>call croaker;set_property;night vision;1
OBJ(croaker /adm/save/users/c/croaker)-> set_property( "night vision", 1
)       = 0
>l
/wizards/aahz/rkp/rooms/lower6
The walls, ceiling and floors are composed of a hardened clay. Along the walls
and ceiling every few feet is a beam. The beams have been placed there for
additional support.

 
The air smells of mildew and mold.
You hear muffled noises echoing from somewhere.

There are two obvious exits: northwest and east.

>nw
/wizards/aahz/rkp/rooms/lower2
This portion of the basement appears to be roughly it's center. There are
several passageways that lead away from this point. The walls, ceiling and
floors are composed of a hardened clay. Along the walls and ceiling every few
feet is a beam. The beams have been placed there for additional support.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are four obvious exits: north, west, northeast, and southeast.

>w
/wizards/aahz/rkp/rooms/lower1
The entrance to the basement is filled with cobwebs. There is a dim light that
filters down through some wooden boards above. The walls and floor are composed
of clay. The basement was apparently carved into this hard substance.
Approximately every few feet along the walls are beams. They have been placed
there to provide support to the walls. You see a small hatch has been cut into
the ceiling. It is large enough for a person to fit through.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are two obvious exits: east and up.

>w
You cannot go that way.
>u
/wizards/aahz/rkp/rooms/pantry
The pantry has wooden walls, ceiling and floor. It probably was used at one
time to store food, but is now empty. There is a thick coat of dust on all of
the exposed surfaces.

 
The room is extremely dusty.

The only obvious exit is north.

>n
/wizards/aahz/rkp/rooms/rkp_hut
This shack is made out of wood that has weathered over time. The wood
originally was cut into thick, even boards and nailed together with metal
spikes. In the eastern wall is a window made out of glass. There is a archway
to the south that leads into a pantry.

 
The air is a bit dusty.
The shack is well insulated from the outdoor sounds.
You feel that this shack would be very livable if it was cleaned.

There are two obvious exits: south and west.

>w
/wizards/aahz/rkp/rooms/walkway
There is an overgrown path leading through a long neglected garden. Whatever
has been planted here has long died and weeds now grow in it's place. The path
looks as though it hasn't been used in some time, judging by the progress the
weeds have made encroaching upon it.

You notice a small building to the east.

 
A breeze whispers through the weeds

There are two obvious exits: east and west.

>w
/d/newbie/rooms/f12
The wheat gives way here to a very dense overgrown forest massing all around
you. The trees seem to allow passage to the northeast, but you wonder if your
knees will carry you into the ominous darkness.
 

There are five obvious exits: northwest, southwest, west, south, and northeast.

>goto village1
/wizards/aahz/rkp/rooms/village1
This room is small and confining. The floor and walls are composed of metal and
the ceiling is made of wood. On the western wall is a lever that is about six
inches long. The lever is made of metal and is in a slot. It appears that the
lever could be pulled.

 

The only obvious exit is east.

>e
/wizards/aahz/rkp/rooms/village2
The clearing is approximately circular with a twenty foot diameter. The grass
has been neatly trimmed and shows little sign of traffic. The sun seems to
reflect from the glistening leaves of surrounding trees onto the grass.

 
The air smells clean and fresh.
You hear the sounds of animals.

There are three obvious exits: east, northeast, and southeast.

Rkpathkre guard

>exa guard
The average neuter rkpathkre is a fair bit taller than you.
Borscht appears to be some type of humanoid. He has all the humanoid limbs plus
an additional arm growing out of his chest. He has a confident look in his eye
as he sizes you up. 
Borscht has no missing limbs.
It is in top shape.
It is carrying:
A torch
green body armour (worn)

>w
You cannot go that way.
>ls
/wizards/aahz/rkp/rooms/:
 1  below1.c       1  hobbit2.c      1  lower3.c       1  new1.c        
 1  below2.c       5  hobbit3.c      2  lower4.c      *1  pantry.c      
 1  below3.c       1  hobbit4.c      1  lower5.c      *2  rkp_hut.c     
 1  below4.c       1  hobbit5.c     *1  lower6.c       1  storage.c     
 1  below5.c       1  hobbit6.c     *1  lower7.c      *1  village1.c    
 1  below6.c       2  hobbit7.c      1  mound1.c      *2  village2.c    
 1  below7.c       2  hobbit7.new    2  mound2.c       1  village3.c    
 1  below8.c      *1  hobbit8.c      2  mound2.new     1  village4.c    
 1  below9.c      *1  lower1.c       2  mound3.c       3  village5.c    
 1  hobbit1.c     *1  lower2.c       1  mound4.c      *1  walkway.c     

>goto village2
/wizards/aahz/rkp/rooms/village2
The clearing is approximately circular with a twenty foot diameter. The grass
has been neatly trimmed and shows little sign of traffic. The sun seems to
reflect from the glistening leaves of surrounding trees onto the grass.

 
The air smells clean and fresh.
You hear the sounds of animals.

There are three obvious exits: east, northeast, and southeast.

Rkpathkre guard

>goto village 1
*Failed to load file: wizards/aahz/rkp/rooms/village 1
Trace written to /log/catch

You remain where you are.
>goto village1
/wizards/aahz/rkp/rooms/village1
This room is small and confining. The floor and walls are composed of metal and
the ceiling is made of wood. On the western wall is a lever that is about six
inches long. The lever is made of metal and is in a slot. It appears that the
lever could be pulled.

 

The only obvious exit is east.

>e
/wizards/aahz/rkp/rooms/village2
The clearing is approximately circular with a twenty foot diameter. The grass
has been neatly trimmed and shows little sign of traffic. The sun seems to
reflect from the glistening leaves of surrounding trees onto the grass.

 
cThe air smells clean and fresh.
You hear the sounds of animals.

There are three obvious exits: east, northeast, and southeast.

Rkpathkre guard

>at here
#include <std.h>

inherit "/std/room.c";


void create() {
  ::create();
  set_properties( (["night light": 1,
                    "light": 1]) );
  set_short("village clearing");
  set_day_long("The clearing is approximately circular with a twenty foot "
               "diameter. The %^GREEN%^grass%^RESET%^ has been neatly trimmed an
d shows "
               "little sign of traffic. The sun seems to reflect from "
               "the glistening leaves of surrounding trees onto the "
               "%^GREEN%^grass%^RESET%^.\n\n");
  set_night_long("The clearing is approximately circular with a twenty foot "
               "diameter. The grass has been neatly trimmed and shows "
               "little sign of traffic. The moonlight seems to dance "
               "on the %^GREEN%^grass%^RESET%^ in the clearing.\n\n");

  set_listen("default", "You hear the sounds of animals." );
  set_smell("default", "The air smells clean and fresh.");
  set_exits( (["northeast":"/wizards/aahz/rkp/rooms/village3.c",
               "southeast":"/wizards/aahz/rkp/rooms/village5.c",
               "east":"/wizards/aahz/rkp/rooms/village4.c",
               ]));
  set_items( ([
              "clearing": "Twenty feet circle of neatly trimmed %^GREEN%^grass.%
^RESET%^",
              "grass": "%^GREEN%^Green%^RESET%^ and neatly trimmed into a twenty
 foot circle.",
              "leaves": "The leaves are on the surrounding trees. ",
              "trees":"The trees have leaves."]) );
  
  
  }

void reset() {
  ::reset();
  if(!present("guard")) {
    new("/wizards/aahz/rkp/mon/guard")->move(this_object());
    }
  }

int go_west() {
  if(present("guard")) {
    if((int)this_player()->query_level() > 0) {
    message("my_action", "The guard blocks your way and "
                         "%^CYAN%^mutters:%^RESET%^%^RED%^ You can't " 
                         "go that way. You are not a newbie.", this_player());
    message("other_action", (string)this_player()->query_cap_name()+
                            " attempts to go south but is blocked by "
                            "the guard.", this_object(),
                            ({this_player()}));

   return 1;
   }
 }  
   if((int)this_player()->query_level() >0) {
   message("my_action", "Don't try and cheat, scumbag!", this_player());
   return 1;
   }
   message("my_action", "The guard says: %^CYAN%^You may pass, newbie.%^RESET%^"
,
                         this_player());
   message("other_action", (string)this_player()->query_cap_name()+
                          " leaves west.", this_object(),
                          ({this_player()}));
   this_player()->move_player("/wizards/aahz/rkp/rooms/village1.c");
   return 1;
   }
>tell khargoth you can't get into the room. ;)
You tell Khargoth: you can't get into the room. ;)
>goto village1
/wizards/aahz/rkp/rooms/village1
This room is small and confining. The floor and walls are composed of metal and
the ceiling is made of wood. On the western wall is a lever that is about six
inches long. The lever is made of metal and is in a slot. It appears that the
lever could be pulled.

 

The only obvious exit is east.

>pull lever
You pull the lever and you here a grinding sound. The floor appears to be
moving in an downward fashion. 
>l
Khargoth knowingly tells you: why?
/wizards/aahz/rkp/rooms/lower7
This room is small and confining. The floor and walls are composed of metal and
the ceiling is made of wood. On the western wall is a lever that is about six
inches long. The lever is made of metal and is in a slot. It appears that the
lever could be pulled.

 
The air smells of mildew and mold.

The only obvious exit is west.

>tell khargoth no entrance into village1
You tell Khargoth: no entrance into village1
>l
/wizards/aahz/rkp/rooms/lower7
This room is small and confining. The floor and walls are composed of metal and
the ceiling is made of wood. On the western wall is a lever that is about six
inches long. The lever is made of metal and is in a slot. It appears that the
lever could be pulled.

 
The air smells of mildew and mold.

The only obvious exit is west.

>w
/wizards/aahz/rkp/rooms/lower6
The walls, ceiling and floors are composed of a hardened clay. Along the walls
and ceiling every few feet is a beam. The beams have been placed there for
additional support.

 
The air smells of mildew and mold.
You hear muffled noises echoing from somewhere.

There are two obvious exits: northwest and east.

>nw
/wizards/aahz/rkp/rooms/lower2
This portion of the basement appears to be roughly it's center. There are
several passageways that lead away from this point. The walls, ceiling and
floors are composed of a hardened clay. Along the walls and ceiling every few
feet is a beam. The beams have been placed there for additional support.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are four obvious exits: north, west, northeast, and southeast.

>ne
Khargoth knowingly tells you: cant ya get there from vil2 if ya kill the guard?
/wizards/aahz/rkp/rooms/lower4
The walls, ceiling and floors are composed of a hardened clay. Along the walls
and ceiling every few feet is a beam. The beams have been placed there for
additional support.

 
The air smells of mildew and mold.
There are very faint noises coming from the southwest.

The only obvious exit is southwest.

Rkpathkre guard

>exa guard
The average male rkpathkre is a fair bit taller than you.
Gresch appears to be some type of humanoid. He has all the humanoid limbs plus
an additional arm growing out of his chest. He is holding a torch and is
wearing a cloak.
Gresch has no missing limbs.
He is in top shape.
He is carrying:
A torch
three sleeved cloak (worn)

>sw
/wizards/aahz/rkp/rooms/lower2
This portion of the basement appears to be roughly it's center. There are
several passageways that lead away from this point. The walls, ceiling and
floors are composed of a hardened clay. Along the walls and ceiling every few
feet is a beam. The beams have been placed there for additional support.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are four obvious exits: north, west, northeast, and southeast.

>l
/wizards/aahz/rkp/rooms/lower2
This portion of the basement appears to be roughly it's center. There are
several passageways that lead away from this point. The walls, ceiling and
floors are composed of a hardened clay. Along the walls and ceiling every few
feet is a beam. The beams have been placed there for additional support.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are four obvious exits: north, west, northeast, and southeast.

>w
/wizards/aahz/rkp/rooms/lower1
The entrance to the basement is filled with cobwebs. There is a dim light that
filters down through some wooden boards above. The walls and floor are composed
of clay. The basement was apparently carved into this hard substance.
Approximately every few feet along the walls are beams. They have been placed
there to provide support to the walls. You see a small hatch has been cut into
the ceiling. It is large enough for a person to fit through.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are two obvious exits: east and up.

>e
/wizards/aahz/rkp/rooms/lower2
This portion of the basement appears to be roughly it's center. There are
several passageways that lead away from this point. The walls, ceiling and
floors are composed of a hardened clay. Along the walls and ceiling every few
feet is a beam. The beams have been placed there for additional support.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are four obvious exits: north, west, northeast, and southeast.

>se
/wizards/aahz/rkp/rooms/lower6
The walls, ceiling and floors are composed of a hardened clay. Along the walls
and ceiling every few feet is a beam. The beams have been placed there for
additional support.

 
The air smells of mildew and mold.
You hear muffled noises echoing from somewhere.

There are two obvious exits: northwest and east.

>e
/wizards/aahz/rkp/rooms/lower7
This room is small and confining. The floor and walls are composed of metal and
the ceiling is made of wood. On the western wall is a lever that is about six
inches long. The lever is made of metal and is in a slot. It appears that the
lever could be pulled.

 
The air smells of mildew and mold.

The only obvious exit is west.

>w
/wizards/aahz/rkp/rooms/lower6
The walls, ceiling and floors are composed of a hardened clay. Along the walls
and ceiling every few feet is a beam. The beams have been placed there for
additional support.

 
The air smells of mildew and mold.
You hear muffled noises echoing from somewhere.

There are two obvious exits: northwest and east.

>nw
/wizards/aahz/rkp/rooms/lower2
This portion of the basement appears to be roughly it's center. There are
several passageways that lead away from this point. The walls, ceiling and
floors are composed of a hardened clay. Along the walls and ceiling every few
feet is a beam. The beams have been placed there for additional support.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are four obvious exits: north, west, northeast, and southeast.

>sw
You cannot go that way.
>nw
You cannot go that way.
>w
/wizards/aahz/rkp/rooms/lower1
The entrance to the basement is filled with cobwebs. There is a dim light that
filters down through some wooden boards above. The walls and floor are composed
of clay. The basement was apparently carved into this hard substance.
Approximately every few feet along the walls are beams. They have been placed
there to provide support to the walls. You see a small hatch has been cut into
the ceiling. It is large enough for a person to fit through.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are two obvious exits: east and up.

>u
/wizards/aahz/rkp/rooms/pantry
The pantry has wooden walls, ceiling and floor. It probably was used at one
time to store food, but is now empty. There is a thick coat of dust on all of
the exposed surfaces.

 
The room is extremely dusty.

The only obvious exit is north.

>n
/wizards/aahz/rkp/rooms/rkp_hut
This shack is made out of wood that has weathered over time. The wood
originally was cut into thick, even boards and nailed together with metal
spikes. In the eastern wall is a window made out of glass. There is a archway
to the south that leads into a pantry.

 
The air is a bit dusty.
The shack is well insulated from the outdoor sounds.
You feel that this shack would be very livable if it was cleaned.

There are two obvious exits: south and west.

>peer w
There is an overgrown path leading through a long neglected garden. Whatever
has been planted here has long died and weeds now grow in it's place. The path
looks as though it hasn't been used in some time, judging by the progress the
weeds have made encroaching upon it.

You notice a small building to the east.



There are two obvious exits: east and west.

>w
/wizards/aahz/rkp/rooms/walkway
There is an overgrown path leading through a long neglected garden. Whatever
has been planted here has long died and weeds now grow in it's place. The path
looks as though it hasn't been used in some time, judging by the progress the
weeds have made encroaching upon it.

You notice a small building to the east.

 
A breeze whispers through the weeds

There are two obvious exits: east and west.

>peer w
The wheat gives way here to a very dense overgrown forest massing all around
you. The trees seem to allow passage to the northeast, but you wonder if your
knees will carry you into the ominous darkness.


There are five obvious exits: northwest, southwest, west, south, and northeast.

>home
/wizards/croaker/workroom
The Crimson Chamber 

You stand in a circular, stone-walled chamber.  It's vaulted ceiling is hidden
in the darkness behind a thick and dusty, cobweb canopy.
This dungeon area is dimly lit by a large, brass brazier that stands in the
center of the room.  Also in this place are a long table of wood, a tall frame
complete with manacles, a short rack holding a variety of whips and sharp
implements, a stately chair on a low, stone dais, several sets of shackles
attached to iron rings set in the stone, and a long, oddly-shaped chest leans
upright against the stone wall.
 
The air is tainted with the mixed scents of blood and the acrid sweat induced
by fear, mingled with the hazy, rancid smoke which rises from the glowing coals
in the brazier.
You hear the distant and indistinct cries of agony around you, as if they
emanate from the cold, darkened walls of solid rock.

A surge of chilled fear washes over you as you glance apprehensively at the
horrid instruments of TORTURE.....

There are no obvious exits.

>tell khargoth yeah, looks like those rooms aren't used anymore.
You tell Khargoth: yeah, looks like those rooms aren't used anymore.
>tell khargoth It looked familiar tho.. Kate re-did them and stuck them
You tell Khargoth: It looked familiar tho.. Kate re-did them and stuck them
>Eliza shouts in Farsi: Help me! I am being attacked by Manshoon!
tell khargoth into an area off the down exit from the path.
You tell Khargoth: into an area off the down exit from the path.
>vis
You step out of the shadows.
>tell khargoth east of the square
You tell Khargoth: east of the square
>cd /wizards/grazzt/realms
/wizards/grazzt/realms:
ls
>Khargoth tells you: ya cant get back up 'cause the rooms up are different..
/wizards/grazzt/realms/:
    barrow/       drow/         goblin/       marsh/        tower/    

>ls goblin
/wizards/grazzt/realms/goblin/:
    mon/          obj/          rooms/     1  short.h                 

>cd goblin
/wizards/grazzt/realms/goblin:
>ls rooms
/wizards/grazzt/realms/goblin/rooms/:
 1  arch1.c                                                           

>Khargoth tells you: but i thought you could go from vil2 w to vil1 if the guard

is dead.
cat short.h
#define RPATH "/wizards/grazzt/realms/goblin/rooms/"+
#define OPATH "/wizards/grazzt/realms/goblin/obj/"+
#define MPATH "/wizards/grazzt/realms/goblin/mon/"+
inherit "/wizards/stumpy/includes/general";
#define TP this_player()
#define TPQCN this_player()->query_cap_name()
#define TPQN this_player()->query_name()
#define TO this_object()
#define ETP environment(this_player())
#define ETO environment(this_object())
>tell khargoth no, there's no ext.
You tell Khargoth: no, there's no ext.
>Khargoth tells you: it is a move i belive.
ls /wizards/stumpy/includes/
/wizards/stumpy/includes/:
 1  arm          1  foot         1  is_okie.c                   
 1  cc.c         1  foot2        1  merperson                   
 1  color.h     *1  general.c    1  status.c                    

>cat /wizards/stumpy/includes/general.c
//==============================================================
// This file contains some general functions that can be useful
// for lots of different things.
//==============================================================

void check_on_all_limbs ( object oPlayer );
void done_casting       ( object oPlayer );

void check_on_all_limbs ( object oPlayer )
{
  int iLoop, iLimbs;
  string strLimbs, strLimb;

  if ( !oPlayer ) return;

  strLimbs = oPlayer -> query_limbs();
  iLimbs = sizeof ( strLimbs );

  for ( iLoop = 0; iLoop < iLimbs; iLoop++ )
  {
    oPlayer -> check_on_limb ( strLimbs [ iLoop ] );
  }

  return;
}

void done_casting ( object oPlayer )
{
  oPlayer -> set_magic_round();
  oPlayer -> set_casting();  
  oPlayer -> set_disable();
}
>ls
/wizards/grazzt/realms/goblin/:
    mon/          obj/          rooms/     1  short.h                 

>ls obj
/wizards/grazzt/realms/goblin/obj/:
 1  club.c                                                                    

>ls mon
/wizards/grazzt/realms/goblin/mon/:
 3  footman.c                                                   

>cd mon
/wizards/grazzt/realms/goblin/mon:
>cat footman.c
#include <std.h>
#include <monster.h>
#include "/wizards/grazzt/realms/goblin/short.h"
inherit MONSTER;
 
create() {
    ::create();
    set_name("goblin");
    set_id(({ "footman","goblin footman" }));
    set_short("Goblin footman");
    set_aggressive(random(5)+7);
    set_long("This foul and ugly little runt of a creature is "
        "one of the underlings of the Goblin army. Generally they are "
        "left to guard the home stronghold as they are too stupid "
        "to find a battlefield. Needless to say, they have a short "
        "lifespan.");
    set_level(5);
    set_weight(1500);
    set_height(90); 
    set_class("fighter");
    set_alignment(-100);
    set_race("goblin");
    set_stats("strength", STAT + 3);
    set_stats("constitution", STAT + 4);
    set_stats("dexterity", STAT );
    set_stats("wisdom", STAT );
    set_stats("intelligence", STAT );
    set_stats("charisma", STAT );
    set_max_hp(MHP);
    set_hp(MHP);
    set_max_sp(MSP+ 30);
    set_sp(MSP+ 30);
    set_max_mp(MMP);
    set_mp(MMP);
    set_skill("melee", SKILL + 5);
    set_skill("attack", SKILL + 5);
    set_skill("defense", SKILL + 5);
    set_skill("double wielding", SKILL);
    set_skill("knife", SKILL + 20);
    set_skill("blade", SKILL);
    set_skill("blunt", SKILL);
    set_skill("two handed", SKILL);
    set_skill("projectile", SKILL);
    set_skill("murder", SKILL + 10);
    set_skill("magic attack", SKILL);
    set_skill("magic defense", SKILL);
    set_body_type("humanoid");
    set_emotes(3,({
        "The goblin grunts.",
        "%^CYAN%^Goblin says: %^RESET%^Bash, bash, bash...all I do "
        "is bash!",
        "The Goblin trips over his feet.",
        "The Goblin looks over his club lovingly."
    }),0);
    this_object()->add_money("gold",random(20)+5);
    this_object()->add_money("silver",random(50)+15);
    this_object()->add_money("copper",random(500)+50);
    new( OPATH "club.c" )->move(this_object());
    TO->force_me("wield club in right hand");
    new( OPATH "chain.c" )->move(this_object());
    TO->force_me("wear chainmail");
    set_strategy( "weakest" );
    set_spell_chance ( 5 );
    set_spells( ({ "moves_func" }) );
    add_action( "moves","moves_func");
}
int moves() {
    int dam,dam2;
    string limbhit;
    object ob = this_object();
    object targ = ob->query_current_attacker();
    limbhit = "head";
    message("info",
        "%^BOLD%^%^MAGENTA%^"
        "The Goblin %^WHITE%^*bonks*%^MAGENTA%^ "+(string)targ->query_cap_name()
+
        "'s head!%^RESET%^"
    ,environment(targ),targ); 
    message("info",
        "%^BOLD%^%^MAGENTA%^"
        "The Goblin %^WHITE%^*bonks*%^MAGENTA%^ you on the head!%^RESET%^"
    ,targ);
    dam = random(3)+1;
    dam2 = dam/2;
    dam -= targ->query_current_protection ( "limbhit" );
    if( dam < dam2 ) dam = dam2;
    targ->do_damage(limbhit,dam);
    targ->check_on_limb ( limbhit );
}
int is_invincible() {
    object me = this_object();
    object here = environment ( me );
    object vic = previous_object();
    object thing, *stuff;
    int x, i;
    me->force_me("say Ugg...me hurt you bad now!");
    me->force_me("mug "+vic->query_true_name());
    return 0;
}
>ls
/wizards/grazzt/realms/goblin/mon/:
 3  footman.c                                                   

>cd ..
/wizards/grazzt/realms/goblin:
>ls
/wizards/grazzt/realms/goblin/:
    mon/          obj/          rooms/     1  short.h                 

>ls rooms
/wizards/grazzt/realms/goblin/rooms/:
 1  arch1.c                                                           

>Khargoth tells you: doh. there is a level > 0 query there. frack. that sux.
cd ..
/wizards/grazzt/realms:
>ls
/wizards/grazzt/realms/:
    barrow/       drow/         goblin/       marsh/        tower/    

>tell khargoth chuckle
You tell Khargoth: chuckle
>cd tower
/wizards/grazzt/realms/tower:
>ls
/wizards/grazzt/realms/tower/:
 1  TECH-ADDENDUM     8  TECH-NOTES-OBJ       rooms/           
 1  TECH-NOTE-ROOM       mon/              1  short.h          
 3  TECH-NOTES-MON       obj/                                  

>cd obj
/wizards/grazzt/realms/tower/obj:
>ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c          *3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c          *3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>Merlin <gossip>  FLAMING DEATH AT lovers
Khargoth tells you: clone /wizards/aahz/rkp/misc/diary.c
cat /wizards/aahz/rkp/misc/diary.c
#include <std.h>
 
inherit OBJECT;
 
void init() {
  ::init();
  add_action("read_book", "read");
  }
 
 
 
void create() {
  ::create();
  set_name("diary");
  set_id( ( {"book", "diary"} ) );
  set_short("a small, %^RED%^red%^RESET%^ book");
  set_long("A small, %^RED%^red%^RESET%^ book which has been covered by dust.");

  set_weight(200);
  set_value(18);
  }
 
string read_book(string str) {
  if(!str || str != "book") {
    message("my_action", "Read what?", this_player()); 
    return str;
    }
  message("my_action", "The small, %^RED%^red%^RESET%^ diary reads:\n\n"
                       "I had intended to correct my mistake, "
                       "but night before last a male and a female "
                       "escaped. Both specimens are sickly, weak "
                       "and have three arms. Hopefully they will "
                       "perish before they reproduce.\n\n"
                       "To prevent further escapes I have confined "
                       "all specimens to the lower levels, except "
                       "for Gresch, who will serve as my guard.\n\n"
                       "I must visit my sister, Misha, in Deepingdale. "
                       "Hopefully she will have a remedy for my recent "
                       "illness. I have instructed Gresch to guard my "
                       "lab until i return.\n\n"
                       "The rest of the pages have cracked and %^YELLOW%^yellowe
d%^RESET%^ "
                       "too much to read anymore."
                       , this_player());
 
  message("other_action", (string)this_player()->query_cap_name()+
                          " reads the small, %^RED%^red%^RESET%^ book.",
                          environment(this_player()), ({this_player()}));
  return str;
  }
>tell khargoth whoah, kewl
You tell Khargoth: whoah, kewl
>ls /wizards/aahz/rkp/misc
/wizards/aahz/rkp/misc/:
 1  ball.c        1  gre_weed.c    10 pipe.c       *2  torch.c      
 1  bla_weed.c    1  h_pot.c       1  pur_weed.c    1  whi_weed.c   
 1  blu_weed.c    1  m_pot.c       1  red_weed.c    1  yel_weed.c   
 1  diary.c       1  ora_weed.c    1  rkp_pot.c                     
 1  ent_sign.c    10 pipe.bak      1  sign.c                        

>Khargoth tells you: thought it was the best thing in the whole are
[Peell] <gossip> Bitter Blood anyone want a golden whip Blood So Bitter
cd /wizards/aahz/rkp
/wizards/aahz/rkp:
>ls
/wizards/aahz/rkp/:
    armor/       misc/        mon/         rooms/       weap/                 

>[Peell] <gossip> Bitter Blood or a golden mask Blood So Bitter
Mug <gossip> mememmeme
cd rooms
/wizards/aahz/rkp/rooms:
>grep diary *
/wizards/aahz/rkp/rooms/lower5.c:
  if(!present("diary")) {
    new("/wizards/aahz/rkp/misc/diary.c")->move(this_object());

>[Peell] <gossip> Bitter Blood hospital Blood So Bitter
Azile <gossip> <Slayantic> whoa it azash <Slayantic>
goto lower5
/wizards/aahz/rkp/rooms/lower5
This room is extremely dusty. Near the western wall is a table with a chair in
front of it. Both are completely covered in dust. It would appear that whoever
used to write at this table has not been here in quite some time.

The walls, ceiling and floors are composed of a hardened clay. Along the walls
and ceiling every few feet is a beam. The beams have been placed there for
additional support.

 
The air is dusty and makes you cough.

The only obvious exit is north.

A small, red book is here.

>cat here
#include <std.h>
 
inherit "/std/room.c";
 
void create() {
  ::create();
  set_properties( (["indoors": 1,
                    "light": 1]) );
  set_short("study");
  set_long("This room is extremely dusty. Near the western wall is a table "
           "with a chair in front of it. Both are completely covered in dust. "
           "It would appear that whoever used to write at this table has not "
           "been here in quite some time.\n\n"
           "The walls, ceiling and floors are composed of a hardened clay. "
           "Along the walls and ceiling every few feet is a beam. The beams "
           "have been placed there for additional support.\n\n");
  set_smell("default", "The air is dusty and makes you cough.");
  set_exits( (["north":"/wizards/aahz/rkp/rooms/lower4.c"]) );
  set_items( ([
              "walls": "The walls are composed of hardened clay.",
              "ceiling": "Composed of hardened clay with beams running across it
.",
              "floor": "The hardened clay floor is firm beneath your feet. ",
              "beams":"Providing additional support for the walls and ceiling.",

              "basement":"The basement looks like it is quite large.",
              "table":"A small wooden table, covered with dust.",
              "chair":"A small wooden chair, covered with dust.",
              "clay":"The clay has hardened into a solid surface."]) );
  
  
  }
 
void reset() {
  ::reset();
  if(!present("diary")) {
    new("/wizards/aahz/rkp/misc/diary.c")->move(this_object());
    }
  }
 
>n
/wizards/aahz/rkp/rooms/lower4
The walls, ceiling and floors are composed of a hardened clay. Along the walls
and ceiling every few feet is a beam. The beams have been placed there for
additional support.

 
The air smells of mildew and mold.
There are very faint noises coming from the southwest.

The only obvious exit is southwest.

Rkpathkre guard

>s
The guard blocks your way.
>exa guard
The average male rkpathkre is a fair bit taller than you.
Gresch appears to be some type of humanoid. He has all the humanoid limbs plus
an additional arm growing out of his chest. He is holding a torch and is
wearing a cloak.
Gresch has no missing limbs.
He is in top shape.
He is carrying:
A torch
three sleeved cloak (worn)

>tell khargoth hmm..
You tell Khargoth: hmm..
>home
/wizards/croaker/workroom
The Crimson Chamber 

You stand in a circular, stone-walled chamber.  It's vaulted ceiling is hidden
in the darkness behind a thick and dusty, cobweb canopy.
This dungeon area is dimly lit by a large, brass brazier that stands in the
center of the room.  Also in this place are a long table of wood, a tall frame
complete with manacles, a short rack holding a variety of whips and sharp
implements, a stately chair on a low, stone dais, several sets of shackles
attached to iron rings set in the stone, and a long, oddly-shaped chest leans
upright against the stone wall.
 
The air is tainted with the mixed scents of blood and the acrid sweat induced
by fear, mingled with the hazy, rancid smoke which rises from the glowing coals
in the brazier.
You hear the distant and indistinct cries of agony around you, as if they
emanate from the cold, darkened walls of solid rock.

A surge of chilled fear washes over you as you glance apprehensively at the
horrid instruments of TORTURE.....

There are no obvious exits.

>Mug <gossip> thanks shadowy form
tell khargoth found an area for yildor to put his stuff into.
You tell Khargoth: found an area for yildor to put his stuff into.
>[Peell] <gossip> Bitter Blood no charge Blood So Bitter
Khargoth tells you: hrm?
tell khargoth The rkpathkre caves. ;)
You tell Khargoth: The rkpathkre caves. ;)
>tell khargoth I'll try and find the new ones.
invis
[Peell] <gossip> Bitter Blood did someone buy the platinum stuff from arrington
this regen? Blood So Bitter
square
You tell Khargoth: I'll try and find the new ones.
>e
You fade into the shadows.
>e
e
/d/standard/square
You are in the Deepingdale Village Square.
Well travelled paths wander off in various directions, passing between huts and
shrubbery. By the looks of it, this is a place of gathering. Some distance down
the south path can be seen a large building with a steeple. The beginning of a
dense forest is to the west, and a tent bazaar can be seen in the distance to
the east. Immediately to the east is the Deepingdale post office and bank.   
The bustle and commotion of a thriving town surround you.

There are six obvious exits: south, southwest, north, west, northwest, and
east.

a small hovering globe and a welcome sign are here.

>/d/standard/path/2-01
Numerous adventurers pass by you heading various directions. To your North is
the Deepingdale Post Office, where people go to read as well as send mail.
Several folks can be seen to the West socializing in the Square. A bank lies to
your immediate south.
The well travelled path continues to the East. 

There are four obvious exits: east, north, south, and west.

>/d/standard/path/2-02
Heading further east from the Square you notice a large out of place chasm in
the earth. A small tent seems to stand guard against the chasm bravely. You do
see a small path leading north from here.  To the south stands the Deepingdale
Council Chamber. 

There are four obvious exits: east, west, south, and north.

>/d/standard/path/2-03
The path comes to an untimely end at the edge of a cliff ten feet to your east.
You see footprints leading right up to the edge of the cliff and wonder why
some people just have to look over. As you look more closely, you see a ledge
below the edge of the cliff. It looks like you could easily jump to it. 
A small tent lies to the north. 

There are four obvious exits: jump, west, north, and south.

A shimmering pool is here.

>jump
/wizards/kate/Sea/room/tr01
You are at the upper end of the trail that serves to connect the lower beaches
to the town of Deepingdale. The path is broad and smooth as it wraps around the
side of the steep cliff. Below you, to the east, you see the merging of beach
and sea. You can go down the trail or climb up to the cliff top. 
You can smell a light sea breeze.

There are two obvious exits: down and climb.

>d
/wizards/kate/Sea/room/tr02
You are on the steep trail connecting Deepingdale and the beach. The well used
path is wide and smooth. Occasionally, you will find a bit of shrubbery growing
between bits of rock. When you look below, you see the beach and beautiful
ocean. The town of Deepingdale is at the top of the trail. 
You can smell a light sea breeze.

There are two obvious exits: down and up.

>d
/wizards/kate/Sea/room/tr03
You are on the trail between Deepingdale and the beach. The worn path is wide
and smooth. On occasion, you will find a bit of shrubbery growing between the
cracks in the cliff. When you look below, you see the beach and lovely ocean.
The town of Deepingdale is at the top of the trail. 
You can smell a light sea breeze.

There are two obvious exits: down and up.

>d
w
/wizards/kate/Sea/room/tr04
You are on the trail that connects Deepingdale and the beach. The well used
path is broad and firm. Sometimes, you will find a bit of shrubbery growing in
the rocky path. When you look below you see the beach and beautiful ocean. The
town of Deepingdale is at the top of the trail. You do see a break in the
cliffs to the west. 
You can smell a light sea breeze.

There are three obvious exits: down, up, and west.

A waste disposal is here.

>/wizards/kate/Hill/rascal/room/ent
You have found a small clearing that seems well protected by several large
trees. You also see a clear pool with several varieties of fish swimming about.
You might even find some bait in the rich soil if you look carefully. This
looks like a great place to sit back and rest a while.
 

The fresh smell of the water and trees is invigorating.

There are two obvious exits: east and west.

>w
/wizards/kate/Hill/rascal/room/walkway
You find you are on an overgrown path leading through a long neglected garden.
Whatever had been planted here has long since died and weeds now grow in its
place. The path looks as though it hasn't been used in some time, judging by
the progress the weeds have made encroaching upon it. You have vague memories
of someone telling you about an evil mad mage that lived in these mountains.
Tales of gruesome experiments haunt your memory.

You notice a small building to the west.

 
A breeze whispers through the weeds

There are two obvious exits: east and west.

>w
/wizards/kate/Hill/rascal/room/rkp_hut
This shack is made out of wood that has weathered over time. The wood
originally was cut into thick, even boards and nailed together with metal
spikes. In the eastern wall is a window made out of glass. There is an archway
to the south that leads into a pantry. The only sign of earlier residents is a
large wardrobe that sits against the west wall.

 
The air is a bit dusty.
The shack is well insulated from the outdoor sounds.
You feel that this shack would be very livable if it was cleaned.

There are two obvious exits: east and south.

Large wardrobe is here.

>s
/wizards/kate/Hill/rascal/room/pantry
The pantry has wooden walls, ceiling and floor. It probably was used at one
time to store food, but is now empty. There is a thick coat of dust on all of
the exposed surfaces. The dust on the floor is particularly thick.

 
The room is extremely dusty.

The only obvious exit is north.

>d
You cannot go that way.
>search floor
Khargoth knowingly tells you: new rkpathkre caves?
As you brush the dust away, you notice a small hatch in the floor leading down.
>d
/wizards/kate/Hill/rascal/room/lower1
The entrance to the basement is filled with cobwebs. There is a dim light that
filters down through some wooden boards above. The walls and floor are composed
of clay. The basement was apparently carved into this hard substance. Every few
feet along the walls are beams. They have been placed there to provide support
to the walls. You see a small hatch has been cut into the ceiling. It is large
enough for a person to fit through. You also see a crevice in the wall that
looks large enough to explore.

 
The air smells of mold and mildew.
There are soft strange noises coming from further into the basement.

There are three obvious exits: crevice, east, and up.

>u
/wizards/kate/Hill/rascal/room/pantry
The pantry has wooden walls, ceiling and floor. It probably was used at one
time to store food, but is now empty. There is a thick coat of dust on all of
the exposed surfaces. The dust on the floor is particularly thick.

 
The room is extremely dusty.

There are two obvious exits: down and north.

>tell khargoth /wizards/kate/Hill/rascal/room
You tell Khargoth: /wizards/kate/Hill/rascal/room
d
>/wizards/kate/Hill/rascal/room/lower1
The entrance to the basement is filled with cobwebs. There is a dim light that
filters down through some wooden boards above. The walls and floor are composed
of clay. The basement was apparently carved into this hard substance. Every few
feet along the walls are beams. They have been placed there to provide support
to the walls. You see a small hatch has been cut into the ceiling. It is large
enough for a person to fit through. You also see a crevice in the wall that
looks large enough to explore.

 
The air smells of mold and mildew.
There are soft strange noises coming from further into the basement.

There are three obvious exits: crevice, east, and up.

>e
/wizards/kate/Hill/rascal/room/lower2
This portion of the basement appears to be roughly the center. There are
several passageways that lead away from this point. The walls, ceiling and
floors are composed of a hardened clay. Along the walls and ceiling, every few
feet, is a beam. The beams have been placed there for additional support.

 
The air smells of mildew and mold.
There are very low noises coming from further into the basement.

There are four obvious exits: north, west, northeast, and southeast.

>ne
/wizards/kate/Hill/rascal/room/lower4
The walls, ceiling and floor are composed of hardened clay. Along the walls and
ceiling, every few feet, is a beam. The beams have been placed there for
additional support.

 
The air smells of mildew and mold.
There are very faint noises coming from the southwest.

The only obvious exit is southwest.

Rkpathkre guard

>Khargoth knowingly tells you: where the fux is that?
cat here
#include <std.h>
inherit ROOM;


void init() {
  ::init();
    add_action("go_south", "south");
    }



void create() {
  ::create();
  set_properties( (["indoors": 1,
                    "light": 1]) );
  set_short("basement");
  set_long("%^BLUE%^The walls, ceiling and floor are composed of hardened clay. 
"
           "Along the walls and ceiling, every few feet, is a beam. The beams "
           "have been placed there for additional support.%^RESET%^\n\n");
  set_listen("default", "There are very faint noises coming from the southwest."
 );
  set_smell("default", "The air smells of mildew and mold.");
  set_exits( (["southwest":__DIR__+"lower2"]) );
  set_items( ([
              ( ({"wall","walls"}) ): "%^GREEN%^The walls are composed of harden
ed clay. When looking at the south wall, you see that the outline of a doorway h
as filled with dust. Maybe you can go south and check it out.%^RESET%^",
              "ceiling": "It is composed of hardened clay with beams running acr
oss it.", 
              "floor": "The hardened clay floor is firm beneath your feet. ",
              ( ({"beam","beams"}) ):"Providing additional support for the walls
 and ceiling.",
              "basement":"The basement looks like it is quite large.",
              "clay":"The clay has hardened into a solid surface."]) );
  
  
  }

void reset() {
  ::reset();
  if(!present("guard")) {
    new("/wizards/kate/Hill/rascal/mon/rkpguard")->move(this_object());
    }
  }

int go_south() {
  if(present("guard")) {
    message("my_action", "The guard blocks your way.", this_player());
    message("other_action", (string)this_player()->query_cap_name()+
                            " attempts to go south but is blocked by "
                            "the guard.", this_object(),
                            ({this_player()}));

   return 1;
   }
   message("my_action", "The southern wall swivels and you pass through.",
                         this_player());
   message("other_action", (string)this_player()->query_cap_name()+
                          " pushes on the southern wall. The wall swivels "
                          "and "+(string)this_player()->query_cap_name()+
                          " passes through.", this_object(),
                          ({this_player()}));
   this_player()->move_player(__DIR__+"lower5");
   return 1;
   }
>The guard looks around nervously.
tell khargoth from the square e e e jump d d d w w s search floor
You tell Khargoth: from the square e e e jump d d d w w s search floor
>dest all
Object Rkpathkre guard destructed.
Gresch removes his cloak.
>s
The southern wall swivels and you pass through.
/wizards/kate/Hill/rascal/room/lower5
This room is extremely dusty. Near the western wall is a table with a chair in
front of it. Both are completely covered in dust. It would appear that whoever
used to write at this table has not been here in quite some time.

