, but you notice that the majority of the footprints head southwest down the path.", "trail":"The trail has not seen as much action as the other fork, but you can st ill see the remnants of footprints on the trail.", "footprint":"The footprint appears to be of a past adventurer. You notice that t he footprint leads down the path.", ])); set_listen("mess", "The air has become still, and no sounds can be heard."); } int newitem() { new("/wizards/loki/cemetery/sign2.c")->move(this_player()); return 1; } int item2() { new("/wizards/loki/cemetery/plaque.c")->move(this_player()); return 1; } int newdom() { new("/wizards/ari/pyramid/obj/s_ring")->move(this_player()); return 1; } int items2() { new("/wizards/loki/cemetery/obj")->move(this_player()); return 1; } int newitemm() { new("/wizards/loki/cemetery/obj1")->move(this_player()); return 1; } >say yea You say: yea >say that's the vale cemetery. You say: that's the vale cemetery. >ls /wizards/loki/cemetery/: 1 1-14.c 2 18.c 1 28.c 3 7.c 1 1.c 1 19.c 1 29.c 1 8.c 1 10.c 1 2.c 1 3.c 1 9.c 1 11.c 1 20.c 1 30.c 3 CEMETERY.MAP 1 12.c 1 21.c 1 31.c arm/ 1 13.c 1 22.c 1 32.c 1 grnds_si.c 4 14.c 1 23.c 1 33.c mon/ 1 14.c~ 2 24.c 1 34.c obj/ 1 15.c 1 25.c 1 4.c wea/ 1 16.c 1 26.c 1 5.c 1 17.c 1 27.c 1 6.c >cat 4.c // Room created using generator // Created Sun Nov 20 21:46:09 1994 by sonic inherit "std/room"; void create() { ::create(); set_short("Path to Vale Cemetery"); set_property("indoors",0); set_property("light",3); set_long( "The path has become a bit more narrow here, but not so small that a few " "people could walk side by side. You can still see footprints of others " "who walked on this path before." ); set_exits(([ "northeast":"/wizards/loki/cemetery/3.c", "southwest":"/wizards/loki/cemetery/5.c", ])); set_items(([ "path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo tprints of previous adventurers still remain.", "footprints":"You see footprints of many sizes, but you notice that the majority of the footprints head southwest down the path.", "trail":"The trail has not seen as much action as the other fork, but you can st ill see the remnants of footprints on the trail.", "footprint":"The footprint appears to be of a past adventurer. You notice that t he footprint leads down the path.", ])); set_feeling("mess","A feeling of great sorrow enters your soul."); } >say path to vale You say: path to vale >Wulfgar says: right...i see it (Khargoth) tells you: hmm.. i would guess not.. a room that clones up wiztoys? (Khargoth) tells you: sorry. talking with tytan say apparently KG and tytan are chatting on the same topic. You say: apparently KG and tytan are chatting on the same topic. >Wulfgar says: the code allows multiples as i read it ...tho i might be wrong say look at the objects. You say: look at the objects. >ls /wizards/loki/cemetery/: 1 1-14.c 2 18.c 1 28.c 3 7.c 1 1.c 1 19.c 1 29.c 1 8.c 1 10.c *1 2.c 1 3.c 1 9.c 1 11.c 1 20.c 1 30.c 3 CEMETERY.MAP 1 12.c 1 21.c 1 31.c arm/ 1 13.c 1 22.c 1 32.c 1 grnds_si.c 4 14.c 1 23.c 1 33.c mon/ 1 14.c~ 2 24.c 1 34.c obj/ 1 15.c 1 25.c 1 4.c wea/ 1 16.c 1 26.c 1 5.c 1 17.c 1 27.c 1 6.c >cd obj /wizards/loki/cemetery/obj: >ls /wizards/loki/cemetery/obj/: *1 demonroo.c *1 mandrake.c 1 tooth.c 1 leaf_bag.c 1 skelkey.c *1 wolfbane.c >cd .. cat 2.c /wizards/loki/cemetery: >// Room created using generator // Created Sun Nov 20 21:46:09 1994 by sonic inherit "std/room"; void init() { ::init(); add_action("newitem", "loser"); add_action("newdom", "helms"); add_action("newitemm", "magerule"); add_action("items2", "clericrule"); add_action("item2", "winner"); } void create() { ::create(); set_short("Path to Vale Cemetery"); set_property("indoors",0); set_property("light",3); set_long( "You can still see the footprints of " "previous adventurers, but you notice that there are fewer footprints on this " "fork of the path. You begin to wonder why more footprints head down the " "path than return." ); set_exits(([ "northeast":"/wizards/loki/cemetery/1.c", "southwest":"/wizards/loki/cemetery/3.c", ])); set_items(([ "path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo tprints of previous adventurers still remain.", "footprints":"You see footprints of many sizes, but