The walls, ceiling and floors are composed of a hardened clay. Along the walls
and ceiling every few feet is a beam. The beams have been placed there for
additional support.

 
The air is dusty and makes you cough.

The only obvious exit is north.

A small, red book is here.

>exa book
A small, red book which has been covered by dust.
>Khargoth knowingly tells you: wow. gonna have to go there somethime
read book
The small, red diary reads:

I had intended to correct my mistake, but night before last a male and a female
escaped. Both specimens are sickly, weak and have three arms. Hopefully they
will perish before they reproduce.

To prevent further escapes I have confined all specimens to the lower levels,
except for Gresch, who will serve as my guard.

I must visit my sister, Misha, in Deepingdale. Hopefully, she will have a
remedy for my recent illness. I have instructed Gresch to guard my office until
i return. I am leaving my able apprentice, Nefiankaz. to continue my work in
the lab.

The rest of the pages have cracked and yellowed too much to read anymore.
>tell khargoth this book is still in the game.
You tell Khargoth: this book is still in the game.
>exa chair
A small wooden chair, covered with dust.
>n
/wizards/kate/Hill/rascal/room/lower4
The walls, ceiling and floor are composed of hardened clay. Along the walls and
ceiling, every few feet, is a beam. The beams have been placed there for
additional support.

 
The air smells of mildew and mold.
There are very faint noises coming from the southwest.

The only obvious exit is southwest.

A torch and three sleeved cloak are here.

>get all
You take A torch.
You take three sleeved cloak.
>reset
You reset the room.

>home
/wizards/croaker/workroom
The Crimson Chamber 

You stand in a circular, stone-walled chamber.  It's vaulted ceiling is hidden
in the darkness behind a thick and dusty, cobweb canopy.
This dungeon area is dimly lit by a large, brass brazier that stands in the
center of the room.  Also in this place are a long table of wood, a tall frame
complete with manacles, a short rack holding a variety of whips and sharp
implements, a stately chair on a low, stone dais, several sets of shackles
attached to iron rings set in the stone, and a long, oddly-shaped chest leans
upright against the stone wall.
 
The air is tainted with the mixed scents of blood and the acrid sweat induced
by fear, mingled with the hazy, rancid smoke which rises from the glowing coals
in the brazier.
You hear the distant and indistinct cries of agony around you, as if they
emanate from the cold, darkened walls of solid rock.

A surge of chilled fear washes over you as you glance apprehensively at the
horrid instruments of TORTURE.....

There are no obvious exits.

>dest cloak
You dest three sleeved cloak.
>dest torch
You dest A torch.
>Nex <gossip> DEMONFIRE AT: Lool and Ollo
<gossip> [Peell] acks
tell khargoth But I think it'd be a good area for runemasters to go into.
You tell Khargoth: But I think it'd be a good area for runemasters to go into.
>who

                            Darkness and Despair                               

                     There are currently 20 adventurers!                     

   Azash the wrath of God                                                   
   Godan Screamer the Abbot                                                 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Mug the Mistress of Elements                                             
   Void the Assassin                                                        
   Cinnabar the wrath of God                                                
   Nidan Malaclypse the Abbot                                               
   Godan Jackie Blue the destroyer                                          
   SARGE the Crimelord                                                      
   Azile the Dark Priestess                                                 
   Gorthol the arch-mage                                                    
   Lady Death the adept                              (newbie)               
--More-- (83%) 

   (Croaker)                                         (Arch)                 
   Khar-Goth the Knave of Chaos                      (Arch)                 
   (Wulfgar)                                         (Admin)         -idle- 

>vis
You step out of the shadows.
>Khargoth tells you: hehe. yeah.
tell khargoth it's really a low-level area tho.
You tell Khargoth: it's really a low-level area tho.
>cd /wizards/grazzt
/wizards/grazzt:
>ls
/wizards/grazzt/:
 4  _decimate.c           bin/               1  short.h           
 21 _palm1.c           24 grazzt.towerobj       spells/           
 22 _palm2.c              illusionists/      8  workroom.c        
 1  amulet.c              realms/                                 

>cat amulet.c
#include <std.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit ARMOUR;
void create(){
    ::create();
    set_name("amulet");
    set_id(({"illusion_guild","amulet of warding"}));
    set_short("%^BOLD%^%^CYAN%^Amulet of warding%^RESET%^");
    set_long("%^BOLD%^%^CYAN%^"
        "This strange amulet depicts a crescent moon surrounded by flames. "
        "The picture has been carved upon the wooden disc surface of the amulet 
and "
        "the disc hangs from a plain straw like necklace. A faint glow "
        "surrounds the disc.%^RESET%^"
    );
    set_weight(50);
    set_value(200);
    set_wear((: this_object(),"wearit" :));
    set_remove((:this_object(),"removeit" :));
    set_type("amulet");
    set_limbs(({"head"}));
    set_destroy();
}
 
int wearit(){
    object me = query_worn();
    if(!me) return 0;
    if((int)me->query_level() < 40 && (string)me->query_name() != "reaver") {
        message("info","As you wear the amulet it vanishes!",me);
        TO->remove();
        return 0;
    }
    me->set_property("no pain paralyze",1);
    message("info",
        "%^BOLD%^%^CYAN%^You feel your body surrounded by a strange "
        "force!%^RESET%^"
    ,me);
    message("info",
        "%^BOLD%^%^CYAN%^A strange glow surrounds "+me->query_cap_name()+"!%^RES
ET%^"
    ,environment(me),me);       
    return 1;
}
int removeit(){
    object me = query_worn();
    if(!me) return 0;
    me->set_property("no pain paralyze",-1);
    message("info",
        "%^BOLD%^%^CYAN%^The strange force that surrounded your body "
        "suddenly fades away!%^RESET%^"
    ,me);
    message("info",
        "%^BOLD%^%^CYAN%^Slowly a faint glow surrounding "+me->query_cap_name()+
" shimmers "
        "briefly and vanishes!%^RESET%^"
    ,environment(me),me);
    return 1;
}
>cd realms
/wizards/grazzt/realms:
>ls
/wizards/grazzt/realms/:
    barrow/       drow/         goblin/       marsh/        tower/    

>cd tower
ls
/wizards/grazzt/realms/tower:
>/wizards/grazzt/realms/tower/:
 1  TECH-ADDENDUM     8  TECH-NOTES-OBJ       rooms/           
 1  TECH-NOTE-ROOM       mon/              1  short.h          
 3  TECH-NOTES-MON       obj/                                  

>cd obj
/wizards/grazzt/realms/tower/obj:
ls
>/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c          *3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c          *3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>cat plate.c
#include <std.h>
#include <materials.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit ARMOUR;
 
void create() {
    ::create();
    set_name("fullplate");
    set("id", ({ "armor","armour", "full plate armour","plate",
                "full plate of the order",
                "plate of the order","full plate armour of "
                "the order" }) );
    set_short("Full plate armor of the Order");
    set_long(
        "This is the impressive, high gothic style armor of the late "
        "middle ages and renaissance. It is perfectly forged and fitted. All of 
the  "
        "plates are interlocking and carefully angled to deflect blows. The meta
l "
        "plates are backed by padding and chainmail. The weight is well "
        "distributed. The armor is crafted exclusively by holy dwarven "
        "smiths and blessed by clerics of renowned power lending it a "
        "quality of cooled temperature and light weight. It is worn by "
        "the loyal order of the Lawbringers."
    );
    set_weight(500);
    set_value(350);
    set_type("body armour");
    set_material(MAT_metal_plate);
    set_limbs( ({ "torso","right arm","left arm","right leg","left leg","head" }
) );
    set_ac(16);
    set_wear((:TO,"wearit":));
    set_remove((:TO,"removeit":));
    set_destroy();
}
int wearit() {
    object me = query_worn();
    if((string)me->query_alignment() < 8000) {
        notify_fail("You may not wear this armour!\n");
        return 0;
    } else {
        message("info",
            "You feel the %^BOLD%^%^YELLOW%^holy power%^RESET%^"
            " of your god as you don the armour!%^RESET%^"
        ,me);
        message("info",
            "%^YELLOW%^"+QWWQCN+" glows with a holy power!"
            "%^RESET%^"
        ,environment(me),me);
        return 1;
    }
}
int removeit() {
    object me = query_worn();
    message("info",
        "%^BOLD%^%^YELLOW%^You feel less protected from the darkness and despair
!%^RESET%^"
    ,me);
    return 1;
}
>Malaclypse <gossip> < i think all you nice people need to log off and leave the

mud to me for a while :) >
Khargoth tells you: well.. the first rm's are gonna be wimpy..
[Peell] <gossip> Bitter Blood hey share and share alike Blood So Bitter
[Peell] <gossip> Bitter Blood or speed up:) Blood So Bitter
Bel'al <gossip> that means no snapple
<gossip> [Peell] acks
[Peell] <gossip> Bitter Blood that was never part of the deal Blood So Bitter
Bel'al <gossip> well alright but no cheesees
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c          *3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c          *3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>cat rending.c
#include <std.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit WEAPON;
int uses;

create() {
    ::create();
    set_name("knife");
    set_id(({"knife of rending"}));
    set_short("%^RESET%^%^MAGENTA%^Knife of %^RED%^rending%^RESET%^");
    set_long("%^RED%^"
        "This double-bladed knife is exceptionally long. Its "
        "blade edges are serrated and razor sharp. Its ivory handle glows "
        "with a dull red light and bears a black rune upon the pommel."
        "%^RESET%^"
    );
    set_weight(300);
    set_value(200);
    set_material(MAT_metal_iron);
    set_wc(15);
    set_type("knife");
    set_wield((: TO,"extra_wield" :));
    set_hit((: TO,"extra_hit" :));
    uses = 12;
    set_destroy();
}
int extra_wield() {
    object me = query_wielded();
    if((string)me->query_name() == "morlock") return 1;
    if((int)me->query_level() < 40 || (string)me->query_class() != "reaver") {  
  
        message("info",
            "The knife vanishes as you attempt to wield it!"
        ,me);
        TO->remove();
        return 0;
    }
    message("info",
        "%^RED%^The knife settles nicely within your grasp!"
        "%^RESET%^"
    ,me);
    message("info","%^RED%^"
        +QWQCN+
        " smiles a wicked tooth-filled grin!"
        "%^RESET%^"
    ,environment(me),me);
    return 1;
}
int extra_hit(object ob) {
    object me = query_wielded();
    object vic;
    int dam;
    vic = me->query_current_attacker();
    if(random(6) > 1) return 1;
    message("my_action","%^RED%^"
        "As you slash your foe, the knife pulses!\n"
        "%^BLUE%^You sever a %^RED%^major vein%^BLUE%^ within "
        +vic->query_cap_name()+
        "'s body!%^RESET%^"
    ,me);
    message("other_action","%^RED%^"
        "The knife wielded by "
        +QWQCN+
        " seems to pulse while slicing deep into "
        +vic->query_cap_name()+
        "'s flesh!\n"
        "%^BLUE%^"+vic->query_cap_name()+"begins to %^RED%^bleed%^BLUE%^ "
        "profusely!"
        "%^RESET%^"
    ,environment(vic),(({me, vic})));
    message("my_action","%^RED%^"
        "The knife wielded by "+QWQCN+" slices a major vein within you!\n"
        "%^BLUE%^A major amount of your %^RED%^blood%^BLUE%^ gushes out "
        "of the wound!%^RESET%^"
    ,vic);
    dam = random((int)me->query_stats("strength"));
    dam = dam + random((int)me->query_stats("dexterity"));
    dam = dam + random((int)me->query_level());         
    dam = dam + 5;
    dam = random(dam)/2;
    uses = uses - (random(1)+1);
    if(uses < 1) {
        message("info",
            "%^BOLD%^%^RED%^With your last blow, the dagger suddenly vanishes!%^
RESET%^"
        ,me);
        TO->remove();
    }
    return dam;
}
>Jander <gossip>  <----  lo all  ----> 
Khargoth tells you: woh. i can join necro as soon as i get 150 faith.
Cinnabar <gossip> heya
Mug <gossip> hello jander
(Khargoth) tells you: fux. yeah. jander just milks his crypt for all its worth.
(Khargoth) tells you: cat /wizards/tandris/secure/log/newarea
cat /wizards/tandris/secure/log/newarea
Tandris entered crypt at Thu Jun 13 01:49:53 1996.
Tandris entered crypt at Thu Jun 13 01:55:05 1996.
Kate entered crypt at Thu Jun 13 13:46:09 1996.
Kate entered crypt at Thu Jun 13 13:51:46 1996.
Kate entered crypt at Fri Jun 14 13:38:14 1996.
Kate entered crypt at Fri Jun 14 14:32:14 1996.
Kate entered crypt at Sun Jun 23 11:52:39 1996.
Morgoth entered crypt at Sat Jun 29 22:15:13 1996.
Tandris entered crypt at Sun Jun 30 18:58:50 1996.
Kate entered crypt at Mon Aug  5 19:50:52 1996.
Kate entered crypt at Mon Aug  5 19:52:45 1996.
Tandris entered crypt at Mon Apr 21 13:27:27 1997.
Duryea entered crypt at Fri May 16 16:47:47 1997.
Duryea entered crypt at Fri May 16 16:50:50 1997.
Jander entered crypt at Sat May 17 13:22:59 1997.
Jander entered crypt at Sat May 17 13:32:17 1997.
Jander entered crypt at Sat May 17 13:34:52 1997.
Grogen entered crypt at Sat May 17 14:20:24 1997.
Jander entered crypt at Sat May 17 14:20:57 1997.
Jander entered crypt at Sat May 17 14:21:23 1997.
Spinesnapper entered crypt at Sun May 18 03:57:37 1997.
Bonegnasher entered crypt at Sun May 18 04:51:30 1997.
Bonegnasher entered crypt at Sun May 18 05:21:05 1997.
Bonegnasher entered crypt at Sun May 18 05:23:48 1997.
Bonegnasher entered crypt at Sun May 18 05:47:37 1997.
Bonegnasher entered crypt at Sun May 18 06:02:09 1997.
Grogen entered crypt at Sun May 18 15:17:47 1997.
>tell khargoth how'd grogen find out? =)
You tell (Khargoth): how'd grogen find out? =)
>(Khargoth) tells you: i didnt tell him
(Khargoth) tells you: i think jander did
who

                            Darkness and Despair                               

                     There are currently 20 adventurers!                     

   Azash the wrath of God                                                   
   Godan Screamer the Abbot                                                 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
 **Bel'al the Mystic                              **                 -idle- 
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   Mug the Mistress of Elements                                             
   Void the Assassin                                                        
   Cinnabar the wrath of God                                                
   Nidan Malaclypse the Abbot                                               
   Godan Jackie Blue the destroyer                                   -idle- 
   SARGE the Crimelord                                                      
   Azile the Dark Priestess                       
                          
   Gorthol the arch-mage                                             -idle- 
--More-- (83%) 
   Croaker the Power Zord                            (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Wulfgar)                                         (Admin)         -idle- 

>(Khargoth) tells you: either that or he wimpied in there like i did the first
time.
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>(Khargoth) tells you: hehehe. i sux.
tell khargoth laugh
You tell (Khargoth): laugh
>cat ring.c
#include <std.h>
#include <materials.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit ARMOUR;

int uses;

create() {
    ::create();
    set_name("ring");
    set_id(({"gold ring","golden ring","ring of flying"}));
    set_short("%^YELLOW%^Golden ring%^RESET%^");
    set_long(
        "%^YELLOW%^This small, golden ring is very light in weight. "
        "Traced around the outer band of the ring are small %^MAGENTA%^"
        "purple runes%^YELLOW%^. There is no indication if the ring is "
        "magical in nature or just a decorative piece of jewelry.%^RESET%^"
    );
    set_weight(1);
    set_material(MAT_metal_gold);
    set_destroy();
    set_value(500);
    set_type("ring");
    set_ac(4);
    set_wear((:TO,"wearit":));
    set_remove((:TO,"removeit":));
}
int wearit() {
    object me = query_worn();
    if((int)me->query_level() < 31) {    
        notify_fail("The magic of the ring rejects you!\n");
        TO->remove();
        return 0;
    }
    message("info",
        "%^YELLOW%^A strange energy begins to flow through your body!%^RESET%^"
    ,me);
    message("info",
        "%^YELLOW%^"+QWWQCN+" slips on a golden ring.%^RESET%^"
    ,environment(me),me);       
    me->set_property("flying",1);
    uses = uses - 1;
    return 1;
}
int removeit() {
    object me = query_worn();
    if(uses < 1) {
        message("info",
            "%^YELLOW%^As you remove the golden ring it vanishes!%^RESET%^"
        ,me);
        message("info",
            "%^YELLOW%^As "+QWWQCN+" removes a golden ring, it vanishes!%^RESET%
^"
        ,environment(me),me);   
        TO->remove();
    }
    TP->set_property("flying",-1);
    return 1;
}
>ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>cat robe.c
#include <std.h>
#include <materials.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit ARMOUR;

int FLAG;
void init() {
    ::init();
    FLAG = 0;
}
create() {
    ::create();
    set_name("robe");
    set_id(({"robe of death","death robe","reaver robe"}));
    set_short("%^BOLD%^%^BLACK%^Robe of death%^RESET%^");
    set_long(
        "%^BOLD%^%^BLACK%^This blood stained robe is made of an unknown black "
        "fabric which seems to suck light into it. Its clasp is formed "
        "into the likeness of a cackling skull. The robe would offer some protec
tion to its "
        "wearer.%^RESET%^"
    );
    set_weight(125);
    set_value(300);
    set_type("robe");
    set_material(MAT_cloth);
    set_destroy();
    set_limbs(({"torso","right arm","left arm"}));
    set_ac(13);
    set_wear((:TO,"wearit":));
    set_remove((:TO,"removeit":));
    set_heart_beat(1);
}
int wearit() {
    object me = query_worn();
    if((int)me->query_level() < 31) {    
        message("info",
            "The magic of the robe rejects you!"
        ,me);
        TO->remove();
        return 0;
    }
    if((int)me->query_alignment() > -7999) {
        message("info",
            "The robe refuses your body!"
        ,me);
        return 0;
    }
    message("info",
        "%^BOLD%^%^BLACK%^A cold, deathly chill fills your soul!%^RESET%^"
    ,me);
    message("info",
        "%^BOLD%^%^BLACK%^"+me->query_cap_name()+" true evil heart is suddenly r
evealed!%^RESET%^"
    ,environment(me),me);       
    return 1;
}
int removeit() {
    object me = query_worn();
    message("info",
        "%^BOLD%^%^BLACK%^The cold, deathly chill slowly leaves your soul.%^RESE
T%^"
    ,me);
    message("info",
        "%^BOLD%^%^BLACK%^"+me->query_cap_name()+" suddenly looks less evil.%^RE
SET%^"
    ,environment(me),me);
    return 1;
}
void heart_beat() {
    object owned,env,obj,*inv;
    env = ETO;
    if(!objectp(TO)) return;
    if(!objectp(ETO)) return;
    if(!TO->query_worn()) return;       
    if(objectp(env) && living(env)) {
        owned = env;
        env = environment(owned);
    } else {
        return;
    }
    if( obj = present("corpse",env)) {
        message("owned","%^BLUE%^"
            "The %^BOLD%^Grim Reaper%^RESET%^%^BLUE%^ suddenly "
            "appears before the corpse present and collects its "
            "soul.\n%^RED%^As he leaves he touches your forehead and "
            "a cold chill of pure evil passes through you!"
            "%^RESET%^"
        ,owned);
        message("owned","%^BLUE%^"
            "The %^BOLD%^Grim Reaper%^RESET%^%^BLUE%^ suddenly "
            "appears before the corpse present and collects it's "
            "soul.\n%^RED%^As he leaves he touches "+owned->query_cap_name()+
            "'s forehead with his ice blue hand.!"
            "%^RESET%^"
        ,environment(owned),owned);
        owned->heal(random(18)+8);
        obj->remove();
        return;
    } else {
        return;
    }
}
>Mug <gossip> stupid scavenger
Malaclypse <gossip> < yup :) >
who

                            Darkness and Despair                               

                     There are currently 21 adventurers!                     

   Azash the wrath of God                                                   
   Godan Screamer the Abbot                                                 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Goliath the Dark Priest                                                  
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                      -idle- 
   Mug the Mistress of Elements                                             
   Void the Assassin                                                        
   Cinnabar the wrath of God                                                
   Nidan Malaclypse the Abbot                                               
   Godan Jackie Blue the destroyer                                   -idle- 
   SARGE the Crimelord                                                      
   Azile the Dark Priestess                                                 
   Merlin the Mystic                                                        
--More-- (80%) 

   Gorthol the arch-mage                                                    
   Croaker the Power Zord                            (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Wulfgar)                                         (Admin)                

>Azash <gossip> syndicate?
Manshoon <gossip> dead
Malaclypse <gossip> < nod >
Mug <gossip> thanks manshoon
Malaclypse <gossip> < there's only one :) >
Manshoon <gossip> used to be a joke to kill them :)
Malaclypse <gossip> < hm. wonder what they're worth >
Manshoon <gossip> nothing
Nex <gossip> cav? He's worth enough
Malaclypse <gossip> < that's lame >
Manshoon <gossip> worth saving other people from death :)
Malaclypse <gossip> < nod >
Nex <gossip> scav is worth exp
Manshoon <gossip> not enough :)
Azash <gossip> that stupid thing  shouldn't have disintegrate
clone robe
/wizards/grazzt/realms/tower/obj/robe#11534: cloned.
>wear robe
A cold, deathly chill fills your soul!
You wear Robe of death.
>l
/wizards/croaker/workroom
The Crimson Chamber 

You stand in a circular, stone-walled chamber.  It's vaulted ceiling is hidden
in the darkness behind a thick and dusty, cobweb canopy.
This dungeon area is dimly lit by a large, brass brazier that stands in the
center of the room.  Also in this place are a long table of wood, a tall frame
complete with manacles, a short rack holding a variety of whips and sharp
implements, a stately chair on a low, stone dais, several sets of shackles
attached to iron rings set in the stone, and a long, oddly-shaped chest leans
upright against the stone wall.
 
The air is tainted with the mixed scents of blood and the acrid sweat induced
by fear, mingled with the hazy, rancid smoke which rises from the glowing coals
in the brazier.
You hear the distant and indistinct cries of agony around you, as if they
emanate from the cold, darkened walls of solid rock.

A surge of chilled fear washes over you as you glance apprehensively at the
horrid instruments of TORTURE.....

There are no obvious exits.

>area
/wizards/croaker/ddale/wharf/room18
You are standing in the middle of Captain's Watch.  Dirty cobblestones head
both east and west.  A two story wooden building stands to the north.  Several
ragged shutters cover the windows of the second story.  There is a covered
stairwell on the east end of the building which leads upward into the
darkness and a tired oak door that sags in its frame guards an entry northward
into the first floor.  A sign hangs from second story above the doorway.   To
the east you can see the junction of the Temple Street, where a massive gate is
set into the crumbling granite wall that lines the street to the south here. 

There are three obvious exits: east, west, and north.

>who

                            Darkness and Despair                               

                     There are currently 22 adventurers!                     

   Azash the wrath of God                                                   
   Godan Screamer the Abbot                                                 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Goliath the Dark Priest                                                  
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   Mug the Mistress of Elements                                             
   Void the Assassin                                                        
   Cinnabar the wrath of God                                                
   Nidan Malaclypse the Abbot                                               
   Godan Jackie Blue the destroyer                                          
   Reverend Manson the Prime Assassin                                       
   SARGE the Crimelord                                                      
   Azile the Dark Priestess                                                 
--More-- (76%) 

   Merlin the Mystic                                                        
   Gorthol the arch-mage                                             -idle- 
   Croaker the Power Zord                            (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Wulfgar)                                         (Admin)         -idle- 

>setme screamer
w
s
You set yourself as Screamer
>/wizards/croaker/ddale/wharf/room19
You are standing at the conjunction of Captain's Watch and Temple Street. 
Dirty flagstones ripple unevenly beneath your feet.  Temple Street extends a
long way to the north and the decaying granite wall that lines the south side
of Captain's Watch is broken by a tall gatehouse, which is collapsing in on
itself. 

There are four obvious exits: east, west, north, and south.

>s
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

>Nex <gossip> and the black leprechaun drops!
You cannot go that way.
>kill footsoldier
Footsoldier attacks you!
Footsoldier attacks you!
Blackheart attacks you!
You attack Footsoldier!
>[Peell] <gossip> Bitter Blood goliath the evil cleric! Blood So Bitter
DAMAGE_DEBUG: 266
You obliterate Footsoldier completely in the left arm with your left arm.
Footsoldier has his left arm severed!
Footsoldier has his left hand severed!
DAMAGE_DEBUG: 33
You maul Footsoldier in the head with your left arm.
DAMAGE_DEBUG: 279
You obliterate Footsoldier completely in the left foot with your left arm.
Footsoldier has his left foot severed!
Blackheart hits you ineffectively in the right hand.
Footsoldier missed you.
Footsoldier drops dead before you.
Footsoldier unwields razor-edged sabre (wielded in right hand).
Footsoldier removes his soldier's scalemail.
[Peell] <gossip> Bitter Blood bahaha Blood So Bitter
The Grim Reaper suddenly appears before the corpse present and collects its
soul.
As he leaves he touches your forehead and a cold chill of pure evil passes
through you!
DAMAGE_DEBUG: 120
You obliterate Footsoldier completely in the left foot with your right arm.
DAMAGE_DEBUG: 97
You destroy Footsoldier utterly in the right leg with your right arm.
DAMAGE_DEBUG: 112
You obliterate Footsoldier completely in the torso with your right arm.
hp: 1026    sp: 1134    mp: 1020
Blackheart obliterates you completely in the right arm with his lawbinder.
Blackheart furiously attacks you!
Footsoldier missed you.
DAMAGE_DEBUG: 131
You obliterate Footsoldier completely in the right leg with your right arm.
DAMAGE_DEBUG: 171
You obliterate Footsoldier completely in the torso with your right arm.
DAMAGE_DEBUG: 194
You obliterate Footsoldier completely in the torso with your right arm.
Blackheart missed you.
Blackheart missed you.
Footsoldier drops dead before you.
Footsoldier unwields long-bladed hunting knife (wielded in left hand and right
hand).
Footsoldier removes his soldier's scalemail.
The Grim Reaper suddenly appears before the corpse present and collects its
soul.
As he leaves he touches your forehead and a cold chill of pure evil passes
through you!
DAMAGE_DEBUG: 105
You headbutt Blackheart furiously.
DAMAGE_DEBUG: 233
You headbutt Blackheart furiously.
DAMAGE_DEBUG: 80
You headbutt Blackheart furiously.
Blackheart missed you.
Blackheart furiously attacks you!
DAMAGE_DEBUG: 121
You obliterate Blackheart completely in the torso with your stunted arm.
Blackheart sidesteps your poorly planned attack.
DAMAGE_DEBUG: 305
You obliterate Blackheart completely in the head with your stunted arm.
Blackheart missed you.
hp: 892    sp: 1132    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Blackheart watches as you miss the mark on a poorly planned attack.
DAMAGE_DEBUG: 89
You destroy Blackheart utterly in the right foot with your left foot.
DAMAGE_DEBUG: 115
You destroy Blackheart utterly in the torso with your left foot.
Blackheart missed you.
Blackheart furiously attacks you!
Manshoon <gossip> wtf
Blackheart laughs as you totally whiff.
DAMAGE_DEBUG: 210
You obliterate Blackheart completely in the left leg with your right leg.
DAMAGE_DEBUG: 244
You obliterate Blackheart completely in the right arm with your right leg.
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
DAMAGE_DEBUG: 167
You obliterate Blackheart completely in the right leg with your left hand.
DAMAGE_DEBUG: 212
You obliterate Blackheart completely in the right leg with your left hand.
DAMAGE_DEBUG: 16
You hit Blackheart ineffectively in the torso.
hp: 822    sp: 1122    mp: 1020
Blackheart destroys you utterly in the stunted arm with his lawbinder.
Blackheart furiously attacks you!
A swing and a miss...  Strike 3 for you!
DAMAGE_DEBUG: 48
You stun Blackheart with a quick blow in the right leg with your right leg.
A swing and a miss...  Strike 1 for you!
Blackheart missed you.
hp: 586    sp: 1121    mp: 1020
Blackheart obliterates you completely in the right arm with his lawbinder.
If you were not immortal, you would lose your right arm right now!
Blackheart missed you.
Blackheart missed you.
DAMAGE_DEBUG: 212
You obliterate Blackheart completely in the left arm with your left foot.
DAMAGE_DEBUG: 234
You obliterate Blackheart completely in the left arm with your left foot.
DAMAGE_DEBUG: 289
You obliterate Blackheart completely in the torso with your left foot.
Blackheart missed you.
Blackheart furiously attacks you!
l
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Captain Blackheart of the Deepingdale Guard

The left foot of Footsoldier, two Soldier's Scalemails, the left arm of
Footsoldier, long-bladed hunting knife, the left hand of Footsoldier, and
razor-edged sabre are here.
>DAMAGE_DEBUG: 140
You obliterate Blackheart completely in the right arm with your left leg.
DAMAGE_DEBUG: 71
You devastate Blackheart in the left hand with your left leg.
DAMAGE_DEBUG: 77
You slam Blackheart mercilessly in the head with your left leg.
hp: 560    sp: 1111    mp: 1020
Blackheart slices you horribly in the left hand with his lawbinder.
hp: 375    sp: 1111    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Blackheart missed you.
Blackheart easily evades your attack.
DAMAGE_DEBUG: 254
You obliterate Blackheart completely in the torso with your right leg.
DAMAGE_DEBUG: 201
You obliterate Blackheart completely in the right arm with your right leg.
Blackheart drops dead before you.
Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left
hand and right hand).
Blackheart removes his greathelm.
Blackheart removes his fieldplate.
The Grim Reaper suddenly appears before the corpse present and collects its
soul.
As he leaves he touches your forehead and a cold chill of pure evil passes
through you!
l
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

The left foot of Footsoldier, two Soldier's Scalemails, Hawkfaced Greathelm,
the left arm of Footsoldier, long-bladed hunting knife, Oiled Fieldplate, the
left hand of Footsoldier, razor-edged sabre, and The Shimmering Longsword named
Lawbinder are here.
>dest all
Object the left arm of Footsoldier destructed.
Object the left hand of Footsoldier destructed.
Object the left foot of Footsoldier destructed.
Object razor-edged sabre destructed.
Object Soldier's Scalemail destructed.
Object long-bladed hunting knife destructed.
Object Soldier's Scalemail destructed.
Object The Shimmering Longsword named Lawbinder destructed.
Object Hawkfaced Greathelm destructed.
Object Oiled Fieldplate destructed.
>ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c           *2  robe.c            1  unshield.c       

>remove robe
The cold, deathly chill slowly leaves your soul.
You remove Robe of death (worn).
>dest robe
You dest Robe of death.
>Manshoon <gossip> flame@ shun
tell khargoth wimper.. rod.c is next.
You tell (Khargoth): wimper.. rod.c is next.
>(Khargoth) tells you: doh. ugh. eek.
tell khargoth good news is I'm 2/3 done with the objects. ;)
You tell (Khargoth): good news is I'm 2/3 done with the objects. ;)
>cat rod.c
#include <std.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit WEAPON;

int uses;
int BLAST;
void init() {
    ::init();
    add_action("charge_fun","charge");
    add_action("blast_fun","blast");
    add_action("expend_fun","expend");
    add_action("feed_fun","siphon");
    add_action("absorb_fun","absorb");
    add_action("entangle_fun","entangle");
    add_action("escape_fun","escape");
}
create() {
    ::create();
    set_name("rod");
    set_id(({"magius","rod of the magius"}));
    set_short("%^RESET%^%^ORANGE%^long black rod%^RESET%^");
    set_long("%^ORANGE%^"
        "This long, black rod is warm to the touch and made of an ancient "
        "and unknown metal. It is covered with various arcane runes and symbols.
 "
        "There are two black opal gems set into both ends of the rod. "
        "Every so often, in a bizarre, random pattern, a faint blue trace of "
        "electrical energy exits from the one opal and streaks down the rod's "
        "surface and enters the second opal. Its purpose is a complete mystery."

        "%^RESET%^"
    );
    set_weight(45);
    set_value(475);
    set_wc(15);
    set_type("blunt");
    set_destroy();
    uses = 100;
    BLAST = 1;
    set_wield((: TO,"extra_wield" :));
    set_unwield((: TO,"extra_unwield" :));
    set_hit((: TO,"extra_hit" :));
}
int extra_wield() {
    object me = query_wielded();
    if((int)me->query_level() < 44) {    
        message("info",
            "You are not able to utilize this item!\nA surge of energy fills you
r "
            "head and the rod vanishes!"
        ,me);
        me->do_damage("head",300);
        TO->remove();
        return 0;
    }
    if((string)me->query_class() != "mage") {
        message("info",
            "You are not able to utilize this item!\nA surge of energy fills you
r "
            "head and the rod vanishes!"
        ,me);
        me->do_damage("head",300);
        TO->remove();
        return 0;
    }
    message("info","%^RED%^"
        "The rod glows with a bright %^BOLD%^red%^RESET%^%^RED%^ aura!"
        "%^RESET%^"
    ,me);
    message("info","%^RED%^"
        "The rod in "
        +QWQCN+
        "'s hand glows with a bright %^BOLD%^red%^RESET%^%^RED%^ aura!"
        "%^RESET%^"
    ,environment(me),me);
    TO->set_short("%^RESET%^%^RED%^Rod of the Magius%^RESET%^");
    return 1;
}
int extra_unwield() {
    object me = query_wielded();
    message("info","%^RED%^"
        "The rod's %^BLUE%^aura%^RED%^ slowly dims."
    ,me);
    TO->set_short("%^RESET%^%^ORANGE%^long black rod%^RESET%^");         
    return 1;
}
int charge_fun() {
    object me = query_wielded();
    if(!me) return 0;
    if(BLAST == 1) {
        message("info",
            "%^RED%^You set the rod to charge.%^RESET%^"
        ,me);
        message("info",
            "%^RED%^The rod in "+QWQCN+"'s hand flashes.%^RESET%^"
        ,environment(me),me);
        BLAST = 0;
        return 1;
    } else {
        message("info",
            "%^RED%^The rod is already set to charge!%^RESET%^"
        ,me);
        return 1;
    }
}
int blast_fun() {
    object me = query_wielded();
    if(!me) return 0;
    if(BLAST == 0) {
        message("info",
            "%^RED%^You set the rod to blast.%^RESET%^"
        ,me);
        message("info",
            "%^RED%^The rod in "+QWQCN+"'s hand flashes.%^RESET%^"
        ,environment(me),me);
        BLAST = 1;
        return 1;
    } else {
        message("info",
            "%^RED%^The rod is already set to blast!%^RESET%^"
        ,me);
        return 1;
    }
}
int extra_hit(object ob) {
    object me = query_wielded();
    object vic;
    int dam,i,x;
    string limbhit;
    string BALL;
    vic = me->query_current_attacker();
    if(random(10) > 5 && (int)vic->query_level() > 6) {
        message("my_action","%^ORANGE%^"
            "You smite "
            +vic->query_cap_name()+
            " with the rod!%^RESET%^"
        ,me);
        message("other_action","%^ORANGE%^"
            +QWQCN+
            " smites "
            +vic->query_cap_name()+
            " with the rod!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^ORANGE%^"
            +QWQCN+
            " smites "
            "you with the rod in "
            +me->query_possessive()+
            " hand!%^RESET%^"
        ,vic);
        dam = random(10)+1;
        return dam;
    } else {
        if(BLAST == 0) {
            message("my_action","%^CYAN%^"
                "The rod glows as you strike "
                +vic->query_cap_name()+
                "!"
                "%^RESET%^"
            ,me);
            message("other_action","%^CYAN%^"
                "The rod wielded by "
                +QWQCN+
                " glows as it strikes "
                +vic->query_cap_name()+
                "!"
                "%^RESET%^"
            ,environment(vic),(({me, vic})));
            message("my_action","%^CYAN%^"
                "The rod wielded by "
                +QWQCN+
                " glows as it strikes "
                "you!"
                "%^RESET%^"
            ,vic);
            uses = uses + random(1) + 1;
            if(uses > 100) uses = 100;
            return 1;
        } else {
            i = random(7)+1;
            if(uses < 1) {
                i = 1;
            } else {
                uses = uses - i;
            }
            if(i == 1) {
                BALL = "ball";
            } else {
                BALL = "balls";
            }
            message("my_action","%^YELLOW%^"
                "The rod releases "+i+" "+BALL+" of %^RED%^fiery energy%^YELLOW%
^ as it strikes "
                +vic->query_cap_name()+
                "!"
                "\n%^RESET%^%^RED%^"
                +vic->query_cap_name()+
                " is burned badly by the fiery "+BALL+"!"
                "%^RESET%^"
            ,me);
            message("other_action","%^YELLOW%^"
                "The rod wielded by "
                +QWQCN+
                " releases "+i+" "+BALL+" of %^RED%^fiery energy%^YELLOW%^ as it
 strikes "
                +vic->query_cap_name()+
                "!"
                "\n%^RESET%^%^RED%^"
                +vic->query_cap_name()+
                " is burned badly by the fiery "+BALL+"!"
                "%^RESET%^"
            ,environment(vic),(({me, vic})));
            message("my_action","%^YELLOW%^"
                "The rod wielded by "
                +QWQCN+
                " releases "+i+" "+BALL+" of %^RED%^fiery energy%^YELLOW%^ as it
 strikes "
                "you!"
                "%^RESET%^"
            ,vic);
            for(x=0;x<i;x++) {
                message("my_action","%^RED%^"
                    "A fiery ball burns your body!"
                    "%^RESET%^"
                ,vic);
                limbhit = vic->return_limb();
                vic->do_damage(limbhit,random(25)+(15));
                vic->check_on_limb ( limbhit ); 
            }
            return 1;
        }
    }
}
int absorb_fun() {
    object me = query_wielded();
    if(!me) {
        notify_fail("You must wield the rod to use that power!\n");
        return 0;
    }
    if(uses < 1) {
        notify_fail("The rod is currently empty of power!\n");
        return 0;
    }
    if(me->query_paralyzed() || me->query_disable()) return 0;                  
                        
    message("info",
        "%^CYAN%^You concentrate on the rod and absorb its inner force "
        "into your body!"
        "%^RESET%^"
    ,me);
    message("info","%^CYAN%^"
        "The rod in "+QWQCN+" glows with a %^RESET%^white%^CYAN%^ "
        "light!"
        "%^RESET%^"
    ,environment(me),me);
    me->heal(uses*((int)me->query_level()/7));
    me->set_paralyzed(4,"%^CYAN%^You are absorbing the energy from the rod.%^RES
ET%^");
    uses = 0;
    return 1;
}
int expend_fun(string str) {
    object ob;
    string dam;
    object me = query_wielded();
    if(!me) {
        notify_fail("You must wield the rod to use that power!\n");
        return 0;
    }
    if(uses < 1) {
        notify_fail("The rod is currently empty of power!\n");
        return 0;
    }
    if(me->query_paralyzed() || me->query_disable()) return 0;     
    if(environment(me)->query_property("no attack")) {
        notify_fail("You cannot attack in this place.\n");
        return 0;
    }
    if(!str) {
        ob = (object)me->query_current_attacker();
        if(!ob) {
            notify_fail("Expend who?\n");
            return 0;
        }
    } else {
        ob = present(str, environment(me));
          if(!ob) {
            notify_fail("No "+str+" here!\n");
            return 0;
          }
    }
    if(!living(ob)) {
        notify_fail(ob->query_cap_name()+" is not a living thing!\n");
        return 0;
    }
    if(ob == me) {
        notify_fail("That would be utterly stupid!\n");
        return 0;
    }
    if(ob->query_ghost()) {
        notify_fail("To a ghost???\n");
        return 0;
    }
    if(ob->is_player() && !interactive(ob)) {
        notify_fail("You cannot attack link-dead players.\n");
        return 0;
    }
    message("info",
        "%^BOLD%^%^BLACK%^A pure black %^YELLOW%^beam%^BLACK%^ surges forth from
 the "
        "rod wielded by "+QWQCN+" and engulfs "+ob->query_cap_name()+"!"
        "%^RESET%^"
    ,environment(me),({me,ob}));
    message("info",
        "%^BOLD%^%^BLACK%^You concentrate on the rod and a pure black %^YELLOW%^
beam%^BLACK%^ "
        "surges out of the rod "
        "and engulfs "+ob->query_cap_name()+"!"
        "%^RESET%^"
    ,me);
    message("info",
        "%^BOLD%^%^BLACK%^A pure black %^YELLOW%^beam%^BLACK%^ surges forth from
 the rod wielded by "
        +QWQCN+
        "and engulfs you!"
        "%^RESET%^"
    ,ob);
    if(random(100) < (int)ob->query_level()) {
        dam="half";
    } else {
        dam="all";
    }
    message("info",
        "%^BLUE%^Your body is gripped with immense pain as "+dam+" of the beam s
urrounds you!"
        "%^RESET%^"
    ,ob);
    message("info",
        "%^BLUE%^"+ob->query_cap_name()+"'s body is gripped with immense pain as
 "+dam+" of the beam surrounds "
        +ob->query_subjective()+"!"
        "%^RESET%^"
    ,environment(ob),ob);
    if(!ob->kill_ob(me,0)) me->kill_ob(ob,0);
    if(dam == "half") {
        ob->heal(-((uses/2)*3));
        uses = uses - (uses/2);
    } else {
        ob->heal(-((uses)*3));
        uses = 0;
    }
    me->set_paralyzed(1,"%^BLUE%^You are busy expending the rod's energy!%^RESET
%^");    
    return 1;   
}
int entangle_fun(string str) {
    object ob;
    string dam;
    object me = query_wielded();
    if(!me) {
        notify_fail("You must wield the rod to use that power!\n");
        return 0;
    }
    if(uses < 24) {
        notify_fail("The rod is currently too low of power to do that!\n");
        return 0;
    }
    if(me->query_paralyzed() || me->query_disable()) return 0;     
    if(environment(me)->query_property("no attack")) {
        notify_fail("You cannot attack in this place.\n");
        return 0;
    }
    if(!str) {
        ob = (object)me->query_current_attacker();
        if(!ob) {
            notify_fail("Entangle who?\n");
            return 0;
        }
    } else {
        ob = present(str, environment(TP));
          if(!ob) {
            notify_fail("No "+str+" here!\n");
            return 0;
          }
    }
    if(!living(ob)) {
        notify_fail(ob->query_cap_name()+" is not a living thing!\n");
        return 0;
    }
    if(ob == me) {
        notify_fail("That would be utterly stupid!\n");
        return 0;
    }
    if(ob->query_ghost()) {
        notify_fail("To a ghost???\n");
        return 0;
    }
    if(ob->is_player() && !interactive(ob)) {
        notify_fail("You cannot attack link-dead players.\n");
        return 0;
    }
    message("info",
        "%^BOLD%^%^GREEN%^The rod wielded "
        "by "+QWQCN+" transforms into a large %^RED%^python%^GREEN%^ and quickly
 "
        "entangles "+ob->query_cap_name()+"'s body!"
        "%^RESET%^"
    ,environment(ob),({me,ob}));
    message("info",
        "%^BOLD%^%^GREEN%^You concentrate on the rod and it transforms into a la
rge "
        "%^RED%^python%^GREEN%^ and quickly entangles "+ob->query_cap_name()+"'s
 body!"
        "%^RESET%^"
    ,me);
    message("info",
        "%^BOLD%^%^GREEN%^The rod wielded by "
        +QWQCN+
        " transforms into a large %^RED%^python%^GREEN%^ and quickly entangles "

        "your body!"
        "%^RESET%^"
    ,ob);
   if(random(100) < (int)ob->query_level()) {
        dam="half";
    } else {
        dam="all";
    }
    if(!ob->kill_ob(me,0)) me->kill_ob(ob,0);
    call_out("squeeze",1,ob);
    call_out("squeeze",4,ob);
    call_out("squeeze",8,ob);
    if(dam == "half") {
        ob->set_paralyzed(8,"%^GREEN%^You are entangled by the python!%^RESET%^"
);
        me->set_paralyzed(8,"%^GREEN%^You are busy controlling the python!%^RESE
T%^");
        uses = uses - 12;
    } else {
        ob->set_paralyzed(16,"%^GREEN%^You are entangled by the python!%^RESET%^
");
        me->set_paralyzed(16,"%^GREEN%^You are busy controlling the python!%^RES
ET%^");
        uses = uses - 24;
    }
    return 1;   
}
void squeeze(object ob) {
    message("info",
        "%^GREEN%^The python squeezes!%^RESET%^"
    ,environment(ob));
    ob->heal(-(random(30)+5));
}
int escape_fun() {
    object me = query_wielded();
    if(!me) {
        notify_fail("You must wield the rod to use that power!\n");
        return 0;
    }
    if(uses < 50) {
        notify_fail("The rod is currently too low of power!\n");
        return 0;
    }
    if(me->query_paralyzed() || me->query_disable()) return 0;                  
                        

    if(me->query_current_attacker() == 0) {
        notify_fail("You are not in any danger!\n");
        return 0;
    }
    message("info",
        "%^MAGENTA%^"
        "You concentrate on the rod and it senses your need to escape your surro
undings!"
        "%^RESET%^"
    ,me);
    message("info","%^MAGENTA%^"
        "The rod in "+QWQCN+"'s hand glows with a %^BOLD%^purple%^RESET%^%^MAGEN
TA%^ "
        "light!\n%^RESET%^%^YELLOW%^"+QWQCN+" vanishes!"
        "%^RESET%^"
    ,environment(me),me);
    me->move_player("/d/standard/square","with a puff of smoke and clap of thund
er");
    me->set_paralyzed(4,"%^MAGENTA%^You are stunned from the plane shift!%^RESET
%^");
    uses = uses - 50;
    return 1;
}
int feed_fun() {
    int cure;
    object obj;
    object me = query_wielded();
    if(!me) {
        notify_fail("You must wield the rod to use that power!\n");
        return 0;
    }
    if(uses < 10) {
        notify_fail("The rod is currently too low of power!\n");
        return 0;
    }
    if(me->query_paralyzed() || me->query_disable()) return 0;                  
                        

    if(me->query_current_attacker() != 0) {
        notify_fail("You are too busy fighting!\n");
        return 0;
    }
    if( obj = present("corpse",environment(me))) {
        message("info","%^YELLOW%^"
            "You concentrate on the rod and it absorbs the soul from within the 
"
            "corpse before you.\n%^BLUE%^The rod tranfers the energy into replen
ishing "
            "energy for you!"
            "%^RESET%^"
        ,me);
        message("info","%^YELLOW%^"
            "The rod in "+QWQCN+"'s hand glows with a %^BLUE%^blue%^YELLOW%^ "
            "light!\n%^BLUE%^The corpse before you vanishes!%^RESET%^"
            "%^RESET%^"
        ,environment(me),me);
        cure = random(25)+25;
        uses = uses - 10;
        me->add_mp(cure);
        obj->remove();
        return 1;
    } else {
        notify_fail("There is no corpse present!\n");
        return 0;
    }
}
>(Khargoth) tells you: yeah. it is the last big one.
Jackieblue tells you: whats this barbarian prof i hear about
The fires of hell roar as the Grim Reaper comes to claim Jeffry McWild's
soul.
Merlin <gossip>  i have a rainbow neclace if anyone wants it
[Peell] <gossip> Bitter Blood ack Blood So Bitter
tell jackieblue yer mom
You tell Jackieblue: yer mom
Jackie Blue is idle, and may not have been paying attention.
>tell jb wait and find out
Jb is not currently a part of our reality.
>tell jackieblue wait and find out.
You tell Jackieblue: wait and find out.
Jackie Blue is idle, and may not have been paying attention.
>who

                            Darkness and Despair                               

                     There are currently 21 adventurers!                     

   Azash the wrath of God                                                   
   Godan Screamer the Abbot                                          -idle- 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Goliath the Dark Priest                                                  
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   Mug the Mistress of Elements                                             
   Void the Assassin                                                        
   Cinnabar the wrath of God                                                
   Nidan Malaclypse the Abbot                                               
   Godan Jackie Blue the destroyer                                          
   SARGE the Crimelord                                               -idle- 
   Azile the Dark Priestess                                          -idle- 
   Merlin the Mystic                                                        
--More-- (80%) 

   Gorthol the arch-mage                                             -idle- 
   Croaker the Power Zord                            (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Wulfgar)                                         (Admin)         -idle- 

>finger croaker
Croaker
Male rkpathkre fighter of the BrotherHood    Level: Arch
In real life: Spiney                         Single
Birthday: Kantki 18, -12 BN
Email: squid@cs.pdx.edu
On since: Sun May 18 17:56:29 1997 from cs.pdx.edu
Croaker has no unread mail.
Project: 
[1] Barbarian! - A new proffession for Fighters and Clerics.  
[2] The Wharves of Old Deepingdale.
[3] Code for the Crusader and Brotherhood guilds.
 
Plan:
Avoid calculus III.
 
"The good Christian should beware of mathematicians and all those who
make empty prophecies.  The danger already exists that mathematicians
have made a covenant with the devil to darken the spirit and confine
man in the bonds of Hell."
 
                -- St. Augustine

>Merlin <gossip>  FLAMING DEATH AT starfish
reveal spinesnapper
That person isn't on right now. Please try again.
>Goliath <gossip> can someone kill me phanty plz
Nex <gossip> dead
Goliath <gossip> thanx
Minthos shouts in Minosken: I will paint the ground with Manshoon's blood!
Minthos shouts in Minosken: Beat it Manshoon you cowardly gnome!
Malaclypse <gossip> < bored >
[Peell] <gossip> Bitter Blood congrats Blood So Bitter
Nex <gossip> do the HM quest
[Peell] <gossip> Bitter Blood no clue where to start:) Blood So Bitter
Manshoon <gossip> i have and i haven't even gone there yet :)
Malaclypse <gossip> < if i knew what it was, i would :) >
Bel'al <gossip> its easy
[Peell] <gossip> Bitter Blood well if bel'sdone it sure;) Blood So Bitter
<gossip> [Peell] tickles belal
Malaclypse <gossip> < it isnt if i dont know what the hell it is, now is it? >
Bel'al <gossip> take a left on James follow that to nework and make a left
Nex <gossip> guaranteed not to leavve you bored
Mug <gossip> nodnodnod
Jackieblue tells you: cocksucker.. just tell me
Malaclypse <gossip> < do tell :) >
Jackieblue tells you: i'll have an imm soon enough :P
Merlin <gossip>  anyone have a reed?
<gossip> (Tytan) sings 'Good Morning Starshine...the Earth says 'hello'
Nex <gossip> quit watching the simposon
Mug <gossip> hello someone
Nex <gossip> x-files time
(Tytan) <gossip> Hello Mug and shadd-ap Nex +>
Manshoon <gossip> flame@ hyuan
Mug <gossip> x flies yea
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c           *2  robe.c            1  unshield.c       

>clone rod
/wizards/grazzt/realms/tower/obj/rod#12208: cloned.
>Mug <gossip> oops files
call croaker;set_class;mage
OBJ(croaker /adm/save/users/c/croaker)-> set_class( "mage" )    = 0
>invis
You fade into the shadows.
>wield rod in stunted arm
The rod glows with a bright red aura!
You wield Rod of the Magius.
>escape
You are not in any danger!
>Bel'al <gossip> ya know that x files is filmed in greenland
area
/wizards/croaker/ddale/wharf/room18
You are standing in the middle of Captain's Watch.  Dirty cobblestones head
both east and west.  A two story wooden building stands to the north.  Several
ragged shutters cover the windows of the second story.  There is a covered
stairwell on the east end of the building which leads upward into the
darkness and a tired oak door that sags in its frame guards an entry northward
into the first floor.  A sign hangs from second story above the doorway.   To
the east you can see the junction of the Temple Street, where a massive gate is
set into the crumbling granite wall that lines the street to the south here. 

There are three obvious exits: east, west, and north.

>w
/wizards/croaker/ddale/wharf/room19
You are standing at the conjunction of Captain's Watch and Temple Street. 
Dirty flagstones ripple unevenly beneath your feet.  Temple Street extends a
long way to the north and the decaying granite wall that lines the south side
of Captain's Watch is broken by a tall gatehouse, which is collapsing in on
itself. 

There are four obvious exits: east, west, north, and south.

>s
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

>reset
You reset the room.

>l
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

>kill blackheart
Footsoldier attacks you!
Footsoldier attacks you!
Blackheart attacks you!
You attack Blackheart!
>escape
You concentrate on the rod and it senses your need to escape your
surroundings!
/d/standard/square
You are in the Deepingdale Village Square.
Well travelled paths wander off in various directions, passing between huts and
shrubbery. By the looks of it, this is a place of gathering. Some distance down
the south path can be seen a large building with a steeple. The beginning of a
dense forest is to the west, and a tent bazaar can be seen in the distance to
the east. Immediately to the east is the Deepingdale post office and bank.   
The bustle and commotion of a thriving town surround you.

There are six obvious exits: south, southwest, north, west, northwest, and
east.

A statue of a male leprechaun, a small hovering globe, an oak walking staff,
and a welcome sign are here.
Your Archhood just saved you from being paralyzed.
>Nex <gossip> i thought it was vancouver
invis
You are already invisible.
>(Tytan) <gossip> Uhh...no...it's filmed in Vancouver
area
/wizards/croaker/ddale/wharf/room18
You are standing in the middle of Captain's Watch.  Dirty cobblestones head
both east and west.  A two story wooden building stands to the north.  Several
ragged shutters cover the windows of the second story.  There is a covered
stairwell on the east end of the building which leads upward into the
darkness and a tired oak door that sags in its frame guards an entry northward
into the first floor.  A sign hangs from second story above the doorway.   To
the east you can see the junction of the Temple Street, where a massive gate is
set into the crumbling granite wall that lines the street to the south here. 

There are three obvious exits: east, west, and north.

>w
s
/wizards/croaker/ddale/wharf/room19
You are standing at the conjunction of Captain's Watch and Temple Street. 
Dirty flagstones ripple unevenly beneath your feet.  Temple Street extends a
long way to the north and the decaying granite wall that lines the south side
of Captain's Watch is broken by a tall gatehouse, which is collapsing in on
itself. 

There are four obvious exits: east, west, north, and south.

>/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

>escape
You smite Blackheart with the rod!
DAMAGE_DEBUG: 142
You obliterate Blackheart completely in the head with your rod.
Blackheart missed you.
Footsoldier missed you.
Footsoldier missed you.
You concentrate on the rod and it senses your need to escape your
surroundings!
/d/standard/square
You are in the Deepingdale Village Square.
Well travelled paths wander off in various directions, passing between huts and
shrubbery. By the looks of it, this is a place of gathering. Some distance down
the south path can be seen a large building with a steeple. The beginning of a
dense forest is to the west, and a tent bazaar can be seen in the distance to
the east. Immediately to the east is the Deepingdale post office and bank.   
The bustle and commotion of a thriving town surround you.

There are six obvious exits: south, southwest, north, west, northwest, and
east.

A statue of a male leprechaun, a small hovering globe, an oak walking staff,
and a welcome sign are here.
Your Archhood just saved you from being paralyzed.
>area
/wizards/croaker/ddale/wharf/room18
You are standing in the middle of Captain's Watch.  Dirty cobblestones head
both east and west.  A two story wooden building stands to the north.  Several
ragged shutters cover the windows of the second story.  There is a covered
stairwell on the east end of the building which leads upward into the
darkness and a tired oak door that sags in its frame guards an entry northward
into the first floor.  A sign hangs from second story above the doorway.   To
the east you can see the junction of the Temple Street, where a massive gate is
set into the crumbling granite wall that lines the street to the south here. 

There are three obvious exits: east, west, and north.

>w
/wizards/croaker/ddale/wharf/room19
You are standing at the conjunction of Captain's Watch and Temple Street. 
Dirty flagstones ripple unevenly beneath your feet.  Temple Street extends a
long way to the north and the decaying granite wall that lines the south side
of Captain's Watch is broken by a tall gatehouse, which is collapsing in on
itself. 
s

There are four obvious exits: east, west, north, and south.

>/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

>escape
The rod is currently too low of power!
>You smite Blackheart with the rod!
DAMAGE_DEBUG: 8
You hit Blackheart ineffectively in the left arm.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the right leg.
Footsoldier hits you ineffectively in the torso.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
n
DAMAGE_DEBUG: 294
You obliterate Blackheart completely in the torso with your rod.
hp: 347    sp: 1098    mp: 1020
Blackheart destroys you utterly in the right arm with his lawbinder.
Blackheart missed you.
hp: 287    sp: 1097    mp: 1020
Blackheart destroys you utterly in the head with his lawbinder.
/wizards/croaker/ddale/wharf/room19
You are standing at the conjunction of Captain's Watch and Temple Street. 
Dirty flagstones ripple unevenly beneath your feet.  Temple Street extends a
long way to the north and the decaying granite wall that lines the south side
of Captain's Watch is broken by a tall gatehouse, which is collapsing in on
itself. 

There are four obvious exits: east, west, north, and south.

>s
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

>Footsoldier missed you.
Footsoldier missed you.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 151
You obliterate Blackheart completely in the left arm with your rod.
hp: 106    sp: 1092    mp: 1020
Blackheart obliterates you completely in the stunted arm with his lawbinder.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 105
You destroy Blackheart utterly in the torso with your rod.
hp: -75    sp: 1089    mp: 1020
Blackheart obliterates you completely in the head with his lawbinder.
Blackheart missed you.
Footsoldier missed you.
Footsoldier hits you ineffectively in the head.
You are immortal and cannot die.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 307
You obliterate Blackheart completely in the torso with your rod.
hp: -416    sp: 1081    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier hits you ineffectively in the torso.
You are immortal and cannot die.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 24
You hit Blackheart ineffectively in the right arm.
hp: -28    sp: 1075    mp: 1020
Blackheart shears you to pieces in the left arm with his lawbinder.
Blackheart missed you.
hp: -243    sp: 1068    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
hp: -747    sp: 1067    mp: 1020
Blackheart obliterates you completely in the left foot with his lawbinder.
If you were not immortal, you would lose your left foot right now!
Blackheart missed you.
Blackheart missed you.
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 169
You obliterate Blackheart completely in the right hand with your rod.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 160
You obliterate Blackheart completely in the right hand with your rod.
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
hp: -30    sp: 1062    mp: 1020
Blackheart shears you to pieces in the torso with his lawbinder.
hp: -182    sp: 1057    mp: 1020
Blackheart obliterates you completely in the head with his lawbinder.
Blackheart missed you.
Blackheart missed you.
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 278
You obliterate Blackheart completely in the torso with your rod.
hp: -310    sp: 1053    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the left foot.
hp: -313    sp: 1044    mp: 1020
Footsoldier taps you innocently in the right hand with his thrusting spear.
You are immortal and cannot die.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 165
You obliterate Blackheart completely in the right foot with your rod.
Blackheart missed you.
Blackheart missed you.
hp: -21    sp: 1041    mp: 1020
Blackheart slices you badly in the torso with his lawbinder.
hp: -246    sp: 1038    mp: 1020
Blackheart obliterates you completely in the right leg with his lawbinder.
Blackheart missed you.
hp: -303    sp: 1037    mp: 1020
Blackheart destroys you utterly in the torso with his lawbinder.
hp: -707    sp: 1035    mp: 1020
Blackheart obliterates you completely in the right hand with his lawbinder.
If you were not immortal, you would lose your right hand right now!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 275
You obliterate Blackheart completely in the torso with your rod.
hp: -19    sp: 1031    mp: 1020
Blackheart slices you badly in the left foot with his lawbinder.
If you were not immortal, you would lose your left foot right now!
Blackheart furiously attacks you!
Footsoldier missed you.
hp: -21    sp: 1027    mp: 1020
Footsoldier taps you innocently in the right arm with his thrusting spear.
You are immortal and cannot die.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 237
You obliterate Blackheart completely in the right leg with your rod.
hp: -309    sp: 1004    mp: 1020
Blackheart obliterates you completely in the stunted arm with his lawbinder.
If you were not immortal, you would lose your stunted arm right now!
Blackheart missed you.
Blackheart missed you.
hp: -722    sp: 1002    mp: 1020
Blackheart obliterates you completely in the left arm with his lawbinder.
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 208
You obliterate Blackheart completely in the head with your rod.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the head.
Footsoldier missed you.
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 281
You obliterate Blackheart completely in the left arm with your rod.
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
charge
You set the rod to charge.
>Footsoldier missed you.
Footsoldier missed you.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 247
You obliterate Blackheart completely in the torso with your rod.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
A swing and a miss...  Strike 3 for you!
Blackheart missed you.
hp: -428    sp: 989    mp: 1020
Blackheart obliterates you completely in the left hand with his lawbinder.
If you were not immortal, you would lose your left hand right now!
hp: -895    sp: 988    mp: 1020
Blackheart obliterates you completely in the left hand with his lawbinder.
If you were not immortal, you would lose your left hand right now!
hp: -1288    sp: 987    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
hp: -1439    sp: 986    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
Blackheart never knew what missed him.
hp: -412    sp: 984    mp: 1020
Blackheart obliterates you completely in the head with his lawbinder.
If you were not immortal, you would lose your head right now!
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
The rod glows as you strike Blackheart!
DAMAGE_DEBUG: 136
You obliterate Blackheart completely in the left arm with your rod.
Blackheart missed you.
hp: -278    sp: 971    mp: 1020
Blackheart obliterates you completely in the right leg with his lawbinder.
If you were not immortal, you would lose your right leg right now!
hp: -334    sp: 969    mp: 1020
Blackheart destroys you utterly in the left foot with his lawbinder.
If you were not immortal, you would lose your left foot right now!
Blackheart missed you.
Blackheart missed you.
Footsoldier hits you ineffectively in the right arm.
hp: -350    sp: 963    mp: 1020
Footsoldier strikes you in the left foot with his thrusting spear.
If you were not immortal, you would lose your left foot right now!
You are immortal and cannot die.
Blackheart watches as you miss the mark on a poorly planned attack.
Blackheart hits you ineffectively in the torso.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier hits you ineffectively in the right leg.
Blackheart foresees your attack and dodges easily.
Blackheart missed you.
Blackheart missed you.
hp: -75    sp: 935    mp: 1020
Blackheart destroys you utterly in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Blackheart missed you.
hp: -199    sp: 933    mp: 1020
Blackheart obliterates you completely in the stunted arm with his lawbinder.
If you were not immortal, you would lose your stunted arm right now!
hp: -203    sp: 931    mp: 1020
Blackheart tickles you lightly in the left arm with his lawbinder.
hp: -563    sp: 930    mp: 1020
Blackheart obliterates you completely in the right foot with his lawbinder.
If you were not immortal, you would lose your right foot right now!
blast
You set the rod to blast.
>Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
The rod releases 3 balls of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery balls!
DAMAGE_DEBUG: 1
You hit Blackheart ineffectively in the left leg.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the right arm.
Footsoldier hits you ineffectively in the right foot.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 190
You obliterate Blackheart completely in the left arm with your rod.
Blackheart drops dead before you.
Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left
hand and right hand).
Blackheart removes his greathelm.
Blackheart removes his fieldplate.
Footsoldier missed you.
Footsoldier missed you.
The rod releases 1 ball of fiery energy as it strikes Footsoldier!
Footsoldier is burned badly by the fiery ball!
DAMAGE_DEBUG: 106
You destroy Footsoldier utterly in the torso with your rod.
Footsoldier hits you ineffectively in the torso.
Footsoldier missed you.
The rod releases 1 ball of fiery energy as it strikes Footsoldier!
Footsoldier is burned badly by the fiery ball!
DAMAGE_DEBUG: 161
You obliterate Footsoldier completely in the left leg with your rod.
Footsoldier hits you ineffectively in the torso.
Footsoldier missed you.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 142
You obliterate Footsoldier completely in the left foot with your rod.
Footsoldier has his left foot severed!
Footsoldier missed you.
Footsoldier missed you.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 134
You obliterate Footsoldier completely in the right arm with your rod.
Footsoldier missed you.
Footsoldier missed you.
charge
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 170
You obliterate Footsoldier completely in the left leg with your rod.
Footsoldier has his left leg severed!
You set the rod to charge.
>Footsoldier drops dead before you.
Footsoldier unwields weighted footman's mace (wielded in left hand).
Footsoldier removes his soldier's scalemail.
Footsoldier missed you.
The rod glows as you strike Footsoldier!
DAMAGE_DEBUG: 128
You destroy Footsoldier utterly in the torso with your rod.
Footsoldier missed you.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 21
You sting Footsoldier in the left foot with your rod.
Footsoldier missed you.
The rod glows as you strike Footsoldier!
DAMAGE_DEBUG: 156
You obliterate Footsoldier completely in the left foot with your rod.
(Tytan) <admin> Hey guys
Footsoldier missed you.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 57
You strike Footsoldier in the torso with your rod.
Footsoldier missed you.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 26
You hit Footsoldier ineffectively in the left arm.
Footsoldier hits you ineffectively in the right arm.
The rod glows as you strike Footsoldier!
DAMAGE_DEBUG: 251
You obliterate Footsoldier completely in the left arm with your rod.
Footsoldier has his left arm severed!
Footsoldier has his left hand severed!
(Khargoth) <admin> heya
Footsoldier drops dead before you.
Footsoldier unwields short-hafted thrusting spear (wielded in right hand).
Footsoldier removes his soldier's scalemail.
blast
You set the rod to blast.
>reset
You reset the room.

>kill soldier
Footsoldier attacks you!
Footsoldier attacks you!
Blackheart attacks you!
You attack Footsoldier!
>The rod releases 4 balls of fiery energy as it strikes Footsoldier!
Footsoldier is burned badly by the fiery balls!
DAMAGE_DEBUG: 87
You destroy Footsoldier utterly in the right arm with your rod.
hp: -124    sp: 823    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
The rod releases 1 ball of fiery energy as it strikes Footsoldier!
Footsoldier is burned badly by the fiery ball!
DAMAGE_DEBUG: 175
You obliterate Footsoldier completely in the head with your rod.
hp: -363    sp: 814    mp: 1020
Blackheart obliterates you completely in the left hand with his lawbinder.
If you were not immortal, you would lose your left hand right now!
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 230
You obliterate Footsoldier completely in the left arm with your rod.
Blackheart missed you.
hp: -452    sp: 811    mp: 1020
Blackheart obliterates you completely in the right leg with his lawbinder.
If you were not immortal, you would lose your right leg right now!
Blackheart missed you.
Footsoldier missed you.
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
The rod releases 1 ball of fiery energy as it strikes Footsoldier!
Footsoldier is burned badly by the fiery ball!
DAMAGE_DEBUG: 215
You obliterate Footsoldier completely in the left foot with your rod.
Footsoldier has his left foot severed!
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier missed you.
hp: -20    sp: 805    mp: 1020
Footsoldier strikes you badly in the left hand with his footman's mace.
If you were not immortal, you would lose your left hand right now!
Footsoldier hits you ineffectively in the left arm.
Footsoldier missed you.
You are immortal and cannot die.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 28
You hit Footsoldier ineffectively in the torso.
Blackheart missed you.
hp: -361    sp: 793    mp: 1020
Blackheart obliterates you completely in the left hand with his lawbinder.
If you were not immortal, you would lose your left hand right now!
Footsoldier missed you.
Footsoldier hits you ineffectively in the torso.
hp: -409    sp: 741    mp: 1020
Footsoldier destroys you utterly in the stunted arm with his thrusting spear.
If you were not immortal, you would lose your stunted arm right now!
Footsoldier missed you.
You are immortal and cannot die.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 242
You obliterate Footsoldier completely in the left hand with your rod.
Footsoldier has his left hand severed!
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the left arm.
Footsoldier missed you.
Footsoldier missed you.
Footsoldier missed you.
The rod releases 1 ball of fiery energy as it strikes Footsoldier!
Footsoldier is burned badly by the fiery ball!
DAMAGE_DEBUG: 95
You destroy Footsoldier utterly in the torso with your rod.
Blackheart missed you.
hp: -254    sp: 731    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
hp: -555    sp: 730    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Blackheart missed you.
hp: -751    sp: 724    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Blackheart missed you.
hp: -949    sp: 723    mp: 1020
Blackheart obliterates you completely in the left foot with his lawbinder.
If you were not immortal, you would lose your left foot right now!
hp: -957    sp: 720    mp: 1020
Footsoldier stings you sharply in the right arm with his razor-edged sabre.
Footsoldier missed you.
Footsoldier missed you.
hp: -985    sp: 718    mp: 1020
Footsoldier shears you to pieces in the right leg with his razor-edged sabre.
If you were not immortal, you would lose your right leg right now!
You are immortal and cannot die.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 68
You destroy Footsoldier utterly in the left arm with your rod.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier drops dead before you.
Footsoldier unwields razor-edged sabre (wielded in right hand).
Footsoldier removes his soldier's scalemail.
Footsoldier missed you.
Footsoldier missed you.
hp: -60    sp: 714    mp: 1020
Footsoldier destroys you utterly in the left foot with his razor-edged sabre.
If you were not immortal, you would lose your left foot right now!
You are immortal and cannot die.
You smite Footsoldier with the rod!
DAMAGE_DEBUG: 44
You hurt Footsoldier mildly in the right hand with your rod.
hp: -212    sp: 708    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
hp: -427    sp: 707    mp: 1020
Blackheart obliterates you completely in the stunted arm with his lawbinder.
If you were not immortal, you would lose your stunted arm right now!
Blackheart missed you.
hp: -580    sp: 706    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
hp: -602    sp: 703    mp: 1020
Footsoldier strikes you badly in the head with his footman's mace.
If you were not immortal, you would lose your head right now!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
The rod releases 1 ball of fiery energy as it strikes Footsoldier!
Footsoldier is burned badly by the fiery ball!
DAMAGE_DEBUG: 8
You hit Footsoldier ineffectively in the right hand.
hp: -366    sp: 705    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Blackheart furiously attacks you!
dest all
Object the corpse of Blackheart destructed.
Object the left foot of Footsoldier destructed.
Object the left leg of Footsoldier destructed.
Object the corpse of Footsoldier destructed.
Object the left arm of Footsoldier destructed.
Object the left hand of Footsoldier destructed.
Object the corpse of Footsoldier destructed.
Object Captain Blackheart of the Deepingdale Guard destructed.
Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left
hand and right hand).
Blackheart removes his greathelm.
Blackheart removes his fieldplate.
Object Deepingdale Footsoldier destructed.
Footsoldier unwields short-hafted thrusting spear (wielded in left hand and
right hand).
Footsoldier removes his soldier's scalemail.
Object Deepingdale Footsoldier destructed.
Footsoldier unwields razor-edged sabre (wielded in left hand and right hand).
Footsoldier removes his soldier's scalemail.
Object Deepingdale Footsoldier destructed.
Footsoldier unwields weighted footman's mace (wielded in left hand and right
hand).
Footsoldier removes his soldier's scalemail.
Object the left foot of Footsoldier destructed.
Object the left hand of Footsoldier destructed.
Object the corpse of Footsoldier destructed.
>You are immortal and cannot die.
wizheal croaker
You heal Someone.
>dest all
Object The Shimmering Longsword named Lawbinder destructed.
Object Hawkfaced Greathelm destructed.
Object Oiled Fieldplate destructed.
Object weighted footman's mace destructed.
Object Soldier's Scalemail destructed.
Object short-hafted thrusting spear destructed.
Object Soldier's Scalemail destructed.
Object The Shimmering Longsword named Lawbinder destructed.
Object Hawkfaced Greathelm destructed.
Object Oiled Fieldplate destructed.
Object short-hafted thrusting spear destructed.
Object Soldier's Scalemail destructed.
Object razor-edged sabre destructed.
Object Soldier's Scalemail destructed.
Object weighted footman's mace destructed.
Object Soldier's Scalemail destructed.
Object razor-edged sabre destructed.
Object Soldier's Scalemail destructed.
>who

                            Darkness and Despair                               

                     There are currently 21 adventurers!                     

   Azash the wrath of God                                                   
   Godan Screamer the Abbot                                          -idle- 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Goliath the Dark Priest                                                  
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                      -idle- 
   Mug the Mistress of Elements                                             
   Void the Assassin                                                        
   Cinnabar the wrath of God                                                
   Nidan Malaclypse the Abbot                                               
   Godan Jackie Blue the destroyer                                   -idle- 
   SARGE the Crimelord                                               -idle- 
   Azile the Dark Priestess                                          -idle- 
   Gorthol the arch-mage                                                    
--More-- (80%) 

   (Croaker)                                         (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Tytan)                                           (Law Arch)             
   (Wulfgar)                                         (Admin)         -idle- 

>Reverend Manson <gossip> wow lotsa high levels on...
[Peell] <gossip> Bitter Blood naw Blood So Bitter
Bel'al <gossip> sup pac
Reverend Manson <gossip> werd homey
Manshoon <gossip> fd trio
Bel'al <gossip> laugh was just there
Bel'al <gossip> newman
tell khargoth I've got a really bad feeling about this rod. ;)
You tell (Khargoth): I've got a really bad feeling about this rod. ;)
>(Khargoth) knowingly tells you: hehe.
It pains you to see the innocent pass, but Lady Death's death simply proves
survival of the fittest.
Goliath <gossip> ack
Mug <gossip> ouch
gos haha
(Croaker) <gossip> haha
>gos =)
(Croaker) <gossip> =)
>Goliath <gossip> woah lag
Reverend Manson <gossip> man all these people on are better then me..:<
who

                            Darkness and Despair                               

                     There are currently 21 adventurers!                     

   Azash the wrath of God                                                   
   Godan Screamer the Abbot                                                 
   Nex the Lord of Death                                             -idle- 
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                      -idle- 
   Mug the Mistress of Elements                                             
   Cinnabar the wrath of God                                                
   Nidan Malaclypse the Abbot                                               
   Godan Jackie Blue the destroyer                                   -idle- 
   Reverend Manson the Prime Assassin                                       
   Gorthol the Mystic                                                       
   A ghost (Ladydeath)                               (newbie)               
   (Croaker)                                         (Arch)                 
--More-- (80%) 

   (Khargoth)                                        (Arch)                 
   (Niroht)                                          (Immortal)             
   (Tytan)                                           (Law Arch)      -idle- 
   (Wulfgar)                                         (Admin)                

>(Niroht) <cre> thats cause use suck..:)
cre (Niroht) <cre> O yeah wrong line..;)
<grin>
(Croaker) <cre> <grin>
>(Khargoth) <cre> hrm?
tell khargoth Reverend Manson <gossip> man all these people on are better then m
e..:<     
You tell (Khargoth): Reverend Manson <gossip> man all these people on are
better then me..:<
>(Khargoth) knowingly tells you: and? hehe.
(Niroht) <cre> I don't like rm..;)
(Khargoth) <cre> hehe.
cre <grin>
(Croaker) <cre> <grin>
>Mug <gossip> no not all
Reverend Manson <gossip> well 2 people
idle nex
Nex has been idle for 38 s.
>reveal nex
Your eyes flash red and this scene unfolds:

This is the plush Hall of the Syndicate.
The walls are covered with fine hand made tapestries, which are hung between
oil painted portraits. The high vaulted ceiling allows the room some spacious
grace, and the wool blossom-loomed rug from the Kender Kingdom of Karrin on the
floor keeps the echo to a minimum. A cherry slab style desk sits in the middle
of the room, with a velvet trimmed chair behind it. A handcrafted vase of white
carnations and an faded journal lie upon the desk.

There are two obvious exits: down and south.

Nex the Lord of Death
L & S Floor Safe
Syndicate's Faded Journal (17 postings)

>scan nex
Scanning:
(no name) [OBJ(/adm/save/users/n/nex)] [uid:Nex] [euid:Nex]
  1:  Oil [OBJ(/wizards/loki/garden/obj/oil#9758)] [UID:Lokiobj] [EUID:Lokiobj]
  2:  Oil [OBJ(/wizards/loki/garden/obj/oil#9759)] [UID:Lokiobj] [EUID:Lokiobj]
  3:  Oil [OBJ(/wizards/loki/garden/obj/oil#9760)] [UID:Lokiobj] [EUID:Lokiobj]
  4:  Spiked warhammer [OBJ(/wizards/loki/rainbow/wea/hammer#10485)]
[UID:Lokiobj] [EUID:Lokiobj]
  5:  Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10489)]
[UID:Lokiobj] [EUID:Lokiobj]
  6:  Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10490)]
[UID:Lokiobj] [EUID:Lokiobj]
  7:  Sword [OBJ(/wizards/vyle/weap/vorpal#10258)] [UID:Vyleobj] [EUID:Vyleobj]
  8:  Oil [OBJ(/wizards/loki/garden/obj/oil#6878)] [UID:Lokiobj] [EUID:Lokiobj]
  9:  Oil [OBJ(/wizards/loki/garden/obj/oil#6879)] [UID:Lokiobj] [EUID:Lokiobj]
  10: Oil [OBJ(/wizards/loki/garden/obj/oil#6880)] [UID:Lokiobj] [EUID:Lokiobj]
  11: Marvin [OBJ(/wizards/kate/Ship/obj/lant#6857)] [UID:Kateobj]
[EUID:Kateobj]
  12: Habit [OBJ(/wizards/kate/Ship/arm/habit#6684)] [UID:Kateobj]
[EUID:Kateobj]
  13: Left glove of purity [OBJ(/wizards/kate/Ship/arm/lgop#6689)]
[UID:Kateobj] [EUID:Kateobj]
  14: Right glove of purity [OBJ(/wizards/kate/Ship/arm/rgop#6688)]
[UID:Kateobj] [EUID:Kateobj]
  15: Rosary [OBJ(/wizards/kate/Ship/obj/rosary#6861)] [UID:Kateobj]
[EUID:Kateobj]
  16: Portable hole [OBJ(/wizards/yildor/ruins/obj/hole#6029)] [UID:Yildorobj]
[EUID:Yildorobj]
  17: Pyrite ring [OBJ(/wizards/yildor/ruins/obj/fire_control_ring#6030)]
[UID:Yildorobj] [EUID:Yildorobj]
  18: Oil [OBJ(/wizards/loki/garden/obj/oil#3788)] [UID:Lokiobj] [EUID:Lokiobj]
  19: Oil [OBJ(/wizards/loki/garden/obj/oil#3789)] [UID:Lokiobj] [EUID:Lokiobj]
  20: Oil [OBJ(/wizards/loki/garden/obj/oil#3790)] [UID:Lokiobj] [EUID:Lokiobj]
  21: Oil [OBJ(/wizards/loki/garden/obj/oil#3791)] [UID:Lokiobj] [EUID:Lokiobj]
  22: Charm [OBJ(/wizards/loki/garden/obj/charm#5341)] [UID:Lokiobj]
[EUID:Lokiobj]
  23: Leather armour
[OBJ(/wizards/zaknaifen/secure/areas/tower/a/artrell_bla#5234)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  24: Leather pants [OBJ(/wizards/zaknaifen/secure/areas/tower/a/bpants#5179)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  25: Axe [OBJ(/wizards/zaknaifen/secure/areas/caverns/w/baxe#4738)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  26: Clay [OBJ(/wizards/zaknaifen/secure/areas/jungle/o/doll#4674)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  27: Naginata [OBJ(/wizards/zaknaifen/secure/areas/tower/w/naginata#4526)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  28: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4302)] [UID:Lokiobj]
[EUID:Lokiobj]
  29: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4301)] [UID:Lokiobj]
[EUID:Lokiobj]
  30: Orb of elements [OBJ(/wizards/yildor/professions/obj/gen_orb#4291)]
[UID:Yildorobj] [EUID:Yildorobj]
  31: Phylactery [OBJ(/cmds/reaver/obj/bphylac#3264)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  32: Ceremonial knife [OBJ(/cmds/reaver/obj/cknife#3266)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  33: Leather rope [OBJ(/cmds/reaver/obj/lrope#3267)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  34: Loki_carnation [OBJ(/wizards/loki/syndicate/obj/carnation#4071)]
[UID:Lokiobj] [EUID:Lokiobj]

>[Peell] <gossip> Bitter Blood  Blood So Bitter
[Peell] <gossip> Bitter Blood ack Blood So Bitter
(Niroht) <cre> if thats gonna be his gossip I'm gonna off him thats horrible..
The earth trembles and the shadows lighten momentarily.
Goliath <gossip> ouch
[Peell] <gossip> Bitter Blood mhauhaha Blood So Bitter
[Peell] <gossip> Bitter Blood YESSSS Blood So Bitter
A black streak shoots across the sky and disappears. 
[Peell] <gossip> Bitter Blood taste it Blood So Bitter
<gossip> [Peell] cackles
i
Your possessions:
     note page from a journal
     a rose
     Rod of the Magius (wielded in stunted arm)
>area
/wizards/croaker/ddale/wharf/room18
You are standing in the middle of Captain's Watch.  Dirty cobblestones head
both east and west.  A two story wooden building stands to the north.  Several
ragged shutters cover the windows of the second story.  There is a covered
stairwell on the east end of the building which leads upward into the
darkness and a tired oak door that sags in its frame guards an entry northward
into the first floor.  A sign hangs from second story above the doorway.   To
the east you can see the junction of the Temple Street, where a massive gate is
set into the crumbling granite wall that lines the street to the south here. 