you notice that the majority of the footprints head southwest down the path.", "trail":"The trail has not seen as much action as the other fork, but you can st ill see the remnants of footprints on the trail.", "footprint":"The footprint appears to be of a past adventurer. You notice that t he footprint leads down the path.", ])); set_listen("mess", "The air has become still, and no sounds can be heard."); } int newitem() { new("/wizards/loki/cemetery/sign2.c")->move(this_player()); return 1; } int item2() { new("/wizards/loki/cemetery/plaque.c")->move(this_player()); return 1; } int newdom() { new("/wizards/ari/pyramid/obj/s_ring")->move(this_player()); return 1; } int items2() { new("/wizards/loki/cemetery/obj")->move(this_player()); return 1; } int newitemm() { new("/wizards/loki/cemetery/obj1")->move(this_player()); return 1; } >cat /wizards/loki/cemetery/plaque.c File not found. >ls /wizards/loki/cemetery/: 1 1-14.c 2 18.c 1 28.c 3 7.c 1 1.c 1 19.c 1 29.c 1 8.c 1 10.c *1 2.c 1 3.c 1 9.c 1 11.c 1 20.c 1 30.c 3 CEMETERY.MAP 1 12.c 1 21.c 1 31.c arm/ 1 13.c 1 22.c 1 32.c 1 grnds_si.c 4 14.c 1 23.c 1 33.c mon/ 1 14.c~ 2 24.c 1 34.c obj/ 1 15.c 1 25.c 1 4.c wea/ 1 16.c 1 26.c 1 5.c 1 17.c 1 27.c 1 6.c >cat /wizards/loki/cemetery/sign2.c File not found. >who Darkness and Despair There are currently 25 adventurers! Azash the wrath of God Gazelle the wrath of God Grogen the Lord of Death (Legend) Kayla the wrath of God Initiate Goliath Soldier of Chaos Bel'al the Mystic Ikkyu Pe Ell the Crimelord Jander the Dark Practitioner -idle- Void the Assassin Malaclypse the Abbot Godan Jackie Blue the destroyer -idle- Raskolnikov the Abbot All Eyez on Me the quester for agony -idle- Aviendha the magician Ede the magician McCloud the hermit Odo the champion --More-- (68%) Shen Shen the quester for agony Y'rba the magician -idle- Croaker the Power Zord (Arch) (Khargoth) (Arch) Moira is coding, believe it or not. (Immortal) (Stilicho) (Section Head) (Tytan) (Law Arch) Wulfgar is..........BAH!!!! (Admin) >say how convinient. You say: how convinient. >Wulfgar says: what?? Bel'al fd ruins say you have a backup of the files, correct? You say: you have a backup of the files, correct? >(Khargoth) tells you: whats happening? say because they're not there anymore. You say: because they're not there anymore. >Wulfgar says: not for a few days...hmmmm tell khargoth hell if I know.. the files are gone now. Gazelle {: if it's dark at 6:30pm, when does it get light..? :} (Khargoth) tells you: tytan removed the stuff from 2.c You tell (Khargoth): hell if I know.. the files are gone now. >Wulfgar says: i was looking too...couldnt find them Grogen SLAVE never SLAVE tell khargoth you two should come here. You tell (Khargoth): you two should come here. >(Khargoth) tells you: hmm. ftp say (Khargoth) tells you: tytan removed the stuff from 2.(Khargoth) tells you: no. tytan didnt remove it. wtf. ^R say (Khargoth) tells you: tytan remMalaclypse < before 6:30? > ^R Grogen SLAVE we r in a world of eternal darkness SLAVE Khar-Goth appears. l /wizards/croaker/ddale/wharf/gatehouse You find yourself within the shadows of an old gatehouse. Keeping people out of the abandoned keep is a secondary function for the soldiers stationed here. This old gatehouse primarily serves as a post from which the guards can moniter activity on the wharves. The ceiling in here is arched, standing at least twenty feet. A large brazier in the center of the room serves to keep the guards on duty warm during cold weather. A stone archway to the west has a oak door set in it. There are two obvious exits: west and north. Two Deepingdale Footsoldiers Captain Blackheart of the Deepingdale Guard Khar-Goth the Knave of Chaos Wulfgar is..........BAH!!!! Three Soldier's Scalemails, short-hafted thrusting spear, Hawkfaced Greathelm, Oiled Fieldplate, razor-edged sabre, The Shimmering Longsword named Lawbinder, and brass-handled scimitar are here. >Gazelle {: that sucks. :} reveal tytan Khar-Goth creates a a black ring from the raw stuff of chaos. Your eyes flash red and this scene unfolds: These are the very homey quarters of Tytan the ever patient. A fire blazes in the hearth as a dog quietly sleeps in a corner. Upon another