There are three obvious exits: east, west, and north.

>w
/wizards/croaker/ddale/wharf/room19
You are standing at the conjunction of Captain's Watch and Temple Street. 
Dirty flagstones ripple unevenly beneath your feet.  Temple Street extends a
long way to the north and the decaying granite wall that lines the south side
of Captain's Watch is broken by a tall gatehouse, which is collapsing in on
itself. 

There are four obvious exits: east, west, north, and south.

>s
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

>reset
You reset the room.

>l
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

>entangle blackheart
The rod is currently too low of power to do that!
>dest rod
You dest Rod of the Magius (wielded in stunted arm).
The rod's aura slowly dims.
You unwield long black rod (wielded in stunted arm).
>clone rod
/wizards/grazzt/realms/tower/obj/rod#13255: cloned.
>Gorthol <gossip> fd@skitters
wield rod in stunted arm
The rod glows with a bright red aura!
You wield Rod of the Magius.
>entangle blackheart
You concentrate on the rod and it transforms into a large python and quickly
entangles Blackheart's body!
Your Archhood just saved you from being paralyzed.
>Malaclypse <gossip> < hahahaha >
The rod releases 2 balls of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery balls!
DAMAGE_DEBUG: 217
You obliterate Blackheart completely in the torso with your rod.
The python squeezes!
The rod releases 3 balls of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery balls!
DAMAGE_DEBUG: 229
You obliterate Blackheart completely in the right hand with your rod.
The python squeezes!
<gossip> [Peell] fiddles with his heart of azak
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 224
You obliterate Blackheart completely in the torso with your rod.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 177
You obliterate Blackheart completely in the torso with your rod.
The python squeezes!
The rod releases 1 ball of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery ball!
DAMAGE_DEBUG: 209
You obliterate Blackheart completely in the torso with your rod.
hp: 1313    sp: 1129    mp: 1020
Blackheart mutilates you in the torso with his lawbinder.
Blackheart furiously attacks you!
The rod releases 2 balls of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery balls!
DAMAGE_DEBUG: 137
You destroy Blackheart utterly in the torso with your rod.
hp: 1289    sp: 1127    mp: 1020
Blackheart slices you horribly in the head with his lawbinder.
hp: 805    sp: 1126    mp: 1020
Blackheart obliterates you completely in the left leg with his lawbinder.
If you were not immortal, you would lose your left leg right now!
hp: 630    sp: 1125    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
hp: 380    sp: 1124    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
The rod releases 2 balls of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery balls!
DAMAGE_DEBUG: 74
You knock Blackheart in the head with your rod.
hp: 241    sp: 1122    mp: 1020
Blackheart obliterates you completely in the stunted arm with his lawbinder.
Blackheart furiously attacks you!
The rod releases 2 balls of fiery energy as it strikes Blackheart!
Blackheart is burned badly by the fiery balls!
DAMAGE_DEBUG: 82
You blast Blackheart powerfully in the right leg with your rod.
Blackheart missed you.
Blackheart missed you.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 156
You obliterate Blackheart completely in the torso with your rod.
hp: -150    sp: 1116    mp: 1020
Blackheart obliterates you completely in the right leg with his lawbinder.
Blackheart furiously attacks you!
You are immortal and cannot die.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 18
You tap Blackheart innocently in the right foot with your rod.
<gossip> [Peell] gets an evil grin in the corner of his left eye.
hp: -401    sp: 1112    mp: 1020
Blackheart obliterates you completely in the left arm with his lawbinder.
hp: -796    sp: 1111    mp: 1020
Blackheart obliterates you completely in the right foot with his lawbinder.
If you were not immortal, you would lose your right foot right now!
You are immortal and cannot die.
You smite Blackheart with the rod!
DAMAGE_DEBUG: 97
You destroy Blackheart utterly in the right arm with your rod.
stat blackheart
Status of: Captain Blackheart of the Deepingdale Guard
level: 30                class: fighter           race: human              
experience: 7711146      alignment: 6000          sex: male                
1133/2600 health points  1311/1550 stamina points 787/850 magic points     
carry: 560               max carry: 21000         
height: 69               weight: 1732             profession: none         
quest points: 0          spouse: none             guild: none              
No money.
Languages: Farsi: 10.

strength     : 105 (+0)  constitution : 105 (+0)  dexterity    : 100 (+2)  
charisma     : 83  (+0)  intelligence : 80  (+0)  wisdom       : 75  (+0)  
Skill display? Blackheart missed you.
Blackheart furiously attacks you!
You smite Blackheart with the rod!
DAMAGE_DEBUG: 284
You obliterate Blackheart completely in the left hand with your rod.
n
>peace
You bring peace to the area.
>wizheal croaker
You heal Someone.
>Malaclypse <gossip> < a grin in your eye? >
[Peell] <gossip> Bitter Blood ack Blood So Bitter
[Peell] <gossip> Bitter Blood did i say grin? Blood So Bitter
[Peell] <gossip> Bitter Blood well hell there goes the entire effect Blood So
Bitter
[Peell] <gossip> Bitter Blood supposed to be glint:) Blood So Bitter
(Niroht) <cre> o my gawd that is horrbile..
(Khargoth) <cre> hrm?
(Niroht) <cre> peell's gossip
Glorin shouts in Malkierien: You can never defeat me!
Eliza shouts in Farsi: Help me! I am being attacked by Manshoon!
(Niroht) <cre> well damn it jackieblue is idle so I'm outta here gotta finish
my buiness plan..
cre later
(Croaker) <cre> later
>(Khargoth) <cre> later niroht
Odo shouts in Shangtai: SPPPOOOOOOOONNNNN!!!!!!!!!!!!!!!!!
(Stilicho) <admin> holy shit!
admin eh?
(Croaker) <admin> eh?
>(Stilicho) <admin> stat ede
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c           *14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>stat ede
Status of: Ede the magician
level: 10                class: mage              race: gnome              
experience: 7155354      alignment: -8922         sex: female              
250/250 health points    163/163 stamina points   284/350 magic points     
carry: 229               max carry: 3600          
height: 27               weight: 680              profession: none         
quest points: 60         spouse: yrba             guild: none              
quests: aquatic brownie lost one stolen jewel 

2041 gold.

Languages: Nibelungen: 10, Common: 10, and Farsi: 10.

strength     : 18  (+0)  constitution : 20  (+0)  dexterity    : 13  (+0)  
charisma     : 11  (+0)  intelligence : 30  (+2)  wisdom       : 34  (+0)  
Skill display? y
melee            : 30       (+0)      knife            : 27       (+0)      
attack           : 27       (+0)      blade            : 27       (+0)      
defense          : 30       (+0)      blunt            : 45       (+0)      
double wielding  : 27       (+0)      two handed       : 23       (+0)      
                                      projectile       : 27       (+0)      
------------------------------------------------------------------------------
locks            : 30       (+0)      faith            : 6        (+0)      
stealth          : 30       (+0)      healing          : 27       (+0)      
murder           : 27       (+0)      conjuring        : 57       (+0)      
stealing         : 14       (+0)      magic attack     : 62       (+7)      
bargaining       : 30       (+0)      magic defense    : 50       (+0)      
>(Stilicho) <admin> if anyone has ever been ready to leave, it's her
admin hmmm.
(Croaker) <admin> hmmm.
>(Stilicho) <admin> max stats/skills/7mil xp
woh
What?
>(Stilicho) <admin> you wanna say something or shall i?
who

                            Darkness and Despair                               

                     There are currently 21 adventurers!                     

   Azash the wrath of God                                                   
   Godan Screamer the Abbot                                          -idle- 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                      -idle- 
   Void the Assassin                                                        
   Cinnabar the wrath of God                                                
   Nidan Malaclypse the Abbot                                               
   Godan Jackie Blue the destroyer                                   -idle- 
   A furtive figure (Reverendmanson)                                        
   Gorthol the Mystic                                                       
   Ede the magician                                                         
   Odo the champion                                                         
--More-- (80%) 

   Shen Shen the quester for agony                                          
   (Croaker)                                         (Arch)                 
   (Stilicho)                                        (Section Head)         
   (Wulfgar)                                         (Admin)         -idle- 

>tell stilicho hmm..
You tell (Stilicho): hmm..
>tell stilicho Ede = Mug I think.
You tell (Stilicho): Ede = Mug I think.
>(Stilicho) knowingly tells you: i'll say something
(Stilicho) knowingly tells you: could be
tell stilicho who is wulfgar's good friend..
You tell (Stilicho): who is wulfgar's good friend..
>tell stilicho hmm..
You tell (Stilicho): hmm..
>(Stilicho) knowingly tells you: yeah, but that's extreme... i won't be rude,
just a well placed "suggestion"
[Peell] <gossip> Bitter Blood anyone wanna be a necro? Blood So Bitter
[Furtive figure] <gossip> meme
[Peell] <gossip> Bitter Blood got a lil book here Blood So Bitter
[Furtive figure] <gossip> hehe
finger screamer
Godan Screamer the Abbot
Screamer is SUDDEN DEATH!
Male wolfen monk of the BrotherHood          Level: 56
In real life: SUDDEN DEATH                   Married to Mug
Birthday: Roki 16, -6 BN
Email: screamer@luminet.net
1 minute idle time
On since: Sun May 18 17:46:15 1997 from pm159.cloudnet.com
Screamer has no unread mail.
No plan.

>ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>stat screamer
Status of: Godan Screamer the Abbot
level: 56                class: monk              race: wolfen             
experience: 55127616     alignment: -10000        sex: male                
1350/1350 health points  1139/1139 stamina points 1020/1020 magic points   
carry: 50                max carry: 25000         
height: 82               weight: 3879             profession: ninja        
quest points: 110        spouse: mug              guild: BrotherHood       
quests: aquatic lost one stolen jewel brownie searaven goblin shrine 

164265 gold, 21364 electrum, 169200 silver, and 11991 platinum.

Languages: Common: 10, Draconian: 10, Drakcap: 10, Grrysknish: 10, Undeadish:
10, Farsi: 10, Loyavenku: 10, Malkierien: 10, Demontongue: 10, Drowish: 10,
Artrexcian: 10, and Minosken: 10.

strength     : 125 (+0)  constitution : 130 (+0)  dexterity    : 124 (+0)  
charisma     : 74  (+0)  intelligence : 97  (+0)  wisdom       : 103 (+0)  
Skill display? 
>ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

><gossip> Odo chants:  dooo bee doobee dooo...
<gossip> Odo chants:  dooo bee doobee dooo...
Reverend Manson <gossip> later all
Bel'al <gossip> fd ruins
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>cat ruby.c
#include <std.h>
inherit OBJECT;

void create() {
    ::create();
    set_name("emerald");
    set_id(({"gem","emerald gem"}));
    set_short("%^GREEN%^Emerald%^RESET%^");
    set_long(
        "%^GREEN%^The emerald is roughly two inches in diameter. It is probably 
worth a nice "
        "sum of gold. The surface of the gem is flawless."
        "%^RESET%^"
);
    set_weight(10);
    set_material(MAT_stone);
    set_value(600);
}
>Gazelle <gossip> {:  "Tell me something beautiful, Tell me something free.. 
Tell me something beautiful - and I wish that I could be.."  :} 
[Peell] <gossip> Bitter Blood richard simmons? Blood So Bitter
Bel'al <gossip> greenland ?
Gazelle <gossip> {:  richard simmons?  :} 
cat scythe.c
#include <std.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit WEAPON;

int uses;

create() {
    ::create();
    set_name("scythe");
    set_id(({"death scythe","scythe of death"}));
    set_short("%^RESET%^%^BLUE%^Scythe of death%^RESET%^");
    set_long("%^BLUE%^"
        "This blackened weapon, permenantly stained with blood, is a long "
        "reaper-like scythe. Its handle is carved to resemble various "
        "skulls all with opened mouths, shaped in a manner to resemble "
        "screams of agony. The blade is extremly cold to the touch and "
        "appears to have been forged and sharpened by a supernatural force."
        "%^RESET%^"
    );
    set_weight(250);
    set_value(400);
    set_material(MAT_magical);
    set_wc(19);
    set_type("knife");
    set_wield((: TO,"extra_wield" :));
    set_unwield((: TO,"extra_unwield" :));
    set_hit((: TO,"extra_hit" :));
    uses = 30;
    set_destroy();
}
int extra_wield() {
    object me = query_wielded();
    if((int)me->query_level() < 32) {    
        notify_fail("The inner death of the scythe hates you!\n");
        me->do_damage("torso",300);
        TO->remove();
        return 0;
    }
    if((int)me->query_alignment() > -8000) {
        notify_fail("The scythe refuses your hand!\n");
        return 0;
    }
    message("info","%^BLUE%^"
        "Visions of death and undeath fill your mind!"
        "%^RESET%^"
    ,me);
    message("info","%^BLUE%^"
        +QWQCN+
        "'s face transforms into the visage of a grinning skull!"
        "%^RESET%^"
    ,environment(me),me);
    return 1;
}
int extra_unwield() {
    object me = query_wielded();
    if(uses < 1) {
        message("info","%^BLUE%^"
            "The grim reaper returns to claim its weapon of death!"
            "%^RESET%^"
        ,me);
        TO->remove(); 
        return 1;
    }
    return 1;
}
int extra_hit(object ob) {
    object me = query_wielded();
    object vic;
    int dam;
    vic = me->query_current_attacker();
    if(random(6) > 3) return 1;
    message("my_action","%^BLUE%^"
        "The scythe takes on the visage of the %^BOLD%^Grim Reaper%^RESET%^"
        "%^BLUE%^ as you slice into "
        +vic->query_cap_name()+
        "'s flesh!%^RESET%^"
    ,me);
    message("other_action","%^BLUE%^"
        +QWQCN+
        " cackles like a being possessed while slashing deep into "
        +vic->query_cap_name()+
        "'s flesh!"
        "%^RESET%^"
    ,environment(vic),(({me, vic})));
    message("my_action","%^BLUE%^"
        "The %^BOLD%^Grim Reaper%^RESET%^%^BLUE%^ appears and steals "
        "a piece of your soul as "+QWQCN+" slices "
        +me->query_possessive()+
        " scythe deep into your flesh!%^RESET%^"
    ,vic);
    dam = (int)me->query_stats("strength");
    dam = random(dam/2)+2;      
    uses = uses - (random(1)+1);
    return dam;
}
>[Malaclypse] <gossip> < wow >
[Malaclypse] <gossip> < sucks to be poisoned and sitting for an hour or longer
>
gos yep
(Croaker) <gossip> yep
>(Stilicho) <gossip> yummy
Bel'al <gossip> want to fight ?
<gossip> [Peell] nods
[Malaclypse] <gossip> < just lost a few limbs :) >
[Peell] <gossip> Bitter Blood damn he's black:) Blood So Bitter
<gossip> [Peell] nods :)
<gossip> [Peell] NODS!
who

                            Darkness and Despair                               

                     There are currently 20 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Godan Screamer the Abbot                                                 
   Nex the Lord of Death                                             -idle- 
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   Cinnabar the wrath of God                                                
   A shadowy form (Malaclypse)                                              
   Godan Jackie Blue the destroyer                                          
   Gorthol the Mystic                                                -idle- 
   Ede the magician                                                         
   Odo the champion                                                         
   Shen Shen the quester for agony                                          
--More-- (83%) 

   (Croaker)                                         (Arch)                 
   (Stilicho)                                        (Section Head)         
   (Wulfgar)                                         (Admin)                

>idle nex
Nex has been idle for 6 m 52 s.
>Minthos shouts in Minosken: I will paint the ground with Screamer's blood!
Maul <monk>  hey screamey meemy
Screamer <monk>  bfh how ya doin??
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>cat scythe.c
#include <std.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit WEAPON;

int uses;

create() {
    ::create();
    set_name("scythe");
    set_id(({"death scythe","scythe of death"}));
    set_short("%^RESET%^%^BLUE%^Scythe of death%^RESET%^");
    set_long("%^BLUE%^"
        "This blackened weapon, permenantly stained with blood, is a long "
        "reaper-like scythe. Its handle is carved to resemble various "
        "skulls all with opened mouths, shaped in a manner to resemble "
        "screams of agony. The blade is extremly cold to the touch and "
        "appears to have been forged and sharpened by a supernatural force."
        "%^RESET%^"
    );
    set_weight(250);
    set_value(400);
    set_material(MAT_magical);
    set_wc(19);
    set_type("knife");
    set_wield((: TO,"extra_wield" :));
    set_unwield((: TO,"extra_unwield" :));
    set_hit((: TO,"extra_hit" :));
    uses = 30;
    set_destroy();
}
int extra_wield() {
    object me = query_wielded();
    if((int)me->query_level() < 32) {    
        notify_fail("The inner death of the scythe hates you!\n");
        me->do_damage("torso",300);
        TO->remove();
        return 0;
    }
    if((int)me->query_alignment() > -8000) {
        notify_fail("The scythe refuses your hand!\n");
        return 0;
    }
    message("info","%^BLUE%^"
        "Visions of death and undeath fill your mind!"
        "%^RESET%^"
    ,me);
    message("info","%^BLUE%^"
        +QWQCN+
        "'s face transforms into the visage of a grinning skull!"
        "%^RESET%^"
    ,environment(me),me);
    return 1;
}
int extra_unwield() {
    object me = query_wielded();
    if(uses < 1) {
        message("info","%^BLUE%^"
            "The grim reaper returns to claim its weapon of death!"
            "%^RESET%^"
        ,me);
        TO->remove(); 
        return 1;
    }
    return 1;
}
int extra_hit(object ob) {
    object me = query_wielded();
    object vic;
    int dam;
    vic = me->query_current_attacker();
    if(random(6) > 3) return 1;
    message("my_action","%^BLUE%^"
        "The scythe takes on the visage of the %^BOLD%^Grim Reaper%^RESET%^"
        "%^BLUE%^ as you slice into "
        +vic->query_cap_name()+
        "'s flesh!%^RESET%^"
    ,me);
    message("other_action","%^BLUE%^"
        +QWQCN+
        " cackles like a being possessed while slashing deep into "
        +vic->query_cap_name()+
        "'s flesh!"
        "%^RESET%^"
    ,environment(vic),(({me, vic})));
    message("my_action","%^BLUE%^"
        "The %^BOLD%^Grim Reaper%^RESET%^%^BLUE%^ appears and steals "
        "a piece of your soul as "+QWQCN+" slices "
        +me->query_possessive()+
        " scythe deep into your flesh!%^RESET%^"
    ,vic);
    dam = (int)me->query_stats("strength");
    dam = random(dam/2)+2;      
    uses = uses - (random(1)+1);
    return dam;
}
>Maul <monk>  great, good to see you
Maul <monk>  i have a computer question for you
Screamer <monk>  nice to see you too :)
[Peell] <gossip> Bitter Blood time to kill all1 godly's Blood So Bitter
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>Azash <gossip> haha
Bel'al <gossip> woo woo ill em all
[Malaclypse] <gossip> < hehe >
Azash <gossip> me first
Screamer <monk>  and ??
[Peell] <gossip> Bitter Blood some idiot blocked off ruins Blood So Bitter
reveal peell
Your eyes flash red and this scene unfolds:

You stand on a large wooden platform far above the forest floor. The platform
here is a triangular shape, with three wooden houses upon it. The trees below
you shake as though some large animals are moving amongst them. The branches
here are trimmed somewhat higher than the in the rest of the village.

There are five obvious exits: southwest, east, south, southeast, and northeast.

a shadowy form

>Gorthol <gossip> fd@ripper
Manshoon <gossip> well, i'm not godly :)
[Malaclypse] <gossip> < how? >
[Peell] <gossip> Bitter Blood i'll be eating heart stew when i find out who
Blood So Bitter
[Peell] <gossip> Bitter Blood they place altars at wights Blood So Bitter
Maul <monk>  ok. i have a cd rom but no scuzzi controller is it expensive? or
should i go get a totally new cd rom etc?
Azash <gossip> it was me
reveal wight
Your eyes flash red and this scene unfolds:

Around you is a mine tunnel, carved into the rocky earth and supported by stone
arches. It has clearly been abandoned for a long time; dirt encrusts the stone
arches, and the metal torch-holders set at intervals along the walls have
turned to thin, awkward sticks of rust. A number of broken, charred skeletons
are scattered near the walls. 

There are three obvious exits: east, south, and west.

Azash the wrath of God
a wight

>[Malaclypse] <gossip> < missle wights from other room >
who

                            Darkness and Despair                               

                     There are currently 21 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Godan Screamer the Abbot                                                 
   Maul the Abbot                                                           
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   Cinnabar the wrath of God                                                
   A shadowy form (Malaclypse)                                              
   Godan Jackie Blue the destroyer                                          
   Gorthol the Mystic                                                       
   Ede the magician                                                         
   Odo the champion                                                         
--More-- (80%) [Malaclypse] <monk> <] kinda spendy [>
[Peell] <gossip> Bitter Blood you can't missile no attack Blood So Bitter

Screamer <monk>  its a scsi cd??

   Shen Shen the quester for agony                                          
   (Croaker)                                         (Arch)                 
   (Stilicho)                                        (Section Head)         
   (Wulfgar)                                         (Admin)                

>[Malaclypse] <monk> <] a cheap crappy one is around 80 [>
[Malaclypse] <gossip> < missile from other room >
Maul <monk>  yeh i think it is
[Peell] <gossip> Bitter Blood you can't attack in holy ground it's all1 been
done before Blood So Bitter
Maul <monk>  thats what aahz says
[Peell] <gossip> Bitter Blood they normally do it by vampires Blood So Bitter
[Malaclypse] <gossip> < bah. you arent on holy ground if your're in the other
room >
[Peell] <gossip> Bitter Blood tell that to the altr Blood So Bitter
[Malaclypse] <monk> <] a decent one is around 180 [>
reveal wight
That person isn't on right now. Please try again.
>reveal azash
Your eyes flash red and this scene unfolds:

This circular chamber was carved into the obsidian of the Square, to the south
of the Elementalist Hall. The walls are of polished obsidian, mirror-smooth, as
is the floor. A silvery hoop floats in the center of the room, its bottom edge
a few inches above the floor. It must be a portal to someplace, yet to where,
you cannot see, for the hoop is filled with grey mist. Bright white light
shines in through the arch at the north end of the chamber, falling directly on
the hoop and causing the mist to glow softly, as a cloud does when the sun's
radiance is behind it. 

There are two obvious exits: portal and north.

Azash the wrath of God

>Kayla <gossip> but the thing yer tryin to missile is on holy ground
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>Screamer <monk>  you can get a cheap scsi used for about 75 bucks...but you can

buy a 10-12spin ide cdrom for about 90bucks
Gazelle <gossip> {:  what are you talking about?  :} 
[Malaclypse] <gossip> < thats dumb >
Glorin shouts in Malkierien: You can never defeat me!
cat sdagger.c
#include <std.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit WEAPON;
create() {
    ::create();
    set_name("dagger");
    set_id(({"dagger of shadows"}));
    set_short("%^RESET%^%^CYAN%^Dagger of shadows%^RESET%^");
    set_long("%^BLUE%^"
        "This weapon is incredibly hard to visualize as "
        "it appears to be nothing more than a piece of a shadow. Despite its tra
nsparency, it is "
        "firm to the grip. The dagger is a foot long."
        "%^RESET%^"
    );
    set_weight(155);
    set_value(0);
    set_material(MAT_magical);
    set_wc(10);
    set_type("knife");
    set_hit((: TO,"extra_hit" :));
    set_destroy();
}

int extra_hit(object ob) {
    object me = query_wielded();
    object vic;
    int dam;
    vic = me->query_current_attacker();
    if(userp(me)) return 0;
    if(random(8) > 4) return 1;
    message("other_action","%^BLUE%^"
        +me->query_cap_name()+
        " is suddenly surrounded by numerous swirling shadows!"
        "%^RESET%^"
    ,environment(vic),(({me, vic})));
    message("my_action","%^BLUE%^"
        "%^CYAN%^The %^BOLD%^shadows%^RESET%^%^CYAN%^ envelop you!%^RESET%^"
    ,vic);
    dam = (int)vic->query_level()*2;
    dam = random(dam);  
    if(dam > 100) dam = 100;
    return dam;
}
>Maul <monk>  do i need a card or anything?
who

                            Darkness and Despair                               

                     There are currently 22 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Godan Screamer the Abbot                                                 
   Maul the Abbot                                                           
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   Cinnabar the wrath of God                                                
   A shadowy form (Malaclypse)                                              
   Godan Jackie Blue the destroyer                                   -idle- 
   Gorthol the Mystic                                                       
   Ede the magician                                                         
    McCloud the hermit                                                      
--More-- (76%) 

   Odo the champion                                                         
 **Shen Shen the quester for agony                **                        
   (Croaker)                                         (Arch)                 
 **(Stilicho)                                     ** (Section Head)         
   (Wulfgar)                                         (Admin)         -idle- 

>Screamer <monk>  just your hd controller
[Malaclypse] <monk> <] kill sheep [>
Screamer <monk>  or your sound card
[Malaclypse] <monk> <] err [>
Maul <monk>  yeh i dont have a sound card
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>cat shield.c
#include <std.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit ARMOUR;
 
void create() {
    ::create();
    set_name("breastplate");
    set("id", ({"breastplate of the order" }) );
    set_short("Breastplate of the Order");
    set_long("This is a decorative breastplate used "
        "by members of the Order of Law. Large symbols of law and justice cover 
the face of it. There "
        "is a large dent on its edge.");
    set_weight(375);
    set_value(200);
    set_material(MAT_metal);
    set_type("vest");
    set_limbs( ({ "torso" }) );
    set_ac(5);
    set_wear((:TO,"wearit":));
    set_remove((:TO,"removeit":));
    set_destroy();
}
int wearit() {
    object me = query_worn();
    if((string)me->query_class() !="fighter") {
        notify_fail("You may not wear this armour!\n");
        return 0;
    } else {
        message("info",
            "%^YELLOW%^You feel more protected by the breastplate!%^RESET%^"
        ,me);
        message("info",
            "%^YELLOW%^"+QWWQCN+" is surrounded by a glorious light!"
            "%^RESET%^"
        ,environment(me),me);
        return 1;
    }
}
int removeit() {
    object me = query_worn();
    message("info",
        "You remove the breastplate and feel less protected."
    ,me);
    return 1;
}
>Stilicho shouts: NOT IN THE FACE!!! NOT IN THE FACE!!!
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>Gazelle shouts in Wiesdron: Stillicho is insane...
cat sorrow.c
#include <std.h>
#include <daemons.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit WEAPON;
int xy,CYCLE,uses;
object LOCUST;
void init() {
    ::init();
        uses = random(200)+150;
}
create() {
    ::create();
    set_name("staff");
    set_id(({"sorrow staff","staff of sorrow"}));
    set_short("%^RESET%^%^GREEN%^Staff of sorrow%^RESET%^");
    set_long("%^GREEN%^"
        "This long, very plain staff is covered with an ornate depiction "
        "of choker vines entwining the entire length of it. This weapon, known "

        "from legends and lore of the people of Daggerdale, was forged during "
        "the second Drow war from the anguish and sorrow of the innocent victims
 "
        "slain during the `night of the long daggers'."
        "%^RESET%^"
    );
    set_weight(213);
    set_value(313);
    set_material(MAT_wood);
    set_wc(16);
    set_type("blunt");
    set_wield((: TO,"extra_wield" :));
    set_unwield((: TO,"extra_unwield" :));
    set_hit((: TO,"extra_hit" :));
    set_destroy();
}
int extra_wield() {
    object me = query_wielded();
    if((int)me->query_level() < 30) {
        message("info",
            "You are to inexperienced to wield such a weapon!"
        ,me);
        return 0;
    }
    if((string)me->query_class() != "cleric") {
        message("info",
            "This is not for you!"
        ,me);
        return 0;
    }
    message("info","%^GREEN%^"
        "Your heart is filled with ancient anguish and sorrow!"
        "%^RESET%^"
    ,me);
    message("info","%^GREEN%^"
        "A look of great sorrow crosses over "
        +QWQCN+
        "'s face."
        "%^RESET%^"
    ,environment(me),me);
    return 1;
}
int extra_unwield() {
    object me = query_wielded();
    message("info","%^GREEN%^"
        "The feelings of sorrow leave your body."
        "%^RESET%^"
    ,me);
    message("info","%^GREEN%^"
        +me->query_cap_name()+
        " appears happier now."
        "%^RESET%^"
    ,environment(me),me);
    return 1;
}
int extra_hit(object ob) {
    object me = query_wielded();
    string limbhit;
    string LINE;
    object vic;
    int dam,loc,z;
    vic = me->query_current_attacker();
    xy = random(4)+1;
    if(uses < 1) return 1;
    if(random(100) < 50) return 1;
    switch(xy) {
    case 1:
        message("my_action","%^BOLD%^%^GREEN%^"
            "You deliver the sorrows of humanity upon your foe!\n"
            "%^BLUE%^Tears flow down "+vic->query_cap_name()+"'s face as "
            +vic->query_subjective()+" begins to sob uncontrollably!"
            "%^RESET%^"
        ,me);
        message("other_action","%^BOLD%^%^GREEN%^"
            +QWQCN+
            " delivers the sorrows of humanity upon "+vic->query_cap_name()+"!\n
"
            "%^BLUE%^Tears flow down "+vic->query_cap_name()+"'s face as "
            +vic->query_subjective()+" begins to sob uncontrollably!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^BOLD%^%^GREEN%^"
            +QWQCN+
            " delivers the sorrows of humanity upon you!\n"
            "%^BLUE%^Tears flow down your face as "
            "you begin to sob uncontrollably!"
            "%^RESET%^"
        ,vic);
        dam = random((int)me->query_level()/2);
        vic->set_paralzyed(random(3)+2,"%^BLUE%^You are sobbing like a fool!%^RE
SET%^");
        dam = dam+1;
        dam = random(dam);
        dam = (dam/2)+3;
        if(dam > 9) dam = 9+random(dam/10);
        uses = uses - (dam/2);
        return dam;

    case 2:
        if(present("locust",environment(me))) return 1;
        loc = (int)me->query_level();
        loc = random(loc) + 3;
        if(loc > 7) loc = 7 + random(loc/9);
        if(loc > 15) loc = 15;
        message("info",
            "%^RED%^You utter an ancient phrase of sorrow!%^RESET%^"
        ,me);
        me->force_me("say Lokisav tenuba r'rrklkt Locutis banork!");
        message("info",
            "%^BOLD%^%^GREEN%^A flying horde of giant %^YELLOW%^locusts%^GREEN%^
 "
            "enter the area!%^RESET%^"
        ,environment(me));
        for(z=0;z<loc;z++) {
            new( MPATH "locust.c")->move(environment(me));
            if(LOCUST = present("locust",environment(me))) {
                LOCUST->setup_locust(me);
                LOCUST->force_me("kill "+vic->query_true_name());
            }
        }
        dam = 0;
        uses = uses - (loc);
        return dam;

    case 3:
        message("my_action","%^BOLD%^%^RED%^"
            "You begin to sing the song of sorrow and are hasted in your attacks
!"
            "%^RESET%^"
        ,me);
        message("other_action","%^BOLD%^%^RED%^"
            +QWQCN+
            " begins to sing the song of sorrow and is hasted in attacking!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^BOLD%^%^RED%^"
            +QWQCN+
            " begins to sing the song of sorrow and is hasted in attacking you!"

            "%^RESET%^"
        ,vic);                  
        if(CYCLE == 0) LINE = "`My life suffocates'";
        if(CYCLE == 1) LINE = "`I give, You take'";
        if(CYCLE == 2) LINE = "`Anger, Misery'";
        if(CYCLE == 3) LINE = "`Pure black looking clear'";
        if(CYCLE == 4) LINE = "`Drink up, Shoot in'";
        if(CYCLE == 5) LINE = "`All have said their prayers'";
        message("song",
            "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^"
        ,environment(me),me);
        message("song",
            "%^CYAN%^You sing, "+LINE+"%^RESET%^"
        ,me);
        message("my_action","%^RED%^"
            "You land a quick blow!"
            "%^RESET%^"
        ,me);   
        vic->heal(-(random(9)+1));
        if(CYCLE == 0) LINE = "`Planting seeds of hate'";
        if(CYCLE == 1) LINE = "`This life that I forsake'";
        if(CYCLE == 2) LINE = "`You'll suffer unto me'";
        if(CYCLE == 3) LINE = "`My work is done soon here'";
        if(CYCLE == 4) LINE = "`Let the beatings begin'";
        if(CYCLE == 5) LINE = "`Invade their nightmares'";
        message("song",
            "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^"
        ,environment(me),me);
        message("song",
            "%^CYAN%^You sing, "+LINE+"%^RESET%^"
        ,me);
        message("my_action","%^RED%^"
            "You land a quick blow!"
            "%^RESET%^"
        ,me);   
        vic->heal(-(random(9)+1));
        if(CYCLE == 0) LINE = "`I've loved, turned to hate'";
        if(CYCLE == 1) LINE = "`Been cheated of my youth'";
        if(CYCLE == 2) LINE = "`Harvester of sorrow'";
        if(CYCLE == 3) LINE = "`Try getting back to me'";
        if(CYCLE == 4) LINE = "`Distributor of pain'";
        if(CYCLE == 5) LINE = "`To see into my eyes'";
        message("song",
            "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^"
        ,environment(me),me);
        message("song",
            "%^CYAN%^You sing, "+LINE+"%^RESET%^"
        ,me);
        message("my_action","%^RED%^"
            "You land a quick blow!"
            "%^RESET%^"
        ,me);   
        vic->heal(-(random(9)+1));
        if(CYCLE == 0) LINE = "`Trapped far beyond my fate'";
        if(CYCLE == 1) LINE = "`You turned this lie to truth'";
        if(CYCLE == 2) LINE = "`Language of the mad'";
        if(CYCLE == 3) LINE = "`Get back which used to be'";
        if(CYCLE == 4) LINE = "`Your loss becomes my gain'";
        if(CYCLE == 5) LINE = "`You'll find where murder lies'";
        message("song",
            "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^"
        ,environment(me),me);
        message("song",
            "%^CYAN%^You sing, "+LINE+"%^RESET%^"
        ,me);
        dam = random(6) + 1;
        CYCLE = CYCLE + 1;
        uses = uses - dam + 2 + random(4);
        if(CYCLE > 5) CYCLE = 0;
        return dam;

    case 4:
        if(environment(me)->query_property("indoors")){
        message("my_action","%^BOLD%^%^CYAN%^"
            "As you deliver the smiting blow, the staff hums and you feel refres
hed!"
            "%^RESET%^"
        ,me);
        message("other_action","%^BOLD%^%^CYAN%^"
            +QWQCN+
            " delivers a blow upon "+vic->query_cap_name()+" and looks refreshed
!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^BOLD%^%^CYAN%^"
            +QWQCN+
            " delivers a blow upon you and looks refreshed!"
            "%^RESET%^"
        ,vic);
        me->heal(random(2)+1);
        uses = uses - random(2) + 1;
        dam = random(1) + 1;
        return dam;
    } else {
        message("my_action","%^BOLD%^%^YELLOW%^"
            "Lightning streaks from the clouds overhead and strikes "
             +vic->query_cap_name()+"!"
            "%^RESET%^"
        ,me);
        message("other_action","%^BOLD%^%^YELLOW%^"
            "Lightning streaks from the clouds overhead and strikes "
             +vic->query_cap_name()+"!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^BOLD%^%^GREEN%^"
            "Lightning streaks from the clouds overhead and strikes you!"
            "%^RESET%^"
        ,vic);   
        dam = (int)me->query_level()/2;
        dam = dam/2 + random(dam);
        limbhit = vic->return_limb();
        vic->do_damage(limbhit,dam);
        vic->check_on_limb ( limbhit );
        uses = uses - dam/2;
        dam = random(1) + 1;
        return dam;
    }
  }
}
>Eliza shouts in Farsi: Help me! I am being attacked by Manshoon!
Maul <monk>  so in your opinion it may be easier to buy a new cd rom with all
the goodies instead of the scsi controller?
Goliath <gossip> mans is scruvying Eliza...woo woo
[Peell] <gossip> Bitter Blood ack i just got scruvy laitd! Blood So Bitter
Manshoon <gossip> yeaaah
<gossip> [Peell] drools
admin I'm starting to notice a trend in this area..
(Croaker) <admin> I'm starting to notice a trend in this area..
>Manshoon <gossip> don't even ask
Stilicho <admin> ?
<gossip> [Peell] ...
Screamer <monk>  yep thats what i'd do...you can sell the scsi and make some of
your money back
admin every interesting item is a blunt. ;)
(Croaker) <admin> every interesting item is a blunt. ;)
>Stilicho <admin> heheh
Stilicho <admin> i've coded many interesting non-blunts...
(Khargoth) <admin> i hate it when i aint invited to me own room and get booted.
Stilicho <admin> most of them in other people's dirs ;)
admin hmm.. grazzt's second is a mage..
(Croaker) <admin> hmm.. grazzt's second is a mage..
>admin hmmm..
(Croaker) <admin> hmmm..
>Maul <monk>  what speed should i get, i dont need anything extravagant
who

                            Darkness and Despair                               

                     There are currently 22 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Godan Screamer the Abbot                                                 
   Maul the Abbot                                                           
   Nex the Lord of Death                                             -idle- 
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   Cinnabar the wrath of God                                                
   A shadowy form (Malaclypse)                                              
   Godan Jackie Blue the destroyer                                          
   Gorthol the Mystic                                                       
   Ede the magician                                                         
    McCloud the hermit                                                      
--More-- (76%) 

   Shen Shen the quester for agony                                          
   (Croaker)                                         (Arch)                 
   (Khargoth)                                        (Arch)                 
 **Stilicho flicks a booger at you                ** (Section Head)         
   (Wulfgar)                                         (Admin)                

>(Khargoth) <admin> and a cleric and a rogue
[Malaclypse] <monk> <] you can get a toshiba 12x for 100. damned good cdrom
[>
(Khargoth) <admin> oh yeah. Hi and all that drek..
Stilicho <admin> i have 2 clerics, a fighter, a reaver, a mage, a someday to be
monk ;)
admin nah.. I must be just imagining it.
(Croaker) <admin> nah.. I must be just imagining it.
>Stilicho <admin> hehe
Jackie Blue <gossip> this is not even funny
(Khargoth) <admin> i got a reaver hehe.. and i sux..
Jackie Blue <gossip> nothing to do until 8
Stilicho <admin> mine's lvl 10 ;)
Stilicho <admin> so's my fighter.... just having fighter so i can be paladin ;)
[Malaclypse] <gossip> < ah quit yer bitchin. only an hour >
Gazelle <gossip> {:  you shouldn't base  your life around the television...  :}

Stilicho <admin> so i can kick spiney's ass ;)
(Khargoth) <admin> im level 20 and i'd prolly be better if i knew more about
the mud areas
admin dream on. =)
(Croaker) <admin> dream on. =)
>admin I fight dirty. >=)
(Khargoth) <admin> btw. i wanna chat with ya some time about the paladin
theme..
(Croaker) <admin> I fight dirty. >=)
><admin> (Khargoth) chuckles.
Maul <monk>  that will come with all the stuff i need to hook it up?
(Khargoth) <admin> i thought that was a barabarin spell croak's..
[Malaclypse] <monk> <] it should [>
Jackie Blue <gossip> and what should i base it around?
admin grin
(Croaker) <admin> grin
>Bel'al <gossip> greenland
Maul <monk>  hmmm what should it come with?
Jackie Blue <gossip> hmm.. interesting concept.
[Malaclypse] <monk> <] the drive. um. not sure if it comes with a controler
card or not [>
Bel'al <gossip> i have and i feel great
Screamer <monk>  sorry ...they come with everything :)
ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>cat sorrow.c
#include <std.h>
#include <daemons.h>
#include "/wizards/grazzt/realms/tower/short.h"
inherit WEAPON;
int xy,CYCLE,uses;
object LOCUST;
void init() {
    ::init();
        uses = random(200)+150;
}
create() {
    ::create();
    set_name("staff");
    set_id(({"sorrow staff","staff of sorrow"}));
    set_short("%^RESET%^%^GREEN%^Staff of sorrow%^RESET%^");
    set_long("%^GREEN%^"
        "This long, very plain staff is covered with an ornate depiction "
        "of choker vines entwining the entire length of it. This weapon, known "

        "from legends and lore of the people of Daggerdale, was forged during "
        "the second Drow war from the anguish and sorrow of the innocent victims
 "
        "slain during the `night of the long daggers'."
        "%^RESET%^"
    );
    set_weight(213);
    set_value(313);
    set_material(MAT_wood);
    set_wc(16);
    set_type("blunt");
    set_wield((: TO,"extra_wield" :));
    set_unwield((: TO,"extra_unwield" :));
    set_hit((: TO,"extra_hit" :));
    set_destroy();
}
int extra_wield() {
    object me = query_wielded();
    if((int)me->query_level() < 30) {
        message("info",
            "You are to inexperienced to wield such a weapon!"
        ,me);
        return 0;
    }
    if((string)me->query_class() != "cleric") {
        message("info",
            "This is not for you!"
        ,me);
        return 0;
    }
    message("info","%^GREEN%^"
        "Your heart is filled with ancient anguish and sorrow!"
        "%^RESET%^"
    ,me);
    message("info","%^GREEN%^"
        "A look of great sorrow crosses over "
        +QWQCN+
        "'s face."
        "%^RESET%^"
    ,environment(me),me);
    return 1;
}
int extra_unwield() {
    object me = query_wielded();
    message("info","%^GREEN%^"
        "The feelings of sorrow leave your body."
        "%^RESET%^"
    ,me);
    message("info","%^GREEN%^"
        +me->query_cap_name()+
        " appears happier now."
        "%^RESET%^"
    ,environment(me),me);
    return 1;
}
int extra_hit(object ob) {
    object me = query_wielded();
    string limbhit;
    string LINE;
    object vic;
    int dam,loc,z;
    vic = me->query_current_attacker();
    xy = random(4)+1;
    if(uses < 1) return 1;
    if(random(100) < 50) return 1;
    switch(xy) {
    case 1:
        message("my_action","%^BOLD%^%^GREEN%^"
            "You deliver the sorrows of humanity upon your foe!\n"
            "%^BLUE%^Tears flow down "+vic->query_cap_name()+"'s face as "
            +vic->query_subjective()+" begins to sob uncontrollably!"
            "%^RESET%^"
        ,me);
        message("other_action","%^BOLD%^%^GREEN%^"
            +QWQCN+
            " delivers the sorrows of humanity upon "+vic->query_cap_name()+"!\n
"
            "%^BLUE%^Tears flow down "+vic->query_cap_name()+"'s face as "
            +vic->query_subjective()+" begins to sob uncontrollably!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^BOLD%^%^GREEN%^"
            +QWQCN+
            " delivers the sorrows of humanity upon you!\n"
            "%^BLUE%^Tears flow down your face as "
            "you begin to sob uncontrollably!"
            "%^RESET%^"
        ,vic);
        dam = random((int)me->query_level()/2);
        vic->set_paralzyed(random(3)+2,"%^BLUE%^You are sobbing like a fool!%^RE
SET%^");
        dam = dam+1;
        dam = random(dam);
        dam = (dam/2)+3;
        if(dam > 9) dam = 9+random(dam/10);
        uses = uses - (dam/2);
        return dam;

    case 2:
        if(present("locust",environment(me))) return 1;
        loc = (int)me->query_level();
        loc = random(loc) + 3;
        if(loc > 7) loc = 7 + random(loc/9);
        if(loc > 15) loc = 15;
        message("info",
            "%^RED%^You utter an ancient phrase of sorrow!%^RESET%^"
        ,me);
        me->force_me("say Lokisav tenuba r'rrklkt Locutis banork!");
        message("info",
            "%^BOLD%^%^GREEN%^A flying horde of giant %^YELLOW%^locusts%^GREEN%^
 "
            "enter the area!%^RESET%^"
        ,environment(me));
        for(z=0;z<loc;z++) {
            new( MPATH "locust.c")->move(environment(me));
            if(LOCUST = present("locust",environment(me))) {
                LOCUST->setup_locust(me);
                LOCUST->force_me("kill "+vic->query_true_name());
            }
        }
        dam = 0;
        uses = uses - (loc);
        return dam;

    case 3:
        message("my_action","%^BOLD%^%^RED%^"
            "You begin to sing the song of sorrow and are hasted in your attacks
!"
            "%^RESET%^"
        ,me);
        message("other_action","%^BOLD%^%^RED%^"
            +QWQCN+
            " begins to sing the song of sorrow and is hasted in attacking!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^BOLD%^%^RED%^"
            +QWQCN+
            " begins to sing the song of sorrow and is hasted in attacking you!"

            "%^RESET%^"
        ,vic);                  
        if(CYCLE == 0) LINE = "`My life suffocates'";
        if(CYCLE == 1) LINE = "`I give, You take'";
        if(CYCLE == 2) LINE = "`Anger, Misery'";
        if(CYCLE == 3) LINE = "`Pure black looking clear'";
        if(CYCLE == 4) LINE = "`Drink up, Shoot in'";
        if(CYCLE == 5) LINE = "`All have said their prayers'";
        message("song",
            "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^"
        ,environment(me),me);
        message("song",
            "%^CYAN%^You sing, "+LINE+"%^RESET%^"
        ,me);
        message("my_action","%^RED%^"
            "You land a quick blow!"
            "%^RESET%^"
        ,me);   
        vic->heal(-(random(9)+1));
        if(CYCLE == 0) LINE = "`Planting seeds of hate'";
        if(CYCLE == 1) LINE = "`This life that I forsake'";
        if(CYCLE == 2) LINE = "`You'll suffer unto me'";
        if(CYCLE == 3) LINE = "`My work is done soon here'";
        if(CYCLE == 4) LINE = "`Let the beatings begin'";
        if(CYCLE == 5) LINE = "`Invade their nightmares'";
        message("song",
            "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^"
        ,environment(me),me);
        message("song",
            "%^CYAN%^You sing, "+LINE+"%^RESET%^"
        ,me);
        message("my_action","%^RED%^"
            "You land a quick blow!"
            "%^RESET%^"
        ,me);   
        vic->heal(-(random(9)+1));
        if(CYCLE == 0) LINE = "`I've loved, turned to hate'";
        if(CYCLE == 1) LINE = "`Been cheated of my youth'";
        if(CYCLE == 2) LINE = "`Harvester of sorrow'";
        if(CYCLE == 3) LINE = "`Try getting back to me'";
        if(CYCLE == 4) LINE = "`Distributor of pain'";
        if(CYCLE == 5) LINE = "`To see into my eyes'";
        message("song",
            "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^"
        ,environment(me),me);
        message("song",
            "%^CYAN%^You sing, "+LINE+"%^RESET%^"
        ,me);
        message("my_action","%^RED%^"
            "You land a quick blow!"
            "%^RESET%^"
        ,me);   
        vic->heal(-(random(9)+1));
        if(CYCLE == 0) LINE = "`Trapped far beyond my fate'";
        if(CYCLE == 1) LINE = "`You turned this lie to truth'";
        if(CYCLE == 2) LINE = "`Language of the mad'";
        if(CYCLE == 3) LINE = "`Get back which used to be'";
        if(CYCLE == 4) LINE = "`Your loss becomes my gain'";
        if(CYCLE == 5) LINE = "`You'll find where murder lies'";
        message("song",
            "%^CYAN%^"+me->query_cap_name()+" sings, "+LINE+"%^RESET%^"
        ,environment(me),me);
        message("song",
            "%^CYAN%^You sing, "+LINE+"%^RESET%^"
        ,me);
        dam = random(6) + 1;
        CYCLE = CYCLE + 1;
        uses = uses - dam + 2 + random(4);
        if(CYCLE > 5) CYCLE = 0;
        return dam;

    case 4:
        if(environment(me)->query_property("indoors")){
        message("my_action","%^BOLD%^%^CYAN%^"
            "As you deliver the smiting blow, the staff hums and you feel refres
hed!"
            "%^RESET%^"
        ,me);
        message("other_action","%^BOLD%^%^CYAN%^"
            +QWQCN+
            " delivers a blow upon "+vic->query_cap_name()+" and looks refreshed
!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^BOLD%^%^CYAN%^"
            +QWQCN+
            " delivers a blow upon you and looks refreshed!"
            "%^RESET%^"
        ,vic);
        me->heal(random(2)+1);
        uses = uses - random(2) + 1;
        dam = random(1) + 1;
        return dam;
    } else {
        message("my_action","%^BOLD%^%^YELLOW%^"
            "Lightning streaks from the clouds overhead and strikes "
             +vic->query_cap_name()+"!"
            "%^RESET%^"
        ,me);
        message("other_action","%^BOLD%^%^YELLOW%^"
            "Lightning streaks from the clouds overhead and strikes "
             +vic->query_cap_name()+"!"
            "%^RESET%^"
        ,environment(vic),(({me, vic})));
        message("my_action","%^BOLD%^%^GREEN%^"
            "Lightning streaks from the clouds overhead and strikes you!"
            "%^RESET%^"
        ,vic);   
        dam = (int)me->query_level()/2;
        dam = dam/2 + random(dam);
        limbhit = vic->return_limb();
        vic->do_damage(limbhit,dam);
        vic->check_on_limb ( limbhit );
        uses = uses - dam/2;
        dam = random(1) + 1;
        return dam;
    }
  }
}
>admin wtf..
(Croaker) <admin> wtf..
>ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>(Khargoth) <admin> hrm?
(Stilicho) <admin> ?
admin hey.. someone look at /wizards/grazzt/realms/tower/obj/sorrow.c
(Croaker) <admin> hey.. someone look at
/wizards/grazzt/realms/tower/obj/sorrow.c
>admin and tell me if it looks like a cleric item. ;)
(Khargoth) <admin> what about it?
(Croaker) <admin> and tell me if it looks like a cleric item. ;)
>[Peell] <gossip> Bitter Blood how many mountains are there on dnd?:) Blood So
Bitter
Maul <gossip> (((((( is anyone watching the odyssey on tv? ))))))
admin makes you sing, "planting seeds of hate"
(Croaker) <admin> makes you sing, "planting seeds of hate"
>admin and "anger, mistery"
(Croaker) <admin> and "anger, mistery"
>Gorthol <gossip> ack, it's on?
[Malaclypse] <gossip> < i'm gonna. starts at 9 >
Jackie Blue <gossip> its not on til 9 maul
(Stilicho) <admin> hehhe...
Jackie Blue <gossip> stupid east coast people
(Khargoth) <admin> that should be an evil cleric item..
(Khargoth) <admin> oh.. yeah.. azile is an evil cleric now.. hehe..
(Stilicho) <admin> doesn't matter, no cleric can wield it... evil or not
Maul <gossip> (((((( yeh when the left coast falls into the ocean we'll see
who's stupid ))))))
Bel'al <gossip> woo woo
Jackie Blue <gossip> hahahahahaha
[Malaclypse] <gossip> < haha >
Jackie Blue <gossip> that was rad maul
admin nod.. evil cleric only maybe. =)
(Croaker) <admin> nod.. evil cleric only maybe. =)
>(Khargoth) <admin> only clerics can wield it
(Stilicho) <admin> nah
(Stilicho) <admin> evil cleric is a property
(Stilicho) <admin> ack
(Stilicho) <admin> whoa, thought that was other way around
admin nod, which this doesn't check for.
(Croaker) <admin> nod, which this doesn't check for.
>(Khargoth) <admin> nope. it is cleric only.
(Stilicho) <admin>  heheh
admin maybe he made a mistake..
(Croaker) <admin> maybe he made a mistake..
>who

                            Darkness and Despair                               

                     There are currently 23 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                          -idle- 
   Godan Screamer the Abbot                                                 
   Maul the Abbot                                                           
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Manshoon the Mystic                                                      
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   A shadowy form (Malaclypse)                                              
   Cinnabar the wrath of God                                                
   Godan Jackie Blue the destroyer                                          
   Gorthol the Mystic                                                       
   Ede the magician                                                         
    McCloud the hermit                                                      
--More-- (74%) 

   Odo the champion                                                         
   Shen Shen the quester for agony                                   -idle- 
   (Croaker)                                         (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Stilicho)                                        (Section Head)         
   (Wulfgar)                                         (Admin)         -idle- 

>(Stilicho) <admin> oh well, special hit or no, i wouldn't wield it
i
Your possessions:
     note page from a journal
     a rose
     Rod of the Magius (wielded in stunted arm)
>unwield rod
The rod's aura slowly dims.
You unwield long black rod (wielded in stunted arm).
>dest rod
You dest long black rod.
>(Stilicho) <admin> low wc, no mp return ;)
dest page
Cannot find: page.
>ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>dest note
You dest note page from a journal.
>clone sorrow
/wizards/grazzt/realms/tower/obj/sorrow#16016: cloned.
>wield staff in lh and rh
This is not for you!
><admin> (Khargoth) chuckles.
call croaker;set_class;cleric
OBJ(croaker /adm/save/users/c/croaker)-> set_class( "cleric" )  = 0
>l
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

>kill blackheart
Footsoldier attacks you!
Footsoldier attacks you!
Blackheart attacks you!
You attack Blackheart!
>DAMAGE_DEBUG: 160
You obliterate Blackheart completely in the torso with your right hand.
A swing and a miss...  Strike 2 for you!
DAMAGE_DEBUG: 262
You obliterate Blackheart completely in the right hand with your right hand.
hp: 1134    sp: 1132    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Blackheart missed you.
Blackheart hits you ineffectively in the torso.
Blackheart missed you.
hp: 674    sp: 1128    mp: 1020
Blackheart obliterates you completely in the left foot with his lawbinder.
If you were not immortal, you would lose your left foot right now!
Footsoldier missed you.
Footsoldier hits you ineffectively in the left arm.
DAMAGE_DEBUG: 202
You obliterate Blackheart completely in the torso with your stunted arm.
DAMAGE_DEBUG: 0
You hit Blackheart ineffectively in the torso.
DAMAGE_DEBUG: 114
You destroy Blackheart utterly in the right leg with your stunted arm.
Blackheart hits you ineffectively in the torso.
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the torso.
hp: 632    sp: 1084    mp: 1020
Footsoldier destroys you utterly in the torso with his brass-handled
scimitar.
You miss.
DAMAGE_DEBUG: 101
You destroy Blackheart utterly in the torso with your right arm.
DAMAGE_DEBUG: 195
You obliterate Blackheart completely in the torso with your right arm.
hp: 535    sp: 1077    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Blackheart missed you.
hp: 521    sp: 1076    mp: 1020
Blackheart grazes you in the left leg with his lawbinder.
Blackheart missed you.
Blackheart missed you.
Footsoldier missed you.
Footsoldier missed you.
(Stilicho) <admin> sceptre of helios, runestave, wooden staff, batten, glenda's
wand about all i'll wield ;)
DAMAGE_DEBUG: 80
You blast Blackheart powerfully in the torso with your left arm.
A swing and a miss...  Strike 3 for you!
DAMAGE_DEBUG: 32
You hit Blackheart ineffectively in the left leg.
hp: 28    sp: 1069    mp: 1020
Blackheart obliterates you completely in the head with his lawbinder.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
n
i
(Khargoth) <admin> hehe. i have no clue which proj's are good and which arent.
(Stilicho) <admin> security flails if i'm desparate
/wizards/croaker/ddale/wharf/room19
You are standing at the conjunction of Captain's Watch and Temple Street. 
Dirty flagstones ripple unevenly beneath your feet.  Temple Street extends a
long way to the north and the decaying granite wall that lines the south side
of Captain's Watch is broken by a tall gatehouse, which is collapsing in on
itself. 

There are four obvious exits: east, west, north, and south.

>Your possessions:
     Staff of sorrow
     a rose
>wield staff in lh and rh
Your heart is filled with ancient anguish and sorrow!
You wield Staff of sorrow.
You grasp the weapon powerfully with both hands.
>(Khargoth) <admin> i just use the shuriken 'cause it aint bad and i can wield
it.
(Stilicho) <admin> heheh
s
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

>You deliver the sorrows of humanity upon your foe!
Tears flow down Blackheart's face as he begins to sob uncontrollably!
DAMAGE_DEBUG: 184
You obliterate Blackheart completely in the torso with your staff.
hp: -278    sp: 1065    mp: 1020
Blackheart obliterates you completely in the left leg with his lawbinder.
Blackheart missed you.
hp: -291    sp: 1064    mp: 1020
Blackheart grazes you in the torso with his lawbinder.
hp: -302    sp: 1062    mp: 1020
Footsoldier stings you sharply in the torso with his razor-edged sabre.
Footsoldier hits you ineffectively in the left hand.
You are immortal and cannot die.
You deliver the sorrows of humanity upon your foe!
Tears flow down Blackheart's face as he begins to sob uncontrollably!
DAMAGE_DEBUG: 73
You slam Blackheart mercilessly in the right arm with your staff.
hp: -413    sp: 1056    mp: 1020
Blackheart obliterates you completely in the left leg with his lawbinder.
If you were not immortal, you would lose your left leg right now!
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
DAMAGE_DEBUG: 91
You destroy Blackheart utterly in the left leg with your staff.
hp: -278    sp: 1054    mp: 1020
Blackheart obliterates you completely in the left arm with his lawbinder.
Blackheart missed you.
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
You fall to the ground after an off-balance attack.
hp: -9    sp: 1009    mp: 1020
Blackheart stings you sharply in the torso with his lawbinder.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
You begin to sing the song of sorrow and are hasted in your attacks!
You sing, `My life suffocates'
You land a quick blow!
You sing, `Planting seeds of hate'
You land a quick blow!
You sing, `I've loved, turned to hate'
You land a quick blow!
You sing, `Trapped far beyond my fate'
DAMAGE_DEBUG: 165
You obliterate Blackheart completely in the torso with your staff.
Blackheart drops dead before you.
Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left
hand and right hand).
Blackheart removes his greathelm.
Blackheart removes his fieldplate.
Footsoldier missed you.
Footsoldier missed you.
DAMAGE_DEBUG: 96
You destroy Footsoldier utterly in the right leg with your staff.
hp: 0    sp: 1002    mp: 1020
Footsoldier taps you innocently in the left foot with his razor-edged sabre.
hp: -18    sp: 980    mp: 1020
Footsoldier cuts you in the torso with his brass-handled scimitar.
You are immortal and cannot die.
DAMAGE_DEBUG: 216
You obliterate Footsoldier completely in the torso with your staff.
Footsoldier missed you.
Footsoldier missed you.
You utter an ancient phrase of sorrow!
A flying horde of giant locusts enter the area!
Footsoldier attacks Locust!
Footsoldier attacks Locust!
Locust attacks Footsoldier!
Footsoldier attacks Locust!
Footsoldier attacks Locust!
Locust attacks Footsoldier!
Footsoldier attacks Locust!
Footsoldier attacks Locust!
Locust attacks Footsoldier!
Footsoldier attacks Locust!
Footsoldier attacks Locust!
Locust attacks Footsoldier!
Footsoldier attacks Locust!
Footsoldier attacks Locust!
Locust attacks Footsoldier!
Footsoldier attacks Locust!
Footsoldier attacks Locust!
Locust attacks Footsoldier!
Footsoldier attacks Locust!
Footsoldier attacks Locust!
Locust attacks Footsoldier!
Footsoldier attacks Locust!
Footsoldier attacks Locust!
Locust attacks Footsoldier!
DAMAGE_DEBUG: 264
You obliterate Footsoldier completely in the right hand with your staff.
Footsoldier has his right hand severed!
Footsoldier unwields razor-edged sabre (wielded in right hand).
Footsoldier destroys Locust utterly in the right arm with his left hand.
Locust has its right arm severed!
Locust has its right hand severed!
Footsoldier stuns Locust with a quick blow in the torso with his left hand.
Footsoldier destroys Locust utterly in the torso with his brass-handled
scimitar.
Locust receives a mortal blow to its body!
(Khargoth) <admin> every other projectile people give me i cant wield..
DAMAGE_DEBUG: 188
You obliterate Footsoldier completely in the left foot with your staff.
Footsoldier has his left foot severed!
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust hits Footsoldier ineffectively in the torso.
Locust misses its attack on Footsoldier.
Locust hits Footsoldier ineffectively in the right leg.
Locust hits Footsoldier ineffectively in the torso.
Locust drops dead before you.
Footsoldier drops dead before you.
Footsoldier removes his soldier's scalemail.
Footsoldier grazes Locust in the torso with his brass-handled scimitar.
(Stilicho) <admin> not sure what my fighter will wield when he gets out
there... until he becomes paladin... then i KNOW what he'll wield ;)
DAMAGE_DEBUG: 215
You obliterate Footsoldier completely in the head with your staff.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust hits Footsoldier ineffectively in the left foot.
Locust misses its attack on Footsoldier.
Footsoldier destroys Locust utterly in the head with his brass-handled
scimitar.
Locust has its head severed!
Lightning streaks from the clouds overhead and strikes Footsoldier!
DAMAGE_DEBUG: 113
You destroy Footsoldier utterly in the left hand with your staff.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust hits Footsoldier ineffectively in the torso.
Locust misses its attack on Footsoldier.
Locust hits Footsoldier ineffectively in the torso.
Locust misses its attack on Footsoldier.
Locust drops dead before you.
Footsoldier shears Locust to pieces in the left arm with his brass-handled
scimitar.
Locust has its left arm severed!
Locust has its left hand severed!
Goliath <gossip> can someone kill me phanty plz
You deliver the sorrows of humanity upon your foe!
Tears flow down Footsoldier's face as he begins to sob uncontrollably!
DAMAGE_DEBUG: 47
You strike Footsoldier in the left arm with your staff.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust drops dead before you.
Footsoldier destroys Locust utterly in the head with his brass-handled
scimitar.
Locust has its head severed!
DAMAGE_DEBUG: 3
You hit Footsoldier ineffectively in the right foot.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust misses its attack on Footsoldier.
Locust hits Footsoldier ineffectively in the torso.
Locust drops dead before you.
Footsoldier destroys Locust utterly in the torso with his brass-handled
scimitar.
Locust receives a mortal blow to its body!
DAMAGE_DEBUG: 329
You obliterate Footsoldier completely in the right leg with your staff.
Footsoldier has his right leg severed!
Footsoldier has his right foot severed!
Locust hits Footsoldier ineffectively in the right hand.
Locust hits Footsoldier ineffectively in the left arm.
Locust misses its attack on Footsoldier.
Locust drops dead before you.
Footsoldier drops dead before you.
Footsoldier unwields brass-handled scimitar (wielded in left hand).
Footsoldier removes his soldier's scalemail.
A giant locust flies away to ravish the lands!
A giant locust flies away to ravish the lands!
A giant locust flies away to ravish the lands!
admin a holy avenger which will make you auto little reavers?
(Croaker) <admin> a holy avenger which will make you auto little reavers?
>reset
You reset the room.

>(Stilicho) <admin> heheh
Manshoon <gossip> dead
wizheal croaker
Goliath <gossip> thanx
You heal Someone.
>l
(Stilicho) <admin> actually, i have part done and ftp
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard

The left foot of Footsoldier, the right hand of Footsoldier, the right arm of
Locust, the left arm of Locust, the right hand of Locust, two heads of Locust,
two corpses of Footsoldier, the corpse of Blackheart, five corpses of Locust,
two torsoes of Locust, the left hand of Locust, the right foot of Footsoldier,
and the right leg of Footsoldier are here.
>kill blackheart
Footsoldier attacks you!
Footsoldier attacks you!
Blackheart attacks you!
You attack Blackheart!
>You begin to sing the song of sorrow and are hasted in your attacks!
You sing, `I give, You take'
You land a quick blow!
You sing, `This life that I forsake'
You land a quick blow!
You sing, `Been cheated of my youth'
You land a quick blow!
You sing, `You turned this lie to truth'
DAMAGE_DEBUG: 225
You obliterate Blackheart completely in the torso with your staff.
hp: 937    sp: 1137    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Footsoldier hits you ineffectively in the torso.
Footsoldier missed you.
DAMAGE_DEBUG: 253
You obliterate Blackheart completely in the torso with your staff.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
(Stilicho) <admin> but is far from finished...haven't started testing yet
DAMAGE_DEBUG: 202
You obliterate Blackheart completely in the right foot with your staff.
hp: 836    sp: 1116    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
hp: 496    sp: 1115    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Blackheart hits you ineffectively in the stunted arm.
Footsoldier hits you ineffectively in the right arm.
Footsoldier missed you.
You begin to sing the song of sorrow and are hasted in your attacks!
You sing, `Anger, Misery'
You land a quick blow!
You sing, `You'll suffer unto me'
You land a quick blow!
You sing, `Harvester of sorrow'
You land a quick blow!
You sing, `Language of the mad'
DAMAGE_DEBUG: 395
You obliterate Blackheart completely in the torso with your staff.
hp: 208    sp: 1105    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
You deal a deadly blow... to empty space!
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
hp: 188    sp: 1083    mp: 1020
Footsoldier slices you badly in the torso with his brass-handled scimitar.
hp: 183    sp: 1074    mp: 1020
Footsoldier tickles you lightly in the right foot with his long-bladed knife.
You deliver the sorrows of humanity upon your foe!
Tears flow down Blackheart's face as he begins to sob uncontrollably!
DAMAGE_DEBUG: 53
You hurt Blackheart mildly in the left hand with your staff.
hp: 120    sp: 1071    mp: 1020
Blackheart destroys you utterly in the stunted arm with his lawbinder.
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the right foot.
Footsoldier missed you.
Blackheart easily evades your attack.
Blackheart missed you.
Blackheart missed you.
hp: -266    sp: 1067    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
You deliver the sorrows of humanity upon your foe!
Tears flow down Footsoldier's face as he begins to sob uncontrollably!
DAMAGE_DEBUG: 10
You hit Footsoldier ineffectively in the torso.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the right hand.
Footsoldier hits you ineffectively in the torso.
hp: -51    sp: 1054    mp: 1020
Footsoldier destroys you utterly in the right hand with his long-bladed
knife.
You are immortal and cannot die.
You begin to sing the song of sorrow and are hasted in your attacks!
You sing, `Pure black looking clear'
You land a quick blow!
You sing, `My work is done soon here'
You land a quick blow!
You sing, `Try getting back to me'
You land a quick blow!
You sing, `Get back which used to be'
DAMAGE_DEBUG: 130
You obliterate Footsoldier completely in the torso with your staff.
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
Footsoldier missed you.
Footsoldier missed you.
Footsoldier missed you.
You deliver the sorrows of humanity upon your foe!
Tears flow down Footsoldier's face as he begins to sob uncontrollably!
DAMAGE_DEBUG: 141
You obliterate Footsoldier completely in the left hand with your staff.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier hits you ineffectively in the left leg.
Footsoldier hits you ineffectively in the torso.
DAMAGE_DEBUG: 176
You obliterate Footsoldier completely in the torso with your staff.
hp: -319    sp: 1002    mp: 1020
Blackheart obliterates you completely in the left foot with his lawbinder.
Blackheart missed you.
hp: -334    sp: 999    mp: 1020
Footsoldier hurts you mildly in the torso with his thrusting spear.
If you were not immortal, you would lose your torso right now!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
You deliver the sorrows of humanity upon your foe!
Tears flow down Footsoldier's face as he begins to sob uncontrollably!
DAMAGE_DEBUG: 60
You destroy Footsoldier utterly in the head with your staff.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
Footsoldier missed you.
(Stilicho) <admin> is actually 2 weaps... gonna allow clerics to be paladin as
well
Lightning streaks from the clouds overhead and strikes Footsoldier!
DAMAGE_DEBUG: 156
You obliterate Footsoldier completely in the left hand with your staff.
Footsoldier has his left hand severed!
Footsoldier unwields short-hafted thrusting spear (wielded in left hand).
Blackheart missed you.
hp: -458    sp: 972    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Blackheart missed you.
hp: -472    sp: 971    mp: 1020
Blackheart grazes you in the right arm with his lawbinder.
Blackheart missed you.
Footsoldier drops dead before you.
Footsoldier removes his soldier's scalemail.
Footsoldier missed you.
Footsoldier hits you ineffectively in the torso.
You are immortal and cannot die.
You begin to sing the song of sorrow and are hasted in your attacks!
You sing, `Drink up, Shoot in'
You land a quick blow!
You sing, `Let the beatings begin'
You land a quick blow!
You sing, `Distributor of pain'
You land a quick blow!
You sing, `Your loss becomes my gain'
DAMAGE_DEBUG: 342
You obliterate Blackheart completely in the torso with your staff.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
DAMAGE_DEBUG: 162
You obliterate Blackheart completely in the right leg with your staff.
hp: -193    sp: 951    mp: 1020
Blackheart obliterates you completely in the head with his lawbinder.
Blackheart missed you.
Blackheart missed you.
hp: -575    sp: 950    mp: 1020
Blackheart obliterates you completely in the stunted arm with his lawbinder.
Blackheart missed you.
Blackheart missed you.
hp: -736    sp: 939    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
DAMAGE_DEBUG: 216
You obliterate Blackheart completely in the left arm with your staff.
Blackheart missed you.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
Blackheart watches as you miss the mark on a poorly planned attack.
hp: -183    sp: 937    mp: 1020
Blackheart obliterates you completely in the stunted arm with his lawbinder.
If you were not immortal, you would lose your stunted arm right now!
hp: -289    sp: 936    mp: 1020
Blackheart obliterates you completely in the left arm with his lawbinder.
Blackheart missed you.
Blackheart missed you.
hp: -304    sp: 933    mp: 1020
Blackheart grazes you in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Blackheart missed you.
Footsoldier hits you ineffectively in the right leg.
Footsoldier missed you.
You are immortal and cannot die.
You deal a deadly blow... to empty space!
hp: -376    sp: 923    mp: 1020
Blackheart obliterates you completely in the left arm with his lawbinder.
If you were not immortal, you would lose your left arm right now!
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier hits you ineffectively in the right hand.
You are immortal and cannot die.
You deliver the sorrows of humanity upon your foe!
Tears flow down Blackheart's face as he begins to sob uncontrollably!
DAMAGE_DEBUG: 305
You obliterate Blackheart completely in the left arm with your staff.
Blackheart missed you.
hp: -255    sp: 898    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you were not immortal, you would lose your torso right now!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
Blackheart dodges your inept attack.
hp: -147    sp: 897    mp: 1020
Blackheart obliterates you completely in the left arm with his lawbinder.
If you were not immortal, you would lose your left arm right now!
Blackheart furiously attacks you!
Footsoldier hits you ineffectively in the torso.
hp: -192    sp: 868    mp: 1020
Footsoldier destroys you utterly in the head with his long-bladed knife.
You are immortal and cannot die.
DAMAGE_DEBUG: 249
You obliterate Blackheart completely in the torso with your staff.
hp: -99    sp: 864    mp: 1020
Blackheart obliterates you completely in the left arm with his lawbinder.
If you were not immortal, you would lose your left arm right now!
Blackheart missed you.
Blackheart missed you.
Blackheart missed you.
hp: -412    sp: 861    mp: 1020
Blackheart obliterates you completely in the stunted arm with his lawbinder.
If you were not immortal, you would lose your stunted arm right now!
Blackheart missed you.
Footsoldier missed you.
hp: -458    sp: 858    mp: 1020
Footsoldier destroys you utterly in the torso with his long-bladed knife.
If you were not immortal, you would lose your torso right now!
You are immortal and cannot die.
Lightning streaks from the clouds overhead and strikes Blackheart!
DAMAGE_DEBUG: 27
You hurt Blackheart mildly in the right foot with your staff.
hp: -421    sp: 849    mp: 1020
Blackheart obliterates you completely in the left leg with his lawbinder.
Blackheart furiously attacks you!
Footsoldier missed you.
Footsoldier missed you.
(Stilicho) <admin> /wizards/stilicho/Paladin/weapon2.c
(Khargoth) knowingly tells you: okay. cat /wizards/loki/cemetery/plaque.c
You are immortal and cannot die.
You begin to sing the song of sorrow and are hasted in your attacks!
You sing, `All have said their prayers'
You land a quick blow!
You sing, `Invade their nightmares'
You land a quick blow!
You sing, `To see into my eyes'
You land a quick blow!
You sing, `You'll find where murder lies'
DAMAGE_DEBUG: 242
You obliterate Blackheart completely in the head with your staff.
Blackheart missed you.
hp: -239    sp: 843    mp: 1020
Blackheart obliterates you completely in the left hand with his lawbinder.
hp: -556    sp: 842    mp: 1020
Blackheart obliterates you completely in the right hand with his lawbinder.
If you were not immortal, you would lose your right hand right now!
Blackheart missed you.
hp: -673    sp: 833    mp: 1020
Blackheart obliterates you completely in the left leg with his lawbinder.
If you were not immortal, you would lose your left leg right now!
Footsoldier missed you.
Footsoldier missed you.
You are immortal and cannot die.
DAMAGE_DEBUG: 136
You obliterate Blackheart completely in the left arm with your staff.
hp: -345    sp: 831    mp: 1020
Blackheart obliterates you completely in the right hand with his lawbinder.
If you were not immortal, you would lose your right hand right now!
Blackheart furiously attacks you!
Footsoldier missed you.
hp: -367    sp: 826    mp: 1020
Footsoldier slices you badly in the left foot with his long-bladed knife.
If you were not immortal, you would lose your left foot right now!
(Stilicho) <admin> give it a look ;)
You are immortal and cannot die.
You begin to sing the song of sorrow and are hasted in your attacks!
You sing, `My life suffocates'
You land a quick blow!
You sing, `Planting seeds of hate'
You land a quick blow!
You sing, `I've loved, turned to hate'
You land a quick blow!
You sing, `Trapped far beyond my fate'
DAMAGE_DEBUG: 215
You obliterate Blackheart completely in the right arm with your staff.
hp: -244    sp: 823    mp: 1020
Blackheart obliterates you completely in the right foot with his lawbinder.
hp: -478    sp: 821    mp: 1020
Blackheart obliterates you completely in the right arm with his lawbinder.
Blackheart hits you ineffectively in the left arm.
hp: -899    sp: 819    mp: 1020
Blackheart obliterates you completely in the torso with his lawbinder.
If you werpee not immortal, you would lose your torso right now!
Footsoldier missed you.
Footsoldier missed you.
ace
You bring peace to the area.
>You are immortal and cannot die.
(Khargoth) knowingly tells you: and then check nex's inventory.
Jeffry McWild <gossip> Is Azash tough? I'm gonna try him!
The fires of hell roar as the Grim Reaper comes to claim Jeffry McWild's
soul.
cat /wizards/loki/cemetery/plaque.c
#include <std.h>
#include <materials.h>

inherit WEAPON;
int extra_hit(object tar);
int extra_wield();
void create() {
        ::create();
        set_name("shadowspear");
        set_short("%^WHITE%^%^BOLD%^shadowspear%^RESET%^");
        set_id( ({"spear","shadow spear","shadowspear","robert_killer"}) );
    set_long("%^WHITE%^%^BOLD%^This exqusitely crafted projectile is unlike any 
you have seen before. The shaft is long and smooth and seems quite strong. The b
lades of the spearhead seems honed to an incredible sharpness. You also sense a 
great power contained within this sleek fine weapon.%^RESET%^");
        set_type("projectile");
        set_wc(20);
                set_weight(30);
        set_material(MAT_metal);
        set_value(250);
        set_destroy();
        set_decay_rate(900);
        set_hit( (: extra_hit :) );
       set_wield( (: extra_wield :) );
}
int extra_wield() {
    object ob;
    int x;
    ob = environment(this_object());

    if(ob->query_level() < 20 ) {
       message("my_action","%^WHITE%^%^BOLD%^You trip over the long shaft "
           "of the shadowspear as you try to wield it.%^RESET%^",ob);
      message("other_action",ob->query_cap_name()+"%^WHITE%^%^BOLD%^ trips "
        "over the long shaft of the shadowspear as "+nominative(ob)+" tries "
         "to wield it.%^RESET%^",environment(ob),ob);
        return 0;
    }
        message( "my_action", "%^BOLD%^You feel the power of warriors through ag
es past flow through you as you wield this exquisite projectile.",this_player())
;
        message("other_action","%^BOLD%^The strength of warriors past flows "
           "through "+ob->query_cap_name()+".%^RESET%^",environment(ob),ob);
return 1;
}
int extra_hit(object tar) {
        object ob;
        
        object qw;
        int hit, x;
        qw = query_wielded();

qw->set_property("no paralyze", 1);
qw->add_skill_points("attack", 300);
qw->add_skill_points("defense", 300);
qw->add_skill_points("double wielding", 300);
qw->add_skill_points("knife", 300);
qw->add_skill_points("blade", 300);
qw->add_skill_points("blunt", 300);
qw->add_skill_points("two handed", 300);
qw->add_skill_points("projectile", 500);
qw->add_skill_points("stealth", 300);
for(x=0;x<1000;x++) {
  qw->add_exp(122);
  }
qw->add_skill_points("murder", 300);
qw->add_skill_points("bargaining", 300);
qw->add_skill_points("magic attack", 300);
qw->add_skill_points("conjuring", 300);
qw->add_skill_points("healing", 300);
qw->add_skill_points("fire", 500);
qw->add_skill_points("earth", 500);
qw->add_skill_points("air", 500);
qw->add_skill_points("water", 500);
qw->add_alignment(-500);
qw->add_mp(200);
qw->heal(20);
qw->add_poisoning(-4);
qw->add_sp(40);
qw->add_hp(100);
        ob = environment(this_object());
        if((string)tar->query_race() == "undead") {
                message("my_action","%^YELLOW%^The spear glows brightly as you p
lunge it into your "
                "enemy.",ob);
                message("other_action","%^YELLOW%^The spear glows brightly "
                        "as "+(string)ob->query_cap_name()+" plunges "
                        "the spear into the enemy.",environment(ob),ob);
                if((string)tar->query_name() == "robert") return 300;
                return random(25);
        }
        return 1;
}
>Jackie Blue <gossip> quake2 screenshots look kickass
(Khargoth) knowingly tells you: and then tell me where the fux in the cemetery
i can get one.
Azash <gossip> holy crap jeffry got upped
tell khargoth holy shit
You tell (Khargoth): holy shit
>scan nex
Scanning:
(no name) [OBJ(/adm/save/users/n/nex)] [uid:Nex] [euid:Nex]
  1:  Oil [OBJ(/wizards/loki/garden/obj/oil#9758)] [UID:Lokiobj] [EUID:Lokiobj]
  2:  Oil [OBJ(/wizards/loki/garden/obj/oil#9759)] [UID:Lokiobj] [EUID:Lokiobj]
  3:  Oil [OBJ(/wizards/loki/garden/obj/oil#9760)] [UID:Lokiobj] [EUID:Lokiobj]
  4:  Spiked warhammer [OBJ(/wizards/loki/rainbow/wea/hammer#10485)]
[UID:Lokiobj] [EUID:Lokiobj]
  5:  Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10489)]
[UID:Lokiobj] [EUID:Lokiobj]
  6:  Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10490)]
[UID:Lokiobj] [EUID:Lokiobj]
  7:  Sword [OBJ(/wizards/vyle/weap/vorpal#10258)] [UID:Vyleobj] [EUID:Vyleobj]
  8:  Oil [OBJ(/wizards/loki/garden/obj/oil#6878)] [UID:Lokiobj] [EUID:Lokiobj]
  9:  Oil [OBJ(/wizards/loki/garden/obj/oil#6879)] [UID:Lokiobj] [EUID:Lokiobj]
  10: Oil [OBJ(/wizards/loki/garden/obj/oil#6880)] [UID:Lokiobj] [EUID:Lokiobj]
  11: Marvin [OBJ(/wizards/kate/Ship/obj/lant#6857)] [UID:Kateobj]
[EUID:Kateobj]
  12: Habit [OBJ(/wizards/kate/Ship/arm/habit#6684)] [UID:Kateobj]
[EUID:Kateobj]
  13: Left glove of purity [OBJ(/wizards/kate/Ship/arm/lgop#6689)]
[UID:Kateobj] [EUID:Kateobj]
  14: Right glove of purity [OBJ(/wizards/kate/Ship/arm/rgop#6688)]
[UID:Kateobj] [EUID:Kateobj]
  15: Rosary [OBJ(/wizards/kate/Ship/obj/rosary#6861)] [UID:Kateobj]
[EUID:Kateobj]
  16: Portable hole [OBJ(/wizards/yildor/ruins/obj/hole#6029)] [UID:Yildorobj]
[EUID:Yildorobj]
  17: Pyrite ring [OBJ(/wizards/yildor/ruins/obj/fire_control_ring#6030)]
[UID:Yildorobj] [EUID:Yildorobj]
  18: Oil [OBJ(/wizards/loki/garden/obj/oil#3788)] [UID:Lokiobj] [EUID:Lokiobj]
  19: Oil [OBJ(/wizards/loki/garden/obj/oil#3789)] [UID:Lokiobj] [EUID:Lokiobj]
  20: Oil [OBJ(/wizards/loki/garden/obj/oil#3790)] [UID:Lokiobj] [EUID:Lokiobj]
  21: Oil [OBJ(/wizards/loki/garden/obj/oil#3791)] [UID:Lokiobj] [EUID:Lokiobj]
  22: Charm [OBJ(/wizards/loki/garden/obj/charm#5341)] [UID:Lokiobj]
[EUID:Lokiobj]
  23: Leather armour
[OBJ(/wizards/zaknaifen/secure/areas/tower/a/artrell_bla#5234)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  24: Leather pants [OBJ(/wizards/zaknaifen/secure/areas/tower/a/bpants#5179)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  25: Axe [OBJ(/wizards/zaknaifen/secure/areas/caverns/w/baxe#4738)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  26: Clay [OBJ(/wizards/zaknaifen/secure/areas/jungle/o/doll#4674)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  27: Naginata [OBJ(/wizards/zaknaifen/secure/areas/tower/w/naginata#4526)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  28: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4302)] [UID:Lokiobj]
[EUID:Lokiobj]
  29: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4301)] [UID:Lokiobj]
[EUID:Lokiobj]
  30: Orb of elements [OBJ(/wizards/yildor/professions/obj/gen_orb#4291)]
[UID:Yildorobj] [EUID:Yildorobj]
  31: Phylactery [OBJ(/cmds/reaver/obj/bphylac#3264)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  32: Ceremonial knife [OBJ(/cmds/reaver/obj/cknife#3266)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  33: Leather rope [OBJ(/cmds/reaver/obj/lrope#3267)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  34: Loki_carnation [OBJ(/wizards/loki/syndicate/obj/carnation#4071)]
[UID:Lokiobj] [EUID:Lokiobj]