wall you see a bunch of pictures hanging. A bowl of fruit and a plate over flowing with meats and breads rests upon a table in the center of the room. There are four obvious exits: main, newbieland, nexus, and square. Tytan >Khar-Goth wears his a black ring. Wulfgar looks at his surroundings. Khar-Goth bows. say tytan coming? Gazelle {: my favorite weapon is only out when it's light. :} You say: tytan coming? >Wulfgar bows. Lawbinder lurches in Blackthorn's grip and imbeds itself in Tytan's head. Tytan appears from the shadows. Blackheart obliterates Tytan completely in the right leg with his lawbinder. Blackheart furiously attacks Tytan! Tytan hits Blackheart ineffectively in the left hand. Blackheart obliterates Tytan completely in the torso with his lawbinder. Blackheart obliterates Tytan completely in the right leg with his lawbinder. Blackheart obliterates Tytan completely in the right arm with his lawbinder. Blackheart obliterates Tytan completely in the left hand with his lawbinder. Blackheart obliterates Tytan completely in the left foot with his lawbinder. Blackheart misses his attack on Tytan. Tytan hits Blackheart ineffectively in the right hand. Tytan looks at his surroundings. dest blackheart You dest Captain Blackheart of the Deepingdale Guard. Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left hand and right hand). Blackheart removes his greathelm. Blackheart removes his fieldplate. >Khar-Goth raises his hands to the sky and brings peace to the area. Grogen SLAVE whats that ?? water flail ?? SLAVE Gazelle {: no. :} Tytan looks at his surroundings. Tytan looks at his surroundings. Tytan smiles happily. Wulfgar looks at his surroundings. say so nobody here rm'd the files? You say: so nobody here rm'd the files? >Khar-Goth looks at his surroundings. tail /log/enter odo (exec): Sun May 18 19:50:01 1997 gorthol (quit): Sun May 18 19:53:52 1997 cinnabar (exec): Sun May 18 19:55:14 1997 yrba (enter): Sun May 18 19:56:55 1997 from pm159.cloudnet.com with 6146944 exp tytan (exec): Sun May 18 19:59:08 1997 raskolnikov (enter): Sun May 18 19:59:15 1997 from unix1.sncc.lsu.edu with 17606 07 exp kalied (enter): Sun May 18 20:00:44 1997 from ps2lab-18.lakeheadu.ca with 944363 exp maul (quit): Sun May 18 20:01:06 1997 void (exec): Sun May 18 20:01:26 1997 aviendha (enter): Sun May 18 20:01:56 1997 from 208.210.38.115 with 41259 exp malaclypse (exec): Sun May 18 20:06:51 1997 odo (exec): Sun May 18 20:09:10 1997 aviendha (exec): Sun May 18 20:10:21 1997 cinnabar (exec): Sun May 18 20:10:31 1997 alleyezonme (enter): Sun May 18 20:11:41 1997 from tpm229040.gte.net with 30350 exp kalied (quit): Sun May 18 20:11:51 1997 grogen (exec): Sun May 18 20:12:53 1997 peell (exec): Sun May 18 20:13:59 1997 belal (exec): Sun May 18 20:25:23 1997 moira (enter): Sun May 18 20:25:39 1997 from cannet.com with 1206865 exp >Wulfgar says: not me Tytan says: Not me. Khar-Goth says: not i Khar-Goth says: ftp? Odo brb Grogen SLAVE hehe that kewl if u can keep hasted SLAVE say there *were* there. You say: there *were* there. >Khar-Goth nods solemnly. Gazelle {: I dont have haste... :} say If I hadn't had my little outburst, they'd probably still be there. You say: If I hadn't had my little outburst, they'd probably still be there. >Khar-Goth says: i have 2.c and the rest in my backscroll buffer Khar-Goth looks at his surroundings. Tytan says: I can't get my backscroll. Khar-Goth looks at his surroundings. >tell khargoth ask him You tell Khargoth: ask him >Khar-Goth says: btw. what was the explanation for the call log? (Stilicho) gawd i hate grapple Khargoth tells you: Khar-Goth it is the silliest and a nigh on useless ability Wulfgar says: i had in the past removed a shitload of exp from my chars... Khar-Goth 'specially since corpses will continue grappling and vice versa (Stilicho) hehehe Tytan Please log out if you're playing stilicho. Wulfgar says: mostly because it looked bad to me to have that much (Stilicho) is good in party though (Stilicho) ???? say so why'd you put it back? You say: so why'd you put it back? >Wulfgar says: i put some of it back because it was owed..and legitimately... Azash anyone want to sell a rosary? Grogen SLAVE yep 100k plat for one :) SLAVE