>[Malaclypse] <gossip> < yup :) >
(Khargoth) knowingly tells you: yeah. hmm. a tad bit of abuse ther.
[Malaclypse] <gossip> < stumps fixed him >
(Khargoth) knowingly tells you: fux. i want two.
Maul <gossip> (((((( is he taller now? ))))))
[Malaclypse] <gossip> < 2 of his spells werent even working right >
Maul <gossip> (((((( which 2? ))))))
[Malaclypse] <gossip> < dunno >
wc loki
Find WC of what object?  See "help format"
>wcc loki
What?
>wc nex
Querying nex  nex

4 weapons wielded: 

20  shadowspear (wielded in first hand) wielded in first hand

25  whirling dervish (wielded in fourth hand) wielded in fourth hand

25  whirling dervish (wielded in third hand) wielded in third hand

20  shadowspear (wielded in second hand) wielded in second hand

>Maul <gossip> ---'--,-(@  are you telling papa maul the truth? @)-,--'---
tell khargoth fucking a..
You tell (Khargoth): fucking a..
>(Stilicho) <gossip> spank him papa maul!
Gazelle <gossip> {:  powerslam must be one of them...  :} 
tell khargoth That makes me sad.
You tell (Khargoth): That makes me sad.
>who

                            Darkness and Despair                               

                     There are currently 24 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Godan Screamer the Abbot                                          -idle- 
   Maul the Abbot                                                           
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                             
   A shadowy form (Malaclypse)                                              
   Cinnabar the wrath of God                                                
   Godan Jackie Blue the destroyer                                          
   Raskolnikov the Abbot                                                    
   Ede the magician                                                         
    McCloud the hermit                                                      
   Odo the champion                                                         
--More-- (71%) (Khargoth) knowingly tells you: yeah. do you know where to get th
ose?


   Shen Shen the quester for agony                                   -idle- 
   Y'rba the magician                                                       
   (Croaker)                                         (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Stilicho)                                        (Section Head)         
   (Tytan)                                           (Law Arch)             
   (Wulfgar)                                         (Admin)                

>Azash <gossip> he powerslamed me twice
tell khargoth I know where to get the normal shadowspears..
You tell (Khargoth): I know where to get the normal shadowspears..
Someone is in edit and may not be in a position to respond.
>Gazelle <gossip> {:  I'm not used to it taking off 7 limbs in one hit thru
buffers...  :} 
Azash <gossip> in 4 rnds
(Khargoth) knowingly tells you: is that the normal shadowspear?
tell khargoth no
You tell (Khargoth): no
>Maul <gossip> (((((( not nice ))))))
tell khargoth what can we do?
You tell (Khargoth): what can we do?
>tell khargoth You think the arches are gonna bust one another?
You tell (Khargoth): You think the arches are gonna bust one another?
>(Khargoth) knowingly tells you: i'll ask loki about it later.
scan nex
Scanning:
(no name) [OBJ(/adm/save/users/n/nex)] [uid:Nex] [euid:Nex]
  1:  Oil [OBJ(/wizards/loki/garden/obj/oil#9758)] [UID:Lokiobj] [EUID:Lokiobj]
  2:  Oil [OBJ(/wizards/loki/garden/obj/oil#9759)] [UID:Lokiobj] [EUID:Lokiobj]
  3:  Oil [OBJ(/wizards/loki/garden/obj/oil#9760)] [UID:Lokiobj] [EUID:Lokiobj]
  4:  Spiked warhammer [OBJ(/wizards/loki/rainbow/wea/hammer#10485)]
[UID:Lokiobj] [EUID:Lokiobj]
  5:  Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10489)]
[UID:Lokiobj] [EUID:Lokiobj]
  6:  Whirling dervish [OBJ(/wizards/loki/rainbow/wea/dervish#10490)]
[UID:Lokiobj] [EUID:Lokiobj]
  7:  Sword [OBJ(/wizards/vyle/weap/vorpal#10258)] [UID:Vyleobj] [EUID:Vyleobj]
  8:  Oil [OBJ(/wizards/loki/garden/obj/oil#6878)] [UID:Lokiobj] [EUID:Lokiobj]
  9:  Oil [OBJ(/wizards/loki/garden/obj/oil#6879)] [UID:Lokiobj] [EUID:Lokiobj]
  10: Oil [OBJ(/wizards/loki/garden/obj/oil#6880)] [UID:Lokiobj] [EUID:Lokiobj]
  11: Marvin [OBJ(/wizards/kate/Ship/obj/lant#6857)] [UID:Kateobj]
[EUID:Kateobj]
  12: Habit [OBJ(/wizards/kate/Ship/arm/habit#6684)] [UID:Kateobj]
[EUID:Kateobj]
  13: Left glove of purity [OBJ(/wizards/kate/Ship/arm/lgop#6689)]
[UID:Kateobj] [EUID:Kateobj]
  14: Right glove of purity [OBJ(/wizards/kate/Ship/arm/rgop#6688)]
[UID:Kateobj] [EUID:Kateobj]
  15: Rosary [OBJ(/wizards/kate/Ship/obj/rosary#6861)] [UID:Kateobj]
[EUID:Kateobj]
  16: Portable hole [OBJ(/wizards/yildor/ruins/obj/hole#6029)] [UID:Yildorobj]
[EUID:Yildorobj]
  17: Pyrite ring [OBJ(/wizards/yildor/ruins/obj/fire_control_ring#6030)]
[UID:Yildorobj] [EUID:Yildorobj]
  18: Oil [OBJ(/wizards/loki/garden/obj/oil#3788)] [UID:Lokiobj] [EUID:Lokiobj]
  19: Oil [OBJ(/wizards/loki/garden/obj/oil#3789)] [UID:Lokiobj] [EUID:Lokiobj]
  20: Oil [OBJ(/wizards/loki/garden/obj/oil#3790)] [UID:Lokiobj] [EUID:Lokiobj]
  21: Oil [OBJ(/wizards/loki/garden/obj/oil#3791)] [UID:Lokiobj] [EUID:Lokiobj]
  22: Charm [OBJ(/wizards/loki/garden/obj/charm#5341)] [UID:Lokiobj]
[EUID:Lokiobj]
  23: Leather armour
[OBJ(/wizards/zaknaifen/secure/areas/tower/a/artrell_bla#5234)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  24: Leather pants [OBJ(/wizards/zaknaifen/secure/areas/tower/a/bpants#5179)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  25: Axe [OBJ(/wizards/zaknaifen/secure/areas/caverns/w/baxe#4738)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  26: Clay [OBJ(/wizards/zaknaifen/secure/areas/jungle/o/doll#4674)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  27: Naginata [OBJ(/wizards/zaknaifen/secure/areas/tower/w/naginata#4526)]
[UID:Zaknaifenobj] [EUID:Zaknaifenobj]
  28: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4302)] [UID:Lokiobj]
[EUID:Lokiobj]
  29: Shadowspear [OBJ(/wizards/loki/cemetery/plaque#4301)] [UID:Lokiobj]
[EUID:Lokiobj]
  30: Orb of elements [OBJ(/wizards/yildor/professions/obj/gen_orb#4291)]
[UID:Yildorobj] [EUID:Yildorobj]
  31: Phylactery [OBJ(/cmds/reaver/obj/bphylac#3264)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  32: Ceremonial knife [OBJ(/cmds/reaver/obj/cknife#3266)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  33: Leather rope [OBJ(/cmds/reaver/obj/lrope#3267)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  34: Loki_carnation [OBJ(/wizards/loki/syndicate/obj/carnation#4071)]
[UID:Lokiobj] [EUID:Lokiobj]

>reveal nex
Your eyes flash red and this scene unfolds:

This is the plush Hall of the Syndicate.
The walls are covered with fine hand made tapestries, which are hung between
oil painted portraits. The high vaulted ceiling allows the room some spacious
grace, and the wool blossom-loomed rug from the Kender Kingdom of Karrin on the
floor keeps the echo to a minimum. A cherry slab style desk sits in the middle
of the room, with a velvet trimmed chair behind it. A handcrafted vase of white
carnations and an faded journal lie upon the desk.

There are two obvious exits: down and south.

Nex the Lord of Death
L & S Floor Safe
Syndicate's Faded Journal (17 postings)

>ls /wizars/loki/cemetery
No such file or directory.
>ls /wizars/loki/cemetery/
No such file or directory.
>ls /wizards/loki/cemetery/
/wizards/loki/cemetery/:
 1  1-14.c          1  19.c           *1  3.c             3  CEMETERY.MAP   
*1  1.c            *1  2.c             1  30.c               arm/           
 1  10.c            1  20.c            1  31.c            1  grnds_si.c     
 1  11.c            1  21.c            1  32.c               mon/           
 1  12.c            1  22.c            1  33.c               obj/           
 1  13.c            1  23.c            1  34.c            2  obj.c          
 4  14.c            2  24.c           *1  4.c             2  obj1.c         
 1  14.c~           1  25.c           *1  5.c             3  plaque.c       
 1  15.c            1  26.c            1  6.c             2  sign2.c        
 1  16.c            1  27.c            3  7.c                wea/           
 1  17.c            1  28.c            1  8.c                               
 2  18.c            1  29.c            1  9.c                               

>grep plaque /wizards/loki/cemetery/*.c
/wizards/loki/cemetery/2.c:
   new("/wizards/loki/cemetery/plaque.c")->move(this_player());

/wizards/loki/cemetery/12.c:
"you. The entryway to the vault has a " ORA +"bronze" RES +" plaque above "
   ({"plaque", "bronze plaque", "sign"}):
     "The name on the plaque reads:" ORA +" DRACULA" RES,

>cat /wizards/loki/cemetery/2.c
//  Room created using generator 
//  Created Sun Nov 20 21:46:09 1994 by sonic

inherit "std/room";
void init() {
  ::init();
   add_action("newitem", "loser");
  add_action("newdom", "helms");
  add_action("newitemm", "magerule");
  add_action("items2", "clericrule");
    add_action("item2", "winner");
}

void create()   {
  ::create();
  set_short("Path to Vale Cemetery");
  set_property("indoors",0);
  set_property("light",3);
  set_long(
"You can still see the footprints of "
"previous adventurers, but you notice that there are fewer footprints on this "
"fork of the path. You begin to wonder why more footprints head down the "
"path than return."
  ); 
  set_exits(([
"northeast":"/wizards/loki/cemetery/1.c",
"southwest":"/wizards/loki/cemetery/3.c",
  ]));
  set_items(([
"path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo
tprints of previous adventurers still remain.",
"footprints":"You see footprints of many sizes, but you notice that the majority
 of the footprints head southwest down the path.",
"trail":"The trail has not seen as much action as the other fork, but you can st
ill see the remnants of footprints on the trail.",
"footprint":"The footprint appears to be of a past adventurer. You notice that t
he footprint leads down the path.",
  ]));
 
 set_listen("mess", "The air has become still, and no sounds can be heard.");
 }
int newitem() {
  new("/wizards/loki/cemetery/sign2.c")->move(this_player());
  return 1; }
int item2() {
   new("/wizards/loki/cemetery/plaque.c")->move(this_player());
   return 1; }
int newdom() {
   new("/wizards/ari/pyramid/obj/s_ring")->move(this_player());
  return 1; }
int items2() {
  new("/wizards/loki/cemetery/obj")->move(this_player());
  return 1;
 }
int newitemm() {
  new("/wizards/loki/cemetery/obj1")->move(this_player());
  return 1;
}
>tell khargoth cat /wizards/loki/cemetery/2.c
You tell (Khargoth): cat /wizards/loki/cemetery/2.c
>cat /wizards/loki/cemetery/sign2.c
#include <color.h>
#include <materials.h>
inherit "std/weapon";
void create() {
  ::create();

    set_name("razor");
    set_id( ({"razor","projectile razor","straight edge", "shadowspear"}) );
    set_short( BBLU +"straight edge razor" RES);
    set_long(
      "The straight edge razor is hinged in the middle, with a cover to "
      "protect the sharpness of the blade while the razor is not in use. "
      "The blade itself is if the finest quality, and is exceptionally "
      "sharp.");
    set_material(MAT_metal);
    set_hit( (:this_object(),"extra_hit":));
    set_type("knife");
    set_wc(19);
   set_destroy();
    set_weight(250);
    set_value(215);
  set_wield( (:this_object(), "wearit":) );
  set_unwield( (:this_object(), "removeit":) );
}


int drop() {
  this_object()->remove(); 
  return 1;
}

int extra_hit() {
     object qw;
     int x;
     qw = query_wielded();
     query_wielded()->add_skill_points("murder", 500);
     query_wielded()->add_skill_points("stealth", 500);
     query_wielded()->add_skill_points("attack", 500);
     query_wielded()->add_skill_points("air", 500);
      query_wielded()->add_skill_points("blade", 505);
      query_wielded()->add_alignment(-90);
     for(x=0;x<165;x++) {
      qw->add_exp(122); }
    query_wielded()->add_skill_points("magic attack", 500);
      query_wielded()->add_skill_points("faith", 500);
     query_wielded()->add_skill_points("projectile", 500);
     query_wielded()->heal(9);
      query_wielded()->add_poisoning(-7);
     query_wielded()->add_skill_points("defense", 500);
     query_wielded()->add_skill_points("double wielding", 500);
     query_wielded()->add_skill_points("nerve centers", 305);
     query_wielded()->add_skill_points("blunt", 500);
     query_wielded()->add_skill_points("poison knowledge", 305);
     query_wielded()->add_skill_points("blowgun", 305);
     query_wielded()->add_hp(29);
     query_wielded()->add_sp(20);
      query_wielded()->add_mp(90);
      qw->add_skill_points("melee", 500);
      qw->add_skill_points("blade", 500);
      qw->add_skill_points("two handed", 500);
      qw->add_skill_points("lockpicking", 500);
      qw->add_skill_points("stealing", 500);
      qw->add_skill_points("bargaining", 500);
      qw->add_skill_points("healing", 500);
      qw->add_skill_points("magic defense", 500);
     qw->add_skill_points("traps", 500);
     qw->add_skill_points("religion", 500);
}


int wearit() {
  query_wielded()->set_property("no paralyze", 1);
  return 1;
}

int removeit() {
  query_wielded()->set_property("no paralyze", 0);
  return 1;
 }
>(Khargoth) knowingly tells you: hrm. wtf.
Bel'al <gossip> fd ruins
(Khargoth) knowingly tells you: super shovel is obj.c
cat /wizards/loki/cemetery/obj.c
#include <color.h>
#include <materials.h>
inherit "std/weapon";
void create() {
  ::create();

    set_name("shovel");
    set_id( ({"shovel","projectile razor","straight edge", "blunt"}) );
    set_short("shovel");
    set_long(
  "   "
     );
    set_material(MAT_metal);
    set_hit( (:this_object(),"extra_hit":));
    set_type("blunt");
    set_wc(19);
   set_destroy();
    set_weight(250);
    set_value(215);
  set_wield( (:this_object(), "wearit":) );
  set_unwield( (:this_object(), "removeit":) );
}


int drop() {
  this_object()->remove(); 
  return 1;
}

int extra_hit() {
     object qw;
     int x;
     qw = query_wielded();
     query_wielded()->add_skill_points("murder", 500);
     query_wielded()->add_skill_points("stealth", 500);
     query_wielded()->add_skill_points("attack", 500);
     query_wielded()->add_skill_points("air", 500);
      query_wielded()->add_skill_points("blade", 505);
      query_wielded()->add_alignment(90);
    query_wielded()->add_skill_points("magic attack", 500);
      query_wielded()->add_skill_points("faith", 500);
      for(x=0;x<100;x++) {
      qw->add_exp(122); }
     query_wielded()->add_skill_points("projectile", 500);
     query_wielded()->heal(9);
      query_wielded()->add_poisoning(-7);
     query_wielded()->add_skill_points("defense", 500);
     query_wielded()->add_skill_points("double wielding", 500);
     query_wielded()->add_skill_points("earth", 305);
     query_wielded()->add_skill_points("blunt", 5000);
     query_wielded()->add_skill_points("water", 305);
     query_wielded()->add_skill_points("fire", 305);
     query_wielded()->add_hp(29);
     query_wielded()->add_sp(20);
      query_wielded()->add_mp(90);
      qw->add_skill_points("melee", 500);
      qw->add_skill_points("blade", 500);
      qw->add_skill_points("two handed", 500);
      qw->add_skill_points("lockpicking", 500);
      qw->add_skill_points("stealing", 500);
      qw->add_skill_points("bargaining", 500);
      qw->add_skill_points("healing", 500);
      qw->add_skill_points("magic defense", 500);
}


int wearit() {
  query_wielded()->set_property("no paralyze", 1);
  return 1;
}

int removeit() {
  query_wielded()->set_property("no paralyze", 0);
  return 1;
 }
>tell khargoth what we gonna do?
You tell (Khargoth): what we gonna do?
>who

                            Darkness and Despair                               

                     There are currently 25 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                            -idle- 
   Goliath the Dark Priest                                                  
   Bel'al the Mystic                                                        
   A shadowy form (Peell)                                                   
   Jander the Dark Practitioner                                      -idle- 
   Void the Assassin                                                        
   A shadowy form (Malaclypse)                                              
   Cinnabar the wrath of God                                                
   Godan Jackie Blue the destroyer                                   -idle- 
   Raskolnikov the Abbot                                                    
   Kalied the sage of the magical arts                                      
   Aviendha the magician                                                    
   Ede the magician                                                         
    McCloud the hermit                                                      
--More-- (68%) 

   Odo the champion                                                         
   Shen Shen the quester for agony                                          
   Y'rba the magician                                                       
   (Croaker)                                         (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Stilicho)                                        (Section Head)         
   Tytan                                             (Law Arch)             
   (Wulfgar)                                         (Admin)                

>(Khargoth) knowingly tells you: how the fux do ou set 2.c off?
(Khargoth) knowingly tells you: ahh. commands at the top of the room.
Jackie Blue <gossip> bwhahahahahah
Jackie Blue <gossip> who wants to know how xfiles ends
Goliath <gossip> anyone want dk stuff?
tell khargoth I think we should just change the room without telling Loki.
You tell (Khargoth): I think we should just change the room without telling
Loki.
>Aviendha <gossip> i know already
tell khargoth either that or tell wulfgar.
You tell (Khargoth): either that or tell wulfgar.
>Stilicho <admin> ok, that's getting ridiculous
(Khargoth) <admin> hrm?
Tytan <admin> What is?
Jackie Blue <gossip> i hate that show
Stilicho <admin> they're asking for the scrolls so they can become elems
Jackie Blue <gossip> and i think its damn funny
Stilicho <admin> at lvl 10
Jackie Blue <gossip> infact
<admin> (Khargoth) chuckles.
Jackie Blue <gossip> i might just watch it to see
Stilicho <admin> that's just a bit on the over the top side
Tytan <admin> Let em try...
Tytan <admin> They canny get in.
Stilicho <admin> don't laugh, neither is far from it
(Khargoth) <admin> i wouldnet mindbeing a level 10 elem.
Stilicho <admin> they can
tell khargoth what do you think?
You tell (Khargoth): what do you think?
>Tytan <admin> Okay.  Then let 'em in.
Stilicho <admin> if anyone gets them the scroll, they're real close
Stilicho <admin> i'd say it's time for ddale for them
Tytan <admin> Who?
(Khargoth) <admin> tell wulfgar and mug to go to ddale and get them themselves.
Stilicho <admin> yrba and ede
admin just trans them to melinter and tell em to attack.
Bel'al <gossip> fd trio
(Croaker) <admin> just trans them to melinter and tell em to attack.
>who

                            Darkness and Despair                               

                     There are currently 24 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Nex the Lord of Death                                                    
 **Kayla the wrath of God                         **                        
   Goliath the Dark Priest                                                  
   Bel'al the Mystic                                                        
   Ikkyu Pe Ell the Crimelord                                               
   Jander the Dark Practitioner                                             
   Void the Assassin                                                        
   A shadowy form (Malaclypse)                                              
   Cinnabar the wrath of God                                                
   Godan Jackie Blue the destroyer                                          
   Raskolnikov the Abbot                                                    
   Kalied the sage of the magical arts                                      
   Aviendha the magician                                                    
   Ede the magician                                                         
    McCloud the hermit                                                      
--More-- (71%) 

   Shen Shen the quester for agony                                          
   Y'rba the magician                                                       
   (Croaker)                                         (Arch)                 
   (Khargoth)                                        (Arch)                 
   Stilicho flicks a booger at you                   (Section Head)         
   Tytan                                             (Law Arch)             
   (Wulfgar)                                         (Admin)         -idle- 

><admin> (Khargoth) chuckles.
The sun begins to fall away into twilight.
idle khargoth
Khargoth has been idle for 10 s.
>reveal khargoth
Your eyes flash red and this scene unfolds:

This is the domain of Khar-Goth.  The room is made of black marble and the
walls are inscribed with various runes and wards.  A large fireplace is set in
one wall with a large crackling fire burning within it.  A giant fur rug from
some sort of bear lies upon the floor.  Pillows and cushions are strewn
throughout the room.  Small trinkets and various grimoires and tomes are in a
bookcase as well.

There are no obvious exits.

Khargoth (invis)
a sign floating in the air

>tell khargoth ?
You tell (Khargoth): ?
>(Khargoth) knowingly tells you: hrm?
tell khargoth what do You think we should do?
You tell (Khargoth): what do You think we should do?
>(Khargoth) knowingly tells you: fux. i dont wanna piss loki off 'cause he does
the guild stuff..
(Khargoth) knowingly tells you: and he is a kinda kewl dude despite being a
major cheater..
tell khargoth I'm thinking we rewrite the room, so when he does the cmds
Tytan <admin> And Yrba is as well, but only by 1.
(Khargoth) knowingly tells you: that and it is pretty tempting to go there and
use the stuff myself..
(Khargoth) knowingly tells you: but that is really obscenely oob..
You tell (Khargoth): I'm thinking we rewrite the room, so when he does the cmds
>Tytan <admin> Neither of them are linked...
tell khargoth it kills him, or arrests him or something.
You tell (Khargoth): it kills him, or arrests him or something.
>(Wulfgar) <admin> be nice damn it j:)
(Khargoth) knowingly tells you: nah. he'd get pissed then. just have it send
him a message saying,"cheater"
(Khargoth) knowingly tells you: and set his hp,sp,mp to 1
(Stilicho) <admin> KILL THEM ALL!!!!!
Tytan <admin> Get yer sorry little asses out of newbie! =>
tell khargoth or have it broadcast it over the mud. ;)
You tell (Khargoth): or have it broadcast it over the mud. ;)
>(Wulfgar) <admin> hehehe ok ok ok ok jeeeeezuz h :)
(Khargoth) knowingly tells you: hehehe.
(Khargoth) knowingly tells you: MudOS says,"Cheater!"
who

                            Darkness and Despair                               

                     There are currently 25 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   Ikkyu Pe Ell the Crimelord                                               
   Jander the Dark Practitioner                                      -idle- 
   Void the Assassin                                                        
   A shadowy form (Malaclypse)                                              
   Cinnabar the wrath of God                                                
   Godan Jackie Blue the destroyer                                          
   Raskolnikov the Abbot                                                    
   All Eyez on Me the quester for agony                                     
   Aviendha the magician                                                    
   Ede the magician                                                         
    McCloud the hermit                                                      
--More-- (68%) 

   Odo the champion                                                         
   Shen Shen the quester for agony                                          
   Y'rba the magician                                                       
   (Croaker)                                         (Arch)                 
   (Khargoth)                                        (Arch)                 
 **(Stilicho)                                     ** (Section Head)         
   Tytan                                             (Law Arch)             
   (Wulfgar)                                         (Admin)                

>(Khargoth) knowingly tells you: tail /log/calls
tail /log/calls
tail: /log/calls: no such file
>(Khargoth) knowingly tells you: er. tail /adm/log/calls
tail /adm/log/calls
wulfgar under euid wulfgar Sun May 18 17:46:50 1997
screamer;set_lang_prof;demontongue;10
khargoth under euid khargoth Sun May 18 17:47:55 1997
khargoth;set_lang_prof;malkavian;10
wulfgar under euid wulfgar Sun May 18 17:50:50 1997
wulfgar;set_lang_prof;anguish;10
wulfgar under euid wulfgar Sun May 18 17:54:51 1997
screamer;add_exp;30000000
croaker under euid croaker Sun May 18 18:04:57 1997
croaker;query_current_protection;hit_limb
croaker under euid croaker Sun May 18 18:23:55 1997
croaker;set_property;night vision;1
wulfgar under euid wulfgar Sun May 18 18:45:03 1997
screamer;add_exp;3000000
croaker under euid croaker Sun May 18 19:00:49 1997
croaker;set_class;mage
stilicho under euid stilicho Sun May 18 19:45:26 1997
me;set_lang_prof;wiesdron;10
croaker under euid croaker Sun May 18 19:54:25 1997
croaker;set_class;cleric
wulfgar under euid wulfgar Sun May 18 19:58:04 1997
yrba;add_exp;1500000]
wulfgar under euid wulfgar Sun May 18 19:59:04 1997
yrba;add_exp;-500000
wulfgar under euid wulfgar Sun May 18 19:59:45 1997
yrba;add_exp;69549
>vis
You step out of the shadows.
><admin> Tytan arrghs
who

                            Darkness and Despair                               

                     There are currently 26 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                          -idle- 
   Grogen the Lord of Death                          (Legend)               
   Nex the Lord of Death                                                    
   Kayla the wrath of God                                                   
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   Ikkyu Pe Ell the Crimelord                                               
   Jander the Dark Practitioner                                      -idle- 
 **Void the Assassin                              **                        
   A shadowy form (Malaclypse)                                              
   Cinnabar the wrath of God                                                
   Godan Jackie Blue the destroyer                                          
   Raskolnikov the Abbot                                                    
   All Eyez on Me the quester for agony                                     
   Aviendha the magician                                                    
   Ede the magician                                                         
--More-- (66%) 

    McCloud the hermit                                                      
   Odo the champion                                                  -idle- 
   Shen Shen the quester for agony                                          
   Y'rba the magician                                                       
   Croaker the Power Zord                            (Arch)                 
   (Khargoth)                                        (Arch)                 
 **(Stilicho)                                     ** (Section Head)         
   Tytan                                             (Law Arch)             
   (Wulfgar)                                         (Admin)                

>list gossip
Online:     Croaker    Nex    Pe Ell    Ede    Bel'al    Tytan    Shen Shen   
Y'rba    Goliath    Odo    Aviendha    Azash    Grogen    All Eyez on Me   
Gazelle    Jander    Cinnabar     McCloud    Jackie Blue    Raskolnikov   
Kayla
>(Khargoth) tells you: this is fuxing nuts.
gos I've got announcement to make.
Croaker <gossip> I've got announcement to make.
>gos everyone listening?
Croaker <gossip> everyone listening?
>(Khargoth) <gossip> hrm? [YOU DO NOT SEE THE FNORD]
Grogen <gossip> SLAVE JB is gay ?? SLAVE
(Khargoth) tells you: er. whatcha up to.
gos I'm leaving the mud.
Croaker <gossip> I'm leaving the mud.
>[Malaclypse] <gossip> < bye :) >
Shen Shen <gossip> who's gay ?
Goliath <gossip> forever?
All Eyez on Me <gossip> why?
[Malaclypse] <gossip> < good riddance! >
gos Wulfgar has added xp to his characters using calls and
Croaker <gossip> Wulfgar has added xp to his characters using calls and
>gos nex is running aroudn with weapons he coded for himself...
Croaker <gossip> nex is running aroudn with weapons he coded for himself...
>Goliath <gossip> spiffy
gos This really disgusts me.
Croaker <gossip> This really disgusts me.
>Odo <gossip> hehe
All Eyez on Me <gossip> you have proof suppose
Kayla <gossip> yer serious?
gos yep.
Bel'al <gossip> its not a democary
Croaker <gossip> yep.
>Shen Shen <gossip> wow
Raskolnikov <gossip> no big surprise
All Eyez on Me <gossip> sint screamer wulfgar?
Azash <gossip> Ack belongs to a guild that doesn't exist
who

                            Darkness and Despair                               

                     There are currently 26 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                          -idle- 
   Grogen the Lord of Death                          (Legend)               
   Nex the Lord of Death                                             -idle- 
   Kayla the wrath of God                                                   
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   Ikkyu Pe Ell the Crimelord                                               
   Jander the Dark Practitioner                                      -idle- 
   A furtive figure (Void)                                                  
   Malaclypse the Abbot                                                     
   Cinnabar the wrath of God                                                
   Godan Jackie Blue the destroyer                                   -idle- 
   Raskolnikov the Abbot                                                    
   All Eyez on Me the quester for agony                                     
   Aviendha the magician                                                    
   Ede the magician                                                         
--More-- (66%) 

    McCloud the hermit                                                      
   Odo the champion                                                         
   Shen Shen the quester for agony                                          
   Y'rba the magician                                                       
   Croaker the Power Zord                            (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Stilicho)                                        (Section Head)         
   Tytan                                             (Law Arch)             
   (Wulfgar)                                         (Admin)                

>(Wulfgar) <gossip>  thats not quite true the way hes saying it
Azash <gossip> and has in/out messages but isn't a legend
Shen Shen <gossip> wow ..s
cd /wizards/loki/cemetary
Tytan <gossip> You can get the same equip he has...it's all in the game.
/wizards/loki/cemetary: no such file or directory
>ls
/wizards/grazzt/realms/tower/obj/:
 19 a.c               1  gem3.c            14 rod.c            
 1  amulet.c          1  gem4.c            1  ruby.c           
 2  avenger.c         1  gem5.c            2  scythe.c         
 3  blood.c           3  god.c             1  sdagger.c        
 3  bpowder.c         19 hand.c            1  shield.c         
 1  bracelet.c        3  jewel.c           8  sorrow.c         
 3  chaos.c           3  justice.c         2  sring.c          
 1  coif.c            1  mist.c            1  stone.c          
 2  dart1.c           3  note1.c           6  storm.c          
 2  dart2.c           4  note2.c           3  tablet.c         
 2  dart3.c           3  note3.c           1  tech-notes-obj   
 3  eye.c             3  note4.c           1  tooth.c          
 1  figurin1.c        1  note5.c           3  tranquil.c       
 1  figurin2.c        1  plate.c           1  uncoif.c         
 4  flute.c           2  rending.c         2  unholy.c         
 1  gem1.c            1  ring.c            1  unplate.c        
 1  gem2.c            2  robe.c            1  unshield.c       

>Pe Ell <gossip> Bitter Blood he was an imm... Blood So Bitter
cd /wizards/loki
/wizards/loki:
>ls
/wizards/loki/:
    approval/        garden/          rainbow/         temp/        
    bin/             hmquest/         random/       1  testmon.c    
    castle/          loki/            randomhm/     1  workroom.c   
    cemetery/        necro/        2  revive_r.c                    
    doc/          2  new_revi.c       syndicate/                    

>cd cemeteary
/wizards/loki/cemeteary: no such file or directory
>cd cemetery
/wizards/loki/cemetery:
>ls
/wizards/loki/cemetery/:
 1  1-14.c          1  19.c            1  3.c             3  CEMETERY.MAP   
*1  1.c            *1  2.c             1  30.c               arm/           
 1  10.c            1  20.c            1  31.c            1  grnds_si.c     
 1  11.c            1  21.c            1  32.c               mon/           
 1  12.c            1  22.c            1  33.c               obj/           
 1  13.c            1  23.c            1  34.c            2  obj.c          
 4  14.c            2  24.c            1  4.c             2  obj1.c         
 1  14.c~           1  25.c            1  5.c             3  plaque.c       
 1  15.c            1  26.c            1  6.c             2  sign2.c        
 1  16.c            1  27.c            3  7.c                wea/           
 1  17.c            1  28.c            1  8.c                               
 2  18.c            1  29.c            1  9.c                               

>Shen Shen <gossip> hmm ..vyle wouldnt be too happy
Odo <gossip> bah
gos cat /wizards/loki/cemetery/2.c
Croaker <gossip> cat /wizards/loki/cemetery/2.c
>Raskolnikov <gossip> vyle cheated
Wulfgar appears out of the corner of your eye.
Bel'al <gossip> his mud without him there would really be no mud so he is
intitled
Odo <gossip> i was running around newbie with vorpals before he lowered them
;)
Grogen <gossip> SLAVE listen i dont think it is right if wulfgar is callin other
 people's stats and stuff but SLAVE
Shen Shen <gossip> name a few wizards that DIDNT  :)
Wulfgar says: most of that is bullshit and yhou know it
snort
You snort.
>Tytan <gossip> I have never cheated in my entire career!
Shen Shen <gossip> claps
Tytan <gossip> Thank you very much.
Grogen <gossip> SLAVE he runs this place and dont get to enjoy stuff as much as 
some people who get to just play SLAVE
Jackie Blue <gossip> tytan was with me
say check nex's inventory and then look at /wizards/loki/cemetery/2.c
You say: check nex's inventory and then look at /wizards/loki/cemetery/2.c
>say but anyways, I'm seriously disgusted.
You say: but anyways, I'm seriously disgusted.
>Wulfgar says: i dont know about nex...but acusing me is just silly
Grogen <gossip> SLAVE im not saying its kewl but i am sayin hell why not have so
me fun its his mud its nnot like hes runnin around killin people and or given em
 stats SLAVE
say yeah, well the tail on the call log is interesting enough.
You say: yeah, well the tail on the call log is interesting enough.
>Bel'al <gossip> nod
Wulfgar says: i didnt silence you for good reason...
Wulfgar says: did you ask me about it???
Wulfgar says: why i did that??
say Is there any good reason for doing call add_exp to two of your characters?
You say: Is there any good reason for doing call add_exp to two of your
characters?
>Wulfgar says: we took exp away from my chars when he was being used...several
times...many times over...but do the logs show that??
(Khargoth) tells you: i cant see that being standard issue.. obj.c or obj1.c
cat /adm/log/call
File not found.
>ls /adm/log
/adm/log/:
 59 HACKS             14 harness.old       10 login_log        
 13 arrest            62 harness.old.1     14 login_log.old    
 17 arrest.old        26 illegal              our.logs/        
 3  assassin_traps    89 illegal.old       28 shadows          
    attic/            6  kills             1  silence          
 89 calls             9  kills.old         1  snooplog         
 14 calls.old         3  kills.old.1                           
 1  crashes           4  law                                   

>ls /adm/log/calls
/adm/log/:
 89 calls                                                               

>cat /adm/log/calls
croaker under euid croaker Fri May  9 15:21:48 1997
croaker;setenv;"foo";khargoth
croaker under euid croaker Fri May  9 15:22:10 1997
croaker;getenv;"foo"
croaker under euid croaker Fri May  9 15:25:12 1997
croaker;setenv;savage-wolf;savage-wolf
croaker under euid croaker Fri May  9 15:25:20 1997
croaker;setenv;"savage-wolf";savage-wolf
croaker under euid croaker Fri May  9 15:26:10 1997
croaker;add_search_path;"/wizards/croaker/barbarian"
croaker under euid croaker Fri May  9 15:29:23 1997
here;query_smell
croaker under euid croaker Fri May  9 15:29:30 1997
here;query_feel
croaker under euid croaker Fri May  9 15:30:29 1997
here;get_listen
croaker under euid croaker Fri May  9 15:30:35 1997
here;query_listen
croaker under euid croaker Fri May  9 15:32:20 1997
here;query_smell;"default"
croaker under euid croaker Fri May  9 17:08:46 1997
croaker;setenv;"savage-wolf";savage-wolf
croaker under euid croaker Fri May  9 17:10:37 1997
croaker;describe_current_room;1
croaker under euid croaker Fri May  9 17:10:41 1997
croaker;describe_current_room;0
croaker under euid croaker Fri May  9 17:10:45 1997
croaker;describe_current_room;2
croaker under euid croaker Fri May  9 17:26:44 1997
croaker;query_verbose
croaker under euid croaker Fri May  9 17:26:50 1997
croaker;query_verbose
croaker under euid croaker Fri May  9 17:26:52 1997
croaker;query_verbose
croaker under euid croaker Fri May  9 17:26:56 1997
croaker;query_verbose
croaker under euid croaker Fri May  9 17:32:32 1997
croaker;set_property;night vision;1
mithrandir under euid mithrandir Fri May  9 18:04:10 1997
me;set_level;25
grazzt under euid grazzt Fri May  9 18:21:43 1997
lloth;set_hp;1
grazzt under euid grazzt Fri May  9 18:28:26 1997
lloth;set_hp;1
tytan under euid tytan Fri May  9 18:35:14 1997
me;set_skills;conjuring;1000
croaker under euid croaker Fri May  9 18:35:41 1997
croaker;add_search_path;"/wizards/croaker/barbarian"
tytan under euid tytan Fri May  9 18:35:51 1997
me;set_skill;conjuring;1000
croaker under euid croaker Fri May  9 18:41:51 1997
croaker;setenv;"savage-wolf";savage-wolf
croaker under euid croaker Fri May  9 19:21:19 1997
croaker;set_profession;barbarian
croaker under euid croaker Fri May  9 19:36:01 1997
croaker;query_stats;wisdom
croaker under euid croaker Fri May  9 19:44:13 1997
here;query_indoors
croaker under euid croaker Fri May  9 19:44:17 1997
here;query_outdoors
croaker under euid croaker Fri May  9 19:44:19 1997
here;query_outdoor
croaker under euid croaker Fri May  9 20:20:58 1997
croaker;add_search_path;"/wizards/croaker/barbarian"
wulfgar under euid wulfgar Fri May  9 20:26:19 1997
yrba;set_lang_prof;common;10
khargoth under euid khargoth Fri May  9 20:43:30 1997
khargoth;set_lang_prof;anguish;10
croaker under euid croaker Fri May  9 21:00:10 1997
here->query_file_path;
croaker under euid croaker Fri May  9 21:00:14 1997
here->query_file_path
croaker under euid croaker Fri May  9 21:00:16 1997
here;query_file_path
croaker under euid croaker Fri May  9 21:00:22 1997
here;query_path
croaker under euid croaker Fri May  9 21:38:16 1997
croaker;set_property;night vision;1
wulfgar under euid wulfgar Fri May  9 21:42:49 1997
yrba;add_exp;40000
wulfgar under euid wulfgar Fri May  9 21:42:53 1997
yrba;add_exp;40000
wulfgar under euid wulfgar Fri May  9 21:42:57 1997
yrba;add_exp;40000
wulfgar under euid wulfgar Fri May  9 21:44:35 1997
yrba;add_exp;40000
wulfgar under euid wulfgar Fri May  9 21:44:35 1997
yrba;add_exp;40000
wulfgar under euid wulfgar Fri May  9 21:44:37 1997
yrba;add_exp;40000
wulfgar under euid wulfgar Fri May  9 21:45:06 1997
yrba;add_exp;40000
wulfgar under euid wulfgar Fri May  9 21:45:08 1997
yrba;add_exp;40000
wulfgar under euid wulfgar Fri May  9 21:45:10 1997
yrba;add_exp;40000
croaker under euid croaker Fri May  9 22:03:44 1997
seroth;restart_heart
death under euid death Fri May  9 22:18:53 1997
death
death under euid death Fri May  9 22:19:01 1997
death;query_skill;water
khargoth under euid khargoth Fri May  9 22:26:58 1997
quasit;owner
khargoth under euid khargoth Fri May  9 22:27:11 1997
quasit;query_property;owner
wulfgar under euid wulfgar Fri May  9 23:44:15 1997
yrba;add_exp;300000
khargoth under euid khargoth Sat May 10 00:06:34 1997
khargoth;kill_ob;khargoth
khargoth under euid khargoth Sat May 10 00:06:53 1997
khargoth;set_skill;attack;1
khargoth under euid khargoth Sat May 10 00:07:09 1997
khargoth;set_skill;melee;1
khargoth under euid khargoth Sat May 10 00:07:28 1997
khargoth;set_skill;faith;55
khargoth under euid khargoth Sat May 10 00:07:58 1997
khargoth;set_class;"reaver"
khargoth under euid khargoth Sat May 10 00:09:01 1997
skeleton;set_alignment;500
wulfgar under euid wulfgar Sat May 10 01:45:28 1997
screamer;add_exp;25000000
wulfgar under euid wulfgar Sat May 10 01:47:32 1997
screamer;add_exp;5000000
arcane under euid arcane Sat May 10 03:11:38 1997
arcane
wulfgar under euid wulfgar Sat May 10 04:04:32 1997
screamer;set_skill;healing;30
wulfgar under euid wulfgar Sat May 10 04:04:54 1997
screamer;set_skill;magic attack;50
wulfgar under euid wulfgar Sat May 10 04:05:38 1997
screamer;set_skill;bargaining;90
wulfgar under euid wulfgar Sat May 10 04:07:59 1997
screamer;set_skill;defense;301
wulfgar under euid wulfgar Sat May 10 04:08:39 1997
screamer;set_skill;blunt;191
yildor under euid yildor Sat May 10 10:04:08 1997
troll;restart_heart
wulfgar under euid wulfgar Sat May 10 10:57:12 1997
theron;add_exp;4000000
wulfgar under euid wulfgar Sat May 10 10:58:26 1997
theron;add_lang_prof;common;10
wulfgar under euid wulfgar Sat May 10 10:58:36 1997
theron;set_lang_prof;common;10
wulfgar under euid wulfgar Sat May 10 10:59:11 1997
theron;add_alignment;10000
wulfgar under euid wulfgar Sat May 10 10:59:13 1997
theron;add_alignment;10000
wulfgar under euid wulfgar Sat May 10 11:03:47 1997
theron;set_skill;double wielding;30
wulfgar under euid wulfgar Sat May 10 11:07:15 1997
theron;set_skill;magic defense;49
wulfgar under euid wulfgar Sat May 10 11:10:10 1997
yrba;add_exp;4989899
wulfgar under euid wulfgar Sat May 10 11:11:00 1997
yrba;add_exp;498989
wulfgar under euid wulfgar Sat May 10 11:11:27 1997
yrba;add_exp;-4989899
wulfgar under euid wulfgar Sat May 10 11:30:49 1997
seroth;restart_heart
grazzt under euid grazzt Sat May 10 11:42:37 1997
seroth;restart_heart
croaker under euid croaker Sat May 10 12:09:57 1997
"/daemon/localpost";query_mud_groups
grazzt under euid grazzt Sat May 10 12:37:47 1997
seroth;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:38:05 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:38:25 1997
belal;query_attack_weapon
grazzt under euid grazzt Sat May 10 12:39:29 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:40:42 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:40:46 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:41:50 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:42:12 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:43:04 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:43:13 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 12:43:15 1997
belal;query_current_attack_weapon
grazzt under euid grazzt Sat May 10 13:12:54 1997
grazzt;set_class;mage
grazzt under euid grazzt Sat May 10 13:14:32 1997
grazzt;set_skills;auditory_manipulation;400
grazzt under euid grazzt Sat May 10 13:14:36 1997
grazzt;set_skill;auditory_manipulation;400
grazzt under euid grazzt Sat May 10 13:15:26 1997
grazzt;set_skill;auditory manipulation;400
grazzt under euid grazzt Sat May 10 13:15:32 1997
grazzt;set_skill;dream manipulation;400
grazzt under euid grazzt Sat May 10 15:25:12 1997
galion;restart_heart;
grazzt under euid grazzt Sat May 10 15:35:35 1997
sandman;restart_heart;
wulfgar under euid wulfgar Sat May 10 16:00:38 1997
seroth;revive
khargoth under euid khargoth Sat May 10 16:57:40 1997
khargoth;set_class;"mage"
khargoth under euid khargoth Sat May 10 16:59:00 1997
khargoth;set_profession;necromancer
khargoth under euid khargoth Sat May 10 16:59:08 1997
khargoth;set_profession;"necromancer"
khargoth under euid khargoth Sat May 10 17:02:28 1997
khargoth;query_search_paths
khargoth under euid khargoth Sat May 10 17:02:30 1997
khargoth;query_search_path
khargoth under euid khargoth Sat May 10 17:02:44 1997
khargoth;query_search_path
khargoth under euid khargoth Sat May 10 17:03:18 1997
khargoth;add_search_path;/wizards/khargoth/necromancer
khargoth under euid khargoth Sat May 10 17:03:26 1997
khargoth;query_search_path
khargoth under euid khargoth Sat May 10 17:04:40 1997
khargoth;add_skill;necromancy;100
khargoth under euid khargoth Sat May 10 17:04:48 1997
khargoth;add_skill;necromancy;200
khargoth under euid khargoth Sat May 10 17:05:00 1997
khargoth;set_skill;necromancy;200
khargoth under euid khargoth Sat May 10 17:15:14 1997
khargoth;set_profession;antipaladin
grazzt under euid grazzt Sat May 10 20:12:04 1997
grazzt;set_guild;ancients
grazzt under euid grazzt Sat May 10 20:12:29 1997
grazzt;add_line;Ancients
grazzt under euid grazzt Sat May 10 21:12:09 1997
grazzt;set_guild;Ancients
grazzt under euid grazzt Sat May 10 21:21:27 1997
here;set_light;-2
grazzt under euid grazzt Sat May 10 21:21:37 1997
here;add_light;-2
grazzt under euid grazzt Sat May 10 21:21:57 1997
here;query_light
grazzt under euid grazzt Sat May 10 21:22:10 1997
here;set_light;2
grazzt under euid grazzt Sat May 10 21:22:24 1997
here;set_property;light;-2
grazzt under euid grazzt Sat May 10 21:22:42 1997
here;set_property;light;0
grazzt under euid grazzt Sat May 10 21:22:56 1997
here;query_light
grazzt under euid grazzt Sat May 10 21:23:04 1997
here;set_property;light;-3
grazzt under euid grazzt Sat May 10 21:23:08 1997
here;query_light
grazzt under euid grazzt Sat May 10 21:23:22 1997
here;set_property;light;-2
grazzt under euid grazzt Sat May 10 21:23:50 1997
here;set_property;light;-1
grazzt under euid grazzt Sat May 10 21:24:18 1997
here;set_property;light;0
grazzt under euid grazzt Sat May 10 21:25:11 1997
here;set_property;light;0
grazzt under euid grazzt Sat May 10 21:25:25 1997
here;set_property;light;-1
grazzt under euid grazzt Sat May 10 21:25:33 1997
here;set_property;light;-2
grazzt under euid grazzt Sat May 10 21:25:59 1997
here;set_property;light;-3
grazzt under euid grazzt Sat May 10 21:26:51 1997
grazzt;add_sight_bonus;3
grazzt under euid grazzt Sat May 10 21:27:22 1997
grazzt;remove_sight_bonus;3
grazzt under euid grazzt Sat May 10 21:27:30 1997
grazzt;add_sight_bonus;-3
grazzt under euid grazzt Sat May 10 21:32:35 1997
grazzt;query_sight_bonus
grazzt under euid grazzt Sat May 10 21:33:35 1997
grazzt;add_sight_bonus;2
grazzt under euid grazzt Sat May 10 21:33:35 1997
grazzt;query_sight_bonus
grazzt under euid grazzt Sat May 10 21:33:54 1997
grazzt;add_sight_bonus;4
grazzt under euid grazzt Sat May 10 21:35:19 1997
grazzt;query_sight_bonus
grazzt under euid grazzt Sat May 10 21:35:53 1997
grazzt;query_sight_bonus
grazzt under euid grazzt Sat May 10 21:39:19 1997
grazzt;set_sight_bonus;4
grazzt under euid grazzt Sat May 10 21:40:28 1997
grazzt;query_sight_bonus
grazzt under euid grazzt Sat May 10 21:40:34 1997
grazzt;query_sight_bonus
grazzt under euid grazzt Sat May 10 21:40:50 1997
grazzt;query_sight_bonus
grazzt under euid grazzt Sat May 10 21:53:03 1997
grazzt;query_sight_bonus
grazzt under euid grazzt Sat May 10 21:53:30 1997
here;query_light
wulfgar under euid wulfgar Sat May 10 23:33:43 1997
me;add_alignment;10000
wulfgar under euid wulfgar Sat May 10 23:33:45 1997
me;add_alignment;10000
wulfgar under euid wulfgar Sat May 10 23:33:45 1997
me;add_alignment;10000
wulfgar under euid wulfgar Sat May 10 23:33:45 1997
me;add_alignment;10000
wulfgar under euid wulfgar Sat May 10 23:33:45 1997
me;add_alignment;10000
wulfgar under euid wulfgar Sat May 10 23:33:47 1997
me;add_alignment;10000
wulfgar under euid wulfgar Sat May 10 23:33:47 1997
me;add_alignment;10000
croaker under euid croaker Sun May 11 06:17:00 1997
croaker;query_subjective
croaker under euid croaker Sun May 11 06:17:14 1997
croaker;query_possessive
croaker under euid croaker Sun May 11 06:22:19 1997
ede;getenv;min
croaker under euid croaker Sun May 11 06:22:23 1997
ede;getenv;MIN
croaker under euid croaker Sun May 11 06:23:13 1997
ede;query_min
croaker under euid croaker Sun May 11 06:23:19 1997
ede;query_mout
croaker under euid croaker Sun May 11 06:23:29 1997
ede;set_mout
croaker under euid croaker Sun May 11 06:29:37 1997
croaker;query_mp
croaker under euid croaker Sun May 11 06:49:39 1997
croaker;add_search_path;"/wizards/croaker/barbarian"
croaker under euid croaker Sun May 11 06:50:25 1997
croaker;query_property;no scry
mithrandir under euid mithrandir Sun May 11 10:00:28 1997
me;set_level30
mithrandir under euid mithrandir Sun May 11 10:00:36 1997
me;set_level;30
mithrandir under euid mithrandir Sun May 11 10:01:10 1997
me;set_stats;charisma;50
croaker under euid croaker Sun May 11 10:24:38 1997
croaker;add_search_path;"/wizards/croaker/barbarian"
croaker under euid croaker Sun May 11 10:49:56 1997
croaker;query_invisible
croaker under euid croaker Sun May 11 10:49:58 1997
croaker;query_invis
croaker under euid croaker Sun May 11 10:57:44 1997
croaker;remove_skill;psychokinesis
croaker under euid croaker Sun May 11 10:58:12 1997
croaker;set_skill;bear totem;100
croaker under euid croaker Sun May 11 10:58:37 1997
croaker;set_property;night vision;1
croaker under euid croaker Sun May 11 11:30:24 1997
here;query_short
croaker under euid croaker Sun May 11 12:06:41 1997
croaker;look
croaker under euid croaker Sun May 11 12:06:49 1997
croaker;describe_surroundings
croaker under euid croaker Sun May 11 12:08:44 1997
croaker;move_player;here
croaker under euid croaker Sun May 11 12:10:06 1997
here;query_property;"tree"
croaker under euid croaker Sun May 11 12:10:08 1997
here;query_property;"tree"
croaker under euid croaker Sun May 11 12:10:26 1997
here;add_property;tree;here
croaker under euid croaker Sun May 11 12:10:34 1997
here;set_property;tree;here
croaker under euid croaker Sun May 11 12:10:38 1997
here;query_property;"tree"
croaker under euid croaker Sun May 11 12:10:46 1997
here;remove_property;"tree"
grazzt under euid grazzt Sun May 11 13:32:42 1997
grazzt;set_race;drow
grazzt under euid grazzt Sun May 11 14:34:01 1997
thumper;query_sight_bonus
grazzt under euid grazzt Sun May 11 14:34:12 1997
thumper;add_sight_bonus;-1
grazzt under euid grazzt Sun May 11 14:34:14 1997
thumper;query_sight_bonus
croaker under euid croaker Sun May 11 14:34:31 1997
croaker;set_skill;hawk totem;100
grazzt under euid grazzt Sun May 11 14:38:30 1997
thumper;add_sight_bonus;-2
grazzt under euid grazzt Sun May 11 14:38:40 1997
thumper;query_sight_bonus
grazzt under euid grazzt Sun May 11 14:38:44 1997
thumper;add_sight_bonus;-1
croaker under euid croaker Sun May 11 14:55:18 1997
here;set_property;tree;"/wizards/croaker/workroom"
croaker under euid croaker Sun May 11 14:55:32 1997
here;set_property;tree;"/wizards/croaker/workroom"
croaker under euid croaker Sun May 11 14:56:07 1997
here;remove_property;tree
croaker under euid croaker Sun May 11 16:12:39 1997
sparrowhawk;add_property;l, 1
croaker under euid croaker Sun May 11 16:12:45 1997
sparrowhawk;set_property;l, 1
croaker under euid croaker Sun May 11 16:12:50 1997
sparrowhawk;set_property;l, 1
croaker under euid croaker Sun May 11 16:25:58 1997
hawk;query_property;searches
croaker under euid croaker Sun May 11 16:26:44 1997
hawk;set_property;searches;5
croaker under euid croaker Sun May 11 16:26:46 1997
hawk;query_property;searches
croaker under euid croaker Sun May 11 16:29:14 1997
hawk;query_property;searches
croaker under euid croaker Sun May 11 16:32:15 1997
sparrowhawk;query_property;searches
croaker under euid croaker Sun May 11 16:37:52 1997
me;query_property;searches
croaker under euid croaker Sun May 11 16:39:51 1997
croaker;set_stats;charisma;100
croaker under euid croaker Sun May 11 16:40:39 1997
croaker;query_property;searches
croaker under euid croaker Sun May 11 16:43:14 1997
croaker;query_property;searches
croaker under euid croaker Sun May 11 16:43:44 1997
croaker;set_property;0
croaker under euid croaker Sun May 11 16:43:52 1997
croaker;query_property;searches
croaker under euid croaker Sun May 11 16:43:56 1997
croaker;set_property;-57]
croaker under euid croaker Sun May 11 16:44:02 1997
croaker;query_property;searches
croaker under euid croaker Sun May 11 16:44:04 1997
croaker;set_property;-57
croaker under euid croaker Sun May 11 16:44:04 1997
croaker;query_property;searches
croaker under euid croaker Sun May 11 16:44:17 1997
croaker;set_property;searches;-57
croaker under euid croaker Sun May 11 16:44:17 1997
croaker;query_property;searches
tytan under euid tytan Sun May 11 19:05:10 1997
me;set_guild;Brotherhood
tytan under euid tytan Sun May 11 19:05:45 1997
me;set_guild;BrotherHood
wulfgar under euid wulfgar Sun May 11 19:44:33 1997
screamer;add_exp;47888777
stumpy under euid stumpy Sun May 11 19:52:39 1997
stumpy;query_encumberance()
stumpy under euid stumpy Sun May 11 19:52:44 1997
stumpy;query_encumberance
stumpy under euid stumpy Sun May 11 19:52:44 1997
stumpy;query_encumberanced
mourngrym under euid mourngrym Sun May 11 20:10:37 1997
breeches;query_value
wulfgar under euid wulfgar Sun May 11 23:08:44 1997
iluminor;set_sex;male
wulfgar under euid wulfgar Sun May 11 23:09:02 1997
iluminor;set_gender;male
khargoth under euid khargoth Mon May 12 00:11:26 1997
khargoth;kill_ob;khargoth
khargoth under euid khargoth Mon May 12 00:11:55 1997
khargoth;heal;-500
khargoth under euid khargoth Mon May 12 00:18:52 1997
armageddon;restart_heart
wulfgar under euid wulfgar Mon May 12 00:21:05 1997
armageddon;restart_heart
wulfgar under euid wulfgar Mon May 12 00:27:54 1997
screamer;add_exp;39393939
death under euid death Mon May 12 07:59:54 1997
death;
death under euid death Mon May 12 08:00:16 1997
death;set_guild;Syndicate
death under euid death Mon May 12 08:06:14 1997
death;set_race:draconian
death under euid death Mon May 12 08:06:34 1997
death;set_body_type;draconian
wulfgar under euid wulfgar Mon May 12 10:12:30 1997
screamer;set_skill;melee;331
death under euid death Mon May 12 10:50:58 1997
death;set_race;minotaur
death under euid death Mon May 12 10:51:54 1997
death;set_race;reaper
death under euid death Mon May 12 11:12:09 1997
death;set_race;dwarf
death under euid death Mon May 12 11:12:56 1997
death;set_body_type;human
death under euid death Mon May 12 11:13:17 1997
death;init_body_type;human
duryea under euid duryea Mon May 12 11:59:18 1997
me;set_class;cleric
duryea under euid duryea Mon May 12 12:01:28 1997
duryea;remove_quest;broom
duryea under euid duryea Mon May 12 12:01:48 1997
duryea;remove_quest;Broom
duryea under euid duryea Mon May 12 12:26:06 1997
seroth;query_mini_quest
duryea under euid duryea Mon May 12 12:26:21 1997
seroth;query_mini_quest;hm_quest
duryea under euid duryea Mon May 12 12:33:23 1997
me;set_class;cleric
duryea under euid duryea Mon May 12 12:33:45 1997
me;set_skill;healing;75
khargoth under euid khargoth Mon May 12 12:59:14 1997
khargoth;add_money;electrum;100000000
khargoth under euid khargoth Mon May 12 13:38:23 1997
quasit;check_body
khargoth under euid khargoth Mon May 12 13:38:39 1997
quasit;start_heart_beat
khargoth under euid khargoth Mon May 12 13:38:43 1997
quasit;start_heart
khargoth under euid khargoth Mon May 12 13:38:53 1997
quasit;restart_heart
mork under euid mork Mon May 12 17:40:28 1997
/daemon/intermud;send_listen;insomnia-chat
mork under euid mork Mon May 12 17:41:30 1997
/daemon/intermud;send_listen;insomnia-chat
khargoth under euid khargoth Mon May 12 19:07:12 1997
grazzt;query_channels
khargoth under euid khargoth Mon May 12 19:07:20 1997
khargoth;query_channels
khargoth under euid khargoth Mon May 12 19:10:57 1997
quasit;query_channels
khargoth under euid khargoth Mon May 12 19:30:50 1997
mork;query_channels
croaker under euid croaker Mon May 12 20:54:33 1997
croaker;set_property;no bump;1
croaker under euid croaker Mon May 12 20:58:23 1997
croaker;query_guild
croaker under euid croaker Mon May 12 20:58:30 1997
croaker;query_religion
khargoth under euid khargoth Mon May 12 21:40:51 1997
croaker;query_channels
khargoth under euid khargoth Mon May 12 22:04:43 1997
croaker;query_channels
stumpy under euid stumpy Mon May 12 22:31:13 1997
croaker;set_guild;"admin"
stumpy under euid stumpy Mon May 12 22:32:42 1997
croaker;set_guild;weenies
khargoth under euid khargoth Mon May 12 22:33:12 1997
croaker;query_channels
stumpy under euid stumpy Mon May 12 22:44:36 1997
here;query_reset_number
stumpy under euid stumpy Mon May 12 22:44:39 1997
here;query_reset_number
croaker under euid croaker Mon May 12 23:17:13 1997
cudgel;query_value
khargoth under euid khargoth Mon May 12 23:32:05 1997
khargoth;set_lang_prof;drowish;10
khargoth under euid khargoth Mon May 12 23:32:18 1997
khargoth;set_lang_prof;demontongue;10
khargoth under euid khargoth Mon May 12 23:32:31 1997
khargoth;set_lang_prof;parse_error;10
khargoth under euid khargoth Mon May 12 23:33:08 1997
khargoth;set_lang_prof;atomieish;10
khargoth under euid khargoth Mon May 12 23:58:50 1997
croaker;query_channels
khargoth under euid khargoth Mon May 12 23:59:45 1997
khargoth;query_channels
khargoth under euid khargoth Tue May 13 00:00:22 1997
wulfgar;query_channels
croaker under euid croaker Tue May 13 00:26:43 1997
croaker;set_property;night vision;1
croaker under euid croaker Tue May 13 00:37:10 1997
croaker;set_guild;BrotherHood
croaker under euid croaker Tue May 13 01:01:09 1997
croaker;set_property;night vision;1
croaker under euid croaker Tue May 13 01:16:33 1997
croaker;restart_heart
croaker under euid croaker Tue May 13 01:17:05 1997
croaker;set_property;night vision;1
croaker under euid croaker Tue May 13 01:18:35 1997
croaker;add_follower;muffin
wulfgar under euid wulfgar Tue May 13 01:20:09 1997
screamer;revive
croaker under euid croaker Tue May 13 01:21:18 1997
croaker;add_follower;muffin
croaker under euid croaker Tue May 13 01:23:37 1997
croaker;add_follower;muffin
croaker under euid croaker Tue May 13 01:26:26 1997
croaker;add_sp(100)
croaker under euid croaker Tue May 13 01:26:36 1997
croaker;add_sp;100
wulfgar under euid wulfgar Tue May 13 01:32:10 1997
screamer;revive
croaker under euid croaker Tue May 13 01:37:37 1997
croaker;add_attacks;1
croaker under euid croaker Tue May 13 01:58:44 1997
muffin;set_guild;BrotherHood
croaker under euid croaker Tue May 13 02:06:02 1997
croaker;add_search_path;"/wizards/croaker/barbarian"
croaker under euid croaker Tue May 13 02:10:29 1997
croaker;set_class;cleric
croaker under euid croaker Tue May 13 02:10:35 1997
croaker;set_guild;0
croaker under euid croaker Tue May 13 02:13:48 1997
croaker;set_guild;brotherhood
croaker under euid croaker Tue May 13 02:13:54 1997
croaker;set_guild;BrotherHood
croaker under euid croaker Tue May 13 02:14:26 1997
croaker;query_shields
croaker under euid croaker Tue May 13 02:14:28 1997
croaker;query_shield
croaker under euid croaker Tue May 13 02:16:17 1997
croaker;query_magic_protection
croaker under euid croaker Tue May 13 02:16:27 1997
croaker;query_magic_protection
croaker under euid croaker Tue May 13 02:16:39 1997
croaker;add_magic_protection;-50
croaker under euid croaker Tue May 13 02:16:45 1997
croaker;query_magic_protection;
wulfgar under euid wulfgar Tue May 13 02:54:04 1997
ack;set_primary_start;/d/newbie/rooms/start
wulfgar under euid wulfgar Tue May 13 02:54:56 1997
ack;set_primary_start;d/newbie/rooms/start
wulfgar under euid wulfgar Tue May 13 02:55:18 1997
ack;set_primary_start;~/d/newbie/rooms/start
wulfgar under euid wulfgar Tue May 13 02:55:58 1997
ack;set_primary_start;/d/newbie/rooms/start.c
yildor under euid yildor Tue May 13 07:32:51 1997
hammer;query_profession
croaker under euid croaker Tue May 13 09:43:12 1997
croaker;set_class;fighter
wulfgar under euid wulfgar Tue May 13 10:03:14 1997
croaker;set_guild;admin
wulfgar under euid wulfgar Tue May 13 10:05:31 1997
croaker;set_guild;BrotherHood
croaker under euid croaker Tue May 13 10:08:19 1997
croaker;add_channel("BrotherHood")
croaker under euid croaker Tue May 13 10:21:27 1997
"/daemon/chat"->add_user("BrotherHood")
croaker under euid croaker Tue May 13 10:23:37 1997
"/daemon/chat";add_user;"BrotherHood"
croaker under euid croaker Tue May 13 10:23:43 1997
/daemon/chat;add_user;"BrotherHood"
croaker under euid croaker Tue May 13 10:24:00 1997
croaker;/daemon/chat;add_user;"BrotherHood"
tandris under euid tandris Tue May 13 13:24:25 1997
users;query_true_name
yildor under euid yildor Tue May 13 14:07:38 1997
yildor;query_alias;"hh"
croaker under euid croaker Tue May 13 19:10:29 1997
croaker;set_class;cleric
croaker under euid croaker Tue May 13 19:12:10 1997
croaker;heal;-200
croaker under euid croaker Tue May 13 19:17:24 1997
croaker;remove_property;icestorm_delay
croaker under euid croaker Tue May 13 19:35:10 1997
croaker;remove_property;icestorm_delay
croaker under euid croaker Tue May 13 19:35:20 1997
croaker;remove_property;icestorm_delay
croaker under euid croaker Tue May 13 19:49:08 1997
croaker;query_current_attackers();
croaker under euid croaker Tue May 13 20:19:24 1997
croaker;set_class;mage
khargoth under euid khargoth Tue May 13 20:20:52 1997
khargoth;set_class;"cleric"
khargoth under euid khargoth Tue May 13 20:21:09 1997
khargoth;set_skill;faith;500
khargoth under euid khargoth Tue May 13 20:34:23 1997
khargoth;set_skill;magic defense;900
wulfgar under euid wulfgar Tue May 13 20:42:15 1997
darkie;add_exp;55000000
croaker under euid croaker Tue May 13 20:54:39 1997
croaker;set_class;cleric
croaker under euid croaker Tue May 13 20:55:52 1997
croaker;query_any_magic_protection
croaker under euid croaker Tue May 13 20:56:11 1997
croaker;query_any_magic_protection
croaker under euid croaker Tue May 13 20:56:16 1997
croaker;query_any_magic_protection
croaker under euid croaker Tue May 13 20:56:20 1997
croaker;query_magic_protection
croaker under euid croaker Tue May 13 20:56:31 1997
croaker;remove_magic_protection;1000
croaker under euid croaker Tue May 13 20:56:43 1997
croaker;reduce_magic_protection;1000
croaker under euid croaker Tue May 13 20:57:01 1997
croaker;query_magic_protection
croaker under euid croaker Tue May 13 21:08:56 1997
croaker;set_guild;0
khargoth under euid khargoth Tue May 13 21:09:38 1997
khargoth;remove_limb.right arm
khargoth under euid khargoth Tue May 13 21:09:47 1997
khargoth;remove_limb;right arm
loki under euid loki Tue May 13 21:09:55 1997
zarzuela;set_guild;Syndicate
khargoth under euid khargoth Tue May 13 21:10:40 1997
khargoth;remove_limb;right arm
croaker under euid croaker Tue May 13 21:10:42 1997
croaker;set_guild;BrotherHood
croaker under euid croaker Tue May 13 21:15:40 1997
croaker;set_profession;geomancer
croaker under euid croaker Tue May 13 21:18:04 1997
croaker;add_search_path;/professions/geomancer
croaker under euid croaker Tue May 13 21:18:49 1997
croaker;add_search_path;/cmds/professions/geomancer
croaker under euid croaker Tue May 13 21:19:27 1997
croaker;set_skill;earth;50
croaker under euid croaker Tue May 13 21:20:52 1997
croaker;set_skill;earth;200
croaker under euid croaker Tue May 13 21:24:51 1997
croaker;end_stoneskin
croaker under euid croaker Tue May 13 21:25:02 1997
croaker;query_stoneskin
croaker under euid croaker Tue May 13 21:31:47 1997
croaker;query_magic_protection
croaker under euid croaker Tue May 13 21:31:54 1997
croaker;query_magic_protection
croaker under euid croaker Tue May 13 22:22:14 1997
croaker;query_contents
croaker under euid croaker Tue May 13 22:22:22 1997
croaker;query_inventory
croaker under euid croaker Tue May 13 22:22:29 1997
croaker;inventory
croaker under euid croaker Tue May 13 22:39:34 1997
croaker;add_follower;muffin
wulfgar under euid wulfgar Tue May 13 22:53:43 1997
niroht;add_money;"gold";1500000
stumpy under euid stumpy Tue May 13 22:54:39 1997
stumpy;add_money;"gold";2000000
wulfgar under euid wulfgar Tue May 13 22:57:37 1997
darkie;set_profession;elementalist
croaker under euid croaker Tue May 13 23:23:32 1997
croaker;set_guild;0
croaker under euid croaker Tue May 13 23:24:39 1997
croaker;set_guild;BrotherHood
khargoth under euid khargoth Tue May 13 23:47:42 1997
khargoth;set_guild;bob
khargoth under euid khargoth Tue May 13 23:48:15 1997
khargoth;set_guild;BrotherHood
niroht under euid niroht Tue May 13 23:49:51 1997
me;set_hp;100
niroht under euid niroht Tue May 13 23:50:09 1997
me;set_sp;100
niroht under euid niroht Tue May 13 23:50:09 1997
me;set_mp;100
khargoth under euid khargoth Tue May 13 23:53:56 1997
khargoth;set_guild;bob
khargoth under euid khargoth Tue May 13 23:56:01 1997
khargoth;set_guild;BrotherHood
niroht under euid niroht Wed May 14 00:00:21 1997
me;set_hp;100
niroht under euid niroht Wed May 14 00:00:25 1997
me;set_sp;100
niroht under euid niroht Wed May 14 00:00:31 1997
me;set_mp;100
croaker under euid croaker Wed May 14 00:11:16 1997
squirrel;discern_strength
croaker under euid croaker Wed May 14 00:11:24 1997
squirrel;query_strength
croaker under euid croaker Wed May 14 00:12:08 1997
rabbit;query_strength
croaker under euid croaker Wed May 14 00:27:08 1997
croaker;heal;-200
croaker under euid croaker Wed May 14 00:27:20 1997
croaker;heal;10
croaker under euid croaker Wed May 14 00:51:17 1997
croaker;set_race;ogre
croaker under euid croaker Wed May 14 00:51:31 1997
croaker;set_race;"ogre"
croaker under euid croaker Wed May 14 00:51:49 1997
croaker;set_class;fighter
croaker under euid croaker Wed May 14 00:52:08 1997
croaker;set_skill;"knife";100
croaker under euid croaker Wed May 14 00:52:19 1997
croaker;set_stats;"dexterity";50
croaker under euid croaker Wed May 14 00:52:23 1997
croaker;set_stats;"strength";50
croaker under euid croaker Wed May 14 01:05:08 1997
croaker;set_charisma;50
croaker under euid croaker Wed May 14 01:05:16 1997
croaker;set_stats;charisma;50
croaker under euid croaker Wed May 14 01:10:39 1997
rabbit;query_weight
croaker under euid croaker Wed May 14 01:12:51 1997
croaker;query_stuffed
croaker under euid croaker Wed May 14 08:53:35 1997
croaker;set_class;rogue
croaker under euid croaker Wed May 14 09:47:59 1997
croaker;set_class;rkpathkre
croaker under euid croaker Wed May 14 09:48:05 1997
croaker;set_race;rkpathkre
croaker under euid croaker Wed May 14 09:48:13 1997
croaker;set_class;fighter
croaker under euid croaker Wed May 14 10:13:59 1997
croaker;set_profession;antipaladin
duryea under euid duryea Wed May 14 10:29:23 1997
me;set_paralyzed;10
khargoth under euid khargoth Wed May 14 10:59:33 1997
khargoth;add_money;silver;900
khargoth under euid khargoth Wed May 14 10:59:41 1997
khargoth;add_money;silver;90000000000
khargoth under euid khargoth Wed May 14 10:59:45 1997
khargoth;add_money;silver;900000
tytan under euid tytan Wed May 14 11:15:54 1997
me;set_class;cleric
tytan under euid tytan Wed May 14 11:21:19 1997
me;new_body
khargoth under euid khargoth Wed May 14 12:00:59 1997
khargoth;set_class;"mage"
khargoth under euid khargoth Wed May 14 12:01:11 1997
khargoth;set_skill;"magic attack;900
khargoth under euid khargoth Wed May 14 12:02:31 1997
khargoth;kill_ob;dog handler
khargoth under euid khargoth Wed May 14 12:03:19 1997
figure;kill_ob;dog handler
khargoth under euid khargoth Wed May 14 12:05:01 1997
dog hander;kill_ob;figure
khargoth under euid khargoth Wed May 14 12:05:01 1997
dog handler;kill_ob;figure
khargoth under euid khargoth Wed May 14 12:06:39 1997
khargoth;set_class;"reaver"
khargoth under euid khargoth Wed May 14 12:08:17 1997
khargoth;new_body
tytan under euid tytan Wed May 14 12:39:01 1997
me;set_class;mage
tytan under euid tytan Wed May 14 12:39:12 1997
me;set_class;"mage"
tytan under euid tytan Wed May 14 12:41:40 1997
me;set_class;"reaver"
tytan under euid tytan Wed May 14 12:44:43 1997
me;set_level;100
tytan under euid tytan Wed May 14 12:45:11 1997
me;set_class;"reaver"
tytan under euid tytan Wed May 14 12:46:15 1997
me;set_level;1
tytan under euid tytan Wed May 14 12:47:49 1997
me;add_search_path;/wizards/yildor/professions/Fire
tytan under euid tytan Wed May 14 12:48:20 1997
me;set_skill;fire;400
tytan under euid tytan Wed May 14 12:48:47 1997
me;set_skill;fire;248
tytan under euid tytan Wed May 14 12:48:53 1997
me;set_class;"mage"
tytan under euid tytan Wed May 14 12:50:14 1997
me;set_level;42
tytan under euid tytan Wed May 14 12:51:57 1997
me;set_profession;pyromancer
tytan under euid tytan Wed May 14 12:54:54 1997
me;set_class;cleric
khargoth under euid khargoth Wed May 14 13:02:07 1997
khargoth;query_limb;right arm
khargoth under euid khargoth Wed May 14 13:02:13 1997
khargoth;query_limb_status;right arm
khargoth under euid khargoth Wed May 14 13:02:21 1997
khargoth;query_limb_stats;right arm
khargoth under euid khargoth Wed May 14 13:02:25 1997
khargoth;query_limb_stat;right arm
tytan under euid tytan Wed May 14 13:43:56 1997
me;set_class;cleric
khargoth under euid khargoth Wed May 14 13:54:00 1997
khargoth;add_search_path;/wizards/niroht/bin/npc
khargoth under euid khargoth Wed May 14 13:54:09 1997
khargoth;query_search_paths
khargoth under euid khargoth Wed May 14 13:54:11 1997
khargoth;query_search_path
khargoth under euid khargoth Wed May 14 14:00:22 1997
smaug;kill_ob;smaug
mithrandir under euid mithrandir Wed May 14 14:34:01 1997
me;set_level;15
mithrandir under euid mithrandir Wed May 14 14:36:33 1997
me;set_stats;charisma;30
mithrandir under euid mithrandir Wed May 14 14:37:36 1997
me;set_level;30
tytan under euid tytan Wed May 14 14:53:26 1997
me;set_class;fighter
tytan under euid tytan Wed May 14 14:55:10 1997
me;set_class;mage
tytan under euid tytan Wed May 14 14:55:16 1997
me;set_class;"mage"
mithrandir under euid mithrandir Wed May 14 15:14:20 1997
me;set_level;20
mithrandir under euid mithrandir Wed May 14 15:15:10 1997
me;set_stats;charisma;60
mithrandir under euid mithrandir Wed May 14 15:36:16 1997
users;query_name
torm under euid torm Wed May 14 15:43:03 1997
xiamin;set_gender;male
mithrandir under euid mithrandir Wed May 14 15:49:56 1997
me;set_stats;charisma;30
mithrandir under euid mithrandir Wed May 14 16:16:09 1997
me;set_level;30
khargoth under euid khargoth Wed May 14 16:19:18 1997
krykoth;kill_ob;nicodemus
khargoth under euid khargoth Wed May 14 16:20:37 1997
morlock;kill_ob;nicodemus
khargoth under euid khargoth Wed May 14 16:21:21 1997
knight;kill_ob;nicodemus
khargoth under euid khargoth Wed May 14 16:23:40 1997
krykoth;kill_ob;nicodemus
khargoth under euid khargoth Wed May 14 16:25:17 1997
reaver;kill_ob;nicodemus
tytan under euid tytan Wed May 14 16:35:03 1997
me;set_class;fighter
tytan under euid tytan Wed May 14 16:36:03 1997
me;set_class;mage
mourngrym under euid mourngrym Wed May 14 18:54:00 1997
users;query_true_name
mourngrym under euid mourngrym Wed May 14 19:00:38 1997
seroth;query_deaths
khargoth under euid khargoth Wed May 14 19:08:33 1997
mourngrym;query_channels
tytan under euid tytan Wed May 14 19:54:22 1997
me;set_hp;800
tytan under euid tytan Wed May 14 19:54:26 1997
me;set_sp;800
tytan under euid tytan Wed May 14 19:54:32 1997
me;set_mp;100
tytan under euid tytan Wed May 14 19:54:36 1997
me;set_hp;100
tytan under euid tytan Wed May 14 19:54:40 1997
me;set_sp;100
tytan under euid tytan Wed May 14 19:55:08 1997
me;set_hp;100
tytan under euid tytan Wed May 14 19:55:12 1997
me;set_sp;100
tytan under euid tytan Wed May 14 19:55:14 1997
me;set_mp;100
tytan under euid tytan Wed May 14 20:25:27 1997
croaker;set_paralyzed;100
tytan under euid tytan Wed May 14 20:47:16 1997
me;set_level;1
duryea under euid duryea Wed May 14 21:21:56 1997
me;set_skill;conjuring;500
khargoth under euid khargoth Wed May 14 21:25:58 1997
khargoth;set_level;55
tandris under euid tandris Wed May 14 22:41:16 1997
users;query_true_name
niroht under euid niroht Wed May 14 23:24:32 1997
me;set_skill;melee;1000
niroht under euid niroht Wed May 14 23:24:59 1997
me;set_attack;1000
niroht under euid niroht Wed May 14 23:25:10 1997
me;set_attack;1000
khargoth under euid khargoth Wed May 14 23:34:04 1997
khargoth;set_class;"mage"
khargoth under euid khargoth Wed May 14 23:44:35 1997
khargoth;set_property;flying;1
khargoth under euid khargoth Wed May 14 23:44:47 1997
khargoth;query_property;flying
khargoth under euid khargoth Wed May 14 23:44:57 1997
khargoth;set_property;flying;-1
khargoth under euid khargoth Wed May 14 23:44:57 1997
khargoth;query_property;flying
niroht under euid niroht Thu May 15 00:02:44 1997
me;set_class;fighter
croaker under euid croaker Thu May 15 00:21:02 1997
khargoth;set_skill;raven totem;100
croaker under euid croaker Thu May 15 00:21:09 1997
khargoth;set_skill;wolf totem;100
croaker under euid croaker Thu May 15 00:21:21 1997
khargoth;set_skill;bear totem;100
croaker under euid croaker Thu May 15 00:21:40 1997
khargoth;set_skill;hawk totem;100
khargoth under euid khargoth Thu May 15 00:21:44 1997
khargoth;remove_skill;0;9000
khargoth under euid khargoth Thu May 15 00:21:52 1997
khargoth;set_skill;0;0
khargoth under euid khargoth Thu May 15 00:22:18 1997
khargoth;query_search_path
khargoth under euid khargoth Thu May 15 00:22:37 1997
khargoth;add_search_path;/wizards/croaker/barbarian
croaker under euid croaker Thu May 15 00:24:02 1997
croaker;add_search_path;"/wizards/croaker/barbarian"
khargoth under euid khargoth Thu May 15 00:25:53 1997
khargoth;set_skill;wolf totem;300
croaker under euid croaker Thu May 15 01:10:12 1997
here;add_exit;"east";/wizards/croaker/barbarian/rooms/camp1
croaker under euid croaker Thu May 15 01:10:28 1997
here;add_exit;"east";"/wizards/croaker/barbarian/rooms/camp1"
khargoth under euid khargoth Thu May 15 01:27:15 1997
khargoth;add_limb;first tentacle
khargoth under euid khargoth Thu May 15 01:27:31 1997
khargoth;add_limb;second tentacle
khargoth under euid khargoth Thu May 15 01:27:34 1997
khargoth;add_limb;third tentacle
khargoth under euid khargoth Thu May 15 01:27:40 1997
khargoth;add_limb;fourth tentacle
khargoth under euid khargoth Thu May 15 01:28:44 1997
khargoth;add_limb;left wing
khargoth under euid khargoth Thu May 15 01:28:48 1997
khargoth;add_limb;right wing
yildor under euid yildor Thu May 15 01:48:44 1997
paper;query_id
croaker under euid croaker Thu May 15 01:56:47 1997
croaker;set_profession;0
yildor under euid yildor Thu May 15 01:57:53 1997
yildor;set_profession;"runemaster"
croaker under euid croaker Thu May 15 01:57:59 1997
croaker;set_profession;"barbarian"
tytan under euid tytan Thu May 15 08:19:28 1997
me;set_hp;100
tytan under euid tytan Thu May 15 08:19:48 1997
me;add_hp;4000
tytan under euid tytan Thu May 15 08:20:53 1997
treel;query_max_mp
mourngrym under euid mourngrym Thu May 15 08:45:17 1997
users;query_true_name
croaker under euid croaker Thu May 15 09:38:29 1997
croaker;set_skill;raven totem;100
croaker under euid croaker Thu May 15 09:38:54 1997
croaker;set_skill;bear totem;100
croaker under euid croaker Thu May 15 09:38:54 1997
croaker;set_skill;hawk totem;100
croaker under euid croaker Thu May 15 09:38:54 1997
croaker;set_skill;wolf totem;130
croaker under euid croaker Thu May 15 09:41:50 1997
croaker;set_level;50
croaker under euid croaker Thu May 15 09:42:33 1997
croaker;add_xp;100000
croaker under euid croaker Thu May 15 09:42:42 1997
croaker;add_exp;100000
croaker under euid croaker Thu May 15 09:43:17 1997
croaker;set_skill;bear totem;50
croaker under euid croaker Thu May 15 09:43:27 1997
croaker;add_exp;100000
croaker under euid croaker Thu May 15 09:43:27 1997
croaker;add_exp;100000
croaker under euid croaker Thu May 15 09:43:27 1997
croaker;add_exp;100000
croaker under euid croaker Thu May 15 09:46:45 1997
croaker;set_level;21
croaker under euid croaker Thu May 15 09:47:00 1997
croaker;add_exp;1000000000
khargoth under euid khargoth Thu May 15 11:17:11 1997
khargoth;set_class;"cleric"
tytan under euid tytan Thu May 15 11:22:34 1997
me;set_mp
tytan under euid tytan Thu May 15 11:22:38 1997
me;set_mp;1
tytan under euid tytan Thu May 15 11:22:42 1997
me;set_sp;1
tytan under euid tytan Thu May 15 11:22:44 1997
me;set_hp;1
tytan under euid tytan Thu May 15 11:24:18 1997
me;set_class;mage
tytan under euid tytan Thu May 15 11:24:25 1997
me;set_level;40
niroht under euid niroht Thu May 15 12:08:02 1997
me;set_hp;100
niroht under euid niroht Thu May 15 12:08:08 1997
me;set_mp;100
niroht under euid niroht Thu May 15 12:08:12 1997
me;set_sp;100
niroht under euid niroht Thu May 15 12:09:23 1997
me;set_hp;100
niroht under euid niroht Thu May 15 12:09:27 1997
me;set_mp;100
niroht under euid niroht Thu May 15 12:09:31 1997
me;set_sp;100
khargoth under euid khargoth Thu May 15 12:17:19 1997
khargoth;set_level;1
khargoth under euid khargoth Thu May 15 12:28:29 1997
khargoth;set_class;"reaver"
natasha under euid natasha Thu May 15 12:40:24 1997
me;set_stat;charisma;30
natasha under euid natasha Thu May 15 12:40:28 1997
me;set_stats;charisma;30
natasha under euid natasha Thu May 15 12:42:18 1997
me;set_stats;charisma;100
natasha under euid natasha Thu May 15 12:42:34 1997
me;set_stats;charisma;30
khargoth under euid khargoth Thu May 15 12:55:10 1997
khargoth;set_race;"ogre"
khargoth under euid khargoth Thu May 15 13:22:57 1997
khargoth;set_race;"undead"
moira under euid moira Thu May 15 13:28:49 1997
moira;new_body
yildor under euid yildor Thu May 15 14:48:17 1997
yildor;set_profession;0
yildor under euid yildor Thu May 15 15:12:54 1997
yildor;set_profession;"runemaster"
yildor under euid yildor Thu May 15 17:04:50 1997
runebook 2;set_master;yildor
yildor under euid yildor Thu May 15 17:05:43 1997
runebook;set_master;yildor
yildor under euid yildor Thu May 15 17:07:56 1997
runebook;query_master
yildor under euid yildor Thu May 15 17:36:10 1997
yildor;query_line;"approval"
yildor under euid yildor Thu May 15 17:45:24 1997
yildor;query_channel;"approval"
yildor under euid yildor Thu May 15 17:45:46 1997
yildor;query_on;"approval"
yildor under euid yildor Thu May 15 17:45:57 1997
yildor;query_blocked;"approval"
yildor under euid yildor Thu May 15 17:46:30 1997
ferris;query_blocked;"approval"
croaker under euid croaker Thu May 15 17:56:44 1997
croaker;query_true_name();
croaker under euid croaker Thu May 15 17:57:28 1997
croaker;query_true_name;
croaker under euid croaker Thu May 15 18:24:55 1997
"/wizards/croaker/bin/avengerd/";SetName;"croaker";"braineater"
croaker under euid croaker Thu May 15 18:25:31 1997
"/wizards/croaker/bin/avengerd";SetName;"croaker";"braineater"
grazzt under euid grazzt Thu May 15 19:13:22 1997
goldeneyes;query_legend
khargoth under euid khargoth Thu May 15 19:36:25 1997
pegataur;kill_ob;vecna
khargoth under euid khargoth Thu May 15 19:49:48 1997
ferris;query_channels
tytan under euid tytan Thu May 15 20:08:30 1997
me;set_level;1
stilicho under euid stilicho Thu May 15 20:11:20 1997
me;set_hp;1
stilicho under euid stilicho Thu May 15 20:11:24 1997
me;set_mp;1
stilicho under euid stilicho Thu May 15 20:11:30 1997
me;set_sp;1
stilicho under euid stilicho Thu May 15 20:11:50 1997
me;set_stats;constitution;195
stilicho under euid stilicho Thu May 15 20:12:30 1997
me;set_stats;dexterity;200
stilicho under euid stilicho Thu May 15 20:12:44 1997
me;set_stats;strength;210
stilicho under euid stilicho Thu May 15 20:15:02 1997
me;set_class;"mage"
croaker under euid croaker Thu May 15 20:30:45 1997
croaker;set_property;night vision;1
croaker under euid croaker Thu May 15 20:32:33 1997
bracer;strike_it
croaker under euid croaker Thu May 15 20:32:46 1997
bracer;strike_it
croaker under euid croaker Thu May 15 20:32:58 1997
bracer;strike_it
croaker under euid croaker Thu May 15 20:33:00 1997
bracer;strike_it
croaker under euid croaker Thu May 15 20:36:54 1997
bracer;strike_it
croaker under euid croaker Thu May 15 20:38:40 1997
bracer;strike_it
croaker under euid croaker Thu May 15 20:38:46 1997
bracer;strike_it
croaker under euid croaker Thu May 15 20:38:50 1997
bracer;strike_it
grazzt under euid grazzt Thu May 15 21:14:39 1997
grazzt;set_level 40
grazzt under euid grazzt Thu May 15 21:14:45 1997
grazzt;set_level;40
grazzt under euid grazzt Thu May 15 21:23:11 1997
grazzt;set_level;50000
grazzt under euid grazzt Thu May 15 21:23:32 1997
grazzt;set_level;65
stumpy under euid stumpy Thu May 15 21:26:47 1997
stumpy;query_property
stumpy under euid stumpy Thu May 15 21:26:53 1997
stumpy;query_property;"vecnaevil"
stumpy under euid stumpy Thu May 15 21:26:53 1997
stumpy;query_properties
stumpy under euid stumpy Thu May 15 21:28:39 1997
grazzt;heartbeat
stumpy under euid stumpy Thu May 15 21:28:46 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:50 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:50 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:50 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:50 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:50 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:52 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:54 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:56 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
stumpy under euid stumpy Thu May 15 21:28:58 1997
grazzt;heart_beat
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grazzt;heart_beat
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stumpy under euid stumpy Thu May 15 21:29:33 1997
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stumpy under euid stumpy Thu May 15 21:29:33 1997
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stumpy under euid stumpy Thu May 15 21:29:33 1997
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stumpy under euid stumpy Thu May 15 21:29:33 1997
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stumpy under euid stumpy Thu May 15 21:29:33 1997
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stumpy under euid stumpy Thu May 15 21:29:33 1997
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stumpy under euid stumpy Thu May 15 21:29:33 1997
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stumpy under euid stumpy Thu May 15 21:29:33 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:42 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:45 1997
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stumpy under euid stumpy Thu May 15 21:29:48 1997
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stumpy under euid stumpy Thu May 15 21:29:48 1997
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stumpy under euid stumpy Thu May 15 21:29:48 1997
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stumpy under euid stumpy Thu May 15 21:29:48 1997
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stumpy under euid stumpy Thu May 15 21:29:48 1997
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stumpy under euid stumpy Thu May 15 21:29:48 1997
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stumpy under euid stumpy Thu May 15 21:29:48 1997
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stumpy under euid stumpy Thu May 15 21:31:57 1997
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stumpy under euid stumpy Thu May 15 21:31:57 1997
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stumpy under euid stumpy Thu May 15 21:31:57 1997
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stumpy under euid stumpy Thu May 15 21:31:57 1997
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stumpy under euid stumpy Thu May 15 21:31:57 1997
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stumpy under euid stumpy Thu May 15 21:31:57 1997
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stumpy under euid stumpy Thu May 15 21:31:57 1997
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stumpy under euid stumpy Thu May 15 21:31:57 1997
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stumpy;heart_beat
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stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:21 1997
stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
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stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:21 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:21 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:21 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:21 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:21 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:21 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 21:37:26 1997
stumpy;heart_beat
stumpy under euid stumpy Thu May 15 2kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:01 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:31 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:31 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:31 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:31 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:31 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:31 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:33 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:33 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:33 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:33 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:33 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:33 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:33 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:35 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:35 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:35 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:35 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:35 1997
kohym;add_alignment;10000
wulfgar under euid wulfgar Fri May 16 21:09:35 1997
kohym;adtytantest;set_level;20
tytan under euid tytan Sat May 17 18:32:40 1997
me;set_skill;stealing;0
tytan under euid tytan Sat May 17 18:33:03 1997
me;set_class;rogue
tytan under euid tytan Sat May 17 18:33:15 1997
me;set_level;40
tytan under euid tytan Sat May 17 18:33:23 1997
tytantest;set_level;40
mithrandir under euid mithrandir Sat May 17 18:48:00 1997
users;query_name
mithrandir under euid mithrandir Sat May 17 19:55:07 1997
users;query_name
tytan under euid tytan Sat May 17 20:08:44 1997
me;set_level;1
stumpy undeWulfgar says: before you make snap judgements it might be wise to fin
d out what
the hell you're talking about ...
Minthos shouts in Minosken: I will paint the ground with Goliath's blood!
(Khargoth) tells you: how goes it?
tell khargoth wulfgar bitching me out now
You tell (Khargoth): wulfgar bitching me out now
>(Khargoth) tells you: what for. blowing the lid.
Wulfgar says: ive done nothing wrong except replace exp i took away from those
chars...exp that they earned btw
(Khargoth) tells you: get anything from nex yet?
Wulfgar looks at his surroundings.
Wulfgar says: you there ??
say yeah, reading thru backscrolls
You say: yeah, reading thru backscrolls
>Wulfgar says: read all you like...what im telling you is the truth
say I am sorry about accusing you.
You say: I am sorry about accusing you.
>say I was pretty mad after seeing loki's toy weapons
You say: I was pretty mad after seeing loki's toy weapons
>say and then checked the call log and saw calls to add_exp
You say: and then checked the call log and saw calls to add_exp
>tell khargoth no
You tell (Khargoth): no
>Wulfgar says: thats ok  ... i just wish you had said something to me...you can
tell me or talk about anything at anytime
who

                            Darkness and Despair                               

                     There are currently 25 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Grogen the Lord of Death                          (Legend)               
   Kayla the wrath of God                                                   
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   Ikkyu Pe Ell the Crimelord                                               
   Jander the Dark Practitioner                                             
   Void the Assassin                                                        
   Malaclypse the Abbot                                                     
   Cinnabar the wrath of God                                                
   Godan Jackie Blue the destroyer                                   -idle- 
   Raskolnikov the Abbot                                                    
   All Eyez on Me the quester for agony                              -idle- 
   Aviendha the magician                                                    
   Ede the magician                                                         
    McCloud the hermit                                                      
--More-- (68%) 

   Odo the champion                                                         
   Shen Shen the quester for agony                                          
   Y'rba the magician                                                -idle- 
   Croaker the Power Zord                            (Arch)                 
   (Khargoth)                                        (Arch)                 
   (Stilicho)                                        (Section Head)  -idle- 
   Tytan                                             (Law Arch)             
   Wulfgar is..........BAH!!!!                       (Admin)                

>(Khargoth) tells you: hrm?
nod
You nod solemnly.
>Wulfgar says: i agree we are a bit looser than i would like to see..
scan nex
Scanning:
(no name) [OBJ(/adm/save/users/n/nex)] [uid:Nex] [euid:Nex]
  1:  Orb of elements [OBJ(/wizards/yildor/professions/obj/gen_orb#4291)]
[UID:Yildorobj] [EUID:Yildorobj]
  2:  Ceremonial knife [OBJ(/cmds/reaver/obj/cknife#3266)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  3:  Leather rope [OBJ(/cmds/reaver/obj/lrope#3267)] [UID:Mudlibrary]
[EUID:Mudlibrary]
  4:  Loki_carnation [OBJ(/wizards/loki/syndicate/obj/carnation#4071)]
[UID:Lokiobj] [EUID:Lokiobj]

>ls

Wulfgar says: but we are now in a "tiny" mess... :)
/wizards/loki/cemetery/:
 1  1-14.c          1  19.c            1  3.c             3  CEMETERY.MAP   
 1  1.c             1  2.c             1  30.c               arm/           
 1  10.c            1  20.c            1  31.c            1  grnds_si.c     
 1  11.c            1  21.c            1  32.c               mon/           
 1  12.c            1  22.c            1  33.c               obj/           
 1  13.c            1  23.c            1  34.c            2  obj.c          
 4  14.c            2  24.c            1  4.c             2  obj1.c         
 1  14.c~           1  25.c            1  5.c             3  plaque.c       
 1  15.c            1  26.c            1  6.c             2  sign2.c        
 1  16.c            1  27.c            3  7.c                wea/           
 1  17.c            1  28.c            1  8.c                               
 2  18.c            1  29.c            1  9.c                               

>>nod
You nod solemnly.
>Moira <cre> Hiya
(Stilicho) <cre> greets
cat 2.c
Wulfgar says: just for the record im not pissed at you
//  Room created using generator 
//  Created Sun Nov 20 21:46:09 1994 by sonic

inherit "std/room";
void init() {
  ::init();
   add_action("newitem", "loser");
  add_action("newdom", "helms");
  add_action("newitemm", "magerule");
  add_action("items2", "clericrule");
    add_action("item2", "winner");
}

void create()   {
  ::create();
  set_short("Path to Vale Cemetery");
  set_property("indoors",0);
  set_property("light",3);
  set_long(
"You can still see the footprints of "
"previous adventurers, but you notice that there are fewer footprints on this "
"fork of the path. You begin to wonder why more footprints head down the "
"path than return."
  ); 
  set_exits(([
"northeast":"/wizards/loki/cemetery/1.c",
"southwest":"/wizards/loki/cemetery/3.c",
  ]));
  set_items(([
"path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo
tprints of previous adventurers still remain.",
"footprints":"You see footprints of many sizes, but you notice that the majority
 of the footprints head southwest down the path.",
"trail":"The trail has not seen as much action as the other fork, but you can st
ill see the remnants of footprints on the trail.",
"footprint":"The footprint appears to be of a past adventurer. You notice that t
he footprint leads down the path.",
  ]));
 
 set_listen("mess", "The air has become still, and no sounds can be heard.");
 }
int newitem() {
  new("/wizards/loki/cemetery/sign2.c")->move(this_player());
  return 1; }
int item2() {
   new("/wizards/loki/cemetery/plaque.c")->move(this_player());
   return 1; }
int newdom() {
   new("/wizards/ari/pyramid/obj/s_ring")->move(this_player());
  return 1; }
int items2() {
  new("/wizards/loki/cemetery/obj")->move(this_player());
  return 1;
 }
int newitemm() {
  new("/wizards/loki/cemetery/obj1")->move(this_player());
  return 1;
}
>sigh
You sigh deeply.
>Wulfgar says: and you dont have to leave the mud
say I didnt' want to drive Loki off.. didn't know what to do..
You say: I didnt' want to drive Loki off.. didn't know what to do..
>say but just kinda went over the edge when I saw the calls.
You say: but just kinda went over the edge when I saw the calls.
>Wulfgar says: maybe you want to work with me on this...??
smirk
You smirk.
>say guess I don't have a choice.
You say: guess I don't have a choice.
>Wulfgar says: what toys are we talking about ??
ls
/wizards/loki/cemetery/:
 1  1-14.c          1  19.c            1  3.c             3  CEMETERY.MAP   
 1  1.c             1  2.c             1  30.c               arm/           
 1  10.c            1  20.c            1  31.c            1  grnds_si.c     
 1  11.c            1  21.c            1  32.c               mon/           
 1  12.c            1  22.c            1  33.c               obj/           
 1  13.c            1  23.c            1  34.c            2  obj.c          
 4  14.c            2  24.c            1  4.c             2  obj1.c         
 1  14.c~           1  25.c            1  5.c             3  plaque.c       
 1  15.c            1  26.c            1  6.c             2  sign2.c        
 1  16.c            1  27.c            3  7.c                wea/           
 1  17.c            1  28.c            1  8.c                               
 2  18.c            1  29.c            1  9.c                               

>say KG pointed it out to me.
You say: KG pointed it out to me.
>say nex was running around with two /wizards/loki/cemetery/plaque.c 's
You say: nex was running around with two /wizards/loki/cemetery/plaque.c 's
>Night darkens the whole of our reality.
Wulfgar says: so what do they do??
say and I looked at the files and grep'd /wizards/loki/cemetery.c
You say: and I looked at the files and grep'd /wizards/loki/cemetery.c
>say they look like shadowspears
You say: they look like shadowspears
>say just cat /wizards/loki/cemetery/2.c
You say: just cat /wizards/loki/cemetery/2.c
>Wulfgar says: ahhh but they're in the game arent they??
cat 2.c
//  Room created using generator 
//  Created Sun Nov 20 21:46:09 1994 by sonic

inherit "std/room";
void init() {
  ::init();
   add_action("newitem", "loser");
  add_action("newdom", "helms");
  add_action("newitemm", "magerule");
  add_action("items2", "clericrule");
    add_action("item2", "winner");
}

void create()   {
  ::create();
  set_short("Path to Vale Cemetery");
  set_property("indoors",0);
  set_property("light",3);
  set_long(
"You can still see the footprints of "
"previous adventurers, but you notice that there are fewer footprints on this "
"fork of the path. You begin to wonder why more footprints head down the "
"path than return."
  ); 
  set_exits(([
"northeast":"/wizards/loki/cemetery/1.c",
"southwest":"/wizards/loki/cemetery/3.c",
  ]));
  set_items(([
"path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo
tprints of previous adventurers still remain.",
"footprints":"You see footprints of many sizes, but you notice that the majority
 of the footprints head southwest down the path.",
"trail":"The trail has not seen as much action as the other fork, but you can st
ill see the remnants of footprints on the trail.",
"footprint":"The footprint appears to be of a past adventurer. You notice that t
he footprint leads down the path.",
  ]));
 
 set_listen("mess", "The air has become still, and no sounds can be heard.");
 }
int newitem() {
  new("/wizards/loki/cemetery/sign2.c")->move(this_player());
  return 1; }
int item2() {
   new("/wizards/loki/cemetery/plaque.c")->move(this_player());
   return 1; }
int newdom() {
   new("/wizards/ari/pyramid/obj/s_ring")->move(this_player());
  return 1; }
int items2() {
  new("/wizards/loki/cemetery/obj")->move(this_player());
  return 1;
 }
int newitemm() {
  new("/wizards/loki/cemetery/obj1")->move(this_player());
  return 1;
}
>say yea
You say: yea
>say that's the vale cemetery.
You say: that's the vale cemetery.
>ls
/wizards/loki/cemetery/:
 1  1-14.c          2  18.c            1  28.c            3  7.c            
 1  1.c             1  19.c            1  29.c            1  8.c            
 1  10.c            1  2.c             1  3.c             1  9.c            
 1  11.c            1  20.c            1  30.c            3  CEMETERY.MAP   
 1  12.c            1  21.c            1  31.c               arm/           
 1  13.c            1  22.c            1  32.c            1  grnds_si.c     
 4  14.c            1  23.c            1  33.c               mon/           
 1  14.c~           2  24.c            1  34.c               obj/           
 1  15.c            1  25.c            1  4.c                wea/           
 1  16.c            1  26.c            1  5.c                               
 1  17.c            1  27.c            1  6.c                               

>cat 4.c
//  Room created using generator 
//  Created Sun Nov 20 21:46:09 1994 by sonic

inherit "std/room";

void create()   {
  ::create();
  set_short("Path to Vale Cemetery");
  set_property("indoors",0);
  set_property("light",3);
  set_long(
"The path has become a bit more narrow here, but not so small that a few "
"people could walk side by side. You can still see footprints of others "
"who walked on this path before."
  ); 
  set_exits(([
"northeast":"/wizards/loki/cemetery/3.c",
"southwest":"/wizards/loki/cemetery/5.c",
  ]));
  set_items(([
"path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo
tprints of previous adventurers still remain.",
"footprints":"You see footprints of many sizes, but you notice that the majority
 of the footprints head southwest down the path.",
"trail":"The trail has not seen as much action as the other fork, but you can st
ill see the remnants of footprints on the trail.",
"footprint":"The footprint appears to be of a past adventurer. You notice that t
he footprint leads down the path.",
  ]));
 
 set_feeling("mess","A feeling of great sorrow enters your soul.");
 }
>say path to vale
You say: path to vale
>Wulfgar says: right...i see it
(Khargoth) tells you: hmm.. i would guess not.. a room that clones up wiztoys?
(Khargoth) tells you: sorry. talking with tytan
say apparently KG and tytan are chatting on the same topic.
You say: apparently KG and tytan are chatting on the same topic.
>Wulfgar says: the code allows multiples as i read it ...tho i might be wrong
say look at the objects.
You say: look at the objects.
>ls
/wizards/loki/cemetery/:
 1  1-14.c          2  18.c            1  28.c            3  7.c            
 1  1.c             1  19.c            1  29.c            1  8.c            
 1  10.c           *1  2.c             1  3.c             1  9.c            
 1  11.c            1  20.c            1  30.c            3  CEMETERY.MAP   
 1  12.c            1  21.c            1  31.c               arm/           
 1  13.c            1  22.c            1  32.c            1  grnds_si.c     
 4  14.c            1  23.c            1  33.c               mon/           
 1  14.c~           2  24.c            1  34.c               obj/           
 1  15.c            1  25.c            1  4.c                wea/           
 1  16.c            1  26.c            1  5.c                               
 1  17.c            1  27.c            1  6.c                               

>cd obj
/wizards/loki/cemetery/obj:
>ls
/wizards/loki/cemetery/obj/:
*1  demonroo.c   *1  mandrake.c    1  tooth.c                       
 1  leaf_bag.c    1  skelkey.c    *1  wolfbane.c                    

>cd ..
cat 2.c
/wizards/loki/cemetery:
>//  Room created using generator 
//  Created Sun Nov 20 21:46:09 1994 by sonic

inherit "std/room";
void init() {
  ::init();
   add_action("newitem", "loser");
  add_action("newdom", "helms");
  add_action("newitemm", "magerule");
  add_action("items2", "clericrule");
    add_action("item2", "winner");
}

void create()   {
  ::create();
  set_short("Path to Vale Cemetery");
  set_property("indoors",0);
  set_property("light",3);
  set_long(
"You can still see the footprints of "
"previous adventurers, but you notice that there are fewer footprints on this "
"fork of the path. You begin to wonder why more footprints head down the "
"path than return."
  ); 
  set_exits(([
"northeast":"/wizards/loki/cemetery/1.c",
"southwest":"/wizards/loki/cemetery/3.c",
  ]));
  set_items(([
"path":"The path is narrower here. It is only 8 feet wide, and made of dirt. Foo
tprints of previous adventurers still remain.",
"footprints":"You see footprints of many sizes, but you notice that the majority
 of the footprints head southwest down the path.",
"trail":"The trail has not seen as much action as the other fork, but you can st
ill see the remnants of footprints on the trail.",
"footprint":"The footprint appears to be of a past adventurer. You notice that t
he footprint leads down the path.",
  ]));
 
 set_listen("mess", "The air has become still, and no sounds can be heard.");
 }
int newitem() {
  new("/wizards/loki/cemetery/sign2.c")->move(this_player());
  return 1; }
int item2() {
   new("/wizards/loki/cemetery/plaque.c")->move(this_player());
   return 1; }
int newdom() {
   new("/wizards/ari/pyramid/obj/s_ring")->move(this_player());
  return 1; }
int items2() {
  new("/wizards/loki/cemetery/obj")->move(this_player());
  return 1;
 }
int newitemm() {
  new("/wizards/loki/cemetery/obj1")->move(this_player());
  return 1;
}
>cat /wizards/loki/cemetery/plaque.c
File not found.
>ls
/wizards/loki/cemetery/:
 1  1-14.c          2  18.c            1  28.c            3  7.c            
 1  1.c             1  19.c            1  29.c            1  8.c            
 1  10.c           *1  2.c             1  3.c             1  9.c            
 1  11.c            1  20.c            1  30.c            3  CEMETERY.MAP   
 1  12.c            1  21.c            1  31.c               arm/           
 1  13.c            1  22.c            1  32.c            1  grnds_si.c     
 4  14.c            1  23.c            1  33.c               mon/           
 1  14.c~           2  24.c            1  34.c               obj/           
 1  15.c            1  25.c            1  4.c                wea/           
 1  16.c            1  26.c            1  5.c                               
 1  17.c            1  27.c            1  6.c                               

>cat /wizards/loki/cemetery/sign2.c
File not found.
>who

                            Darkness and Despair                               

                     There are currently 25 adventurers!                     

   Azash the wrath of God                                                   
   Gazelle the wrath of God                                                 
   Grogen the Lord of Death                          (Legend)               
   Kayla the wrath of God                                                   
   Initiate Goliath Soldier of Chaos                                        
   Bel'al the Mystic                                                        
   Ikkyu Pe Ell the Crimelord                                               
   Jander the Dark Practitioner                                      -idle- 
   Void the Assassin                                                        
   Malaclypse the Abbot                                                     
   Godan Jackie Blue the destroyer                                   -idle- 
   Raskolnikov the Abbot                                                    
   All Eyez on Me the quester for agony                              -idle- 
   Aviendha the magician                                                    
   Ede the magician                                                         
    McCloud the hermit                                                      
   Odo the champion                                                         
--More-- (68%) 

   Shen Shen the quester for agony                                          
   Y'rba the magician                                                -idle- 
   Croaker the Power Zord                            (Arch)                 
   (Khargoth)                                        (Arch)                 
   Moira is coding, believe it or not.               (Immortal)             
   (Stilicho)                                        (Section Head)         
   (Tytan)                                           (Law Arch)             
   Wulfgar is..........BAH!!!!                       (Admin)                

>say how convinient.
You say: how convinient.
>Wulfgar says: what??
Bel'al <gossip> fd ruins
say you have a backup of the files, correct?
You say: you have a backup of the files, correct?
>(Khargoth) tells you: whats happening?
say because they're not there anymore.
You say: because they're not there anymore.
>Wulfgar says: not for a few days...hmmmm
tell khargoth hell if I know.. the files are gone now.
Gazelle <gossip> {:  if it's dark at 6:30pm, when does it get light..?  :} 
(Khargoth) tells you: tytan removed the stuff from 2.c
You tell (Khargoth): hell if I know.. the files are gone now.
>Wulfgar says: i was looking too...couldnt find them
Grogen <gossip> SLAVE never SLAVE
tell khargoth you two should come here.
You tell (Khargoth): you two should come here.
>(Khargoth) tells you: hmm. ftp
say (Khargoth) tells you: tytan removed the stuff from 2.(Khargoth) tells you: 
no. tytan didnt remove it. wtf.
^R
say (Khargoth) tells you: tytan remMalaclypse <gossip> < before 6:30? >
^R
Grogen <gossip> SLAVE we r in a world of eternal darkness SLAVE
Khar-Goth appears.
l
/wizards/croaker/ddale/wharf/gatehouse
You find yourself within the shadows of an old gatehouse.  Keeping people out
of the abandoned keep is a secondary function for the soldiers stationed here. 
This old gatehouse primarily serves as a post from which the guards can moniter
activity on the wharves.  The ceiling in here is arched, standing at least
twenty feet.  A large brazier in the center of the room serves to keep the
guards on duty warm during cold weather.  A stone archway to the west has a oak
door set in it. 

There are two obvious exits: west and north.

Two Deepingdale Footsoldiers
Captain Blackheart of the Deepingdale Guard
Khar-Goth the Knave of Chaos
Wulfgar is..........BAH!!!!

Three Soldier's Scalemails, short-hafted thrusting spear, Hawkfaced Greathelm,
Oiled Fieldplate, razor-edged sabre, The Shimmering Longsword named Lawbinder,
and brass-handled scimitar are here.
>Gazelle <gossip> {:  that sucks.  :} 
reveal tytan
Khar-Goth creates a a black ring from the raw stuff of chaos.
Your eyes flash red and this scene unfolds:

These are the very homey quarters of Tytan the ever patient.  A fire blazes in
the hearth as a dog quietly sleeps in a corner.  Upon another wall you see a
bunch of pictures hanging.  A bowl of fruit and a plate over flowing with meats
and breads rests upon a table in the center of the room.

There are four obvious exits: main, newbieland, nexus, and square.

Tytan 

>Khar-Goth wears his a black ring.
Wulfgar looks at his surroundings.
Khar-Goth bows.
say tytan coming?
Gazelle <gossip> {:  my favorite weapon is only out when it's light.  :} 
You say: tytan coming?
>Wulfgar bows.
Lawbinder lurches in Blackthorn's grip and imbeds itself in Tytan's head.
Tytan appears from the shadows.
Blackheart obliterates Tytan completely in the right leg with his lawbinder.
Blackheart furiously attacks Tytan!
Tytan hits Blackheart ineffectively in the left hand.
Blackheart obliterates Tytan completely in the torso with his lawbinder.
Blackheart obliterates Tytan completely in the right leg with his lawbinder.
Blackheart obliterates Tytan completely in the right arm with his lawbinder.
Blackheart obliterates Tytan completely in the left hand with his lawbinder.
Blackheart obliterates Tytan completely in the left foot with his lawbinder.
Blackheart misses his attack on Tytan.
Tytan hits Blackheart ineffectively in the right hand.
Tytan looks at his surroundings.
dest blackheart
You dest Captain Blackheart of the Deepingdale Guard.
Blackheart unwields The Shimmering Longsword named Lawbinder (wielded in left
hand and right hand).
Blackheart removes his greathelm.
Blackheart removes his fieldplate.
>Khar-Goth raises his hands to the sky and brings peace to the area.
Grogen <gossip> SLAVE whats that ?? water flail ?? SLAVE
Gazelle <gossip> {:  no.  :} 
Tytan looks at his surroundings.
Tytan looks at his surroundings.
Tytan smiles happily.
Wulfgar looks at his surroundings.
say so nobody here rm'd the files?
You say: so nobody here rm'd the files?
>Khar-Goth looks at his surroundings.
tail /log/enter
odo (exec): Sun May 18 19:50:01 1997
gorthol (quit): Sun May 18 19:53:52 1997
cinnabar (exec): Sun May 18 19:55:14 1997
yrba (enter): Sun May 18 19:56:55 1997 from pm159.cloudnet.com with 6146944 exp
tytan (exec): Sun May 18 19:59:08 1997
raskolnikov (enter): Sun May 18 19:59:15 1997 from unix1.sncc.lsu.edu with 17606
07 exp
kalied (enter): Sun May 18 20:00:44 1997 from ps2lab-18.lakeheadu.ca with 944363
 exp
maul (quit): Sun May 18 20:01:06 1997
void (exec): Sun May 18 20:01:26 1997
aviendha (enter): Sun May 18 20:01:56 1997 from 208.210.38.115 with 41259 exp
malaclypse (exec): Sun May 18 20:06:51 1997
odo (exec): Sun May 18 20:09:10 1997
aviendha (exec): Sun May 18 20:10:21 1997
cinnabar (exec): Sun May 18 20:10:31 1997
alleyezonme (enter): Sun May 18 20:11:41 1997 from tpm229040.gte.net with 30350 
exp
kalied (quit): Sun May 18 20:11:51 1997
grogen (exec): Sun May 18 20:12:53 1997
peell (exec): Sun May 18 20:13:59 1997
belal (exec): Sun May 18 20:25:23 1997
moira (enter): Sun May 18 20:25:39 1997 from cannet.com with 1206865 exp
>Wulfgar says: not me
Tytan says: Not me.
Khar-Goth says: not i
Khar-Goth says: ftp?
Odo <gossip> brb
Grogen <gossip> SLAVE hehe that kewl if u can keep hasted SLAVE
say there *were* there.
You say: there *were* there.
>Khar-Goth nods solemnly.
Gazelle <gossip> {:  I dont have haste...  :} 
say If I hadn't had my little outburst, they'd probably still be there.
You say: If I hadn't had my little outburst, they'd probably still be there.
>Khar-Goth says: i have 2.c and the rest in my backscroll buffer
Khar-Goth looks at his surroundings.
Tytan says: I can't get my backscroll.
Khar-Goth looks at his surroundings.




>tell khargoth ask him
You tell Khargoth: ask him
>Khar-Goth says: btw. what was the explanation for the call log?
(Stilicho) <admin> gawd i hate grapple
Khargoth tells you: <emote drops a bombshell upon the room as silence falls>
Khar-Goth <admin> it is the silliest and a nigh on useless ability
Wulfgar says: i had in the past removed a shitload of exp from my chars...
Khar-Goth <admin> 'specially since corpses will continue grappling and vice
versa
(Stilicho) <admin> hehehe
Tytan <admin> Please log out if you're playing stilicho.
Wulfgar says: mostly because it looked bad to me to have that much
(Stilicho) <admin> is good in party though
(Stilicho) <admin> ????
say so why'd you put it back?
You say: so why'd you put it back?
>Wulfgar says: i put some of it back because it was owed..and legitimately...
Azash <gossip> anyone want to sell a rosary?
Grogen <gossip> SLAVE yep 100k plat for one :) SLAVE